<floating about head>a mirrored ioun stone[130h 26m 29s]
<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of greater constitution (magic)
<worn on eyes> devil eyes of the ghargatula [superior] (magic)
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [86%]
<worn in ear> a brightly flaming earring of health
<worn on face> the mask of stone form (humming)
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> a scarf of enhanced stealth of health (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of health (magic) [86%]
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a double-buckled Alatorin backpack [72%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[197h 33m 6s]
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist> a silver charm bracelet of endurance (magic) (glowing)
<worn on hands> the sacred stone claws of Aan of greater agility (magic)
<worn on finger> a blue ring shooting sparks of health
<worn on finger> a blue ring shooting sparks of health
<primary weapon> the sphere of wind (magic) (glowing)[197h 33m 4s]
<worn on legs> some stitched leggings of the Knights of the Raven of constitution (magic) [72%]
<worn on feet> the boots of speed of health (magic)
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up #
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Greaver sneaks in from the north.
Xen sneaks in from the north.
< 962h/962H 282v/284V Pos: standing >
Jov leaves north.
Mis sneaks north.
You follow Mis.
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up #
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 962h/962H 280v/284V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
Jov opens the door.
< 962h/962H 282v/284V Pos: standing >
Jov leaves up.
Mis sneaks up.
You follow Mis.
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(holy)(Red Aura)
Xen sneaks in from below.
< 962h/962H 282v/284V Pos: standing >
Jov closes the rock.
< 962h/962H 282v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
This mage warrior is here all fizzled out.(Red Aura)
Greaver sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 280v/284V Pos: standing >
Jov leaves east.
You follow Mis.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A crazy child runs around screaming and hitting other children here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
< 962h/962H 278v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East -South# -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Semat sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 278v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Central Avenue
Here is the center of the town which supports the massive military machine
which works in the name of Torg. In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors. All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about. While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East -West
Gurgling a fountain is here offering its contents to the people.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
Sgan sneaks in from the west.
< 962h/962H 279v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East -South# -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Semat sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 279v/284V Pos: standing >
Jov leaves east.
You follow Mis.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.
Sgan sneaks in from the west.
Greaver sneaks in from the west.
< 962h/962H 280v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Semat sneaks in from the west.
Greaver sneaks in from the west.
< 962h/962H 282v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
A Fine Path Leading To The Compound
This path is cleaner cut than the main route. A precision is about it that
is far beyond that of any other route in the city. Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself. It is a fearful
vision to the eye and the mind.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Semat sneaks in from the west.
< 962h/962H 280v/284V Pos: standing >
Jov leaves east.
You follow Mis.
A Fine Path Leading To The Compound
The archer's alcoves continue here and further along the now wide path
narrows some. This narrowing gives the distinct feeling that one is being
crowded in and scrutinized. Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Greaver sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 278v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
A Fine Path Leading To The Compound
The ceiling raises a bit here allowing for some deviously hidden
portcullis's to aid in a trap up ahead. The walls begin to narrow some as well
making the entire area but the width of twenty men rather than fifty. An
occasional peek hole appears in the walls making any who travel uncomfortably
aware that they are being observed. Indeed the well known "eyes" of Torg
line the walls as well.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Semat sneaks in from the west.
Sgan sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 278v/284V Pos: standing >
Jov leaves east.
You follow Mis.
A Corner Turning Towards The Compound
Here the path turns to the north, directly towards the compound. Off to
the west a bit the path reconnects with the main route. This corner allows for
the second to last true defense of the city. Should a final withdraw to the
compound be neccessary a barrage of boulders, stalagtites, and arrows would
greet invaders here. As well portcullis's can be dropped from the ceiling to
trap invader's and compartmentalize them and maximize the effectiveness of
the defenses.
Obvious exits: -North -West
Shattered bits of ice are scattered about the area.
[4] The corpse of a veteran ogre guard is lying here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Semat sneaks in from the west.
Sgan sneaks in from the west.
Greaver sneaks in from the west.
< 962h/962H 282v/284V Pos: standing >
Shattered bits of broken ice melt into nothingness.
< 962h/962H 282v/284V Pos: standing >
Jov leaves north.
You follow Mis.
Approaching Torg's Headquarters
Ahead the large gates of the compound, which houses the leadership of
Torg's world, stand imposingly. Along the walls above you notice large eyes
carved into the stone themselves. If the leader himself wasn't renowned as
ferocious and bloodthirsty, it'd make one think that this were the abode of
a sorcerer. These type of stone eyes are commonly used by sorcerers to keep an
eye on things. However it is not implausable that Torg has many very skilled
sorcerers in his service.
Obvious exits: -North -South
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
< 962h/962H 280v/284V Pos: standing >
Jov leaves north.
You follow Mis.
The Entryway Into Torg's Compound
The fine path ends here in a large circlular area before an imposing door
to the north. Made from a petrified tree this door is slick and hard as
stone, yet it retains its beauty. A first instinct is denied as realization
comes that the aesthetic beauty of this circular area is not its purpose.
The circular area gives a wonderful area for the archers above to shoot into.
As well enormous cauldrons of boiling oil can be poured from the fine path to
the south this direction allowing the contents to gather in the depressed
circle destroying more of an invading host.
A bright light fills this area.
Obvious exits: -North -South
The corpse of an ogre lieutenant is lying here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
< 962h/962H 282v/284V Pos: standing >
Jov leaves north.
You follow Mis.
Intersection Just Inside The Compound Gates
This intersection is a small crossways of hallways. Around to the east
and west a small hallway proceeds which is for aesthetic purposes mainly.
Ahead the main hall runs directly towards the greeting areas and the gates for
the further parts of the compound. To the south the gate which guards the
entire compound stands stoically. Small columns of obsidian rock seem to
support the ceiling though it is obvious that the columns, and the cave itself
are all carved from the rock. Besides that, these hallways remain relatively
unadorned and plain.
A bright light fills this area.
Obvious exits: -North -East -South -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
This tired hobgoblin merchant tries to trade what he can here.
Semat sneaks in from the south.
< 962h/962H 280v/284V Pos: standing >
Jov closes the door.
< 962h/962H 284v/284V Pos: standing >
Jov leaves west.
You follow Mis.
A Hallway Inside The Outer Compound of Torg
This hallway looks as though it may have been here before the followers of
Torg took over the area. It is rather fine cave work and it seems to have been
put in this area for the structural aesthetic of the area. It is possible to
look through the walls with small columns in them to the center hallway area
where the greeting and filtering is going on. To the east the intersection
near the entrance to the compound itself lies.
A bright light fills this area.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Xen sneaks in from the east.
< 962h/962H 282v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
Intersection Just Inside The Compound Gates
This intersection is a small crossways of hallways. Around to the east
and west a small hallway proceeds which is for aesthetic purposes mainly.
Ahead the main hall runs directly towards the greeting areas and the gates for
the further parts of the compound. To the south the gate which guards the
entire compound stands stoically. Small columns of obsidian rock seem to
support the ceiling though it is obvious that the columns, and the cave itself
are all carved from the rock. Besides that, these hallways remain relatively
unadorned and plain.
A bright light fills this area.
Obvious exits: -North -East -South# -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
This tired hobgoblin merchant tries to trade what he can here.
< 962h/962H 280v/284V Pos: standing >
Jov leaves east.
Mis sneaks east.
You follow Mis.
A Hallway Inside The Outer Compound Of Torg
This hallway looks as though it may have been here before the followers of
Torg took over the area. It is rather fine cave work and it seems to have been
put in this area for the structural aesthetic of the area. It is possible to
look through the walls with small columns in them to the center hallway area
where the greeting and filtering is going on. To the west the intersection
near the entrance to the compound itself lies.
A bright light fills this area.
Obvious exits: -East -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Sgan sneaks in from the west.
Greaver sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 282v/284V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Greaver.
< 962h/962H 282v/284V Pos: standing >
Jov leaves east.
You follow Mis.
A Corner In The Outer Compound Hallway
Sharply this corner turns from the westerly direction around to the north.
Here a small statue decorates the corner. It depicts a single large troll
warrior being impaled on all sides by human and gnomish warriors. About
the bloody troll many more of his bretheren lay. A small inscription is
evident at the base of the sculpture with a short message. Besides this
sculpture, the corner is rather not unique in anyway.
A bright light fills this area.
Obvious exits: -North -West
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Sgan sneaks in from the west.
Xen sneaks in from the west.
< 962h/962H 280v/284V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
Jov leaves north.
You follow Mis.
A Hallway Inside The Outer Compound Of Torg
The hallway runs around to the north here. Through the west it is
possible to see through the columns and small windows into the central area
of the greeting area known as the outer compound. While the corners of the
hallway contain statues, the hallway itself is bare except for the columns and
small windows looking into the greeting area. The ceiling is rather high up
giving the whole area an imposing aura.
A bright light fills this area.
Obvious exits: -North -South
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
Sgan sneaks in from the south.
< 962h/962H 282v/284V Pos: standing >
Jov leaves north.
Mis sneaks north.
You follow Mis.
A Hallway Inside The Outer Compound Of Torg
Considering the type of residents which inhabit this underground area it
is extremely surprising that more filth is not present. The halls seem to be
kept nearly spotless. It is amazing that the organization of these people is
such that such despicable beings are all kept in line by their military
organization. A fear of Torg however seems to keep almost every being in these
halls moving and working.
A bright light fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a veteran ogre guard is lying here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A Centaur (large) |--The Council of MaDMeN--| stands in mid-air here.
*A Halfling (small) stands in mid-air here. (Non-Fraggable)
< 962h/962H 280v/284V Pos: standing >
Xen snaps into visibility.
A Halfling snaps into visibility.
Xen kicks a Halfling in the stomach, rendering him breathless.
Semat snaps into visibility.
A Centaur's face turns pale as Semat slams his head into his face.
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A Halfling is knocked to the ground by Mis's mighty bash!
Mis dives at a Halfling skewering him with his Illesarus, the Sword of Sharpness.
A Halfling snaps into visibility.
Jov starts casting an offensive spell.
Jov snaps into visibility.
< 962h/962H 280v/284V Pos: standing >
Greaver snaps into visibility.
Greaver moves in the shadows, suddenly reappearing behind a Halfling!
Sgan starts casting an offensive spell.
Sgan snaps into visibility.
< 962h/962H 284v/284V Pos: standing >
You start chanting...
You snap into visibility.
< 962h/962H 284v/284V Pos: standing >
Jov completes his spell...
Jov utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Jov's fist beats the life out of a Halfling, blood pours from his body!
< 962h/962H 284v/284V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'warhunso gsfal'
Sgan points at a Halfling.
A Halfling snaps into visibility.
A blast of molten spray sent by Sgan coats a Halfling with searing agony.
< 962h/962H 284v/284V Pos: standing >
You snap into visibility.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 38 ] You call down the FULL wrath of Lloth the Spider Queen on a Halfling!
A Halfling is stunned!
< 962h/962H 284v/284V Pos: standing >
Jov starts casting an offensive spell.
< 962h/962H 284v/284V Pos: standing >
Semat snaps into visibility.
Semat snaps into visibility.
A Centaur's charm made of dwarf bone [poor] was damaged from the massive blow!
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat attacks a Centaur. [5 Hits]
< 962h/962H 284v/284V Pos: standing >
Xen snaps into visibility.
A Halfling snaps into visibility.
A Halfling is mortally wounded, and will die soon, if not aided.
Xen snaps into visibility.
A Halfling snaps into visibility.
A sense of WiLD HAtE surrounds Xen as his weak bludgeon hits a Halfling.
A Halfling's ram horned helm of demonic allegiance was completely destroyed by the massive blow!
A Halfling's fanged mask of the Sixth Legion [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Halfling.
A Centaur stops following a Halfling.
Jov stops invoking abruptly!
< 962h/962H 284v/284V Pos: standing >
You failed.
< 962h/962H 284v/284V Pos: standing >
You failed.
< 962h/962H 284v/284V Pos: standing >
the corpse of Sefu does not contain the essence.
< 962h/962H 284v/284V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.
You do not see a essence here.
< 962h/962H 284v/284V Pos: standing >
It appears to be the corpse of Sefu.
a rugged adventurers satchel (magic)
a glowing white pearl (glowing) [81%]
a pantherhide quiver [poor] (magic) (glowing) (illuminating)
a glowing blue crystal (magic) [81%]
a glowing stone [poor] (glowing)
a humming gold stud
the fused spine of a swamp mite [poor] (illuminating)
a pair of goggles of faerie sight (magic)
an astral forged kris [superior] (magic) (glowing) (humming)
a katana called 'Retribution' (magic)
an eerily glowing jade bracelet (invis)
a bracelet of dracolich hide of agility (magic) (humming) [85%]
the spiked circles of bloodletting (humming)
the cloak of the manta ray
some black leather sleeves glowing with faerie fire (magic) (glowing) [83%]
the gauntlets of FuRy (magic) (glowing)
the winged boots of angelic movement (magic)
a pair of demon-bone leggings (magic) [88%]
a breastplate melded with drowidian metal [superior] (magic)
a gorget of bronze dragonscale (magic)
an emerald pendant of the ice drake [poor] (magic) [83%]
an obsidian circle (magic) [73%]
an obsidian circle of damage (magic)
< 962h/962H 284v/284V Pos: standing >
A Hallway Inside The Outer Compound Of Torg
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
The corpse of a veteran ogre guard is lying here.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Greaver Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
< 962h/962H 284v/284V Pos: standing >
A Hallway Inside The Outer Compound Of Torg
The hallway runs around to the north here. Through the west it is
possible to see through the columns and small windows into the central area
of the greeting area known as the outer compound. While the corners of the
hallway contain statues, the hallway itself is bare except for the columns and
small windows looking into the greeting area. The ceiling is rather high up
giving the whole area an imposing aura.
A bright light fills this area.
Obvious exits: -North -South
Sgan sneaks in from the north.
Greaver sneaks in from the north.
Xen sneaks in from the north.
< 962h/962H 282v/284V Pos: standing >
Xen fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
The blood-red glow surrounding you fades away.
A Corner In The Outer Compound Hallway
Sharply this corner turns from the westerly direction around to the north.
Here a small statue decorates the corner. It depicts a single large troll
warrior being impaled on all sides by human and gnomish warriors. About
the bloody troll many more of his bretheren lay. A small inscription is
evident at the base of the sculpture with a short message. Besides this
sculpture, the corner is rather not unique in anyway.
A bright light fills this area.
Obvious exits: -North -West
< 962h/962H 280v/284V Pos: standing >
Slay whom?
Jov enters from the north.
< 962h/962H 282v/284V Pos: standing >
A Hallway Inside The Outer Compound Of Torg
This hallway looks as though it may have been here before the followers of
Torg took over the area. It is rather fine cave work and it seems to have been
put in this area for the structural aesthetic of the area. It is possible to
look through the walls with small columns in them to the center hallway area
where the greeting and filtering is going on. To the west the intersection
near the entrance to the compound itself lies.
A bright light fills this area.
Obvious exits: -East -West
Semat sneaks in from the east.
< 962h/962H 282v/284V Pos: standing >
Jov enters from the east.
< 962h/962H 282v/284V Pos: standing >
Jov leaves west.
< 962h/962H 282v/284V Pos: standing >
Intersection Just Inside The Compound Gates
This intersection is a small crossways of hallways. Around to the east
and west a small hallway proceeds which is for aesthetic purposes mainly.
Ahead the main hall runs directly towards the greeting areas and the gates for
the further parts of the compound. To the south the gate which guards the
entire compound stands stoically. Small columns of obsidian rock seem to
support the ceiling though it is obvious that the columns, and the cave itself
are all carved from the rock. Besides that, these hallways remain relatively
unadorned and plain.
A bright light fills this area.
Obvious exits: -North -East -South# -West
Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jov's head.
A Centaur (large) |--The Council of MaDMeN--| stands in mid-air here.
Jov suddenly attacks a Centaur!
< 962h/962H 280v/284V Pos: standing >
Greaver suddenly attacks a Centaur!
Greaver snaps into visibility.
< 962h/962H 282v/284V Pos: standing >
Sgan snaps into visibility.
In his haste to slam a Centaur around, Sgan slips and falls!
< 962h/962H 284v/284V Pos: standing >
Semat snaps into visibility.
A Centaur's face turns pale as Semat slams his head into his face.
A Centaur is stunned!
< 962h/962H 284v/284V Pos: standing >
You snap into visibility.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Xen sneaks in from the east.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Greaver snaps into visibility.
Greaver's gladius called 'Backstabber' begins to hum.
Greaver quickly vanishes and reappears behind a Centaur!
Greaver snaps into visibility.
Greaver places a gladius called 'Backstabber' in the back of a Centaur, resulting in some strange noises and some blood.
Greaver snaps into visibility.
Greaver snaps into visibility.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Greaver glares at a Centaur, and begins emanating a HORRIBLE sound!
Greaver snaps into visibility.
You wince as Greaver sends out an agonizing wave of sound at a Centaur!
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver attacks a Centaur. [10 Hits]
Xen sneaks north.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat snaps into visibility.
Semat attacks a Centaur. [7 Hits]
Jov attacks a Centaur. [0 Hits]
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You snap into visibility.
[Damage: 4 ] You snap into visibility.
-=[You attack a Centaur.]=- [1 Hits]
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Jov starts casting an offensive spell.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You snap into visibility.
-=[A Centaur attacks you.]=- [0 Hits]
A Centaur seems to be trying to shake off his woozy feeling.
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Xen suddenly attacks a Centaur!
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You are surrounded by a blood-red glow.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver attacks a Centaur. [9 Hits]
< 962h/962H 284v/284V Pos: standing >
< T: Even TP: sta TC:excellent E: A Centaur sta EP: awful >
Jov completes his spell...
Jov utters the words 'buoblg qrunsoqpze yugh'
Jov's fist beats the life out of a Centaur, blood pours from his body!
A Centaur's charm made of dwarf bone [poor] was completely destroyed by the massive blow!
A Centaur's mystical medallion shaped like an eye was completely destroyed by the massive blow!
A Centaur's brass tail ring was completely destroyed by the massive blow!
A Centaur's set of bloodied horseshoes [superior] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 9900000.