The death of [41 Pyrokinetic] Yustro (Githzerai)

in A Block In the Pass

from the perspective of [51 Earth Magus] Zis Brewed in Blood (Vampire)

<worn as a badge>    a clump of glowing fuzz [72%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eye of the ageless [poor] (magic) (glowing)
<worn in ear>        a sparkling golden hoop earring [poor] (magic)
<worn in ear>        a brightly flaming earring
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn about waist>   a belt of fresh blood of constitution
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt>   a white leather-bound tome of spirit domination (magic)
<attached to belt>   a mystical tome with glowing elemental glyphs (magic) [88%]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords (glowing)
<primary weapon>     a dagger called 'Stealth' [superior] (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       the cubes of protection [superior] (humming)

An earth elemental enters from the south.
An earth elemental enters from the south.

< 810h/810H 113v/120V Pos: standing >

< 810h/810H 113v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 115v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>
A Trail In the Mountains
  This trail into the mountains is fairly difficult to scale, and many of
the passes have been cluttered with falling rocks.  The travel along
these mountains passes are fair at best, and many have fallen to their
doom in the murky swamp behind the tower.  There appears to be
a growing tree line further into the mountains.
Obvious exits: -South -Up   
A large mountain goat hops up the mountain trail.
A fierce mountain lion sits atop a large rock.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 810h/810H 113v/120V Pos: standing >

< 810h/810H 113v/120V Pos: standing >
The mountain pass continues.
You extend your sights upward.
A Mountain Pass
   This mountain pass rises up above the tower here, looking down on
the swamp below and the field towards the south.  It appears that
much of this mountain pass is rarely traveled but for a few lost
souls.  This area seems to become more ecologically sound as one
comes closer to the tree line towards the north.  Several rocks seem
to be out of place towards the west.
Obvious exits: -North -West # -Down 
A large mountain goat hops up the mountain trail.

< 810h/810H 115v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>
A Mountain Pass
   This mountain pass rises up above the tower here, looking down on
the swamp below and the field towards the south.  It appears that
much of this mountain pass is rarely traveled but for a few lost
souls.  This area seems to become more ecologically sound as one
comes closer to the tree line towards the north.  Several rocks seem
to be out of place towards the west.
Obvious exits: -North -West # -Down 
A large mountain goat hops up the mountain trail.
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 810h/810H 113v/120V Pos: standing >

< 810h/810H 113v/120V Pos: standing >
A large mountain goat leaves down.

< 810h/810H 114v/120V Pos: standing >
Ok.

< 810h/810H 114v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
  This mountain trail descends almost immiediatly into the surrounding
swamp in the back of the tower.  This seems to be a very rare traveled
path that few try to scale without magical means.  It is almost
certain that anyone travelling this route would fall quickly towards
the swamp.  There appears to be several torn pieces of clothing and
rope that were probably ripped when a traveller fell to his doom.
Obvious exits: -East  -Down 
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 810h/810H 112v/120V Pos: standing >

< 810h/810H 113v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 113v/120V Pos: standing >
Ok.

< 810h/810H 118v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
   A huge rock has fallen from the trail above, revealing a passage
up into the mountains.  Several foot prints can be seen in the mud of
the swamp around this area.  In addition, several decaying corpses can
be seen of adventurers who have fallen down off the trail, like this
huge rock has done.  This huge rock has not only left a huge crater, but
provided a place for several plants and insects to grow on.
Obvious exits: -West  -Up   

< 810h/810H 118v/120V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your west.
An earth elemental who is close by above you.
An earth elemental who is close by above you.
An earth elemental who is close by above you.

< 810h/810H 118v/120V Pos: standing >
The swamp continues.
You extend your sights westward.
The Back Of A Large Swamp
     This swamp is a small pocket between the tower and the mountain range.
The only animals present in this swamp are a few large alligators, and a
few crows flying overhead.  The shadow of the tower almost engulfs this
swamp, covering it in darkness.  The swamp water reaches right up against
the base of the tower towards the south.
Obvious exits: -East  -South
A patrolling guard walks through the halls of the tower.(Red Aura)

< 810h/810H 118v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>

<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>
The Back Of A Large Swamp
     This swamp is a small pocket between the tower and the mountain range.
The only animals present in this swamp are a few large alligators, and a
few crows flying overhead.  The shadow of the tower almost engulfs this
swamp, covering it in darkness.  The swamp water reaches right up against
the base of the tower towards the south.
Obvious exits: -East  -South
A patrolling guard walks through the halls of the tower.(Red Aura)

< 810h/810H 116v/120V Pos: standing >

< 810h/810H 116v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 117v/120V Pos: standing >
You don't have that spell memorized.

< 810h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
   A huge rock has fallen from the trail above, revealing a passage
up into the mountains.  Several foot prints can be seen in the mud of
the swamp around this area.  In addition, several decaying corpses can
be seen of adventurers who have fallen down off the trail, like this
huge rock has done.  This huge rock has not only left a huge crater, but
provided a place for several plants and insects to grow on.
Obvious exits: -West  -Up   

< 810h/810H 118v/120V Pos: standing >

< 810h/810H 118v/120V Pos: standing >
You sit down and relax.

< 810h/810H 118v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) improved invisibility
    1 seconds:  ( 1st) minor creation
    2 seconds:  ( 1st) minor creation
    2 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 810h/810H 118v/120V Pos: sitting >
By A Huge Rock, In The Swamp
Obvious exits: -West  -Up   

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
The swamp continues.
You extend your sights westward.
The Back Of A Large Swamp
     This swamp is a small pocket between the tower and the mountain range.
The only animals present in this swamp are a few large alligators, and a
few crows flying overhead.  The shadow of the tower almost engulfs this
swamp, covering it in darkness.  The swamp water reaches right up against
the base of the tower towards the south.
Obvious exits: -East  -South
A patrolling guard walks through the halls of the tower.(Red Aura)

< 810h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
  This mountain trail descends almost immiediatly into the surrounding
swamp in the back of the tower.  This seems to be a very rare traveled
path that few try to scale without magical means.  It is almost
certain that anyone travelling this route would fall quickly towards
the swamp.  There appears to be several torn pieces of clothing and
rope that were probably ripped when a traveller fell to his doom.
Obvious exits: -East # -Down 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 

< 810h/810H 118v/120V Pos: standing >

< 810h/810H 118v/120V Pos: standing >
You don't have that spell memorized.

< 810h/810H 118v/120V Pos: standing >
You sit down and relax.

< 810h/810H 118v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 810h/810H 118v/120V Pos: sitting >
The rain is falling less heavily now.

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
earthen maul                [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
knock                       [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability    [in spellbook]
improved globe of darkness   [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
acidimmolate                [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
earth form                  [in spellbook]
farsee                      [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]
transmute rock to mud       [in spellbook]

11th CIRCLE:
conjure greater elemental   [in spellbook]
group globe of invulnerability   [in spellbook]
prismatic cube              [in spellbook]
stornogs spheres            [in spellbook]

12th CIRCLE:
earthen tomb               
group stornogs spheres     


< 810h/810H 120v/120V Pos: sitting >
You purge 'gate' from your thoughts.

< 810h/810H 120v/120V Pos: sitting >
You are memorizing fly, which will take about 1 seconds.

< 810h/810H 120v/120V Pos: sitting >

		Score information for Zis

Level: 51   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 810(810)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Sitting around, resting.
         Memorizing
Frags:   -0.50   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing Sneaking Sparkling
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  490 

Active Spells:
--------------
globe of invulnerability (13 minutes)
vitality (10 minutes)
spirit sight (61 minutes)


< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
Casting: fly 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental flies through the air, free as a bird!

< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
Casting: fly 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental flies through the air, free as a bird!

< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 810h/810H 120v/120V Pos: sitting >
The sun rises over the northern horizon.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
Casting: fly 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental flies through the air, free as a bird!

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You purge 'fly' from your thoughts.

< 810h/810H 120v/120V Pos: sitting >
You are memorizing gate, which will take about 1 seconds.

< 810h/810H 120v/120V Pos: sitting >
A Very Steep Mountain Trail
Obvious exits: -East # -Down 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing gate.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 810h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
   A huge rock has fallen from the trail above, revealing a passage
up into the mountains.  Several foot prints can be seen in the mud of
the swamp around this area.  In addition, several decaying corpses can
be seen of adventurers who have fallen down off the trail, like this
huge rock has done.  This huge rock has not only left a huge crater, but
provided a place for several plants and insects to grow on.
Obvious exits: -West  -Up   
*A Githzerai (medium) stands in mid-air here.(Gold Aura)
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 810h/810H 118v/120V Pos: standing >

< 810h/810H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 118v/120V Pos: standing >
A Githzerai leaves up.

< 810h/810H 118v/120V Pos: standing >
The cursed sun makes your skin crack and burn!

< 805h/810H 118v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
  This mountain trail descends almost immiediatly into the surrounding
swamp in the back of the tower.  This seems to be a very rare traveled
path that few try to scale without magical means.  It is almost
certain that anyone travelling this route would fall quickly towards
the swamp.  There appears to be several torn pieces of clothing and
rope that were probably ripped when a traveller fell to his doom.
Obvious exits: -East # -Down 
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 805h/810H 116v/120V Pos: standing >

< 805h/810H 116v/120V Pos: standing >
The secret seems to be closed.

< 805h/810H 116v/120V Pos: standing >
Ok.

< 805h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>
A Mountain Pass
   This mountain pass rises up above the tower here, looking down on
the swamp below and the field towards the south.  It appears that
much of this mountain pass is rarely traveled but for a few lost
souls.  This area seems to become more ecologically sound as one
comes closer to the tree line towards the north.  Several rocks seem
to be out of place towards the west.
Obvious exits: -North -West  -Down 
*A Githzerai (medium) stands in mid-air here.(Gold Aura)
A large mountain goat hops up the mountain trail.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 805h/810H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 805h/810H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 805h/810H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 805h/810H 117v/120V Pos: standing >
A Githzerai leaves north.

< 805h/810H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 805h/810H 117v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass Towards The Tree Line
</map>

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass Towards The Tree Line
</map>
A Mountain Pass Towards The Tree Line
  This steep mountain pass rises higher into the mountains as it
continues northward towards the tree line.  It appears that there
could possibly be a small grove of trees up in these mountains somewhere.
This trail seems to become less and less used as it climbs up the
mountain.  Very few pieces of discarded travel equipment can be
found, and the ones that are found are usually very old.
Obvious exits: -South -Up   
*A Githzerai (medium) stands in mid-air here.(Gold Aura)
A fierce mountain lion sits atop a large rock.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 805h/810H 114v/120V Pos: standing >
A Githzerai leaves up.

< 805h/810H 114v/120V Pos: standing >
A large mountain goat enters from the south.
Ok.

< 805h/810H 115v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Block In the Pass
</map>

<map>
Zone: The Outcasts Tower.
Room: A Block In the Pass
</map>
A Block In the Pass
   The mountain pass comes to an abrupt halt here before the tree
line.  There appears to have been a rock slide and the passage is
closed off from the rest of the trail.  The trail heads off downward
towards the tower. There appears to be several animal foot prints
in this area of the trail.
Obvious exits: -Down 
*A Githzerai (medium) stands in mid-air here.(Gold Aura)
A large mountain goat hops up the mountain trail.
An earth elemental enters from below.
An earth elemental enters from below.
An earth elemental enters from below.

< 805h/810H 113v/120V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
Pardon?

< 805h/810H 113v/120V Pos: standing >
A Githzerai finds a secret entrance!

< 805h/810H 115v/120V Pos: standing >
Ok.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
A Githzerai snaps into visibility.
An earth elemental snaps into visibility.
[Damage:  3 ] An earth elemental is burned severely as it hits a Githzerai!
A Githzerai is knocked to the ground by an earth elemental's mighty bash!
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.

< 805h/810H 120v/120V Pos: standing >
[Damage:  7 ] An earth elemental's decent crush wounds a Githzerai.
An earth elemental is burned severely as it hits a Githzerai!
An earth elemental misses a Githzerai.

< 805h/810H 120v/120V Pos: standing >

< 805h/810H 120v/120V Pos: standing >
A Block In the Pass
Obvious exits: -North# -Down 
An earth elemental crouches in mid-air here, fighting a Githzerai. (Minion) 
An earth elemental stands in mid-air here, fighting a Githzerai. (Minion) 
An earth elemental sits in mid-air here. (Minion) 
A Githzerai (medium) sits in mid-air here, fighting an earth elemental.(Gold Aura)
A large mountain goat hops up the mountain trail.

< 805h/810H 120v/120V Pos: standing >
You start chanting...

< 805h/810H 120v/120V Pos: standing >
A Githzerai misses an earth elemental.
A Githzerai misses an earth elemental.

< 805h/810H 120v/120V Pos: standing >
An earth elemental misses a Githzerai.
[Damage:  8 ] An earth elemental's fine crush strikes a Githzerai.
An earth elemental is burned severely as it hits a Githzerai!

< 805h/810H 120v/120V Pos: standing >
Casting: wall of stone **

< 805h/810H 120v/120V Pos: standing >
The cursed sun makes your skin crack and burn!

< 791h/810H 120v/120V Pos: standing >
Casting: wall of stone 

< 791h/810H 120v/120V Pos: standing >
You complete your spell...
A Githzerai clambers to his feet.

< 791h/810H 120v/120V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves north.

< 791h/810H 120v/120V Pos: standing >
An earth elemental clambers to its feet.

< 791h/810H 120v/120V Pos: standing >
An earth elemental rises to its feet.

< 791h/810H 120v/120V Pos: standing >
A Githzerai enters from the north.

< 791h/810H 120v/120V Pos: standing >
You start chanting...
Oof! a Githzerai bumps into a greyish stone wall...

< 791h/810H 120v/120V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...

< 791h/810H 120v/120V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...

< 791h/810H 120v/120V Pos: standing >
Oof! a large mountain goat bumps into a greyish stone wall...

< 791h/810H 120v/120V Pos: standing >
Casting: acidimmolate 

< 791h/810H 120v/120V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 28 ] A Githzerai dodges your futile attack.

< 791h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 791h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 791h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 -=[Tiny explosions wrack your body with pain!]=-
Ok.
[Damage:  3 ] An earth elemental is burned severely as it hits a Githzerai!
A Githzerai is knocked to the ground by an earth elemental's mighty bash!
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 
< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 [Damage: 17 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 [Damage:  7 ] An earth elemental's decent crush strikes a Githzerai.
An earth elemental is burned severely as it hits a Githzerai!

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 You feel your skill in 1h piercing improving.
You miss a Githzerai.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 [Damage: 18 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai misses you.
A Githzerai misses you.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 You start chanting...

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 Casting: acidimmolate **

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 [Damage: 17 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 [Damage:  6 ] An earth elemental's decent crush strikes a Githzerai.
An earth elemental is burned severely as it hits a Githzerai!

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  nasty wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 26 ] 
< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  nasty wounds >
 
		Score information for Zis

Level: 51   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 737(810)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing, fighting A Githzerai.
Frags:   -0.50   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing Sneaking Sparkling
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  490 

Active Spells:
--------------
globe of invulnerability (12 minutes)
vitality (9 minutes)
spirit sight (60 minutes)

A Githzerai clambers to his feet.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 Ok.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 An earth elemental clambers to its feet.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 Ok.
[Damage:  4 ] An earth elemental is burned severely as it hits a Githzerai!
A Githzerai is knocked to the ground by an earth elemental's mighty bash!

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  nasty wounds >
 The mordant substance oozes off of a Githzerai.
A Githzerai's face flushes white for a moment.
[Damage:  8 ] An earth elemental's fine crush strikes a Githzerai.
A Githzerai's spell flows around an earth elemental, leaving it unharmed!

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  nasty wounds >
 [Damage: 17 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 An earth elemental clambers to its feet.

< 737h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 The cursed sun makes your skin crack and burn!

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[Your pierce strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 
< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 An earth elemental misses a Githzerai.

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 [Damage: 18 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 You dodge a Githzerai's vicious attack.
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.
You start chanting...

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 Casting: acidimmolate **
[Damage:  8 ] An earth elemental's fine crush strikes a Githzerai very hard.
An earth elemental is burned severely as it hits a Githzerai!

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 Casting: acidimmolate *

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
 [Damage: 17 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 732h/810H 120v/120V Pos: standing >
< T: Zis TP: sta TC:few scratches E: A Githzerai sit EP:  awful >
 You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 39 ] A Githzerai is incapacitated and will slowly die, if not aided.

< 732h/810H 120v/120V Pos: standing >

< 732h/810H 120v/120V Pos: standing >
The mordant substance oozes off of a Githzerai.

< 732h/810H 120v/120V Pos: standing >
[Damage: 10 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai's diabolical brass buckler melted corroded by the acid.
A Githzerai's light tin necklace melted corroded by the acid.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zis by 10395000.