The death of [39 Pyrokinetic] Yustro (Githzerai)

in A Large, Slimy Cave

from the perspective of [51 Earth Magus] Zis Brewed in Blood (Vampire)

<worn as a badge>    a clump of glowing fuzz [72%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eye of the ageless [poor] (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a sparkling golden hoop earring [poor] (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn about waist>   a belt of fresh blood of constitution
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt>   a white leather-bound tome of spirit domination (magic)
<attached to belt>   a mystical tome with glowing elemental glyphs (magic) [88%]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     a dagger called 'Stealth' [superior] (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       the cubes of protection [superior] (humming)

An earth elemental slowly fades out of existence.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
Casting: fly 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental flies through the air, free as a bird!

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) improved invisibility
    2 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.

< 810h/810H 120v/120V Pos: sitting >

		Score information for Zis

Level: 51   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 810(810)  Moves: 120(120)
Coins carried:    0 platinum     5 gold     4 silver     9 copper
Compression ratio: 81%
Status:  Sitting around, resting.
         Memorizing
Frags:   -0.50   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  485 

Active Spells:
--------------
stone skin (4 minutes)
earth form (3 minutes)
spirit sight (57 minutes)
globe of invulnerability (9 minutes)
vitality (6 minutes)
globe of darkness (7 minutes)
improved invisibility (19 minutes)
rested bonus (141 minutes)


< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
It rains a bit harder.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental slowly fades out of existence.

< 810h/810H 120v/120V Pos: standing >
A fierce mountain lion leaves north.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
Casting: fly 

< 810h/810H 120v/120V Pos: standing >
A large mountain goat leaves north.

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
An earth elemental flies through the air, free as a bird!

< 810h/810H 120v/120V Pos: standing >

		Score information for Zis

Level: 51   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 810(810)  Moves: 120(120)
Coins carried:    0 platinum     5 gold     4 silver     9 copper
Compression ratio: 81%
Status:  Standing.
Frags:   -0.50   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  485 

Active Spells:
--------------
stone skin (4 minutes)
earth form (3 minutes)
spirit sight (57 minutes)
globe of invulnerability (9 minutes)
vitality (6 minutes)
globe of darkness (7 minutes)
improved invisibility (19 minutes)
rested bonus (141 minutes)


< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
(10th circle)  3 - group stone skin
               1 - earth form
( 9th circle)  4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               5 - wall of stone
( 4th circle)  9 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) improved invisibility
    2 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 810h/810H 120v/120V Pos: sitting >
You start meditating...

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
You purge 'fly' from your thoughts.

< 810h/810H 120v/120V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 810h/810H 120v/120V Pos: standing >
Autosaving...

< 810h/810H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (pure evil)     
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (very evil)     
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (very evil)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (extremely evil)
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 810h/810H 120v/120V Pos: standing >
You sit down and relax.

< 810h/810H 120v/120V Pos: sitting >
You are memorizing gate, which will take about 1 seconds.

< 810h/810H 120v/120V Pos: sitting >
You have finished memorizing gate.
Your studies are complete.

< 810h/810H 120v/120V Pos: sitting >
You clamber to your feet.

< 810h/810H 120v/120V Pos: standing >
A Mountain Pass
Obvious exits: -North -West # -Down 
A fierce mountain lion sits atop a large rock.
A large mountain goat hops up the mountain trail.
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 

< 810h/810H 120v/120V Pos: standing >
Ok.

< 810h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
  This mountain trail descends almost immiediatly into the surrounding
swamp in the back of the tower.  This seems to be a very rare traveled
path that few try to scale without magical means.  It is almost
certain that anyone travelling this route would fall quickly towards
the swamp.  There appears to be several torn pieces of clothing and
rope that were probably ripped when a traveller fell to his doom.
Obvious exits: -East  -Down 
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 810h/810H 117v/120V Pos: standing >

< 810h/810H 117v/120V Pos: standing >
Pardon?

< 810h/810H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 117v/120V Pos: standing >
Ok.

< 810h/810H 117v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
   A huge rock has fallen from the trail above, revealing a passage
up into the mountains.  Several foot prints can be seen in the mud of
the swamp around this area.  In addition, several decaying corpses can
be seen of adventurers who have fallen down off the trail, like this
huge rock has done.  This huge rock has not only left a huge crater, but
provided a place for several plants and insects to grow on.
Obvious exits: -West  -Up   
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.

< 810h/810H 115v/120V Pos: standing >

< 810h/810H 115v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 115v/120V Pos: standing >
The swamp continues.
You extend your sights westward.
The Back Of A Large Swamp
     This swamp is a small pocket between the tower and the mountain range.
The only animals present in this swamp are a few large alligators, and a
few crows flying overhead.  The shadow of the tower almost engulfs this
swamp, covering it in darkness.  The swamp water reaches right up against
the base of the tower towards the south.
Obvious exits: -East  -South

< 810h/810H 117v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>
The Back Of A Large Swamp
     This swamp is a small pocket between the tower and the mountain range.
The only animals present in this swamp are a few large alligators, and a
few crows flying overhead.  The shadow of the tower almost engulfs this
swamp, covering it in darkness.  The swamp water reaches right up against
the base of the tower towards the south.
Obvious exits: -East  -South
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 810h/810H 116v/120V Pos: standing >

< 810h/810H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 117v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
   The swamp water reaches right up towards the tower here, and is
even deep enough to swim in, implying that there is some way to swim
down.  Towards the north, the swamp continues until it hits the mountain
range.  Towards the east and the west are alligator burrows.  The majority
of the swamp is void of life, and covered in darkness by the tower, even
during the day.
Obvious exits: -North -East  -West  -Down 
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 810h/810H 117v/120V Pos: standing >

< 810h/810H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 118v/120V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights eastward.
A Large Alligator Burrow In The Swamp
   This large alligator burrow is just west of the main wall of the tower
that comes right up to the swamp.  This large burrow contains a family of
alligators that is in constant competition with the family of alligators
just a ways off towards the west.  This area is mostly void of life, except
for these two alligator families.  It is a good thing that several corpses
are thrown out the tower windows everyday.
Obvious exits: -West 
[4] The corpse of a huge alligator is lying here.

< 810h/810H 120v/120V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights westward.
A Small Alligator Burrow In The Swamp
  This small alligator burrow is home to at least six or seven alligators,
who lie in constant competition for food with the alligators just a ways
off towards the east.  Their only supply of food lies in the adventurers
that travel this way, the corpses that are thrown out of the tower windows,
and any wandering mountain goats that fall off the mountain ledges into
the swamp.  Of course, there are very few fish in this area, and not enough
to support these two alligator families.
Obvious exits: -East 
[3] The corpse of a huge alligator is lying here.

< 810h/810H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 810h/810H 120v/120V Pos: standing >
Pardon?

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -North -East  -West  -Down 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 

< 810h/810H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 810h/810H 120v/120V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 810h/810H 120v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Below The Swamp
</map>
Below The Swamp
   The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south.  The surface
of the swamp lies upward.  This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water.  There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up   
An earth elemental swims in from above.
An earth elemental swims in from above.
An earth elemental swims in from above.

< 810h/810H 118v/120V Pos: standing >

< 810h/810H 118v/120V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your south.

< 810h/810H 118v/120V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>

<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>
A Large, Slimy Cave
   This large slimy cave is home to several kuo-toan, who can not live
in the dry enviornment of the tower, and need the swamp-like conditions.
This cave extends towards the south, while heading northward into the
swamp.  The kuo-toan who live down here find it quite relaxing, and often
eat alligators that they catch in the swamp.  This also serves as the
emergency exit of the tower.
Obvious exits: -North -South
A Githzerai (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 810h/810H 116v/120V Pos: standing >
You take a deep breath of fresh air.

< 810h/810H 116v/120V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is close by to your south.

< 810h/810H 116v/120V Pos: standing >
A Large, Slimy Cave
Obvious exits: -North -South
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
A Githzerai (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 810h/810H 120v/120V Pos: standing >
Pardon?

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
Casting: wall of stone **

< 810h/810H 120v/120V Pos: standing >
Casting: wall of stone 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...

< 810h/810H 120v/120V Pos: standing >
You see nothing special about him.
This Githzerai has quite a few wounds.
He's medium in size.

<worn as a badge>    a diabolical brass badge
<worn on head>       a bloody bronze helm
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating) [88%]
<worn around neck>   a hardened hide pendant
<worn around neck>   a light tin necklace
<worn on body>       a green suit of jodani wood platemail [poor] [81%]
<worn about body>    a frozen silver mantle
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a kalian crafted from a gourd
<worn on arms>       some brutal gem sleeves
<held as shield>     a diabolical brass buckler
<primary weapon>     a heavy oaken shillelagh
<worn on legs>       some glittering marble leg plates
<worn on feet>       a pair of old miner boots [superior]

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
Casting: wall of stone **

< 810h/810H 120v/120V Pos: standing >
Casting: wall of stone *

< 810h/810H 120v/120V Pos: standing >
Casting: wall of stone 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...

< 810h/810H 120v/120V Pos: standing >
A Large, Slimy Cave
Obvious exits: -North -South
A greyish stone wall is here to the south. (Illusion) (magic)
A greyish stone wall is here to the north. (Illusion) (magic)
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
A Githzerai (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 810h/810H 120v/120V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is close by to your south.

< 810h/810H 120v/120V Pos: standing >

		Score information for Zis

Level: 51   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 810(810)  Moves: 120(120)
Coins carried:    0 platinum     5 gold     4 silver     9 copper
Compression ratio: 81%
Status:  Standing.
Frags:   -0.50   Deaths:   16
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  485 

Active Spells:
--------------
stone skin (3 minutes)
earth form (2 minutes)
spirit sight (56 minutes)
globe of invulnerability (8 minutes)
vitality (5 minutes)
globe of darkness (6 minutes)
improved invisibility (18 minutes)
rested bonus (140 minutes)


< 810h/810H 120v/120V Pos: standing >
A Githzerai awakens.

< 810h/810H 120v/120V Pos: standing >
A Githzerai clambers to his feet.

< 810h/810H 120v/120V Pos: standing >

< 810h/810H 120v/120V Pos: standing >
Ok.
You snap into visibility.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
[Damage:  3 ] A Githzerai is knocked to the ground by an earth elemental's mighty bash!

< 810h/810H 120v/120V Pos: standing >
[Damage:  7 ] An earth elemental's decent crush strikes a Githzerai.
An earth elemental misses a Githzerai.

< 810h/810H 120v/120V Pos: standing >
A Githzerai misses an earth elemental.
An earth elemental barely blocks a Githzerai's lunge at it.
You failed.

< 810h/810H 120v/120V Pos: standing >
You start chanting...

< 810h/810H 120v/120V Pos: standing >
[Damage:  7 ] An earth elemental's decent crush strikes a Githzerai.
[Damage:  8 ] An earth elemental's fine crush strikes a Githzerai.
An earth elemental misses a Githzerai.

< 810h/810H 120v/120V Pos: standing >
Casting: acidimmolate 

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 49 ] 
< 810h/810H 120v/120V Pos: standing >
< T: earth TP: kne TC:excellent E: A Githzerai sit EP:  nasty wounds >
 An earth elemental rises to its feet.
You start chanting...
A Githzerai clambers to his feet.

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai attempts to flee.
Oof! a Githzerai bumps into a greyish stone wall...
A Githzerai tries to flee, but can't make it out of here!

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai says 'pliasi dunt kiml me'

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai's weak crush grazes an earth elemental.
A Githzerai misses an earth elemental.

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 An earth elemental rises to its feet.
Casting: acidimmolate 

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 [Damage: 20 ] -=[Green slime eats away at a Githzerai's skin!]=-

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 50 ] 
< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 A Githzerai dodges your futile attack.

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 A Githzerai dodges an earth elemental's attack.
[Damage:  6 ] An earth elemental's crush strikes a Githzerai hard.
[Damage:  6 ] An earth elemental's crush strikes a Githzerai very hard.

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 You start chanting...

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 [Damage: 22 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai's hardened hide pendant was corroded by acid.
Casting: acidimmolate 

< 810h/810H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 [Damage: 21 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai is incapacitated and will slowly die, if not aided.

< 810h/810H 120v/120V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage:  6 ] A Githzerai's some brutal gem sleeves melted corroded by the acid.
A Githzerai's some glittering marble leg plates melted corroded by the acid.
A Githzerai's embroidered illithid-hide backsheath melted corroded by the acid.
A Githzerai is dead! R.I.P.
You receive your share of experience.