The death of [36 Necrolyte] Tazz (Githzerai)

in Fertile Grasslands of the Hearth Valley

from the perspective of [47 Thief] Grief Brewed in Blood (Shade)

<worn as a badge>    a necromantic death shroud
<worn on head>       a black turban of circling flames
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming) [88%]
<worn in ear>        a lightning earring of damage
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       a platinum scale facemask
<worn around neck>   a pentagram necklace [poor]
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a curtain of elemental fire (humming)
<worn as quiver>     a pantherhide quiver of wisdom (glowing)
<worn about waist>   the ceinture of giant strength [poor]
<worn on belt buckle>a golden elven dagger [superior] (glowing)
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a lightbringer bracelet of Pelor
<worn on hands>      some gloves of rage
<worn on finger>     a shiny crimson ring [superior] (invis)
<worn on finger>     a shiny crimson ring of power
<primary weapon>     a darksteel rapier [poor] with a strange black stone (glowing)
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (humming)
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       the boots of a MaDMaN (glowing)

 MM^^..@......  
 MM^^^^^......  
 MMM^^^^^.....  
  MMM^..^..^.   
   MM^^.^^..    

< 616h/616H 58v/132V Pos: standing >
   ..^^....*    
  ^^.^^....**   
 M^^^.^.....**  
 M^P^.^.......  
 MM^^..@......  
 MM^^^^^......  
 MMM^^^^^.....  
  MMM^..^..^.   
   MM^^.^^..    
   ^.^....**    
  ^..^^....**   
 ^^^.^^....***  
 M^^^.^.....**  
 M^P^.^@......  
 MM^^..^......  
 MM^^^^^......  
  MM^^^^^....   
   MM^..^..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 57v/132V Pos: standing >
   ^.^....**    
  ^..^^....**   
 ^^^.^^....***  
 M^^^.^.....**  
 MP^^.^@......  
 MM^^..^......  
 MM^^^^^......  
  MM^^^^^....   
   MM^..^..^    
   ^^.^....*    
  ^^..^^....*   
 M^^^.^^....**  
 MM^^^.^.....*  
 MMP^^.@......  
 MMM^^..^.....  
 MMM^^^^^.....  
  MMM^^^^^...   
   MMM^..^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 56v/132V Pos: standing >
   ^^^.^....    
  M^^..^^....   
 MM^^^.^^....*  
 MMM^^^.^.....  
  MMP^^@^.....  
  MMM^^..^....  
  MMM^^^^^....  
   MMM^^^^^..   
   MMMM^..^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 54v/132V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (very evil)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (pure evil)     
  *The Ruins of Tharnadia's Old Quarter          (pure evil)     
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (very evil)     
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (extremely evil)
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (pure evil)     
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (very evil)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 616h/616H 57v/132V Pos: standing >
   ^^^^.^...    
  MM^^..^^...   
 MMM^^^.^^....  
  MMM^^^.^....  
   MMP^@.^....  
   MMM^^..^...  
   MMM^^^^^...  
    MMM^^^^^.   
    MMMM^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 56v/132V Pos: standing >
   ^^^^.^...    
  MM^^..^^...   
 MMM^^^.^^....  
  MMMP^^.^....  
   MM^^@.^....  
   MMM^^..^...  
   MMM^^^^^...  
    MMM^^^^^.   
    MMMM^..^    
   M^^^^.^..    
  MMM^^..^^..   
  MMM^^^.^^...  
   MMMP^^.^...  
    MM^@^.^...  
    MMM^^..^..  
    MMM^^^^^..  
     MMM^^^^^   
     MMMM^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 55v/132V Pos: standing >
   M^^^^.^..    
  MMM^^..^^..   
  MMM^P^.^^...  
   MMM^^^.^...  
    MM^@^.^...  
    MMM^^..^..  
    MMM^^^^^..  
     MMM^^^^^   
     MMMM^..    
   MM^^^^.^.    
   MMM^^..^^.   
   MMM^P^.^^..  
    MMM^^^.^..  
     MM@^^.^..  
     MMM^^..^.  
     MMM^^^^^.  
      MMM^^^^   
      MMMM^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 53v/132V Pos: standing >
   MM^^^^.^.    
   MMM^P..^^.   
   MMM^^^.^^..  
    MMM^^^.^..  
     MM@^^.^..  
     MMM^^..^.  
     MMM^^^^^.  
      MMM^^^^   
      MMMM^.    

< 616h/616H 54v/132V Pos: standing >
   MM^^^....    
   MM^^^^.^..   
   MMM^P..^^..  
   MMM^^^.^^..  
    MMM@^^.^..  
     MM^^^.^..  
     MMM^^..^.  
     MMM^^^^^   
      MMM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 52v/132V Pos: standing >
   MM^^^....    
   MM^^P^.^..   
   MMM^^..^^..  
   MMM^^^.^^..  
    MMM@^^.^..  
     MM^^^.^..  
     MMM^^..^.  
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      MMM^^^    
   MM^......    
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   MMM^^..^^..  
   MMM^@^.^^..  
    MMM^^^.^..  
     MM^^^.^..  
     MMM^^..^   
     MMM^^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 51v/132V Pos: standing >
   MM^......    
  MMM^^P.....   
   MM^^^^.^...  
   MMM^^..^^..  
   MMM^@^.^^..  
    MMM^^^.^..  
     MM^^^.^..  
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     MMM^^^^    
   M^^.^^...    
  MMM^.......   
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   MM^^^^.^...  
   MMM^@..^^..  
   MMM^^^.^^..  
    MMM^^^.^..  
     MM^^^.^.   
     MMM^^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 49v/132V Pos: standing >
   M^^^.....    
  MM^^.^^....   
  MMM^.......*  
  MMM^^P......  
   MM^^@^.^...  
   MMM^^..^^..  
   MMM^^^.^^..  
    MMM^^^.^.   
     MM^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 48v/132V Pos: standing >
   M^^^.....    
  MM^^.^^....   
  MMM^.P.....*  
  MMM^^^......  
   MM^^@^.^...  
   MMM^^..^^..  
   MMM^^^.^^..  
    MMM^^^.^.   
     MM^^^.^    
   ^^^.....*    
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  MM^^.^^....*  
  MMM^.P.....*  
  MMM^^@......  
   MM^^^^.^...  
   MMM^^..^^..  
   MMM^^^.^^.   
    MMM^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 47v/132V Pos: standing >
   ^^^.....*    
  MM^^^.....*   
  MM^^.P^....*  
  MMM^.......*  
  MMM^^@......  
   MM^^^^.^...  
   MMM^^..^^..  
   MMM^^^.^^.   
    MMM^^^.^    
Backstab who?

< 616h/616H 47v/132V Pos: standing >
   ^^..^..**    
  M^^^.....**   
 MMM^^^.....**  
  MM^^.P^....*  
  MMM^.@.....*  
  MMM^^^......  
   MM^^^^.^...  
   MMM^^..^^.   
   MMM^^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 46v/132V Pos: standing >
   ^^..^..**    
  M^^^.....**   
 MMM^^^P....**  
  MM^^.^^....*  
  MMM^.@.....*  
  MMM^^^......  
   MM^^^^.^...  
   MMM^^..^^.   
   MMM^^^.^^    
   ^^.^.^..*    
  M^^..^..***   
 MM^^^.....***  
 MMM^^^P....**  
  MM^^.@^....*  
  MMM^.......*  
  MMM^^^......  
   MM^^^^.^..   
   MMM^^..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 44v/132V Pos: standing >
   ^^.^.^..*    
  M^^..^..***   
 MM^^^.P...***  
 MMM^^^.....**  
  MM^^.@^....*  
  MMM^.......*  
  MMM^^^......  
   MM^^^^.^..   
   MMM^^..^^    
   ^^^......    
  M^^.^.^..**   
 MM^^..^..****  
 MM^^^.P...***  
 MMM^^^@....**  
  MM^^.^^....*  
  MMM^.......*  
  MMM^^^.....   
   MM^^^^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 43v/132V Pos: standing >
   ^^^......    
  M^^.^.^..**   
 MM^^..P..****  
 MM^^^.....***  
 MMM^^^@....**  
  MM^^.^^....*  
  MMM^.......*  
  MMM^^^.....   
   MM^^^^.^.    
   ^MM++++++    
  M^^^.......   
 MM^^.^.^..***  
 MM^^..P..****  
 MM^^^.@...***  
 MMM^^^.....**  
  MM^^.^^....*  
  MMM^.......   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 41v/132V Pos: standing >
Backstab who?

< 616h/616H 42v/132V Pos: standing >
   ^MM++++++    
  M^^^.......   
 MM^^.^P^..***  
 MM^^..^..****  
 MM^^^.@...***  
 MMM^^^.....**  
  MM^^.^^....*  
  MMM^.......   
   MM^^^....    
   ^.^^.^.^.    
  M^MM+++++++   
 MM^^^........  
 MM^^.^P^..***  
 MM^^..@..****  
 MM^^^.....***  
 MMM^^^.....**  
  MM^^.^^....   
   MM^......    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 616h/616H 40v/132V Pos: standing >
   ^.^^MMMMM    
  M^.^^.^.^..   
 MM^MM++++++++  
 MM^^^........  
 MM^^.^@^..***  
 MM^^..^..****  
 MM^^^.....***  
  MM^^^.....*   
   M^^.^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A Githzerai (medium) sits atop a deer.
A Githzerai leaves north riding on a deer.

< 616h/616H 39v/132V Pos: standing >
   ^.^^MMMMM    
  M^.^^.^.^..   
 MM^MM++++++++  
 MM^^^.P......  
 MM^^.^@^..***  
 MM^^..^..****  
 MM^^^.....***  
  MM^^^.....*   
   M^^.^^...    
   ^^^^.MMMM    
  M^.^^MMMMM.   
 MM^.^^.^.^...  
 MM^MM++++++++  
 MM^^^.@......  
 MM^^.^.^..***  
 MM^^..^..****  
  M^^^.....**   
   M^^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A Githzerai (medium) sits atop a deer.
A Githzerai leaves north riding on a deer.

< 616h/616H 38v/132V Pos: standing >
   ^^^^.MMMM    
  M^.^^MMMMM.   
 MM^.^^.^.^...  
 MM^MM+P++++++  
 MM^^^.@......  
 MM^^.^.^..***  
 MM^^..^..****  
  M^^^.....**   
   M^^^.....    
   M^..^^^^^    
  M^^^^.MMMMM   
 MM^.^^MMMMM.^  
 MM^.^^.^.^...  
 MM^MM+@++++++  
 MM^^^........  
 MM^^.^.^..***  
  M^^..^..***   
   ^^^.....*    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Githzerai (medium) sits atop a deer.
A Githzerai leaves north riding on a deer.

< 616h/616H 36v/132V Pos: standing >
   M^..^^^^^    
  M^^^^.MMMMM   
 MM^.^^MMMMM.^  
 MM^.^^P^.^...  
 MM^MM+@++++++  
 MM^^^........  
 MM^^.^.^..***  
  M^^..^..***   
   ^^^.....*    
Backstab who?

< 616h/616H 37v/132V Pos: standing >
   M^^^^....    
  MM^..^^^^^M   
 MM^^^^.MMMMM.  
 MM^.^^MMMMM.^  
 MM^.^^@^.^...  
 MM^MM++++++++  
 MM^^^........  
  M^^.^.^..**   
   ^^..^..**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South
A Githzerai (medium) sits atop a deer.

< 616h/616H 36v/132V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 616h/616H 37v/132V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 616h/616H 37v/132V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 616h/616H 38v/132V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 616h/616H 38v/132V Pos: standing >
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] -=[A Githzerai makes a strange sound as you place a darksteel rapier [poor] with a strange black stone in his back.]=-
A Githzerai quickly slides off a deer's back.

< 616h/616H 39v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your impressive pierce strikes a Githzerai hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Githzerai hard.]=-
[Damage: 18 ] -=[Your impressive pierce strikes a Githzerai hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Githzerai hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Githzerai very hard.]=-

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You dodge a Githzerai's vicious attack.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You do a fancy maneuver, tripping a Githzerai.

< 616h/616H 40v/132V Pos: standing >
< T: Grief TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 [Damage: 18 ] -=[Your slash strikes a Githzerai very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[Your mighty slash enshrouds a Githzerai in a mist of blood.]=-
Your darksteel rapier [poor] with a strange black stone murmurs some strange incantations...
[Damage: 63 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grief by 4950000.
You raise a level!