The death of [ 2 Bard] Sizinn (Githzerai)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior] [89%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of wildmagic[120h 34m 38s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [80%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [51%]
<attached to belt>   the bag of impossibilities
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [85%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [85%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher' [87%]
<worn on finger>     the ring of the void [poor] (magic)
<held>               the totem of Mox (magic) (humming)[119h 15m 32s]
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       the slippers of rot and decay

You complete your spell...
You point at a highwayman.
[Damage: 285 ] Your iceball shatters upon impacting a highwayman, rending flesh and sending blood flying.

< 927h/927H 193v/193V Pos: standing >
 *P**.  
 +*@^*  
 M++++  

< 927h/927H 193v/193V Pos: standing >
 P***.  
 +*@^*  
 M++++  

< 927h/927H 193v/193V Pos: standing >
 ****.  
 P*@^*  
 M++++  

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 P++++  
You start chanting...

< 927h/927H 193v/193V Pos: standing >
You complete your spell...
You point at a highwayman.
[Damage: 223 ] Your iceball shatters upon impacting a highwayman, rending flesh and sending blood flying.

< 927h/927H 193v/193V Pos: standing >
Niz snaps into visibility.

< 927h/927H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 927h/927H 193v/193V Pos: standing >
A highwayman clambers to his feet.
Mis attacks a highwayman. [5 Hits]

< 927h/927H 193v/193V Pos: standing >
You complete your spell...
You point at a highwayman.
[Damage: 242 ] Your iceball shatters upon impacting a highwayman, rending flesh and sending blood flying.

< 927h/927H 193v/193V Pos: standing >
A highwayman suddenly clutches their head, as if trying to shrug off some unknown malady.
A highwayman's eyes briefly cloud over as his body is painfully ripped apart from within.
A highwayman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a highwayman's last actions in this world.

< 927h/927H 193v/193V Pos: standing >
You failed.

< 927h/927H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a highwayman is made of flesh and appears to be of average quality.
The corpse of a highwayman has an item value of 1.
It appears to be the corpse of a highwayman.
Nothing.

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 PP+++  

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 P+P++  
 ****.  
 +*@^*  
 P++P+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 P++P+  

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 193v/193V Pos: standing >
   M^***.D^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^P+@P++++M+  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Niz enters from the north.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A rabbit who is almost out of sight to your east.
A Githzerai who is not far off to your west.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 927h/927H 191v/193V Pos: standing >
 ****.  
 +*@^*  
 P+PP+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Niz enters from the south.

< 927h/927H 190v/193V Pos: standing >

< 927h/927H 190v/193V Pos: standing >

< 927h/927H 192v/193V Pos: standing >
   M^***.D^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^P+@P++++M+  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Niz enters from the north.

< 927h/927H 191v/193V Pos: standing >

< 927h/927H 191v/193V Pos: standing >
 ****.  
 +*@^*  
 M+PP+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
There is a slight disturbance in the spirit realm here.
Niz enters from the south.

< 927h/927H 190v/193V Pos: standing >

< 927h/927H 190v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
 ****.  
 +*@^*  
 M+P++  

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 MP+++  

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 P++++  

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 193v/193V Pos: standing >
 *****  
 M+@P^  
 ^P+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
   MMM^**^.^MM    
  MMMM^***.D^M^   
    M^**^*.^^.M^  
     *******....  
      *M@**^**.^  
       ^P+++++++  
      *M+*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Niz enters from the east.

< 927h/927H 189v/193V Pos: standing >
You start chanting...

< 927h/927H 189v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.

< 927h/927H 191v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!

< 927h/927H 193v/193V Pos: standing >
 *****  
 MP@*^  
 ^P+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Mis sneaks in from the west.
Niz enters from the west.

< 927h/927H 192v/193V Pos: standing >
 ****.  
 +P@^*  
 P++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
There is a slight disturbance in the spirit realm here.
Mis sneaks in from the west.
Niz enters from the west.

< 927h/927H 190v/193V Pos: standing >

< 927h/927H 190v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 193v/193V Pos: standing >
 *****  
 M+@P^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
   MMM^**^.^MM    
  MMMM^***.D^M^   
    M^**^*.^^.M^  
     *******....  
      *M@**^**.^  
       ^M+++++++  
      *M+*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Niz enters from the east.

< 927h/927H 189v/193V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 927h/927H 189v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your west.

< 927h/927H 193v/193V Pos: standing >
 *****  
 MP@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
Niz enters from the west.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your west.

< 927h/927H 192v/193V Pos: standing >
 *****  
 M+@*^  
 ^P+++  
 ****.  
 +P@^*  
 MP+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
There is a slight disturbance in the spirit realm here.
Niz enters from the west.

< 927h/927H 190v/193V Pos: standing >
 ****.  
 +*@^*  
 MP+++  
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 190v/193V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.

< 927h/927H 193v/193V Pos: standing >
 ****.  
 +*@^*  
 PP+++  

< 927h/927H 193v/193V Pos: standing >
   M^***.D^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^PP@+++++M+  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Mis sneaks in from the north.
Niz enters from the north.

< 927h/927H 191v/193V Pos: standing >
A Human enters from the west.
You quickly scan the area.
A rabbit who is almost out of sight to your east.
A Grey Elf who is not far off to your west.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
An elite guard who is a brief walk away to your west.
A Githzerai who is in the distance to your west.
A militia guard who is in the distance to your west.

< 927h/927H 191v/193V Pos: standing >
   M^***.D^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^P+@+++++M+  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Human leaves east.
 ****.  
 +*@^*  
 P+PP+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
Mis sneaks in from the south.
Niz enters from the south.

< 927h/927H 190v/193V Pos: standing >
 ****.  
 +*@^*  
 P++P+  

< 927h/927H 190v/193V Pos: standing >
 *****  
 M+@P^  
 ^P++P  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@+P++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Mis sneaks in from the north.
Niz enters from the north.

< 927h/927H 189v/193V Pos: standing >

< 927h/927H 189v/193V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A rabbit who is almost out of sight to your east.
A Grey Elf who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A Githzerai who is rather far off to your west.
A militia guard who is rather far off to your west.

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A rabbit who is almost out of sight to your east.
A Grey Elf who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A Githzerai who is rather far off to your west.
A militia guard who is rather far off to your west.

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**P**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
You quickly scan the area.
A rabbit who is almost out of sight to your east.
A Grey Elf who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A Githzerai who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.P^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Grey Elf enters from the west.

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Grey Elf leaves east.

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.P^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@P+++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@+P++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******P...M  
     *M+**P**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******.P..M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.P^.M^   
    *******..P.M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.P^.M^   
    *******...PM  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.P^.MP   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
You quickly scan the area.
A rabbit who is almost out of sight to your east.
A Githzerai who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    

< 927h/927H 193v/193V Pos: standing >
   MM^***.D^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@++++++M  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 927h/927H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 51 ] Your blast of molten spray slams into a Githzerai, burning holes into his flesh.
You receive your share of experience.