Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 376h/376H 203v/203V Pos: standing >
You attempt to hide yourself.
< 376h/376H 203v/203V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 376h/376H 203v/203V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 376h/376H 203v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 376h/376H 203v/203V Pos: standing >
< 376h/376H 203v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 376h/376H 203v/203V Pos: standing >
You are using:
<worn as a badge> a necromantic death shroud [69%]
<worn on face> an assassins mask
<worn about body> a flowing cloak of black silk [superior] (glowing)
<worn on arms> the bracers of immolation (glowing)
<worn on finger> a ring made from faerie-skin (glowing)
<worn on feet> some boots of werewolf fur [poor]
< 376h/376H 203v/203V Pos: standing >
You are carrying: (0/12)
< 376h/376H 203v/203V Pos: standing >
< 376h/376H 203v/203V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.
< 376h/376H 203v/203V Pos: standing >
< 376h/376H 203v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 376h/376H 203v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 376h/376H 203v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 376h/376H 203v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 376h/376H 203v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 376h/376H 203v/203V Pos: standing >
The receptionist starts to chant in a deep voice.
< 376h/376H 203v/203V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 376h/376H 202v/203V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 376h/376H 201v/203V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 376h/376H 200v/203V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 376h/376H 199v/203V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 376h/376H 198v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/376H 199v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/376H 199v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/376H 199v/203V Pos: standing >
Room #10
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.
< 376h/376H 199v/203V Pos: standing >
You stop using a ring made from faerie-skin.
You stop using some boots of werewolf fur [poor].
You stop using the bracers of immolation.
You stop using a flowing cloak of black silk [superior].
You stop using an assassins mask.
You stop using a necromantic death shroud.
< 371h/371H 116v/120V Pos: standing >
You drop a necromantic death shroud.
You drop an assassins mask.
You drop a flowing cloak of black silk [superior].
You drop the bracers of immolation.
You drop some boots of werewolf fur [poor].
You drop a ring made from faerie-skin.
< 371h/371H 118v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 371h/371H 118v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 371h/371H 117v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 371h/371H 116v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 371h/371H 116v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 371h/371H 115v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/371H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/371H 115v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 371h/371H 115v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 117v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 120v/120V Pos: standing >
But you are a member of no group?!
< 371h/371H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 371h/371H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 371h/371H 120v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 371h/371H 119v/120V Pos: standing >
Tharnadia Postal Services
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
The postal master of Tharnadia sorts piles of letters.
< 371h/371H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/371H 118v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 371h/371H 117v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 116v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 371h/371H 117v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 117v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 371h/371H 116v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 116v/120V Pos: standing >
< 371h/371H 120v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 371h/371H 119v/120V Pos: standing >
< 371h/371H 119v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[2] A steel dagger has been tossed aside here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger about a foot in length lies here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Gukkz < The Commonwealth > (Barbarian)(large) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 371h/371H 118v/120V Pos: standing >
An Orc floats in from below.
A tharnadian illusionist suddenly attacks an Orc!
An elite guard suddenly attacks an Orc!
The receptionist suddenly attacks an Orc!
A Shade floats in from below.
< 371h/371H 120v/120V Pos: standing >
An Orc starts to chant in a deep voice.
An elite guard suddenly attacks an Orc!
< 371h/371H 120v/120V Pos: standing >
An Orc snaps into visibility.
Out of nowhere, an Orc stabs you in the back.
OUCH! That really did HURT!
< 308h/371H 120v/120V Pos: standing >
< T: Aeor TP: sta TC: small wounds E: An Orc sta EP: small wounds >
-=[You attack an Orc.]=- [0 Hits]
Sparkling magic surrounds someone as he begins his chant.
A Githyanki snaps into visibility.
< 308h/371H 120v/120V Pos: standing >
< T: Aeor TP: sta TC: small wounds E: An Orc sta EP: small wounds >
A faint hum can be heard from the legendary platemail of defense [poor] carried by an Orc.
< 308h/371H 120v/120V Pos: standing >
< T: Aeor TP: sta TC: small wounds E: someone sta EP: small wounds >
A Githyanki completes his spell...
A Githyanki utters the words 'unsozfol efaui'
A Githyanki drains Gukkz - what a waste of energy!
< 308h/371H 120v/120V Pos: standing >
< T: Aeor TP: sta TC: small wounds E: someone sta EP: small wounds >
You are knocked to the ground by an Orc's mighty bash!
< 302h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: small wounds E: someone sta EP: small wounds >
A Githyanki snaps into visibility.
< 302h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: small wounds E: someone sta EP: small wounds >
An Orc snaps into visibility.
An Orc attacks a tharnadian illusionist. [5 Hits]
< 302h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: small wounds E: someone kne EP: small wounds >
An Orc snaps into visibility.
An Orc passes well above his target and lands on his head.
A Shade starts casting an offensive spell.
< 303h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: small wounds E: An Orc sit EP: small wounds >
The receptionist's attack glances off of an Orc's stone hide!
The receptionist pokes an Orc really hard, making you wince.
The receptionist's attack glances off of an Orc's stone hide!
The receptionist's attack glances off of an Orc's stone hide!
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
A Shade wavers in agony, as the positive energies sent by the receptionist purge her essence!
The receptionist sends a Shade reeling with a holy word.
The receptionist sends an Orc reeling with a holy word.
The receptionist sends an Orc reeling with a holy word.
The receptionist sends a Githyanki reeling with a holy word.
The receptionist's spell flows around someone, leaving him unharmed!
A Drow Elf snaps into visibility.
The receptionist sends an Orc reeling with a holy word.
The receptionist attacks an Orc. [5 Hits]
An elite guard turns to focus his attack on an Orc!
An elite guard attacks an Orc. [0 Hits]
An Orc is knocked to the ground by a tharnadian illusionist's mighty bash!
A tharnadian illusionist attacks an Orc. [1 Hits]
< 303h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: small wounds E: An Orc sit EP: small wounds >
A Githyanki completes his spell...
A Githyanki utters the words 'unsozfol efaui'
A Githyanki snaps into visibility.
A Githyanki drains Gukkz - what a waste of energy!
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
A Shade fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
An elite guard kicks an Orc in the stomach, rendering her breathless.
An elite guard attacks an Orc. [2 Hits]
< 200h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: few wounds E: An Orc sit EP: small wounds >
An Orc attacks the receptionist. [7 Hits]
< 200h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: few wounds E: An Orc sit EP: small wounds >
A Shade snaps into visibility.
A Shade attacks the receptionist. [0 Hits]
An Orc snaps into visibility.
As legendary cutlass 'Sanguine Song' [superior] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
An Orc glares at you, and begins to emanate a deep, vicious sound!
An Orc snaps into visibility.
An Orc bombards you with a massive wave of sound. You feel as if your head will explode!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[An Orc attacks you.]=- [6 Hits]
< 1h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: awful E: An Orc sit EP: small wounds >
A Shade points the totem of Mox at the receptionist.
The receptionist begins moving into position for a combination...
< 1h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: awful E: someone sit EP: small wounds >
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]
A Githyanki snaps into visibility.
A Shade starts casting an offensive spell.
< 1h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: awful E: An Orc sit EP: small wounds >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
< 1h/371H 120v/120V Pos: sitting >
< T: Aeor TP: sit TC: awful E: someone sit EP: small wounds >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
The flames cause your skin to smoke!
A Shade snaps into visibility.
A Shade fires a blast of molten spray at you, causing unbearable pain.