The death of [36 Necrolyte] Tazz (Githzerai)

in Rugged Hills of the Hearth Valley

from the perspective of [36 Necrolyte] Tazz (Githzerai)

<worn on head>       a silver tiara embedded with amethysts [superior]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a diabolical glass earring
<worn around neck>   a sparkling cured leather necklace
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a suit of blessed platemail
<worn on back>       a big big bag for a little person (illuminating)
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a drow-made gem belt buckle
<worn around wrist>  a silver band with blue stones
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a sewing needle
<worn on feet>       a pair of ermineskin boots

Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of the cook enters from the north.

< 222h/224H 135v/135V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 222h/224H 135v/135V Pos: standing >
 
   ^.....*+.    
  .M^.....+..   
 ^.^MM....M...  
 *..^M^...+...  
 *.^^.M@M.+M..  
 ***.M..M.+..^  
 **^**.^.^+..^  
  +++++++++..   
   *.****.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of the cook enters from the east.

< 222h/224H 135v/135V Pos: standing >
 
   M^.....+.    
  .^MM....+..   
 *..^M^...M...  
 *.^^.MM..+M..  
 ***.M.@M.+..^  
 **^**.^.^+..^  
 ++++++++++...  
  ^*.****.+..   
   **....^M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of the cook enters from the north.

< 223h/224H 135v/135V Pos: standing >
 
   ^MM....+.    
  ..^M^...M..   
 *.^^.M^..+M..  
 ***.M.MM.+..^  
 **^**.@.^+..^  
 ++++++++++...  
 *^*.****.+...  
  ***....^M..   
   ^..^MM.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of the cook enters from the north.

< 223h/224H 135v/135V Pos: standing >
 
   .^MM....+    
  *..^M^...+M   
 ^*.^^.M^..+..  
 ****.M..M.M..  
 +**^**@M.^+..  
 M++++++++++..  
 +*^*.****.+..  
  ****....^M.   
   *^..^MM.+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of the cook enters from the east.

< 223h/224H 135v/135V Pos: standing >
 
 *.M..  
 ^*@M^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of the cook enters from the east.

< 224h/224H 135v/135V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 224h/224H 135v/135V Pos: standing >
Ok.
The wraith of the cook has fallen asleep on its feet, this should be fun.
The wraith of a resting glassblower has fallen asleep on its feet, this should be fun.
The wraith of a resting glassblower has fallen asleep on its feet, this should be fun.

< 224h/224H 135v/135V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..+   
 *****.M..M.+.  
 M+**^**.^.^+.  
 ^M++++@+++++.  
 M+*^*.****.+.  
 ******....M+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******M...M.+  
 *MM**^**.^.^+  
  ^M+++@++++++  
 *M+*^*.****.+  
 ^******....M+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******M...M.  
  *M+**^**.^.^  
   ^M++@++++++  
  *M+*^*.****.  
 M^******....M  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******M...M  
   *M+**^**.^.  
    ^M+@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******M...  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******M..  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 224h/224H 135v/135V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 224h/224H 135v/135V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'fly'
An undead horse flies through the air, free as a bird!

< 224h/224H 135v/135V Pos: standing >
Ok.

< 224h/224H 135v/135V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
Ok.

< 224h/224H 135v/135V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   

< 224h/224H 135v/135V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 

< 224h/224H 135v/135V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South# -West 
A young man in leather armor seems to be patrolling the walls.

< 224h/224H 135v/135V Pos: standing >
Ok.

< 224h/224H 135v/135V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up   
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 224h/224H 135v/135V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 310 platinum coins, 57 gold coins, 15 silver coins, 20 copper coins. 

< 224h/224H 135v/135V Pos: standing >

< 224h/224H 135v/135V Pos: standing >
You do not see or have the bag.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >

< 224h/224H 135v/135V Pos: standing >
The bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 g, 4 s, and 7 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >
You no longer seem to sense your followers.
You no longer feel safe from the living.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 g, 4 s, and 7 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 224h/224H 135v/135V Pos: standing >
The bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 g, 4 s, and 7 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >
The bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 g, 4 s, and 7 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >
The bartender says 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 g, 4 s, and 7 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 224h/224H 135v/135V Pos: standing >
The bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g, and 2 s.'
You hand over the money.
The bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 224h/224H 135v/135V Pos: standing >
You do not see or have the corpse.

< 224h/224H 135v/135V Pos: standing >
Ok.
You put 253 platinum, 8 gold, 1 silver, and 5 copper coins into a large leather backpack.

< 224h/224H 135v/135V Pos: standing >
Into what?

< 224h/224H 135v/135V Pos: standing >
The Bloodmoon Rising Tavern
Obvious exits: -North -Up   
A Tharnadian honor guard is resting here after having worked a long shift.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 224h/224H 135v/135V Pos: standing >
Autosaving...

< 224h/224H 135v/135V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the walls.

< 224h/224H 135v/135V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   

< 224h/224H 135v/135V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
Ok.

< 224h/224H 135v/135V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
It rains a bit harder.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
A militia guard leaves west.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 224h/224H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/135V Pos: standing >
A homeless peasant leaves west.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 224h/224H 135v/135V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 224h/224H 135v/135V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 224h/224H 135v/135V Pos: standing >
 
  M^**^*.^^   
   *******M.  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 224h/224H 135v/135V Pos: standing >
 
  ^**^*.^^.   
  *******M..  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
 ****.  
 +*@^M  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
  ***..^M^.   
 **^*.^^.M^.  
 ******....M  
 *M+**@**.^.  
  ^M++++++M+  
 *M+*^*.****  
  ******...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 224h/224H 135v/135V Pos: standing >
 
 **...  
 *^@*.  
 ++++M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A small rabbit is here, hopping through the grass.

< 224h/224H 135v/135V Pos: standing >
A Kobold snaps into visibility.

< 224h/224H 135v/135V Pos: standing >
A rabbit leaves north.

< 224h/224H 135v/135V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
You snap into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
YIKES!  Another hit like that, and you've had it!!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
You can't see a damn thing, you're blinded!

< 64h/224H 135v/135V Pos: standing >
The world stops spinning.

< 64h/224H 135v/135V Pos: standing >
You feel a cloak of blindness dissolve.
You're too busy concentrating on staying on your mount to cast!

< 64h/224H 135v/135V Pos: standing >
A Kobold snaps into visibility.

< 64h/224H 135v/135V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold snaps into visibility.
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
The world starts spinning, and your ears are ringing!
You stop riding an undead horse.
-=[