<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the dirty cloth turban [poor]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a scale of pulsating darkness
<worn in ear> a glowing jade earring (glowing)
<worn on face> a mask of sight
<worn around neck> some kharma mind beads
<worn around neck> a masterly-crafted sapphire pendant
<worn on body> a 'Misty Vale #1 Hunter' shirt
<worn about body> a griffon feather cloak [poor] (illuminating)
<worn as quiver> a glowing bard sack [superior] (glowing)
<worn about waist> a belt of braided mithril [superior]
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a ruby globe of majesty
<attached to belt> the lost book of 'Magic'
<worn on arms> some cracked bone arm bracers
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> the gloves of randomness
<worn on finger> the ring of illusions
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> a rune-covered svalich wood quarterstaff [superior]
<held> the severed head of Vathor the Slayer [poor]
<worn on legs> greaves of avoidance [superior] [80%]
<worn on feet> a pair of clawed demon-hide moccasins
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 212v/238V Pos: standing >
********M
***********
*************
*******M*****
******@******
*************
*************
***********
*********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 211v/238V Pos: standing >
*********
***********
*************
********M****
******@******
*************
*************
***********
*********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 209v/238V Pos: standing >
.********
.**********
.************
*********M***
******@******
*************
*************
***********
*********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 208v/238V Pos: standing >
..*******
..*********
..***********
**********M**
******@******
*************
*************
***********
*********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 207v/238V Pos: standing >
*..******
*..********
...**********
***********M*
.*****@******
.************
.************
.**********
.********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 205v/238V Pos: standing >
**..*****
**..*******
....*********
.***********M
M.****@******
..***********
..***********
..*********
..*******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 204v/238V Pos: standing >
***..****
***..******
*....********
^.***********
MM.***@******
^..**********
^..**********
^..********
^..******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 203v/238V Pos: standing >
****...**
****..*****
****..*******
*....********
^.****@******
MM.**********
^..**********
..*********
..*******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 201v/238V Pos: standing >
******..*
*****...***
*****..******
****..*******
*....*@******
^.***********
MM.**********
..*********
.********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 200v/238V Pos: standing >
^^*****..
^******..**
******...****
*****..******
****..@******
*....********
^.***********
M.*********
.********
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 199v/238V Pos: standing >
M^.*****.
^^^*****..*
^^******..***
******...****
*****.@******
****..*******
*....********
.**********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 197v/238V Pos: standing >
< 690h/690H 198v/238V Pos: standing >
MM^.^***.
MM^.*****.*
M^^^*****..**
^^******..***
******@..****
*****..******
****..*******
....*******
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 197v/238V Pos: standing >
MMM^.*^*.
MM^.^***.*
MM^.*****.**
M^^^*****..**
^^****@*..***
******...****
*****..******
***..******
...******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 195v/238V Pos: standing >
MMM^.^^+
MMM^.*^*..
MM^.^***.**
MM^.*****.**
M^^^**@**..**
^^******..***
******...****
****..*****
**..*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 195v/238V Pos: standing >
MMM^.^^++
MMM^.*^*..*
MM^.^***.***
MM^.*****.***
^^^***@*..***
^******..***M
*****...*****
***..******
*..******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 194v/238V Pos: standing >
MM^.^^+++
MM^.*^*..**
MM^.^***.****
M^.*****.****
^^****@..****
******..***M*
****...******
**..*******
..*******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 193v/238V Pos: standing >
MMM.**^^*
MMM^.^^++++
MMM^.*^*..***
MM^.^***.****
M^.***@*.****
^^*****..****
******..***M*
***...*****
*..******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 191v/238V Pos: standing >
MM.**^^**
MM^.^^+++++
MM^.*^*..****
M^.^***.*****
^.****@.*****
^*****..*****
*****..***M**
**...******
..*******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 190v/238V Pos: standing >
MM^^..^^^
MMM.**^^***
MMM^.^^++++++
MM^.*^*..****
M^.^**@.*****
^.*****.*****
^*****..*****
****..***M*
*...*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 189v/238V Pos: standing >
MMM^^.^^.
MMM^^..^^^*
MMM.**^^****
MMM^.^^++++++
MM^.*^@..****
M^.^***.*****
^.*****.*****
*****..****
***..***M
The Tropical Forests of Khomani-Khan
Obvious exits: -East -South -West
< 690h/690H 189v/238V Pos: standing >
MM^^.^^.*
MM^^..^^^**
MMM.**^^*****
MM^.^^+++++++
M^.*^*@.*****
^.^***.******
.*****.******
****..*****
**..*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 690h/690H 188v/238V Pos: standing >
MMM^^^..*
MMM^^.^^.**
MMM^^..^^^**^
MMM.**^^*****
MM^.^^@++++++
M^.*^*..*****
^.^***.******
*****.*****
***..****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 690h/690H 186v/238V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 690h/690H 186v/238V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down #
< 690h/690H 188v/238V Pos: standing >
Your body vibrates as you fan out your molecules.
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up # -Down
< 690h/690H 188v/238V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 690h/690H 190v/238V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 690h/690H 189v/238V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is a brief walk away to your north.
A large cave worm who is not far off to your south.
A large cave worm who is not far off to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 690h/690H 195v/238V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is a brief walk away to your north.
A large cave worm who is not far off to your south.
A large cave worm who is not far off to your south.
A thri-kreen warrior who is a brief walk away to your west.
A thri-kreen warrior who is a brief walk away to your west.
A small squirrel who is in the distance above you.
< 690h/690H 196v/238V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 690h/690H 197v/238V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 690h/690H 200v/238V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 690h/690H 199v/238V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
< 690h/690H 199v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 690h/690H 200v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 690h/690H 200v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 690h/690H 201v/238V Pos: standing >
You quickly scan the area.
A small cave worm who is rather far off to your east.
A slimy mold who is a brief walk away to your west.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
A Thri-Kreen who is in the distance to your west.
Fongg who is in the distance to your west.
< 690h/690H 202v/238V Pos: standing >
You quickly scan the area.
A small cave worm who is rather far off to your east.
A slimy mold who is a brief walk away to your west.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
A Thri-Kreen who is in the distance to your west.
Fongg who is in the distance to your west.
< 690h/690H 202v/238V Pos: standing >
You quickly scan the area.
A small cave worm who is rather far off to your east.
A slimy mold who is a brief walk away to your west.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
A Thri-Kreen who is in the distance to your west.
Fongg who is in the distance to your west.
< 690h/690H 203v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 690h/690H 209v/238V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 690h/690H 210v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 690h/690H 211v/238V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 690h/690H 212v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
< 690h/690H 213v/238V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
< 690h/690H 214v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
A crafting recipe lies here collecting dust.
A warhammer with a sturdy-looking steel head lies here.
You sense a lifeform nearby.
< 690h/690H 214v/238V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
A HUGE pearl has been dropped here.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 690h/690H 222v/238V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 690h/690H 225v/238V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
A crafting recipe lies here collecting dust.
A warhammer with a sturdy-looking steel head lies here.
You sense a lifeform nearby.
< 690h/690H 229v/238V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is rather far off to your north.
A thri-kreen warrior who is rather far off to your north.
A slimy mold who is close by to your east.
A slimy mold who is close by to your east.
A junk dealer who is not far off to your south.
< 690h/690H 234v/238V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
A crafting recipe lies here collecting dust.
A warhammer with a sturdy-looking steel head lies here.
You sense a lifeform nearby.
< 690h/690H 237v/238V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 690h/690H 236v/238V Pos: standing >
You feel yourself return to normal as you leave your phantasmal form.
< 690h/690H 237v/238V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
The corpse of a duergar assassin is lying here.
A crafting recipe lies here collecting dust.
A warhammer with a sturdy-looking steel head lies here.
You sense a lifeform nearby.
< 690h/690H 237v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
[3] The corpse of a sleeping thri-kreen is lying here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)
Fongg, the receptionist, is ready to tuck you in.
< 690h/690H 237v/238V Pos: standing >
You feel like a potion could do you good once again.
< 690h/690H 237v/238V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 690h/690H 237v/238V Pos: standing >
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
[3] The corpse of a sleeping thri-kreen is lying here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)
Fongg, the receptionist, is ready to tuck you in.
< 690h/690H 237v/238V Pos: standing >
< 690h/690H 237v/238V Pos: standing >
< 690h/690H 237v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 690h/690H 237v/238V Pos: standing >
Casting: asphyxiate
< 690h/690H 237v/238V Pos: standing >
You complete your spell...
Your spell disturbs a Thri-Kreen's beauty sleep!
A pair of Ghostly Hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
[Damage: 46 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 237v/238V Pos: standing >
You snap into visibility.
[Damage: 46 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 237v/238V Pos: standing >
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 237v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 690h/690H 238v/238V Pos: standing >
Casting: asphyxiate
< 690h/690H 238v/238V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 238v/238V Pos: standing >
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 238v/238V Pos: standing >
You snap into visibility.
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
< 690h/690H 238v/238V Pos: standing >
< 690h/690H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 690h/690H 238v/238V Pos: standing >
Casting: asphyxiate
< 690h/690H 238v/238V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 32 ] -=[You smirk as a pair of ghostly hands tighten around a Thri-Kreen's throat!]=-
A Thri-Kreen's glowing clay belt was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.