The death of [33 Conjurer] Raist (Drow Elf)

in Approaching an Underworld Lake

from the perspective of [33 Conjurer] Raist (Drow Elf)

<worn on head>       a humming dragonscale skull from The Shaughin Hunting Grounds
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn on face>       a mask of sewn flesh
<worn around neck>   a necklace of dead frogs [superior]
<worn on back>       a large leather backpack
<worn about waist>   a dented tin belt
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<attached to belt>   a rugged adventurers satchel
<attached to belt>   a multicolored sack
<held as shield>     a cracked limestone tower shield
<worn around wrist>  a gem-encrusted gold band [poor]
<worn on hands>      some boreal marble mitts
<worn on finger>     a ring of citizenship [superior]
<worn on finger>     a ring of citizenship [poor]
<held>               a granite shield with the storm crest
<worn on feet>       some unearthly brass boots


< 196h/231H 120v/120V Pos: standing >
An air elemental misses a retired shaughin hunter.
An air elemental's crude crush strikes a retired shaughin hunter very hard.
A retired shaughin hunter dodges an air elemental's attack.

< 196h/231H 120v/120V Pos: standing >
You start chanting...

< 196h/231H 120v/120V Pos: standing >
An air elemental dodges a retired shaughin hunter's attack.
A retired shaughin hunter's fine punch strikes an air elemental.

< 197h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 23 ] -=[You burned a retired shaughin hunter.]=-
A retired shaughin hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a retired shaughin hunter's last actions in this world.

< 197h/231H 120v/120V Pos: standing >
You get a few coins from the corpse of a retired shaughin hunter.
There were: 1 platinum coin, 27 gold coins. 

< 197h/231H 120v/120V Pos: standing >
Ok.
You put 1 platinum, 27 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 197h/231H 120v/120V Pos: standing >
It appears to be the corpse of a retired shaughin hunter.
Nothing.

< 197h/231H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
You failed.

< 197h/231H 120v/120V Pos: standing >
You sit down and relax.

< 197h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  1 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) conjure elemental
   15 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp
   28 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   47 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 2nd) burning hands
   58 seconds:  ( 2nd) burning hands
   63 seconds:  ( 2nd) burning hands
   68 seconds:  ( 2nd) burning hands
   73 seconds:  ( 2nd) burning hands
   79 seconds:  ( 2nd) burning hands
   84 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 197h/231H 120v/120V Pos: sitting >
You start meditating...

< 197h/231H 120v/120V Pos: sitting >
You have finished memorizing conjure elemental.
You are close to the half-way point in the journey towards your next level.

< 198h/231H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 198h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) shocking grasp
   12 seconds:  ( 3rd) shocking grasp
   18 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   31 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 3rd) shocking grasp
   43 seconds:  ( 2nd) burning hands
   48 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands
   59 seconds:  ( 2nd) burning hands
   64 seconds:  ( 2nd) burning hands
   69 seconds:  ( 2nd) burning hands
   74 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 199h/231H 120v/120V Pos: sitting >
You are already meditating.

< 199h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 200h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 201h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 203h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 204h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 206h/231H 120v/120V Pos: sitting >

< 208h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 208h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 209h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 210h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 211h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 211h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 212h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 213h/231H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 213h/231H 120v/120V Pos: sitting >
You clamber to your feet.

< 213h/231H 120v/120V Pos: standing >
A Mossy Dwelling
Obvious exits: -North#
Fresh blood splatters cover the area.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A disgusting looking brew of snake eyes sits here unwanted.
The corpse of a retired shaughin hunter is lying here.
The corpse of a Drow Elf is lying here.
A retired shaughin hunter stands here with a smug look of importance.(Red Aura)
A shaughin gatherer searches for edibles here.(Red Aura)

< 214h/231H 120v/120V Pos: standing >
Ok.
Someone suddenly attacks a retired shaughin hunter!
An air elemental snaps into visibility.
An air elemental misses a retired shaughin hunter.

< 215h/231H 120v/120V Pos: standing >
An air elemental misses a retired shaughin hunter.
An air elemental misses a retired shaughin hunter.
An air elemental's crush wounds a retired shaughin hunter.
You start chanting...

< 216h/231H 120v/120V Pos: standing >
A retired shaughin hunter misses an air elemental.

< 216h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 31 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 216h/231H 120v/120V Pos: standing >
You start chanting...

< 216h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
An air elemental misses a retired shaughin hunter.

< 216h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 66 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 216h/231H 120v/120V Pos: standing >
A retired shaughin hunter misses an air elemental.
An air elemental dodges a retired shaughin hunter's attack.

< 217h/231H 120v/120V Pos: standing >
You start chanting...

< 217h/231H 120v/120V Pos: standing >
Casting: shocking grasp *

< 217h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 38 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 217h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.

< 217h/231H 120v/120V Pos: standing >
You start chanting...

< 217h/231H 120v/120V Pos: standing >
A retired shaughin hunter misses an air elemental.
An air elemental dodges a retired shaughin hunter's attack.

< 217h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 35 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 218h/231H 120v/120V Pos: standing >
You start chanting...

< 218h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
An air elemental's fine crush wounds a retired shaughin hunter.
An air elemental misses a retired shaughin hunter.
A retired shaughin hunter dodges an air elemental's attack.

< 218h/231H 120v/120V Pos: standing >
An air elemental dodges a retired shaughin hunter's attack.
An air elemental dodges a retired shaughin hunter's attack.

< 218h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 40 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 218h/231H 120v/120V Pos: standing >
You start chanting...

< 219h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[You get a good hold of a retired shaughin hunter and shock him.]=-

< 219h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.

< 219h/231H 120v/120V Pos: standing >
You don't have that spell memorized.

< 219h/231H 120v/120V Pos: standing >
You don't have that spell memorized.

< 219h/231H 120v/120V Pos: standing >
You don't have that spell memorized.

< 219h/231H 120v/120V Pos: standing >
An air elemental dodges a retired shaughin hunter's attack.
A retired shaughin hunter misses an air elemental.

< 219h/231H 120v/120V Pos: standing >
You start chanting...

< 220h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
An air elemental misses a retired shaughin hunter.
An air elemental misses a retired shaughin hunter.
An air elemental misses a retired shaughin hunter.
A retired shaughin hunter dodges an air elemental's attack.

< 220h/231H 120v/120V Pos: standing >
An air elemental dodges a retired shaughin hunter's attack.
An air elemental dodges a retired shaughin hunter's attack.

< 220h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 65 ] -=[You throw a fireball at a retired shaughin hunter and have the satisfaction of seeing him enveloped in flames.]=-

< 220h/231H 120v/120V Pos: standing >
You start chanting...

< 221h/231H 120v/120V Pos: standing >
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
A retired shaughin hunter dodges an air elemental's attack.
An air elemental misses a retired shaughin hunter.

< 221h/231H 120v/120V Pos: standing >
Casting: fireball **

< 221h/231H 120v/120V Pos: standing >
Casting: fireball *
An air elemental dodges a retired shaughin hunter's attack.

< 221h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 120 ] -=[You throw a fireball at a retired shaughin hunter and have the satisfaction of seeing him enveloped in flames.]=-

< 221h/231H 120v/120V Pos: standing >
You don't have that spell memorized.

< 221h/231H 120v/120V Pos: standing >
You start chanting...

< 221h/231H 120v/120V Pos: standing >
An air elemental misses a retired shaughin hunter.
A retired shaughin hunter dodges an air elemental's attack.
An air elemental misses a retired shaughin hunter.

< 222h/231H 120v/120V Pos: standing >
You complete your spell...
[Damage: 35 ] -=[The lightning bolt hits a retired shaughin hunter with full impact.]=-
A retired shaughin hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A retired shaughin hunter's death cry reverberates in your head as he falls to the ground.

< 222h/231H 120v/120V Pos: standing >
You failed.

< 222h/231H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of a retired shaughin hunter.
There were: 47 gold coins. 

< 222h/231H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 47 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 222h/231H 120v/120V Pos: standing >
It appears to be the corpse of a retired shaughin hunter.
Nothing.

< 222h/231H 120v/120V Pos: standing >
You sit down and relax.

< 222h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  6 - lightning bolt
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   13 seconds:  ( 3rd) shocking grasp
   19 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 7th) fireball  [not in spell book]
   59 seconds:  ( 7th) fireball  [not in spell book]
   66 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 222h/231H 120v/120V Pos: sitting >
You start meditating...

< 222h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 223h/231H 120v/120V Pos: sitting >
An air elemental fades from your mortal viewing...

< 223h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 225h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 227h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 228h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 229h/231H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 231h/231H 120v/120V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 231h/231H 120v/120V Pos: sitting >

< 231h/231H 120v/120V Pos: sitting >
You are already resting.

< 231h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  6 - lightning bolt
( 3rd circle)  6 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) fireball  [not in spell book]
   20 seconds:  ( 7th) fireball  [not in spell book]
   27 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 231h/231H 120v/120V Pos: sitting >
You start meditating...

< 231h/231H 120v/120V Pos: sitting >
You stop meditating.
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'fireball' from your thoughts.

< 231h/231H 120v/120V Pos: sitting >
You purge 'fireball' from your thoughts.

< 231h/231H 120v/120V Pos: sitting >
A Mossy Dwelling
Obvious exits: -North#
Puddles of fresh blood cover the ground.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A disgusting looking brew of snake eyes sits here unwanted.
[2] The corpse of a retired shaughin hunter is lying here.
The corpse of a Drow Elf is lying here.
A shaughin gatherer searches for edibles here.(Red Aura)

< 231h/231H 120v/120V Pos: sitting >
You get a spellbook.

< 231h/231H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 231h/231H 120v/120V Pos: sitting >
You get a spellbook.

< 231h/231H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 231h/231H 120v/120V Pos: sitting >
You drop a spellbook.

< 231h/231H 120v/120V Pos: sitting >
You are memorizing haste, which will take about 10 seconds.

< 231h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  6 - lightning bolt
( 3rd circle)  6 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 4th) lightning bolt
   17 seconds:  ( 7th) haste

You can memorize 1 7th circle spell(s).

< 231h/231H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image               
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force              

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental          
fireshield                  [in spellbook]
identify                   
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 231h/231H 120v/120V Pos: sitting >
You are memorizing dimension door, which will take about 10 seconds.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 231h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  2 - conjure elemental
               1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  6 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) haste
   19 seconds:  ( 7th) dimension door

You can memorize no more spells.

< 231h/231H 120v/120V Pos: sitting >
You start meditating...

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing haste.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 231h/231H 120v/120V Pos: sitting >
You clamber to your feet.

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
You feel stronger.

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
Casting: agility ****

< 231h/231H 120v/120V Pos: standing >
Casting: agility ***

< 231h/231H 120v/120V Pos: standing >
Casting: agility **

< 231h/231H 120v/120V Pos: standing >
Casting: agility 

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
You feel more agile.

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 231h/231H 120v/120V Pos: standing >
You make a magical gesture, sending someone back to the nether plane.
Your group has been disbanded.

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental starts following you.
A water elemental says 'Your wish is my command, Raist!'

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
Casting: conjure elemental ******

< 231h/231H 120v/120V Pos: standing >
Casting: conjure elemental *****

< 231h/231H 120v/120V Pos: standing >
Casting: conjure elemental ***

< 231h/231H 120v/120V Pos: standing >
Casting: conjure elemental **

< 231h/231H 120v/120V Pos: standing >
Casting: conjure elemental *

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental starts following you.
A water elemental says 'Your wish is my command, Raist!'

< 231h/231H 120v/120V Pos: standing >
A water elemental is now a member of your group.
A water elemental is now a member of your group.

< 231h/231H 120v/120V Pos: standing >
You start chanting...

< 231h/231H 120v/120V Pos: standing >
Casting: haste 

< 231h/231H 120v/120V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 231h/231H 120v/120V Pos: standing >
A water elemental already grouped by you.
A water elemental already grouped by you.
No new group members.

< 231h/231H 120v/120V Pos: standing >
You sit down and relax.

< 231h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - dimension door
( 6th circle)  2 - teleport
               1 - stone skin
( 5th circle)  1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) strength
   13 seconds:  ( 3rd) agility
   22 seconds:  ( 6th) stone skin
   30 seconds:  ( 5th) conjure elemental  [not in spell book]
   39 seconds:  ( 5th) conjure elemental  [not in spell book]
   49 seconds:  ( 7th) haste

You can memorize no more spells.
You continue your study.

< 231h/231H 120v/120V Pos: sitting >
You start meditating...

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing strength.

< 231h/231H 120v/120V Pos: sitting >
You stop meditating.
You get a spellbook.

< 231h/231H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - dimension door
( 6th circle)  2 - teleport
               1 - stone skin
( 5th circle)  1 - fireshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  6 - shocking grasp
               1 - strength
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) agility
   12 seconds:  ( 6th) stone skin
   21 seconds:  ( 5th) conjure elemental
   29 seconds:  ( 5th) conjure elemental
   39 seconds:  ( 7th) haste

You can memorize no more spells.

< 231h/231H 120v/120V Pos: sitting >
You start meditating...

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing agility.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing conjure elemental.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing conjure elemental.

< 231h/231H 120v/120V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 231h/231H 120v/120V Pos: sitting >
You clamber to your feet.

< 231h/231H 120v/120V Pos: standing >
Autosaving...

< 231h/231H 120v/120V Pos: standing >
A Mossy Dwelling
Obvious exits: -North#
A disgusting looking brew of snake eyes sits here unwanted.
[2] The corpse of a retired shaughin hunter is lying here.
The corpse of a Drow Elf is lying here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A shaughin gatherer searches for edibles here.(Red Aura)

< 231h/231H 120v/120V Pos: standing >
Pardon?

< 231h/231H 120v/120V Pos: standing >
Ok.

< 231h/231H 120v/120V Pos: standing >
A shaughin gatherer leaves north.

< 231h/231H 120v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East  -South -West #
The corpse of a cavern death viper is lying here.
A shaughin gatherer searches for edibles here.(Red Aura)
A shaughin guard in training prowls the cavern looking for trouble.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 119v/120V Pos: standing >
Ok.

< 231h/231H 119v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East  -South
(Q)Thregamar the master hunter spreads his teachings among the worthy.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 118v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North# -East  -South -West #
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 117v/120V Pos: standing >
The door seems to be closed.

< 231h/231H 117v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East  -South -West 
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 231h/231H 119v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East  -South
The corpse of a cavern death viper is lying here.
A shaughin guard in training prowls the cavern looking for trouble.(Red Aura)
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 118v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -East  -South
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 117v/120V Pos: standing >
Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East  -South -West 
The corpse of a cavern death viper is lying here.
A shaughin hunter stalks the local wildlife here in total silence.(Red Aura)
A cavern death viper lazily slides through the cavern here.(Red Aura)
A shaughin gatherer searches for edibles here.(Red Aura)
A young shaughin hunter chases the wildlife here.(Red Aura)
A shaughin fisherman attempts to stab fish here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 231h/231H 116v/120V Pos: standing >
Entrance of a Cavernous Settlement
     This room marks the transtion from the northern passage into a
large underworld cavern.  The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east.  Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places.  The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant  evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East  -South
The corpse of a cavern death viper is lying here.
A cavern death viper lazily slides through the cavern here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 115v/120V Pos: standing >
A cavern death viper enters from the south.
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south.  A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision.  Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby.  One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
A water elemental enters from the south.
A water elemental enters from the south.

< 231h/231H 115v/120V Pos: standing >
A cavern death viper enters from the south.
A cavern death viper enters from the south.
A cavern death viper suddenly attacks a water elemental!
A cavern death viper misses a water elemental.

< 231h/231H 115v/120V Pos: standing >
You dodge a bash from a cavern death viper, who loses its balance and falls.
A cavern death viper misses you.

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP: excellent >
 You miss a cavern death viper.
You miss a cavern death viper.
Approaching an Underworld Lake
Obvious exits: -North -South
A cavern death viper crouches here, fighting YOU!(Red Aura)
A cavern death viper stands here, fighting a water elemental.(Red Aura)
A water elemental stands here, fighting a cavern death viper. (Minion) 
A water elemental is here, flowing like a living current. (minion) 

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP: excellent >
 You start chanting...

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP: excellent >
 A cavern death viper misses a water elemental.

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP: excellent >
 You complete your spell...
[Damage: 44 ] -=[You get a good hold of a cavern death viper and shock it.]=-

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP:  few wounds >
 A water elemental fails miserably in its attempt to rescue you.
A cavern death viper dodges a water elemental's attack.
A cavern death viper dodges a water elemental's attack.

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP:  few wounds >
 You start chanting...

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP:  few wounds >
 Casting: shocking grasp 

< 231h/231H 115v/120V Pos: standing >
< T: Raist TP: sta TC:excellent E: cavern kne EP:  few wounds >
 You complete your spell...
[Damage: 73 ] -=[You get a good hold of a cavern death viper and shock it.]=-
A cavern death viper is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern death viper's gurgling and choking signals its demise.
A ShadowBeast snaps into visibility.

< 231h/231H 115v/120V Pos: standing >
A water elemental dodges a cavern death viper's attack.
You start chanting...

< 231h/231H 115v/120V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES!  Another hit like that, and you've had it!!

< 89h/231H 115v/120V Pos: standing >
<You complete your spell...
[Damage: 81 ] -=[You get a good hold of a cavern death viper and shock it.]=-

< 89h/231H 115v/120V Pos: standing >
<A water elemental's decent crush strikes a cavern death viper very hard.
A water elemental's crush seriously wounds a cavern death viper.

< 89h/231H 115v/120V Pos: standing >
<A ShadowBeast snaps into visibility.

< 89h/231H 115v/120V Pos: standing >
<You start chanting...

< 89h/231H 115v/120V Pos: standing >
<Casting: shocking grasp 

< 89h/231H 115v/120V Pos: standing >
<A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your some long spidersilk robes covered in shadows [poor] shattered in bits as the tortured body spasms and quivers!
Your moss-covered cloak [poor] shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!