The death of [51 Diabolis] Zhali |--The Council of MaDMeN--| (Githzerai)

in The Trakkia Mountainside

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a mirrored ioun stone[181h 0m 15s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of greater constitution (magic)
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of health (magic)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a double-buckled Alatorin backpack [35%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of body parts [superior] (magic) [82%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[181h 0m 15s]
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the sacred stone claws of Aan of greater agility (magic)
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the mace of mentality[152h 4m 11s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic) [85%]
<worn on feet>       the boots of speed of health (magic)

A clump of mountain grass tries to grow here.

< 961h/961H 285v/287V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 961h/961H 285v/287V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
The corpse of a hill giant is lying here.
The corpse of a trakkian tribesman is lying here.
The corpse of a hill giant is lying here.
The corpse of a rock maw is lying here.
A clump of mountain grass tries to grow here.
Even enters from the east.
Even enters from the east.
Even enters from the east.
Even enters from the east.
Swivel enters from the east.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A clump of mountain grass tries to grow here.
A wild rockboar rampages across the foothills.(Red Aura)
A sleek mountain lion prowls the foothills.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
A dangerous and deadly mesa cobra slithers between the rocks.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A clump of mountain grass tries to grow here.
A wild rockboar rampages across the foothills.(Red Aura)
A sleek mountain lion prowls the foothills.

< 961h/961H 287v/287V Pos: standing >
Ok.
Even leaves west.
Even leaves west.
Even leaves west.
Even leaves west.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A clump of mountain grass tries to grow here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a wild rockboar.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A wild rockboar stands here, fighting Even.(Red Aura)
A sleek mountain lion prowls the foothills.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A clump of mountain grass tries to grow here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a wild rockboar.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A wild rockboar stands here, fighting Even.(Red Aura)
A sleek mountain lion prowls the foothills.

< 961h/961H 287v/287V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A clump of mountain grass tries to grow here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a wild rockboar.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A wild rockboar stands here, fighting Even.(Red Aura)
A sleek mountain lion prowls the foothills.
Swivel enters from the east.

< 961h/961H 285v/287V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South
A trakkian tribesman travels the foothills.
Even enters from the south.
Even enters from the south.
Even enters from the south.
Semat sneaks in from the south.
Swivel enters from the south.

< 961h/961H 283v/287V Pos: standing >
You see nothing special...

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 

< 961h/961H 287v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Swivel.

< 961h/961H 287v/287V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
Even enters from the south.
Even enters from the south.
Even enters from the south.
Semat sneaks in from the south.
Swivel enters from the south.

< 961h/961H 285v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Steep Canyon
   This canyon separates the foothills from the mountainside itself with
a gradual incline towards the west. The walls of the canyon are the
jagged cliffs of the summit, rising up as far as the eye can see on
either direction. The shadow of the mountain casts and eerie darkness
over the area at almost every hour of the day and a sense of foreboding
of trespassing into this ancient land further is nearly overwhelming.
Obvious exits: -East  -West 

< 961h/961H 285v/287V Pos: standing >
A Steep Canyon
   This canyon separates the foothills from the mountainside itself with
a gradual incline towards the west. The walls of the canyon are the
jagged cliffs of the summit, rising up as far as the eye can see on
either direction. The shadow of the mountain casts and eerie darkness
over the area at almost every hour of the day and a sense of foreboding
of trespassing into this ancient land further is nearly overwhelming.
Obvious exits: -East  -West 
Even enters from the east.
Even enters from the east.
Even enters from the east.
Swivel enters from the east.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A small piece of mithril has been left here.
A piece of ancient obsidian has been left here.
[3] A potion of greater living stone lies here.
[5] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[12] A very thick, dangerous looking bottle rests here.
[14] A vial of strong acid lies here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
The corpse of a mountain wildman is lying here.
The corpse of a mountain troll is lying here.
The corpse of a hellish imp is lying here.
The corpse of a cliff hopper is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
A imp with stony hide and wings hops about here.(Red Aura)

< 961h/961H 283v/287V Pos: standing >
You quickly scan the area.
A mountain goat who is rather far off to your east.
A mountain goat who is in the distance to your east.
A mountain lion who is in the distance to your east.
A stone imp who is close by to your west.
A mountain goat who is a brief walk away to your west.
A rock drake who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A scaly basilisk who is rather far off to your west.

< 961h/961H 287v/287V Pos: standing >
You quickly scan the area.
A mountain goat who is rather far off to your east.
A mountain goat who is in the distance to your east.
A mountain lion who is in the distance to your east.
A leucrotta who is in the distance to your east.
A rock drake who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A scaly basilisk who is rather far off to your west.

< 961h/961H 287v/287V Pos: standing >
Ok.
Even leaves west.
Even leaves west.
Even leaves west.

< 961h/961H 287v/287V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Swivel.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A small piece of mithril has been left here.
A piece of ancient obsidian has been left here.
[3] A potion of greater living stone lies here.
[5] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[12] A very thick, dangerous looking bottle rests here.
[14] A vial of strong acid lies here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
The corpse of a mountain wildman is lying here.
The corpse of a mountain troll is lying here.
The corpse of a hellish imp is lying here.
The corpse of a cliff hopper is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A small piece of mithril has been left here.
A piece of ancient obsidian has been left here.
[3] A potion of greater living stone lies here.
[5] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[12] A very thick, dangerous looking bottle rests here.
[14] A vial of strong acid lies here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
The corpse of a mountain wildman is lying here.
The corpse of a mountain troll is lying here.
The corpse of a hellish imp is lying here.
The corpse of a cliff hopper is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A small piece of mithril has been left here.
A piece of ancient obsidian has been left here.
[3] A potion of greater living stone lies here.
[5] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[12] A very thick, dangerous looking bottle rests here.
[14] A vial of strong acid lies here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
The corpse of a mountain wildman is lying here.
The corpse of a mountain troll is lying here.
The corpse of a hellish imp is lying here.
The corpse of a cliff hopper is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a hellish imp is lying here.
The corpse of a mountain wildman is lying here.
The corpse of an antlion is lying here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Swivel enters from the east.

< 961h/961H 285v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -South -West 
You sense a lifeform nearby.
A mountain goat wanders about the area aimlessly.
A strange scaly beast hops about here.(Red Aura)

< 961h/961H 285v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A imp with stony hide and wings hops about here.(Red Aura)

< 961h/961H 285v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -South -West 
A clump of mountain grass tries to grow here.
A monsterous mountain hydra with three-heads lumbers here.(Red Aura)

< 961h/961H 285v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A imp with stony hide and wings hops about here.(Red Aura)

< 961h/961H 285v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A imp with stony hide and wings hops about here.(Red Aura)
Even enters from the east.
Even enters from the east.
Even enters from the east.
A stone imp suddenly attacks Even!
Semat sneaks in from the east.
Swivel enters from the east.

< 961h/961H 281v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A clump of mountain grass tries to grow here.

< 961h/961H 281v/287V Pos: standing >
The Trakkia Mountainside
Obvious exits: -North -East  -South -West 
*Swivel Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Swivel's head. (Illuminating)
*Semat FeRMEntaTIOn-OvERLord Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a stone imp.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A stone imp stands in mid-air here, fighting Even.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
Ok.
Even leaves south.
Even leaves south.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A clump of mountain grass tries to grow here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.

< 961h/961H 287v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A clump of mountain grass tries to grow here.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Semat sneaks in from the north.
Swivel enters from the north.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
The corpse of a mountain ettin is lying here.
The corpse of a large boring beetle is lying here.
The corpse of a mountain troll is lying here.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A hole in the ground here is filled with razor teeth and tentacles.(Red Aura)

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
The corpse of a mountain ettin is lying here.
The corpse of a large boring beetle is lying here.
The corpse of a mountain troll is lying here.

< 961h/961H 283v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
The corpse of a mountain ettin is lying here.
The corpse of a large boring beetle is lying here.
The corpse of a mountain troll is lying here.
Even enters from the north.
Even enters from the north.
Swivel enters from the north.

< 961h/961H 279v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 961h/961H 283v/287V Pos: standing >
Pardon?

< 961h/961H 287v/287V Pos: standing >
Pardon?

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -West 

< 961h/961H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.

< 961h/961H 287v/287V Pos: standing >
Ok.
Even leaves west.
Even leaves west.

< 961h/961H 287v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a large boring beetle.(Red Aura)
A large boring beetle stands in mid-air here, fighting Even.(Red Aura)

< 961h/961H 287v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting a large boring beetle.(Red Aura)
A large boring beetle stands in mid-air here, fighting Even.(Red Aura)
Swivel enters from the east.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of a cliff hopper is lying here.
A clump of mountain grass tries to grow here.
A mountain goat wanders about the area aimlessly.

< 961h/961H 283v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell diaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 

< 961h/961H 283v/287V Pos: standing >
A mountain goat enters from the south.

< 961h/961H 283v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of a cliff hopper is lying here.
A clump of mountain grass tries to grow here.
Even enters from the north.
Swivel enters from the north.

< 961h/961H 279v/287V Pos: standing >
Even stops following you.

< 961h/961H 279v/287V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell diaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East 
Fresh blood covers everything in the area.
The corpse of a rock maw is lying here.
The corpse of an antlion is lying here.
A mountain goat wanders about the area aimlessly.
A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
The lich of a stone imp stands here. (minion) (Red Aura)
The lich of a mountain ettin stands here. (minion) (Red Aura)
The lich of a rock drake stands here. (minion) (Red Aura)
A Githzerai (medium)  |--The Council of MaDMeN--| sits resting.(Red Aura)

< 961h/961H 283v/287V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell diaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East 
Fresh blood covers everything in the area.
The corpse of a rock maw is lying here.
The corpse of an antlion is lying here.
A mountain goat wanders about the area aimlessly.
A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
The lich of a stone imp stands here. (minion) (Red Aura)
The lich of a mountain ettin stands here. (minion) (Red Aura)
The lich of a rock drake stands here. (minion) (Red Aura)
A Githzerai (medium)  |--The Council of MaDMeN--| sits resting.(Red Aura)
Even enters from the east.
Semat sneaks in from the east.
Swivel enters from the east.

< 961h/961H 283v/287V Pos: standing >
You start chanting...
You snap into visibility.

< 961h/961H 283v/287V Pos: standing >
Semat snaps into visibility.
Semat leaps at a Githzerai only to realize he is down already.

< 961h/961H 283v/287V Pos: standing >
Semat attacks a Githzerai. [7 Hits]

< 961h/961H 283v/287V Pos: standing >
You complete your spell...
[Damage: 49 ] You call down the FULL wrath of Lloth the Spider Queen on a Githzerai!

< 961h/961H 283v/287V Pos: standing >
Even stops following you.

< 961h/961H 287v/287V Pos: standing >
You start chanting...
You snap into visibility.

< 961h/961H 287v/287V Pos: standing >
A bone golem suddenly attacks Semat!
Semat snaps into visibility.

< 961h/961H 287v/287V Pos: standing >
The lich of a rock drake suddenly attacks Semat!

< 961h/961H 287v/287V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Lloth the Spider Queen on a Githzerai!

< 961h/961H 287v/287V Pos: standing >
Semat snaps into visibility.
A Githzerai attacks Semat. [1 Hits]

< 961h/961H 287v/287V Pos: standing >

< 961h/961H 287v/287V Pos: standing >
Semat snaps into visibility.
Semat attacks a Githzerai. [6 Hits]

< 961h/961H 287v/287V Pos: standing >
Swivel starts casting an offensive spell.
Swivel snaps into visibility.
You start chanting...
You snap into visibility.

< 961h/961H 287v/287V Pos: standing >
Swivel completes his spell...
Swivel utters the words 'abrauztg gpahhzfuio uqzbarr'
Swivel points at a Githzerai.
Swivel's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's a gnomish crown of superiority [superior] freezes and shatters into million pieces from the intense cold!
The lich of a rock drake stops following a Githzerai.
The lich of a mountain ettin stops following a Githzerai.
The lich of a stone imp stops following a Githzerai.
A bone golem stops following a Githzerai.
A bone golem stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!