<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [74%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming) [76%]
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming) [85%]
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[239h 58m 46s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing) [79%]
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [85%]
<worn around wrist> the bracelet of emeralds of regeneration [86%]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of elemental control [poor] (glowing)
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins [78%]
A Githzerai's death cry reverberates in your head as he falls to the ground.
< 1090h/872H 181v/182V Pos: standing >
You failed.
< 1089h/872H 182v/182V Pos: standing >
You failed.
< 1089h/872H 182v/182V Pos: standing >
You failed.
< 1089h/872H 182v/182V Pos: standing >
You get a silvery sack from the corpse of Jaiu.
You get a midnight blue tome with silver bindings from the corpse of Jaiu.
You get a soul sceptre [superior] from the corpse of Jaiu.
You get a large leather backpack from the corpse of Jaiu.
You get a silken backsheath of flight with a strange dark bloodstone from the corpse of Jaiu.
You get a flaming earring [poor] from the corpse of Jaiu.
You get a silver tooth earring [superior] from the corpse of Jaiu.
You get a slimy aboleth eye [poor] from the corpse of Jaiu.
You get a decaying chunk of beholder flesh [poor] from the corpse of Jaiu.
You get the bangle of immunity [superior] from the corpse of Jaiu.
You can't carry any more.
< 1089h/872H 182v/182V Pos: standing >
You put 11 items into a portable hole.
< 1088h/872H 182v/182V Pos: standing >
You get a bracelet of finger bones [superior] from the corpse of Jaiu.
You get a belt of skulls [superior] from the corpse of Jaiu.
You get the robes of the maelstrom from the corpse of Jaiu.
You get the shield of the battle dragon from the corpse of Jaiu.
You get some sleeves of stretched drow-skin [poor] from the corpse of Jaiu.
You get the cubes of protection [superior] from the corpse of Jaiu.
You get a pair of dusty boots [poor] from the corpse of Jaiu.
You get some ruby studded greaves from the corpse of Jaiu.
You get a relic crown of impunity of power from the corpse of Jaiu.
You get a cloak of dragons from the corpse of Jaiu.
You get an amulet of the Neogi Lords [superior] from the corpse of Jaiu.
You can't carry any more.
< 1088h/872H 182v/182V Pos: standing >
An undead dragon breathes acid!
You snap into visibility.
-=[An undead dragon corrodes you.]=-
OUCH! That really did HURT!
An undead dragon lashes out with its mighty tail!
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
An undead dragon dodges your futile attack.
An undead dragon dodges your futile attack.
An undead dragon dodges your futile attack.
An undead dragon dodges your futile attack.
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 998h/872H 182v/182V Pos: standing >
< T: Orclife TP: sta TC: few wounds E: dragon sta EP: excellent >
Orclife blocks an undead dragon's lunge at him.
Orclife dodges an undead dragon's attack.
An undead dragon is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
You attempt to flee...
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A wall of shifting color is here to the south. (Illusion)
You flee southward!
< 998h/872H 153v/182V Pos: standing >
You put 11 items into a portable hole.
< 998h/872H 162v/182V Pos: standing >
< 998h/872H 163v/182V Pos: standing >
The Caverns of Death
The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
Orclife Caskling Brewed in Blood (Orc)(small) stands in mid-air here, fighting an undead dragon.
An undead dragon stands in mid-air here, fighting Orclife.
Orclife attempts to flee.
Orclife tries to flee, but can't make it out of here!
< 997h/872H 165v/182V Pos: standing >
You get a ring of the Neogi Lords from the corpse of Jaiu.
You get the ring of illusions from the corpse of Jaiu.
You get a dark misty potion from the corpse of Jaiu.
You get a dark misty potion from the corpse of Jaiu.
You get the cloak of the manta ray from the corpse of Jaiu.
You get a scroll made from doeskin from the corpse of Jaiu.
You get a portable hole from the corpse of Jaiu.
< 997h/872H 167v/182V Pos: standing >
Orclife's impressive slash wounds an undead dragon.
Orclife's fine slash grazes an undead dragon.
Orclife's sword of fire and flame summons the power of fire and flames at an undead dragon.
Billowing clouds of incendiary gases pour from Orclife's fingertips!
Orclife's spell flows around an undead dragon, leaving it unharmed!
Orclife's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an undead dragon!
Two pillars of white flame leap from Orclife's outstreached palms enveloping an undead dragon in a fiery inferno.
Orclife's spell flows around an undead dragon, leaving it unharmed!
Orclife's fine slash grazes an undead dragon.
Orclife's fine slash grazes an undead dragon.
Orclife's slash grazes an undead dragon.
An undead dragon is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Orclife dodges an undead dragon's attack.
Orclife dodges an undead dragon's attack.
< 997h/872H 181v/182V Pos: standing >
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A wall of shifting color is here to the south. (Illusion)
< 997h/872H 181v/182V Pos: standing >
< 997h/872H 181v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 997h/872H 181v/182V Pos: standing >
You complete your spell...
A prismatic wall crumbles to dust and blows away.
< 997h/872H 181v/182V Pos: standing >
You quickly scan the area.
Orclife who is close by to your north.
An undead dragon who is close by to your north.
The skeletal knight who is not far off to your south.
A Halfling who is rather far off to your south.
A vampiric warg who is in the distance to your south.
< 996h/872H 181v/182V Pos: standing >
You start chanting...
< 996h/872H 181v/182V Pos: standing >
Casting: wall of stone **
< 996h/872H 181v/182V Pos: standing >
Casting: wall of stone *
< 996h/872H 181v/182V Pos: standing >
Casting: wall of stone
< 996h/872H 181v/182V Pos: standing >
You complete your spell...
< 996h/872H 181v/182V Pos: standing >
< 995h/872H 181v/182V Pos: standing >
You sit down and relax.
< 995h/872H 181v/182V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 8 of 10 ( 1 seconds)
4th circle: 9 of 9
5th circle: 6 of 8 ( 1 seconds)
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 1 of 6 ( 5 seconds)
9th circle: 1 of 5 ( 4 seconds)
10th circle: 5 of 5
11th circle: 2 of 4 ( 2 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 995h/872H 181v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 995h/872H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 994h/872H 182v/182V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 994h/872H 182v/182V Pos: sitting >
You clamber to your feet.
< 994h/872H 182v/182V Pos: standing >
You quickly scan the area.
Orclife who is close by to your north.
An undead dragon who is close by to your north.
The skeletal knight who is a brief walk away to your south.
A Halfling who is rather far off to your south.
A vampiric warg who is in the distance to your south.
< 994h/872H 182v/182V Pos: standing >
You quickly scan the area.
Orclife who is close by to your north.
An undead dragon who is close by to your north.
The skeletal knight who is a brief walk away to your south.
A Halfling who is rather far off to your south.
A vampiric warg who is in the distance to your south.
< 994h/872H 182v/182V Pos: standing >
The blood-red glow surrounding you fades away.
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
< 994h/872H 181v/182V Pos: standing >
The Cavern of the Dead
The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West #
< 994h/872H 181v/182V Pos: standing >
The Cavern of the Dead
This part of the cavern reaches up almost 75 feet into the air. You can
hear each and every footstep as though it was made by a giant. You feel a
slight feeling of dread as you continue through this passageway. The smell
of death fills your nostrils, making your stomach turn. To the north and
south the cavern seems to continue into darkness.
Obvious exits: -North -South
A skeletal knight stands here, blade drawn for combat.
< 994h/872H 180v/182V Pos: standing >
Cavern of the Dead
This cavern reaches up 50 feet or so into darkness. To the east, the cavern
branches off, you can feel the rushing of water towards that direction. You
see the outlines of a massive gateway to the far south. The smell of death
is about you, making your skin crawl.
Obvious exits: -North -East -South
A Halfling (tiny) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
< 994h/872H 179v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 994h/872H 180v/182V Pos: standing >
Casting: acidimmolate
< 993h/872H 182v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 30 ]
< 1003h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You start chanting...
You snap into visibility.
< 1003h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling attempts to flee.
A Halfling leaves east.
< 1003h/872H 182v/182V Pos: standing >
You abort your spell before it's done!
< 1003h/872H 182v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
< 1009h/872H 182v/182V Pos: standing >
The skeletal knight enters from the north.
< 1009h/872H 182v/182V Pos: standing >
The skeletal knight suddenly attacks YOU!
You snap into visibility.
-=[The skeletal knight's punch grazes you.]=-
< 1008h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1007h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1007h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1007h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1007h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1007h/872H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You attempt to flee...
The Cavern of the Dead
This part of the cavern reaches up almost 75 feet into the air. You can
hear each and every footstep as though it was made by a giant. You feel a
slight feeling of dread as you continue through this passageway. The smell
of death fills your nostrils, making your stomach turn. To the north and
south the cavern seems to continue into darkness.
Obvious exits: -North -South
You flee northward!
< 1007h/872H 151v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
You failed.
< 1013h/872H 151v/182V Pos: standing >
You feel a slight gust of hot air.
Cavern of the Dead
This cavern reaches up 50 feet or so into darkness. To the east, the cavern
branches off, you can feel the rushing of water towards that direction. You
see the outlines of a massive gateway to the far south. The smell of death
is about you, making your skin crawl.
Obvious exits: -North -East -South
A skeletal knight stands here, blade drawn for combat.
< 1013h/872H 154v/182V Pos: standing >
The Southern Bridge
The southern bridge connects the southern ends on the western and eastern
caverns. An underground stream flows quietly beneath the bridge.
Obvious exits: -East -West
A Halfling (tiny) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
< 1013h/872H 155v/182V Pos: standing >
A distant roar can be heard off in the distance...
You start chanting...
You snap into visibility.
< 1013h/872H 156v/182V Pos: standing >
A Halfling has lost his link.
< 1013h/872H 159v/182V Pos: standing >
Casting: acidimmolate
< 1013h/872H 164v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 47 ]
< 1028h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
A Halfling's ring of celestial wonders [superior] with a strange blue stone was corroded by acid.
< 1034h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You snap into visibility.
< 1034h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 1033h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You snap into visibility.
Casting: acidimmolate
< 1033h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 37 ]
< 1051h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
The mordant substance oozes off of a Halfling.
< 1051h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
Off in the distance there is a thundering roar and billowing smoke.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1051h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
The skeletal knight enters from the west.
< 1051h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 43 ] The skeletal knight suddenly attacks YOU!
-=[The skeletal knight's punch grazes you.]=-
< 1064h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You snap into visibility.
< 1064h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling has reconnected.
< 1064h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
A Halfling's some polished endurium bracers was corroded by acid.
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
You start chanting...
< 1075h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
< 1075h/872H 165v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling attempts to flee.
A Halfling leaves east.
< 1075h/872H 165v/182V Pos: standing >
You abort your spell before it's done!
< 1075h/872H 165v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
< 1081h/872H 165v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
You failed.
< 1093h/872H 169v/182V Pos: standing >
You failed.
< 1093h/872H 171v/182V Pos: standing >
You dodge the skeletal knight's vicious attack.
You snap into visibility.
-=[The skeletal knight's punch grazes you.]=-
You dodge the skeletal knight's vicious attack.
You failed.
< 1091h/872H 172v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1091h/872H 174v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1091h/872H 174v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
You failed.
< 1091h/872H 174v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: skeletal sta EP: excellent >
The lifelust drains out of you.
You attempt to flee...
The Caverns of Death
The southern bridge spans an underground stream to the west. The cavern
continues north toward further development.
Obvious exits: -North -East # -West
You flee eastward!
< 1091h/872H 145v/182V Pos: standing >
You failed.
< 1091h/872H 145v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
The grey seems to be closed.
< 1097h/872H 146v/182V Pos: standing >
The grey seems to be closed.
< 1097h/872H 148v/182V Pos: standing >
You failed.
< 1097h/872H 149v/182V Pos: standing >
The Caverns of Death
The cavern continues into to darkness both north and south. Over the fence
to the west an underground stream flows below.
Obvious exits: -North -South
< 1097h/872H 150v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
The Caverns of Death
The cavern continues north and south. A huge steel door in the east wall
leads to a dwelling of some sort.
Obvious exits: -North -East # -South
An undead dragon is here, aimlessly wandering.
A skeletal knight stands here, blade drawn for combat.
< 1103h/872H 150v/182V Pos: standing >
You failed.
< 1103h/872H 152v/182V Pos: standing >
The Caverns of Death
You are standing in another section of the caverns, the highest point
reaches about 15 feet into the sky. You can barely see 10 feet away.
The central bridge is to the west and the cavern continues to the south.
Obvious exits: -South -West
< 1102h/872H 154v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1102h/872H 155v/182V Pos: standing >
The Central Bridge
The central bridge connects the intersection of both sides of the caverns.
You can see the stream moving rapidly southward to nowhere. Your nose catches
the scent of a rank rotted corpse somewhere unseen.
Obvious exits: -East -West
< 1102h/872H 156v/182V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 1102h/872H 156v/182V Pos: standing >
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
A Halfling (tiny) < The Commonwealth > stands in mid-air here. (Casting)
A brightly glowing torch floats near a Halfling's head. (Illuminating)
< 1102h/872H 157v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
Alas, you cannot go that way. . . .
< 1108h/872H 158v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1108h/872H 160v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1108h/872H 161v/182V Pos: standing >
The mordant substance oozes off of a Halfling.
< 1108h/872H 165v/182V Pos: standing >
Casting: acidimmolate
< 1108h/872H 169v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 37 ]
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
The mordant substance oozes off of a Halfling.
A Halfling stops invoking abruptly!
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You snap into visibility.
< 1119h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
A Halfling dodges your futile attack.
You miss a Halfling.
You snap into visibility.
[Damage: 1 ] -=[Your weak bludgeon grazes a Halfling.]=-
< 1125h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1124h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 1124h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
A translucent field flashes around a Halfling's body upon contact with your assault, deflecting it back at YOU!
You snap into visibility.
-=[Your body quivers and shakes as a Halfling hits you with a disintegration ray, but you manage to stay together.]=-
A Halfling starts casting a spell called 'teleport'.
< 1052h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling completes his spell...
A Halfling utters the word 'hzrzsafh'
< 1052h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You start chanting...
You snap into visibility.
< 1052h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
A Halfling starts casting a spell.
< 1058h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
Casting: disintegrate *
< 1058h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
Casting: disintegrate
A Halfling completes his spell...
A Halfling utters the word 'hzrzsafh'
< 1057h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
You snap into visibility.
[Damage: 108 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
< 1093h/872H 171v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling leaves east.
< 1093h/872H 171v/182V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Halfling's skin!]=-
< 1099h/872H 171v/182V Pos: standing >
You failed.
< 1099h/872H 171v/182V Pos: standing >
You failed.
< 1099h/872H 172v/182V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Halfling (tiny) < The Commonwealth > is lying here, incapacitated.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
< 1099h/872H 173v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1099h/872H 174v/182V Pos: standing >
Casting: disintegrate
< 1098h/872H 182v/182V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
A Halfling frowns in concentration as he intercepts your spell and hurls it back at you!
The sphere circling you darts in front of a Halfling's assault, absorbing its magic and leaving you unharmed!
< 1098h/872H 182v/182V Pos: standing >
The mordant substance oozes off of a Halfling.
< 1098h/872H 182v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1098h/872H 182v/182V Pos: standing >
A Halfling yawns. Sleepy head!
< 1098h/872H 182v/182V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
You snap into visibility.
[Damage: 16 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
A Halfling's gloves of the mind was disintegrated by the negative energy!
A Halfling's thick belt of trollhide was disintegrated by the negative energy!
A Halfling's rugged trapper sling of strength with a strange sharp rubin was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!