The death of [45 Holyman] Velkyn (Drow Elf)

in The Sharkbait Inn

from the perspective of [45 Holyman] Velkyn (Drow Elf)

<worn on head>       a fragile bronze skull [86%]
<worn around neck>   a twined silver torque
<worn around neck>   a ghastly iron amulet [82%]
<worn as quiver>     a heavy crossbow quiver
<worn about waist>   a rusty gem belt
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some adamantine sleeves
<worn on hands>      some cracked obsidian claws
<primary weapon>     a storm longsword [superior]
<worn on legs>       the leggings of ripping
<worn on feet>       some dark granite shoes


Active Spells:
--------------
globe of darkness (12 minutes)
well-rested bonus (148 minutes)
armor (6 minutes)
bless (8 minutes)
levitate (31 minutes)
vitality (8 minutes)
protection from evil (31 minutes)
detect magic (31 minutes)
detect evil (31 minutes)
negative energy barrier (less than a minute remaining)


< 470h/470H 120v/120V Pos: standing >
You are carrying: (1/11)
an icy glass bodycloak

< 470h/470H 120v/120V Pos: standing >
You are using:
<worn on head>       a fragile bronze skull [86%]
<worn around neck>   a twined silver torque
<worn around neck>   a ghastly iron amulet [82%]
<worn on body>       a suit of adamantine plate
<worn about body>    a magenta cloak [superior]
<worn as quiver>     a heavy crossbow quiver
<worn about waist>   a rusty gem belt
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some adamantine sleeves
<held as shield>     a brutal brass tower shield [73%]
<worn on hands>      some cracked obsidian claws
<primary weapon>     a storm longsword [superior]
<worn on legs>       the leggings of ripping
<worn on feet>       some dark granite shoes

< 470h/470H 120v/120V Pos: standing >
Your energy barrier fades.

< 470h/470H 120v/120V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
Pardon?

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (11 minutes)
well-rested bonus (147 minutes)
armor (5 minutes)
bless (7 minutes)
levitate (30 minutes)
vitality (7 minutes)
protection from evil (30 minutes)
detect magic (30 minutes)
detect evil (30 minutes)


< 470h/470H 120v/120V Pos: standing >

< 470h/470H 120v/120V Pos: standing >
It is 3pm, on the Day of the Great Gods
The 12th Day of the Month of FullBloom, Year 2031.
Time elapsed since boot-up: 5:40:31
Current time is: Wed Aug 13 05:27:26 2025 (GMT)
                 Wed Aug 13 01:27:26 2025 (EDT)

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (11 minutes)
well-rested bonus (147 minutes)
armor (5 minutes)
bless (7 minutes)
levitate (30 minutes)
vitality (7 minutes)
protection from evil (30 minutes)
detect magic (30 minutes)
detect evil (30 minutes)


< 470h/470H 120v/120V Pos: standing >
Pardon?

< 470h/470H 120v/120V Pos: standing >
Pardon?

< 470h/470H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 470h/470H 120v/120V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level : OFF    |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : MSP    |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: ON     |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : OFF    |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 470h/470H 120v/120V Pos: standing >

< 470h/470H 120v/120V Pos: standing >
The Sharkbait Inn
Obvious exits: -West 
A young drow woman is renting out rooms.

< 470h/470H 120v/120V Pos: standing >

< 470h/470H 120v/120V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse.  To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.

==See also==
* Necromancer

==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold

==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.

==Skills==
30th Level: exhume

==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem


< 470h/470H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (very good)     
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
  *The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (extremely evil)
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (extremely evil)
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (10 minutes)
well-rested bonus (146 minutes)
armor (4 minutes)
bless (6 minutes)
levitate (29 minutes)
vitality (6 minutes)
protection from evil (29 minutes)
detect magic (29 minutes)
detect evil (29 minutes)


< 470h/470H 120v/120V Pos: standing >
It is 4pm, on the Day of the Great Gods
The 12th Day of the Month of FullBloom, Year 2031.
Time elapsed since boot-up: 5:41:37
Current time is: Wed Aug 13 05:28:32 2025 (GMT)
                 Wed Aug 13 01:28:32 2025 (EDT)

< 470h/470H 120v/120V Pos: standing >
Autosaving...

< 470h/470H 120v/120V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (9 minutes)
well-rested bonus (145 minutes)
armor (3 minutes)
bless (5 minutes)
levitate (28 minutes)
vitality (5 minutes)
protection from evil (28 minutes)
detect magic (28 minutes)
detect evil (28 minutes)


< 470h/470H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (8 minutes)
well-rested bonus (144 minutes)
armor (2 minutes)
bless (4 minutes)
levitate (27 minutes)
vitality (4 minutes)
protection from evil (27 minutes)
detect magic (27 minutes)
detect evil (27 minutes)


< 470h/470H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 470h/470H 120v/120V Pos: standing >
It is 6pm, on the Day of the Great Gods
The 12th Day of the Month of FullBloom, Year 2031.
Time elapsed since boot-up: 5:44:33
Current time is: Wed Aug 13 05:31:28 2025 (GMT)
                 Wed Aug 13 01:31:28 2025 (EDT)

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (7 minutes)
well-rested bonus (143 minutes)
armor (1 minute)
bless (3 minutes)
levitate (26 minutes)
vitality (3 minutes)
protection from evil (26 minutes)
detect magic (26 minutes)
detect evil (26 minutes)


< 470h/470H 120v/120V Pos: standing >
The Sharkbait Inn
Obvious exits: -West 
A young drow woman is renting out rooms.

< 470h/470H 120v/120V Pos: standing >

		Score information for Velkyn

Level: 45   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 470(470)  Moves: 120(120)
Coins carried:    0 platinum    18 gold     1 silver     6 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Detecting:      Evil Magic
Protected from: Evil
Enchantments:   Ultravision Armor Levitation GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  462 
Paladin auras:   Protection

Active Spells:
--------------
globe of darkness (7 minutes)
well-rested bonus (143 minutes)
armor (1 minute)
bless (3 minutes)
levitate (26 minutes)
vitality (3 minutes)
protection from evil (26 minutes)
detect magic (26 minutes)
detect evil (26 minutes)


< 470h/470H 120v/120V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               3 - unholy word
( 8th circle)  3 - dispel magic
               1 - protection from undead
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               1 - negative energy barrier
( 5th circle)  6 - heal
               1 - vitality
( 4th circle)  1 - protection from evil
               1 - cure disease
               6 - invigorate
( 3rd circle)  9 - cause critical
( 2nd circle) 10 - blindness
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               2 - detect magic

You can pray 4 1st circle spell(s).

< 470h/470H 120v/120V Pos: standing >
The Sharkbait Inn
Obvious exits: -West 
A young drow woman is renting out rooms.

< 470h/470H 120v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
A tall minotaur in merchants robes stands here.(Red Aura)
A tall orcish pirate wanders the town.(Red Aura)

< 470h/470H 119v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A tall orcish pirate wanders the town.(Red Aura)

< 470h/470H 118v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
A gaunt drow woman attempts to sell her body here.(Red Aura)

< 470h/470H 118v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
(Q)An angry duergar glares at his surroundings.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 470h/470H 117v/120V Pos: standing >
A drow prostitute enters from the south.

< 470h/470H 117v/120V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your south.
A large minotaur who is a brief walk away to your south.
An orcish pirate who is a brief walk away to your south.

< 470h/470H 119v/120V Pos: standing >
It is 6pm, on the Day of the Great Gods
The 12th Day of the Month of FullBloom, Year 2031.
Time elapsed since boot-up: 5:45:11
Current time is: Wed Aug 13 05:32:06 2025 (GMT)
                 Wed Aug 13 01:32:06 2025 (EDT)

< 470h/470H 120v/120V Pos: standing >
You start chanting...

< 470h/470H 120v/120V Pos: standing >
A Shade snaps into visibility.

< 470h/470H 120v/120V Pos: standing >
Casting: vitality *

< 470h/470H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a drow prostitute.
A drow prostitute is dead! R.I.P.
A drow prostitute's death cry reverberates in your head as she falls to the ground.

< 470h/470H 120v/120V Pos: standing >
Casting: vitality 

< 470h/470H 120v/120V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 470h/470H 120v/120V Pos: standing >
A Shade starts casting an offensive spell.

< 470h/470H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
YIKES!  Another hit like that, and you've had it!!
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-

< 153h/470H 120v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 153h/470H 119v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A tall orcish pirate wanders the town.(Red Aura)

< 153h/470H 118v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
A tall minotaur in merchants robes stands here.(Red Aura)

< 153h/470H 117v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A young drow woman is renting out rooms.

< 153h/470H 117v/120V Pos: standing >
You start chanting...

< 154h/470H 120v/120V Pos: standing >
A Shade snaps into visibility.

< 154h/470H 120v/120V Pos: standing >
Casting: full heal 

< 154h/470H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
OUCH!  That really did HURT!
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/470H 120v/120V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 318h/470H 120v/120V Pos: standing >
A Shade snaps into visibility.

< 318h/470H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
YIKES!  Another hit like that, and you've had it!!
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/470H 120v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A tall minotaur in merchants robes stands here.(Red Aura)

< 1h/470H 119v/120V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Sharkbait Inn
</map>
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
A Shade (tiny) (HardCore) stands in mid-air here, fighting a drow receptionist. (Casting) 
A drow receptionist stands here, fighting a Shade.

< 2h/470H 118v/120V Pos: standing >
You're too stunned to think of renting!
Sorry, but you cannot do that here!

< 2h/470H 118v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade's spell flows around a drow receptionist, leaving her unharmed!
A Shade has a blank expression as his ChAOtiC bolts slam into a drow receptionist!

< 2h/470H 118v/120V Pos: standing >
A Shade starts casting an offensive spell.
You are already standing.

< 2h/470H 118v/120V Pos: standing >
The world stops spinning.

< 2h/470H 118v/120V Pos: standing >
A drow receptionist misses a Shade.
A drow receptionist misses a Shade.

< 2h/470H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/470H 119v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade snaps into visibility.
-=[Powerful magical bolts slam into you from a Shade's open palms!]=-
Your brutal brass tower shield shattered into a million pieces as the sound wave hit it!
Your suit of adamantine plate shattered into a million pieces as the sound wave hit it!
Your magenta cloak [superior] shattered into a million pieces as the sound wave hit it!