<worn as a badge> a necromantic death shroud
<worn on head> the diamond crown of Winduin (glowing) [84%]
<worn on eyes> the essence of evermore [poor] (glowing)
<worn in ear> a black pearl earring of power [62%]
<worn in ear> a durithalite earring shaped like a dagger [superior] [84%]
<worn on face> a beautiful mask made of bird feathers [70%]
<worn around neck> a nearly imperceptible death shroud [poor] (glowing)
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn on body> Lobos' leather coat [poor]
<worn about body> a cloak of rhemoraz scales [superior]
<worn on back> a large leather backpack
<worn about waist> a thick belt of trollhide [71%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing)
<attached to belt> a rucksack of plane-walking (glowing)
<worn on arms> some fur-lined horned ram-skull shoulder guards [superior]
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle [superior]
<primary weapon> a slimy troglodyte claw [superior]
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> a pair of vapor leggings [poor]
<worn on feet> a pair of boots of stealth
< 535h/535H 210v/210V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.
< 535h/535H 210v/210V Pos: standing >
Score information for Tec
Level: 52 Race: Vampire Class: Rogue / Assassin Sex: Male
Hit points: 535(535) Moves: 210(210)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 72%
Status: Standing.
Frags: -0.50 Deaths: 12
Disguised as: a human merchant (Good)
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Invisibility Waterbreathing Sneaking GlobeOfDarkness
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 479
Active Spells:
--------------
well-rested bonus (150 minutes)
dexterity (13 minutes)
strength (13 minutes)
elephantstrength (less than a minute remaining)
< 535h/535H 210v/210V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 535h/535H 210v/210V Pos: standing >
Mid-Air Above The Celestial Bazaar
Obvious exits: -Down
A strange Gnomish Device floats here. (humming)
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
(Q)A traveling mystic hovers in mid-air here.
< 639h/639H 210v/210V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
< 639h/639H 209v/210V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
A city guard who is close by to your east.
A tiny brown cat who is close by to your east.
A white-clad Monk who is close by to your east.
An Ambassador from the Forgotten Mansion who is not far off to your east.
An Ambassador from Venan'Trut who is a brief walk away to your east.
A city mason who is in the distance to your east.
The High Priest of Winterhaven who is close by to your west.
A street sweeper who is not far off to your west.
A poor commoner who is not far off to your west.
Muredach who is not far off to your west.
An ambassador from the Domain of Lost Souls who is a brief walk away to your west.
A city noble who is a brief walk away to your west.
An ambassador from the Temple of Skrentherlog who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE water elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.
< 639h/639H 209v/210V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A member of the city militia stands here, looking bored.
A tiny brown cat sits here, playing with its tail.
A white-clad monk is busy chanting in unison with his group.
< 639h/639H 208v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
(Q)An Ambassador from The Forgotten Mansion wanders are the room.
< 639h/639H 209v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
(Q)An Ambassador from Venan'Trut is exploring the city streets.
< 639h/639H 208v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
< 639h/639H 207v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A city mason is hard at work repairing the road.
< 639h/639H 206v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
A black crow flaps its wings and caws at you.
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
< 639h/639H 206v/210V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A member of the city militia stands here, looking bored.
< 639h/639H 206v/210V Pos: standing >
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
< 639h/639H 205v/210V Pos: standing >
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 639h/639H 205v/210V Pos: standing >
The gate seems to be closed.
< 639h/639H 206v/210V Pos: standing >
The gate seems to be closed.
< 639h/639H 206v/210V Pos: standing >
The gate seems to be closed.
< 639h/639H 207v/210V Pos: standing >
The gate seems to be closed.
< 639h/639H 208v/210V Pos: standing >
Ok.
< 639h/639H 208v/210V Pos: standing >
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West
A single rose grows out from the ground.
A spotted wildcat is busy stalking a rabbit.
This bluejay sits gracefully on a branch, chirping out a song.
< 639h/639H 208v/210V Pos: standing >
Ok.
< 639h/639H 209v/210V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
A keeper of the forest stands here, taking care of the grounds.
This agile swallow flies through the air, searching for food.
This happy chipmunk is busy looking for food.
< 639h/639H 208v/210V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
A white-tailed deer prances around the forest.
< 639h/639H 206v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 206v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 206v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 207v/210V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room.
< 639h/639H 205v/210V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 639h/639H 203v/210V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 639h/639H 202v/210V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 639h/639H 201v/210V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 639h/639H 200v/210V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 639h/639H 200v/210V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^++^***.
MMM.+..*..
MMM++++^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 639h/639H 200v/210V Pos: standing >
^^**.MMM^
M.^****^M^M
MM.^^**^^^^
MM^^.@***^^
MM+...**^^
^M^++^***.
MMM.+..*.
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 639h/639H 199v/210V Pos: standing >
****^
^^@*^
^.^**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 198v/210V Pos: standing >
**.MM
**@*^
^^**^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 196v/210V Pos: standing >
**.^^MMM^
^^**.^^MM^M
^.***.^MM^.
^^^**@MMM^.
M.^****^M^M
MM.^^**^^^^
M^^.^***^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 639h/639H 195v/210V Pos: standing >
*P.^^MMM^
***.^^MMM^.
^^**.^^MM^M
^.***@^MM^.
^^^**.MMM^.
M.^****^M^M
M.^^**^^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 639h/639H 194v/210V Pos: standing >
**.^^
**@.^
^**.M
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 192v/210V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the northwest...
^**.^
.*@*.
^^**.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 191v/210V Pos: standing >
^^**.
^.@**
^^^**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 190v/210V Pos: standing >
***.^
^^@*.
^.***
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 188v/210V Pos: standing >
**P.^
**@.^
^^**.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 639h/639H 190v/210V Pos: standing >
**^.^^^MM
***^.^.^MMM
^***^^.^MMM
..***@.^^MM
...***.^^MM
^^^^^**.^^M
M^^.***.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
A few chunks of ore poke out of the ground here.
A Halfling (small) stands, floating here. (Non-Fraggable)
< 639h/639H 191v/210V Pos: standing >
You attempt to hide yourself.
< 639h/639H 193v/210V Pos: standing >
You don't see that here.
< 639h/639H 210v/210V Pos: standing >
You feel less like an elephant and more like your normal self.
You don't see that here.
< 607h/607H 210v/210V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
You don't see that here.
< 607h/607H 210v/210V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
His skin has a barklike texture..
His skin has the texture of iron!
He is glowing with holiness!
He has little gills in his neck!
<worn on head> the crown of unholy saints [poor]
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a blood-colored crystal tear [poor]
<worn in ear> a pair of silver earrings with red rubies [85%]
<worn on face> a decent flesh mask from The Surface Realm of Duris
<worn around neck> a blue moon charm [superior] (glowing)
<worn around neck> a beautiful tin gorget from The Surface Realm of Duris
<worn on body> a fine suit of spiked ringmail
<worn about body> a deep hooded cloak of jubilation
<worn as quiver> a diabolical hemp quiver [82%]
<worn about waist> a belt of liquid links
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel (illuminating)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> sleeves of woven leaves [52%]
<held as shield> a polished studded gold and platinum shield [superior]
<worn around wrist> a crystalline wristguard
<worn around wrist> a shimmering stone bracelet [89%]
<worn on finger> a crystalline ring
<primary weapon> a high quality mining pick
<worn on legs> some glittering tin leg plates from Myconid Mushroom Forest
<worn on feet> a pair of dusty boots [poor]
You attempt to peek at the inventory:
a satchel containing spell components
< 607h/607H 210v/210V Pos: standing >
A Halfling finds a medium piece of gold ore!
< 607h/607H 210v/210V Pos: standing >
You attempt to stab a Halfling in the back, but their ironwood quickly absorbs the impact before fading away!
You snap into visibility.
[Damage: 1 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
[Damage: 79 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 46 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 5 ] -=[Your pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 7 ] -=[Your pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You parry a Halfling's lunge at you.
A Halfling misses you.
You snap into visibility.
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your fine pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 8 ] -=[Your impressive pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 8 ] -=[Your impressive pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
< 607h/607H 210v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling misses you.
You snap into visibility.
You attempt to flee...
*^.^^^MM^
**^.^.^MMM^
***^^.^MMM^
.***P@^^MMM
..***.^^MMM
^^^^**.^^MM
^^.***.^M
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
You flee eastward!
< 607h/607H 194v/210V Pos: standing >
**^.^^^MM
***^.^.^MMM
^***^^.^MMM
..***@.^^MM
...***.^^MM
^^^^^**.^^M
M^^.***.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
a piece of ore is sitting here waiting to be picked up.
A few chunks of ore poke out of the ground here.
A Halfling (small) stands, floating here. (Non-Fraggable)
< 607h/607H 198v/210V Pos: standing >
You snap into visibility.
[Damage: 8 ] -=[Your pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 81 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 198v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You attempt to flee...
*^.^^^MM^
**^.^.^MMM^
***^^.^MMM^
.***P@^^MMM
..***.^^MMM
^^^^**.^^MM
^^.***.^M
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
You flee eastward!
< 607h/607H 185v/210V Pos: standing >
**^.^^^MM
***^.^.^MMM
^***^^.^MMM
..***@.^^MM
...***.^^MM
^^^^^**.^^M
M^^.***.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
a piece of ore is sitting here waiting to be picked up.
A few chunks of ore poke out of the ground here.
A Halfling (small) stands, floating here. (Non-Fraggable)
< 607h/607H 183v/210V Pos: standing >
You snap into visibility.
[Damage: 78 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
You snap into visibility.
[Damage: 56 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 7 ] -=[Your pierce strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 607h/607H 183v/210V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You attempt to flee...
**^^.
**@P.
.***.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
You flee westward!
< 607h/607H 171v/210V Pos: standing >
**^.^^^MM
***^.^.^MMM
^***^^.^MMM
..***@.^^MM
...***.^^MM
^^^^^**.^^M
M^^.***.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
a piece of ore is sitting here waiting to be picked up.
A few chunks of ore poke out of the ground here.
A Halfling (small) stands, floating here. (Non-Fraggable)
< 607h/607H 169v/210V Pos: standing >
You snap into visibility.
[Damage: 81 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 36 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Halfling's decent flesh mask from the Surface Realm of Duris was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.