The death of [46 Psycheporter] Thaners |--The Council of MaDMeN--| (Githzerai)

in A Dark Room, Filled With Rusty Weapons

from the perspective of [46 Psycheporter] Thaners |--The Council of MaDMeN--| (Githzerai)

<worn on head>       a blood-stained obsidian skullcap
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a sphere of entrapped souls [superior] (magic)
<worn on face>       a mask of blue mist [poor]
<worn around neck>   an icy sapphire gorget
<worn around neck>   an ivory curio
<worn on body>       the flowing robes of vitality [poor] (magic) (glowing)
<worn about body>    a cloak of swirling mist [poor] (invis)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   lucky alchemist sack
<worn on arms>       some rusty obsidian arm plates
<held as shield>     the shield of flames (magic) (glowing) (illuminating)
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a tiny silver ring [superior] (glowing)
<worn on finger>     a blood-stained marble signet
<held>               the insignia of swirling feathers and flowing water
<worn on legs>       a pair of celestial leg plates

You abort your mental image before it has become reality!

< 423h/440H 75v/203V Pos: standing >
You begin to focus your will...

< 423h/440H 77v/203V Pos: standing >
Casting: ether warp *

< 424h/440H 78v/203V Pos: standing >
Casting: ether warp 

< 424h/440H 79v/203V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
   ...........    
  ^......M...**   
 .....^......***  
 ...........***^  
 .......@...^^^M  
 ......M....^^^M  
 ...........^^MM  
  +++++++M++^MM   
   ......*^^MM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 424h/440H 79v/203V Pos: standing >
You begin to focus your will...

< 425h/440H 86v/203V Pos: standing >
Casting: ether warp *

< 425h/440H 87v/203V Pos: standing >
Casting: ether warp 

< 425h/440H 88v/203V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
   ...........    
  ^.......M..**   
 .....^......***  
 ...........***^  
 .......@...^^^M  
 .......M...^^^M  
 ...........^^MM  
  +++++++M++^MM   
   ......*^^MM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 426h/440H 89v/203V Pos: standing >

< 427h/440H 98v/203V Pos: standing >
An elite human soldier enters from the south.

< 427h/440H 99v/203V Pos: standing >
 
   .......M..*    
  ....^......**   
 ...........***^  
 .......M...^^^M  
 .......@...^^^M  
 ...........^^MM  
 ++++++++M++^MMM  
  .......*^^MMM   
   .....**^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 428h/440H 97v/203V Pos: standing >
 
   ...^......*    
  ..........***   
 .......M...^^^M  
 ...........^^^M  
 .......@...^^MM  
 ++++++++M++^MMM  
 ........*^^MMMM  
  ......**^MMM^   
   ...***^^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 428h/440H 96v/203V Pos: standing >
 
   .........**    
  ......M...^^^   
 ...........^^^M  
 ...........^^MM  
 +++++++@M++^MMM  
 ........*^^MMMM  
 .......**^MMM^^  
  ....***^^MMM^   
   ..***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 428h/440H 95v/203V Pos: standing >
 
   ........***    
  .....M...^^^M   
 ..........^^^MM  
 ..........^^MMM  
 +++++++@++^MMM^  
 .......*^^MMMM^  
 ......**^MMM^^^  
  ...***^^MMM^^   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)

< 428h/440H 94v/203V Pos: standing >
 
   .......***^    
  ....M...^^^MM   
 .........^^^MM^  
 .........^^MMMM  
 ++++++M@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^^^.  
  ..***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 428h/440H 93v/203V Pos: standing >
 
   ......***^M    
  ...M...^^^MMM   
 ........^^^MM^^  
 ........^^MMMM^  
 +++++M+@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 428h/440H 93v/203V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 428h/440H 92v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/440H 92v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/440H 92v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/440H 93v/203V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 428h/440H 91v/203V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 428h/440H 90v/203V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 428h/440H 89v/203V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 428h/440H 89v/203V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 428h/440H 88v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/440H 88v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/440H 89v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/440H 89v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/440H 89v/203V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 429h/440H 92v/203V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary guard begins to shimmer.

< 430h/440H 96v/203V Pos: standing >

< 432h/440H 105v/203V Pos: standing >

< 432h/440H 107v/203V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 436h/440H 127v/203V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 436h/440H 127v/203V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 436h/440H 126v/203V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 436h/440H 126v/203V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 436h/440H 125v/203V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 436h/440H 125v/203V Pos: standing >
 
   ....M.***^M    
  .......^^^MMM   
 ........^^^MM^^  
 ........^^MMMM^  
 +++++M+@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 436h/440H 123v/203V Pos: standing >
 
   .....M.***^    
  ........^^^MM   
 .........^^^MM^  
 .........^^MMMM  
 ++++++M@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^^^.  
  ..***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 436h/440H 122v/203V Pos: standing >
 
   ......M.***    
  .........^^^M   
 ..........^^^MM  
 ..........^^MMM  
 +++++++@++^MMM^  
 .......*^^MMMM^  
 ......**^MMM^^^  
  ...***^^MMM^^   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)

< 436h/440H 122v/203V Pos: standing >
 
   ..^....M.**    
  .......M.***^   
 ..........^^^MM  
 ..........^^^MM  
 .......@..^^MMM  
 +++++++M++^MMM^  
 .......*^^MMMM^  
  .....**^MMM^^   
   ..***^^MMM^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 437h/440H 121v/203V Pos: standing >
 
   .........**    
  ...^....M.***   
 ........M.***^M  
 ..........^^^MM  
 .......@..^^^MM  
 ..........^^MMM  
 +++++++M++^MMM^  
  ......*^^MMMM   
   ....**^MMM^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 437h/440H 119v/203V Pos: standing >
 
   ..........*    
  ....^....M.**   
 .........M.***^  
 ...........^^^M  
 .......@...^^^M  
 ...........^^MM  
 ++++++++M++^MMM  
  .......*^^MMM   
   .....**^MMM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 437h/440H 118v/203V Pos: standing >
 
   ^..........    
  .....^....M.*   
 ..........M.***  
 ............^^^  
 .......@....^^^  
 ............^^M  
 +++++++++M++^MM  
  ........*^^MM   
   ......**^MM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 437h/440H 116v/203V Pos: standing >
Sorry, typo, try again!

< 439h/440H 126v/203V Pos: standing >
You don't know that spell!

< 440h/440H 133v/203V Pos: standing >
You begin to focus your will...

< 440h/440H 138v/203V Pos: standing >
Casting: ether warp *

< 440h/440H 139v/203V Pos: standing >
Casting: ether warp 

< 440h/440H 140v/203V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West 
Flog, the troll guardian sits in his small room.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 440h/440H 140v/203V Pos: standing >
A Shade appears in a radiant flash of light.

< 440h/440H 160v/203V Pos: standing >

< 440h/440H 162v/203V Pos: standing >
Alas, you cannot go that way. . . .
A Shade starts casting a spell.
A Shade snaps into visibility.

< 440h/440H 163v/203V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South#

< 440h/440H 162v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 163v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 163v/203V Pos: standing >
The gates seems to be closed.

< 440h/440H 163v/203V Pos: standing >
The gates seems to be closed.

< 440h/440H 164v/203V Pos: standing >
The gates seems to be closed.

< 440h/440H 164v/203V Pos: standing >
A Shade sneaks in from the east.

< 440h/440H 164v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 165v/203V Pos: standing >
The gates seems to be closed.
A Shade suddenly attacks YOU!
A Shade misses you.

< 440h/440H 165v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/440H 166v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/440H 166v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/440H 166v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/440H 166v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 A Shade points the totem of Mox at you!
A Shade points at you.
The globe around your body flares as it bears the brunt of a Shade's assault!

< 440h/440H 166v/203V Pos: standing >
< T: Thaners TP: sta TC:excellent E: A Shade sta EP: excellent >
 You attempt to flee...
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
A patrolling guard walks through the halls of the tower.(Red Aura)
You flee northward!

< 440h/440H 143v/203V Pos: standing >
A Dark Stairwell
    This dark stairwell lies directly north of the main entrance of the
tower and through the hallway.  It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races.  Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up   
A large duergar stair guard blocks passage upward.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)

< 440h/440H 142v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 440h/440H 142v/203V Pos: standing >
A large duergar stair guard suddenly attacks YOU!
-=[A large duergar stair guard's punch wounds you.]=-
[Damage:  7 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 428h/440H 143v/203V Pos: standing >
< T: Thaners TP: sta TC:few scratches E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 428h/440H 143v/203V Pos: standing >
< T: Thaners TP: sta TC:few scratches E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 428h/440H 143v/203V Pos: standing >
< T: Thaners TP: sta TC:few scratches E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 428h/440H 143v/203V Pos: standing >
< T: Thaners TP: sta TC:few scratches E: duergar sta EP: few scratches >
 [Damage:  1 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
You are knocked to the ground by a large duergar stair guard's mighty bash!
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  9 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  9 ] -=[A large duergar stair guard is burned severely as he hits you!]=-

< 396h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC:few scratches E: duergar sta EP: few scratches >
 A patrolling guard enters from the south.

< 396h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC:few scratches E: duergar sta EP: few scratches >
 A Shade sneaks in from the south.

< 396h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC:few scratches E: duergar sta EP: few scratches >
 A large duergar stair guard dodges your futile attack.
A large duergar stair guard dodges your futile attack.
You miss a large duergar stair guard.
He THOUGHT your was going to hit you...
-=[A large duergar stair guard's punch grazes you.]=-
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  9 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
A large duergar stair guard suddenly looks stronger!

< 380h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC: small wounds E: duergar sta EP: few scratches >
 A Shade sneaks south.

< 380h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC: small wounds E: duergar sta EP: few scratches >
 -=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  8 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  9 ] -=[A large duergar stair guard is burned severely as he hits you!]=-

< 354h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC: small wounds E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC: small wounds E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/440H 143v/203V Pos: sitting >
< T: Thaners TP: sit TC: small wounds E: duergar sta EP: few scratches >
 You clamber to your feet.

< 354h/440H 143v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: duergar sta EP: few scratches >
 [Damage:  3 ] -=[Your fine punch grazes a large duergar stair guard.]=-
You miss a large duergar stair guard.
You miss a large duergar stair guard.
You dodge a large duergar stair guard's vicious attack.
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  7 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
-=[A large duergar stair guard's sweep catches you in the side and you almost stumble.]=-
[Damage:  3 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
You attempt to flee...
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
You flee southward!

< 336h/440H 116v/203V Pos: standing >
An Intersection of Hallways
Obvious exits: -North -East  -South -West 
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A Shade suddenly attacks YOU!
A Shade snaps into visibility.
A Shade misses you.

< 336h/440H 116v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 336h/440H 116v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 336h/440H 116v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 336h/440H 116v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You attempt to flee...
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 336h/440H 86v/203V Pos: standing >
You attempt to flee...
A Dark Room, Filled With Rusty Weapons
   This room appears to be the main weapons and training room of the
tower.  These swords, probably taken from the corpses of the kills
of the higher level warriors, are the swords of the initiates, and this
is the room where they are taught the art of sword use.  These weapons
are frail and rusty, however, they are fine tools for ogre and trolls
to get trained with.
Obvious exits: -North
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
You flee southward!

< 336h/440H 60v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 60v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 60v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 60v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 61v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 61v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 61v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 61v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/440H 62v/203V Pos: standing >
A Shade enters from the north.

< 337h/440H 66v/203V Pos: standing >
A Shade suddenly attacks YOU!
A Shade misses you.

< 337h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Impossible! You can't concentrate enough!

< 337h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 337h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A large duergar stair guard enters from the north.

< 337h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A large duergar stair guard suddenly attacks YOU!
He THOUGHT your was going to hit you...
-=[A large duergar stair guard's punch grazes you.]=-

< 336h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A Shade misses you.
A Shade snaps into visibility.
A Shade starts casting an offensive spell.

< 336h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A Shade's shield of the earthwyrm [superior] blocks your futile attack.
A Shade dodges your futile attack.
A Shade's shield of the earthwyrm [superior] blocks your futile attack.
A Shade snaps into visibility.

< 336h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!
You're too busy fighting!

< 150h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 150h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 You dodge a large duergar stair guard's vicious attack.
-=[A large duergar stair guard's fine punch strikes you.]=-
[Damage:  7 ] -=[A large duergar stair guard is burned severely as he hits you!]=-
A large duergar stair guard suddenly looks stronger!

< 138h/440H 67v/203V Pos: standing >
< T: Thaners TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your flaming puddles of destructive energy [poor] freezes and shatters into million pieces from the intense cold!
Your eye of the beholder [poor] freezes and shatters into million pieces from the intense cold!