<worn as a badge> an emblem of Shanatar royalty of strength (magic) [61%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the blindfold of sight (magic) [88%]
<worn in ear> a brightly flaming earring [76%]
<worn in ear> a glowing jade earring (glowing) [70%]
<worn on face> the mask of stone form (humming)
<worn around neck> a cloak of dragons of health (magic) (glowing)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> a robe of the Titan magi (magic)
<worn about body> a thin dragonskin cloak coated with brass of health (magic)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a utility belt of poisoning agents [poor] [74%]
<worn on belt buckle>a white leather-bound tome of spirit domination (magic) [80%]
<attached to belt> a spell tome of putrified zombie skin (magic)
<worn on arms> the pauldrons of the tide of endurance (glowing) [86%]
<held as shield> the shield of the battle dragon (magic) [78%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of the Neogi Lords of intelligence (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<primary weapon> a dagger called 'Stealth' [superior] (magic)
<worn on legs> some bright blue leg plates [84%]
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing) [68%]
< 800h/800H 177v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
< 800h/800H 177v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Kuin sneaks in from the north.
< 800h/800H 177v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 177v/183V Pos: standing >
< 800h/800H 178v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 179v/183V Pos: standing >
< 800h/800H 180v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 181v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 182v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
A rooster hops about here.(Gold Aura)
Kuin sneaks in from the north.
< 800h/800H 181v/183V Pos: standing >
< 800h/800H 181v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A rooster hops about here.(Gold Aura)
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 182v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West #
Kuin sneaks in from the north.
< 800h/800H 181v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 181v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
A village guard scans the horizon for signs of trouble.
Kuin sneaks in from the west.
Jihad sneaks in from the west.
< 800h/800H 182v/183V Pos: standing >
You quickly scan the area.
A village guard who is close by to your south.
< 800h/800H 182v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 181v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 180v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 181v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 182v/183V Pos: standing >
A piglet enters from the west.
You quickly scan the area.
A village guard who is close by to your north.
A village guard who is not far off to your north.
< 800h/800H 183v/183V Pos: standing >
Score information for Zis
Level: 53 Race: Vampire Class: Conjurer / Earth Magus Sex: Male
Hit points: 800(800) Moves: 183(183)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Stornogs Lesser Spheres
Frags: -0.25 Deaths: 20
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Haste Invisibility Sneaking Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 550
Active Spells:
--------------
stone skin (2 minutes)
globe of darkness (1 minute)
pantherspeed (49 minutes)
vitality (7 minutes)
detect invisibility (38 minutes)
< 800h/800H 183v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
< 800h/800H 182v/183V Pos: standing >
You quickly scan the area.
A piglet who is close by to your east.
A chicken who is close by to your south.
A Grey Elf who is close by to your south.
A chicken who is close by to your south.
A village guard who is not far off to your south.
A village guard who is a brief walk away to your south.
< 800h/800H 182v/183V Pos: standing >
< 800h/800H 182v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A greyish stone wall is here to the south. (Illusion) (magic)
A chicken pecks at the seed on the floor around here.
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
Kuin sneaks in from the north.
Jihad sneaks in from the north.
< 800h/800H 181v/183V Pos: standing >
Oof! You bump into a greyish stone wall...
< 800h/800H 181v/183V Pos: standing >
Oof! You bump into a greyish stone wall...
< 800h/800H 182v/183V Pos: standing >
Jihad starts casting an offensive spell called 'corrosive blast'.
< 800h/800H 183v/183V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 800h/800H 183v/183V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Kuin.
The intense flames cause Kuin's skin to smolder and burn!
Kuin snaps into visibility.
A blast of molten spray sent by a Grey Elf coats Kuin with searing agony.
< 800h/800H 183v/183V Pos: standing >
Jihad completes his spell...
Jihad utters the words 'qaffaguzz bragh'
Jihad points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf screams in utter agony as Jihad's corrosive blast slams into his body!
Jihad's blast of corrosive matter begins to eat through a Grey Elf's armor!
None here are loyal subjects of yours!
< 800h/800H 183v/183V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Kuin.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 800h/800H 183v/183V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Kuin.
The intense flames cause Kuin's skin to smolder and burn!
A Grey Elf snaps into visibility.
Kuin snaps into visibility.
A blast of molten spray sent by a Grey Elf coats Kuin with searing agony.
A Grey Elf misses Jihad.
A Grey Elf misses Jihad.
A Grey Elf snaps into visibility.
< 800h/800H 183v/183V Pos: standing >
Jihad starts casting an offensive spell.
< 800h/800H 183v/183V Pos: standing >
You start chanting...
< 800h/800H 183v/183V Pos: standing >
A Grey Elf starts casting an offensive spell called 'molten spray'.
A Grey Elf snaps into visibility.
< 800h/800H 183v/183V Pos: standing >
Jihad completes his spell...
Jihad utters the words 'ofzahzf gajr eughjfbaiqz'
Jihad points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Jihad.
< 800h/800H 183v/183V Pos: standing >
Casting: wall of stone **
< 800h/800H 183v/183V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Kuin.
The intense flames cause Kuin's skin to smolder and burn!
A Grey Elf snaps into visibility.
Kuin snaps into visibility.
A blast of molten spray sent by a Grey Elf coats Kuin with searing agony.
< 800h/800H 183v/183V Pos: standing >
Jihad starts casting an offensive spell.
< 800h/800H 183v/183V Pos: standing >
Casting: wall of stone *
< 800h/800H 183v/183V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!
< 800h/800H 183v/183V Pos: standing >
Casting: wall of stone
< 800h/800H 183v/183V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.
< 800h/800H 183v/183V Pos: standing >
Jihad stops invoking abruptly!
You complete your spell...
A Grey Elf enters from the east.
< 800h/800H 183v/183V Pos: standing >
Kuin clumsily tries to sneak behind a Grey Elf, but a Grey Elf notices him anyway.
< 800h/800H 183v/183V Pos: standing >
Oof! a chicken bumps into a greyish stone wall...
< 800h/800H 183v/183V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...
Jihad starts casting an offensive spell.
< 800h/800H 183v/183V Pos: standing >
A Grey Elf leaves east.
< 800h/800H 183v/183V Pos: standing >
Jihad stops invoking abruptly!
< 800h/800H 183v/183V Pos: standing >
None here are loyal subjects of yours!
< 800h/800H 183v/183V Pos: standing >
Epic Zones -----------------------------------------
*Court of the Muse (slightly good)
*The Chasm of the Misty Vale (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (good)
*Village of Werrun (slightly evil)
*Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (pure evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly evil)
City of Torrhan (good)
The Lair of the Swamp Troll King (neutral)
*Zalkapfaan, City of the Headless Horde (evil)
New Cave city (neutral)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (extremely evil)
*The Sky City of Ultarium (extremely evil)
Lair of the Gibberling King (neutral)
Plane of Air (pure evil)
*The Kingdom of Torg (evil)
*Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (very evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (very evil)
*The Forest City of Aravne (very evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (pure evil)
*Krethik Keep (extremely evil)
Temple of the Earth (neutral)
*Sea Kingdom (neutral)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (evil)
The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (extremely evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (very evil)
Lost Temple of Tikitzopl (evil)
*The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (very evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
*Tiamat (evil)
The Fortress of Dreams (slightly evil)
*Bahamut's Palace (evil)
*Dragonnia (slightly evil)
*The Charcoal Palace (extremely evil)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (pure evil)
The Bronze Citadel (slightly evil)
*Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 800h/800H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A piglet plops around the barn here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
The quiet farmer sits here meditating.(Gold Aura)
< 800h/800H 183v/183V Pos: standing >
Jihad sneaks east.
< 800h/800H 183v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
Jihad Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A piglet plops around the barn here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
The quiet farmer sits here meditating.(Gold Aura)
< 800h/800H 182v/183V Pos: standing >
Kuin suddenly attacks a Grey Elf!
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
Kuin's slash wounds a Grey Elf.
A Grey Elf snaps into visibility.
< 800h/800H 182v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A greyish stone wall is here to the north. (Illusion) (magic)
A greyish stone wall is here to the south. (Illusion) (magic)
A chicken pecks at the seed on the floor around here.
A chicken pecks at the seed on the floor around here.
< 800h/800H 181v/183V Pos: standing >
< 800h/800H 181v/183V Pos: standing >
None here are loyal subjects of yours!
< 800h/800H 183v/183V Pos: standing >
< 800h/800H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
Jihad Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here, fighting Kuin.(Gold Aura)
A piglet plops around the barn here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
The quiet farmer sits here meditating.(Gold Aura)
< 800h/800H 183v/183V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
Jihad Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here, fighting Kuin.(Gold Aura)
A piglet plops around the barn here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
The quiet farmer sits here meditating.(Gold Aura)
< 800h/800H 182v/183V Pos: standing >
< 800h/800H 182v/183V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
You move your lips, but no sound comes forth!
< 800h/800H 182v/183V Pos: standing >
A piglet leaves west.
< 800h/800H 182v/183V Pos: standing >
You do not see that here.
< 800h/800H 182v/183V Pos: standing >
Kuin sneaks west.
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A greyish stone wall is here to the north. (Illusion) (magic)
A greyish stone wall is here to the south. (Illusion) (magic)
*Kuin FeRMEntaTIOn-OvERLord Brewed in Blood (Vampire)(medium) stands in mid-air here.(Red Aura)
A piglet plops around the barn here.(Gold Aura)
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here. (Casting) (Gold Aura)
A chicken pecks at the seed on the floor around here.
A chicken pecks at the seed on the floor around here.
< 800h/800H 181v/183V Pos: standing >
< 800h/800H 181v/183V Pos: standing >
Kuin suddenly attacks a Grey Elf!
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
Kuin's fine slash strikes a Grey Elf.
A Grey Elf snaps into visibility.
< 800h/800H 182v/183V Pos: standing >
A chicken enters from the east.
A Grey Elf stops invoking abruptly!
< 800h/800H 183v/183V Pos: standing >
Jihad starts casting an offensive spell called 'greater soul disturbance'.
< 800h/800H 183v/183V Pos: standing >
Jihad completes his spell...
Jihad utters the words 'ofzahzf gajr eughjfbaiqz'
Jihad points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Jihad.
A Grey Elf's foggy visor [poor] is corrupted by spiritual anger!
< 800h/800H 183v/183V Pos: standing >
Jihad starts casting an offensive spell.
< 800h/800H 183v/183V Pos: standing >
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
Kuin's fine slash strikes a Grey Elf hard.
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
Kuin's slash strikes a Grey Elf hard.
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf pales and shivers as Kuin's tainted weapon strikes him.
Kuin's powerful slash causes a Grey Elf to grimace in pain.
A Grey Elf dodges Kuin's attack.
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
Kuin's fine slash seriously wounds a Grey Elf.
A Grey Elf dodges Kuin's attack.
Kuin snaps into visibility.
A Grey Elf snaps into visibility.
< 800h/800H 183v/183V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 800h/800H 183v/183V Pos: standing >
A Grey Elf starts casting a spell called 'greater mending'.
< 800h/800H 183v/183V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
A Grey Elf snaps into visibility.
[Damage: 35 ] A Grey Elf is stunned!
< 800h/800H 183v/183V Pos: standing >
<Jihad completes his spell...
Jihad utters the words 'ofzahzf gajr eughjfbaiqz'
Jihad points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Jihad.
A Grey Elf's waistband of rock and stone [superior] was destroyed by the blast!
A Grey Elf's fragile crystal badge from Mitashi - Capital City of the Jade Empire was destroyed by the blast!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zis by 13333333.
The smell of fresh blood enters your body, infusing you with power!