<floating about head>a dark ioun stone[215h 8m 59s]
<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> a crown of burning flames [superior] (invis) [78%]
<worn on eyes> the spectacles of inner vision [superior] [65%]
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> a tiny copper earring of dexterity (magic)
<worn on face> a tribal mask (magic)
<worn around neck> a grim blood soaked necklace [poor] (magic)
<worn around neck> the fangs of the balor [superior] (magic) [86%]
<worn on body> a suit of wickedly-barbed devil hide of damage (magic) (humming) [89%]
<worn about body> a despair cloak of Vadatorn [superior] [51%]
<worn on back> a double-buckled Alatorin backpack [62%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing) [55%]
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms> the vambraces named "Ebb" of endurance (glowing)
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of damage (magic) [48%]
<primary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[215h 8m 59s]
<secondary weapon> Tiamat's poison tail stinger (magic)[215h 8m 59s]
<worn on legs> the leggings of a MaDMaN of endurance (magic) [79%]
<worn on feet> a pair of boots of stealth (magic)
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.(holy)(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 850h/850H 219v/219V Pos: standing >
Your name will no longer show up on the Who list.
< 850h/850H 219v/219V Pos: standing >
You get a disguise kit from a portable hole.
< 850h/850H 219v/219V Pos: standing >
You disguise yourself into a human.
< 850h/850H 219v/219V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 850h/850H 219v/219V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 850h/850H 219v/219V Pos: standing >
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 850(850) Moves: 219(219)
Coins carried: 25 platinum 4 gold 8 silver 2 copper
Compression ratio: 55%
Status: Standing.
Frags: +12.13 Deaths: 58
Disguised as: a human traveler (Poor)
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.02
Leaderboard Points: 2457
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
climb (4 minutes)
bless (less than a minute remaining)
well-rested bonus (19 minutes)
< 850h/850H 219v/219V Pos: standing >
No-one by that name here...
< 850h/850H 219v/219V Pos: standing >
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 850(850) Moves: 219(219)
Coins carried: 25 platinum 4 gold 8 silver 2 copper
Compression ratio: 57%
Status: Standing.
Frags: +12.13 Deaths: 58
Disguised as: a human traveler (Poor)
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.02
Leaderboard Points: 2457
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
climb (4 minutes)
bless (less than a minute remaining)
well-rested bonus (19 minutes)
< 850h/850H 219v/219V Pos: standing >
You get a fiery red potion from a portable hole.
< 850h/850H 219v/219V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.
Your eyes tingle.
< 850h/850H 219v/219V Pos: standing >
You feel less righteous.
< 1070h/1070H 219v/219V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 1070h/1070H 218v/219V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A drunken orc wanders about lost out of his mind.(Red Aura)
< 1070h/1070H 217v/219V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Running about town, this female orc is restocking her low supplies.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
< 1070h/1070H 216v/219V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A wounded warrior orc is waiting here to see Janga.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 1070h/1070H 216v/219V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 1070h/1070H 217v/219V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 1070h/1070H 217v/219V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 1070h/1070H 218v/219V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A stray hound carefully sniffs and explores the area.
< 1070h/1070H 217v/219V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 1070h/1070H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 1070h/1070H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 1070h/1070H 219v/219V Pos: standing >
An orcish assassin enters from the west.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
< 1070h/1070H 218v/219V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 1070h/1070H 217v/219V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 1070h/1070H 216v/219V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^..M+..M***
.....M+...***
..^M.+....*
^*M.+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1070h/1070H 215v/219V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^..M@..M***
.....M+...***
P..^M.+....**
.^*M.+.....
^**.+...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1070h/1070H 216v/219V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^..M+..M***
.....M@...***
P..^M.+....**
M.^*M.+......
^^**.+...M.
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1070h/1070H 216v/219V Pos: standing >
**^^^*^MM
*^*^^^^**MM
*^.^^+..***MM
.^..M+..M****
....M+@..****
..^M.+....***
.^*M.+......*
^**.+...M..
***+*....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 217v/219V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^..M+..M***
.....M@...***
P..^M.+....**
M.^*M.+......
^^**.+...M.
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 1070h/1070H 217v/219V Pos: standing >
****^^^*^
***^*^^^^**
***^.^^+..***
**.^..M+..M**
*.....@+...**
.P..^M.+....*
.M.^*M.+.....
.^^**.+...M
M****+*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A mature male leucrotta sniffs the air in search of prey.
< 1070h/1070H 216v/219V Pos: standing >
*****^^^*
****^*^^^^*
****^.^^+..**
***.^..M+..M*
**....@M+...*
..P..^M.+....
..M.^*M.+....
..^^**.+...
^M****+*.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 214v/219V Pos: standing >
M*****^^^
M****^*^^^^
M****^.^^+..*
****.^..M+..M
***...@.M+...
*..P..^M.+...
M..M.^*M.+...
...^^**.+..
.^M****+*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 213v/219V Pos: standing >
MM*****^^
MM****^*^^^
MM****^.^^+..
M****.^..M+..
****..@..M+..
**..P..^M.+..
*M..M.^*M.+..
....^^**.+.
..^M****+
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 213v/219V Pos: standing >
MMM*****^
MMM****^*^^
^MM****^.^^+.
MM****.^..M+.
M****.@...M+.
***..P..^M.+.
**M..M.^*M.+.
.....^^**.+
...^M****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 212v/219V Pos: standing >
MMM*****
MMMM****^*^
M^MM****^.^^+
MMM****.^..M+
MM****@....M+
M***..P..^M.+
***M..M.^*M.+
......^^**.
....^M***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 1070h/1070H 212v/219V Pos: standing >
MMM****^*
^MM****^.^^
MMM****.^..M+
MM****.....M+
M***..@..^M.+
***M..M.^*M.+
.......^^**.+
.....^M****
.....**^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
< 1070h/1070H 213v/219V Pos: standing >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1070h/1070H 219v/219V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[Your slash wounds a Grey Elf.]=-
A Grey Elf's pantherhide quiver of precision was damaged from the massive blow!
[Damage: 19 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Grey Elf.]=-
[Damage: 27 ] -=[Your impressive pierce strikes a Grey Elf.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 21 ] -=[Your impressive slash strikes a Grey Elf.]=-
< 1070h/1070H 219v/219V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
You play with a Grey Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 38 ] -=[Your powerful slash strikes a Grey Elf.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Grey Elf.]=-
You deflect a Grey Elf's blow and strike back at him!
[Damage: 21 ] -=[Your impressive slash strikes a Grey Elf.]=-
You parry a Grey Elf's lunge at you.
A Grey Elf misses you.
With superb grace and ease, you intercept a Grey Elf's attack with Tiamat's poison tail stinger and counter-attack!
[Damage: 23 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 19 ] -=[Your slash strikes a Grey Elf.]=-
With superb grace and ease, you intercept a Grey Elf's attack with Tiamat's poison tail stinger and counter-attack!
[Damage: 24 ] -=[Your impressive slash strikes a Grey Elf.]=-
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Grey Elf!
You snap into visibility.
[Damage: 87 ] -=[Blood red energy travels into your hand and up your arm, seeping into your veins!]=-
A Grey Elf's derroskin admiral's hat [superior] is blasted by the negative energy!
[Damage: 25 ] -=[Your impressive slash strikes a Grey Elf hard.]=-
< 1120h/1070H 219v/219V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
< 1120h/1070H 219v/219V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[Your impressive slash strikes a Grey Elf hard.]=-
[Damage: 25 ] -=[Your impressive slash strikes a Grey Elf very hard.]=-
[Damage: 24 ] -=[Your pierce strikes a Grey Elf very hard.]=-
[Damage: 23 ] -=[Your pierce strikes a Grey Elf very hard.]=-
[Damage: 26 ] -=[Your impressive slash seriously wounds a Grey Elf.]=-
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Grey Elf!
You snap into visibility.
[Damage: 89 ] -=[Blood red energy travels into your hand and up your arm, seeping into your veins!]=-
You surprise a Grey Elf with a blow to the back, leaving him momentarily confused.
[Damage: 21 ] -=[Your impressive slash grievously wounds a Grey Elf.]=-
A Grey Elf is stunned!
< 1170h/1070H 219v/219V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You dodge a Grey Elf's vicious attack.
You snap into visibility.
-=[A Grey Elf's feeble slash grazes you.]=-
-=[A Grey Elf's feeble slash grazes you.]=-
You dodge a Grey Elf's vicious attack.
You play with a Grey Elf before lunging into an offensive routine!
[Damage: 10 ] -=[Your fine slash hits a Grey Elf.]=-
A Grey Elf's katana called 'Retribution' was completely destroyed by the massive blow!
A Grey Elf's chameleon suit of transformation [superior] was completely destroyed by the massive blow!
A Grey Elf's shiny crimson ring [superior] was completely destroyed by the massive blow!
A Grey Elf's Zorobabi's circular stone ring of precision was completely destroyed by the massive blow!
A Grey Elf's pair of vapor leggings [superior] was completely destroyed by the massive blow!
A Grey Elf's silken backsheath of flight was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!