<floating about head>a LARGE blue ioun stone[164h 52m 45s]
<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing) [63%]
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming)
<worn in ear> a wyrmskin scale of agility (magic) [41%]
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn around neck> the fangs of the balor [superior] (magic)
<worn on body> the chameleon suit of transformation of damage
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a thin black belt of accuracy [superior] (magic) [89%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt> a gleaming skull of a Minotaur [superior]
<attached to belt> a hollowed neberi tongue (humming)
<worn on arms> some scintillating sleeves [superior] with a strange dark bloodstone (magic)
<held as shield> the buckler of the Saints (magic)
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a shiny crimson ring of greater dexterity (magic)
<worn on finger> Zorobabi's circular stone ring [superior]
<primary weapon> sunblade, longsword of Justice (magic)[134h 41m 55s]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[164h 52m 41s]
<worn on feet> the boots of speed of endurance (magic)
You receive your share of experience.
Experience(KILL): Orclife by 1.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1460h/1270H 175v/203V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins
< 1460h/1270H 175v/203V Pos: standing >
You start chanting...
< 1460h/1270H 175v/203V Pos: standing >
Casting: battle ecstasy *
< 1459h/1270H 175v/203V Pos: standing >
You complete your spell...
Your blood begins to boil-- where's the fight?
< 1459h/1270H 175v/203V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Even.
< 1459h/1270H 175v/203V Pos: standing >
A large rat enters from the west.
< 1459h/1270H 175v/203V Pos: standing >
You stop using the buckler of the Saints.
< 1443h/1255H 183v/203V Pos: standing >
You start chanting...
< 1443h/1255H 183v/203V Pos: standing >
Even clambers to his feet.
< 1443h/1255H 185v/203V Pos: standing >
Casting: soulshield
< 1443h/1255H 188v/203V Pos: standing >
You complete your spell...
An aura of malevolency forms around you!
< 1443h/1255H 188v/203V Pos: standing >
You strap the buckler of the Saints to your arm.
< 1443h/1255H 193v/203V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[4] The corpse of a militia guard is lying here.
A large rat is scurrying about here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
< 1457h/1270H 198v/203V Pos: standing >
The shady youth enters from the east.
Even nods.
< 1457h/1270H 200v/203V Pos: standing >
You nog.
Even shouts out loudly.. MOVING!!!!
< 1457h/1270H 201v/203V Pos: standing >
You follow Even.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.
< 1457h/1270H 202v/203V Pos: standing >
You follow Even.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1456h/1270H 201v/203V Pos: standing >
You follow Even.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 1456h/1270H 200v/203V Pos: standing >
A tharnadian thief-hunter enters from the north.
You follow Even.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
< 1456h/1270H 199v/203V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 1456h/1270H 200v/203V Pos: standing >
Kuin avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A look of sheer horror and dread cover a tharnadian thief-hunter's face as Kuin locks him in unholy combat.
Kuin parries a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter's feeble punch grazes Kuin.
A tharnadian thief-hunter ignites into black flames as he hits Kuin!
Kuin dodges a tharnadian thief-hunter's attack.
< 1456h/1270H 201v/203V Pos: standing >
A tharnadian thief-hunter enters from the north.
You follow Even.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1455h/1270H 202v/203V Pos: standing >
A tharnadian thief-hunter enters from the east.
< 1455h/1270H 202v/203V Pos: standing >
You bravely step in front of Even, shielding him from harm!
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
You feel unholy power coursing through your limbs!
You parry a tharnadian thief-hunter's lunge at you.
You parry a tharnadian thief-hunter's lunge at you.
< 1455h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: excellent >
The Tharnadian Quartermaster suddenly attacks YOU!
You snap into visibility.
-=[The Tharnadian Quartermaster's feeble punch grazes you.]=-
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A tharnadian thief-hunter is lying here, fighting Kuin.(Gold Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
< 1454h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] -=[Your fine slash grazes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 7 ] -=[Your fine slash grazes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 9 ] -=[Your fine slash hits a tharnadian thief-hunter on the torso making him grimace in pain.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 8 ] -=[Your slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
< 1458h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: few scratches >
You parry a tharnadian thief-hunter's lunge at you.
You parry a tharnadian thief-hunter's lunge at you.
You snap into visibility.
< 1458h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: few scratches >
A faint hum can be heard from the buckler of the Saints you are carrying.
< 1458h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: few scratches >
You dodge the Tharnadian Quartermaster's vicious attack.
You parry the Tharnadian Quartermaster's lunge at you.
You block the Tharnadian Quartermaster's lunge at you.
-=[You suddenly see the Tharnadian Quartermaster's foot in your chest.]=-
< 1457h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 7 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
A tharnadian thief-hunter seems to be blinded!
[Damage: 158 ] -=[You unleash light in a focused, searing ray at a tharnadian thief-hunter!]=-
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!
[Damage: 7 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 8 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 7 ] -=[Your slash reached a tharnadian thief-hunter's arm severing tendons and muscles.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
< 1484h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief kne EP: few wounds >
A tharnadian thief-hunter rises to his feet.
< 1484h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: few wounds >
< 1484h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: few wounds >
The town crier suddenly attacks YOU!
-=[The town crier's punch grazes you.]=-
[Damage: 1 ] -=[The town crier ignites into black flames as he hits you!]=-
< 1483h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: thief sta EP: few wounds >
You block a tharnadian thief-hunter's lunge at you.
You parry a tharnadian thief-hunter's lunge at you.
A tharnadian thief-hunter misses you.
A tharnadian thief-hunter attempts to flee.
A tharnadian thief-hunter leaves east.
< 1483h/1270H 202v/203V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South# -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here, fighting YOU!(Gold Aura)
The town crier stands here, fighting YOU!(Gold Aura)
< 1483h/1270H 202v/203V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 11 ] -=[You block the Tharnadian Quartermaster's lunge at you and immediately slam him with your shield!]=-
You dodge the Tharnadian Quartermaster's vicious attack.
You parry the Tharnadian Quartermaster's lunge at you.
< 1483h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: tharnadian sta EP: few scratches >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
< 1483h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: tharnadian sta EP: few scratches >
You parry the town crier's lunge at you.
You dodge the town crier's vicious attack.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag sneaks in from the east.
< 1483h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: tharnadian sta EP: few scratches >
Kuin assists you heroically.
A look of sheer horror and dread cover the Tharnadian Quartermaster's face as Kuin locks him in unholy combat.
Kuin's slash strikes the Tharnadian Quartermaster hard.
< 1483h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: tharnadian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash strikes the Tharnadian Quartermaster very hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes the Tharnadian Quartermaster.]=-
[Damage: 16 ] -=[Your slash strikes the Tharnadian Quartermaster.]=-
[Damage: 18 ] -=[Your impressive slash strikes the Tharnadian Quartermaster hard.]=-
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
The Tharnadian Quartermaster seems to be blinded!
[Damage: 180 ] -=[You unleash light in a focused, searing ray at the Tharnadian Quartermaster!]=-
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 5.
The last gasps of the Tharnadian Quartermaster cause a sickening chill to run up your spine.
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!
< 1520h/1270H 202v/203V Pos: standing >
It appears to be the corpse of the Tharnadian Quartermaster.
a few coins
< 1520h/1270H 202v/203V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
The town crier stands here, fighting YOU!(Gold Aura)
< 1519h/1270H 202v/203V Pos: standing >
You dodge the town crier's vicious attack.
You dodge the town crier's vicious attack.
The town crier misses you.
You feel unholy power coursing through your limbs!
-=[You suddenly see the town crier's foot in your chest.]=-
< 1518h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
< 1518h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
A shady mercenary enters from the west.
< 1517h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
Zurag snaps into visibility.
The town crier's eyes roll as Zurag plants a foot in his face.
< 1516h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your slash wounds the town crier.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful slash strikes the town crier.]=-
[Damage: 10 ] -=[Your fine slash wounds the town crier.]=-
[Damage: 12 ] -=[Your impressive slash wounds the town crier.]=-
[Damage: 9 ] -=[Your fine slash wounds the town crier.]=-
< 1523h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: small wounds >
A faint hum can be heard from the holy mace of the efreeti carried by Even.
You dodge the town crier's vicious attack.
The town crier suddenly appears a bit confused!
You watch in glee as the town crier looks dazzled.
-=[The town crier's punch grazes you.]=-
< 1522h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: small wounds >
Zurag snaps into visibility.
Zurag's impressive slash strikes the town crier.
Zurag's bludgeon strikes the town crier.
Zurag's impressive bludgeon strikes the town crier.
Zurag's slash strikes the town crier.
Zurag's impressive slash strikes the town crier.
Zurag's powerful slash strikes the town crier.
Zurag's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike the town crier.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
Zurag's Doombringer, the sword of chaos blurs as it strikes the town crier.
Zurag's impressive slash strikes the town crier hard.
Zurag's impressive slash strikes the town crier.
Zurag's powerful slash strikes the town crier very hard.
Zurag's slash strikes the town crier very hard.
< 1522h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: nasty wounds >
Kuin assists you heroically.
A look of sheer horror and dread cover the town crier's face as Kuin locks him in unholy combat.
Kuin's fine slash strikes the town crier.
< 1522h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: pretty hurt >
Kuin's impressive slash strikes the town crier hard.
Kuin's slash strikes the town crier hard.
Kuin's impressive slash strikes the town crier very hard.
Kuin's impressive slash seriously wounds the town crier.
Kuin's powerful slash enshrouds the town crier in a mist of blood.
< 1521h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: awful >
Even starts casting an offensive spell.
< 1521h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: crier sta EP: awful >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends the town crier reeling with an unholy word.
The town crier dodges your futile attack.
[Damage: 13 ] -=[Your impressive slash reached the town crier's arm severing tendons and muscles.]=-
[Damage: 17 ] -=[Your impressive slash grievously wounds the town crier.]=-
The town crier is incapacitated and will slowly die, if not aided.
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
[Damage: 8 ] -=[You unleash light in a focused, searing ray at the town crier!]=-
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 826.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!
< 1525h/1270H 202v/203V Pos: standing >
It appears to be the corpse of the town crier.
a small pile of coins
< 1525h/1270H 202v/203V Pos: standing >
Even starts casting an offensive spell.
< 1525h/1270H 202v/203V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
< 1524h/1270H 202v/203V Pos: standing >
The sun vanishes behind the southern horizon.
< 1524h/1270H 202v/203V Pos: standing >
Even shouts out loudly.. MOVING!!!!
< 1524h/1270H 202v/203V Pos: standing >
A faint hum can be heard from the buckler of the Saints you are carrying.
Even shouts out loudly.. MOVING!!!!
< 1524h/1270H 202v/203V Pos: standing >
Even opens the door.
< 1523h/1270H 202v/203V Pos: standing >
You follow Even.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1523h/1270H 201v/203V Pos: standing >
Even closes the door.
< 1523h/1270H 202v/203V Pos: standing >
Autosaving...
< 1522h/1270H 203v/203V Pos: standing >
Bash who?
< 1522h/1270H 203v/203V Pos: standing >
Bash who?
< 1522h/1270H 203v/203V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Even.
< 1521h/1270H 203v/203V Pos: standing >
Bash who?
< 1521h/1270H 203v/203V Pos: standing >
Bash who?
< 1521h/1270H 203v/203V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 1521h/1270H 203v/203V Pos: standing >
Even floats up.
You follow Even.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Kuin sneaks in from below.
Zurag sneaks in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1521h/1270H 202v/203V Pos: standing >
Even starts casting an offensive spell called 'unholy word'.
You bravely step in front of Even, shielding him from harm!
You dodge a bash from an elite guard, who loses his balance and falls.
You snap into visibility.
You feel unholy power coursing through your limbs!
< 1520h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite kne EP: excellent >
The receptionist suddenly attacks YOU!
-=[The receptionist's punch grazes you.]=-
[Damage: 2 ] -=[The receptionist ignites into black flames as she hits you!]=-
A tharnadian illusionist makes a valiant attempt to bash Even, but simply falls through him.
A tharnadian illusionist suddenly attacks Even!
Even snaps into visibility.
A tharnadian illusionist's feeble punch grazes Even.
You parry an elite guard's lunge at you.
You snap into visibility.
< 1516h/1270H 202v/203V Pos: standing >
< T: Orclife TP: sta TC:excellent E: elite kne EP: excellent >
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.