<worn as a badge> a elven rune of restoration of endurance (magic) (glowing) [52%]
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn on face> the mask of wildmagic[220h 38m 2s]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the amulet named "Flow" of health (humming) [80%]
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the robes of the maelstrom (illuminating) [80%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms> a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist> a silver charm bracelet (magic) (glowing) [71%]
<worn on hands> the gloves of placation [77%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [75%]
<held> the Totem of Mastery (magic) (glowing)[220h 38m 2s]
<worn on legs> some leggings of red flames [poor] (magic) [85%]
<worn on feet> the slippers of rot and decay [80%]
-=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
A militia guard's death cry reverberates in your head as he falls to the ground.
[Damage: 62 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 161 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 113 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 51 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 112 ] -=[A militia guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 16 ] -=[The town crier gasps in pain as your scathing wind burns flesh from his body.]=-
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 1132.
The smell of fresh blood enters your body, infusing you with power!
The town crier's death cry reverberates in your head as he falls to the ground.
You dodge a militia guard's vicious attack.
< 810h/929H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 810h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
a magical essence of Agility (magic)
< 810h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
a magical essence of Agility (magic)
Broc clambers to his feet.
< 810h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
a magical essence of Agility (magic)
< 810h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
a magical essence of Agility (magic)
< 810h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
a magical essence of Agility (magic)
< 810h/929H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
The corpse of a young cleric is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Gnome is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A militia guard stands here, fighting YOU!
A militia guard stands here, fighting YOU!
< 810h/929H 193v/193V Pos: standing >
You get the robes of the maelstrom from a net of endless currents.
< 810h/929H 193v/193V Pos: standing >
A militia guard misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 810h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You start chanting...
< 811h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
-=[A militia guard's decent punch grazes you.]=-
-=[A militia guard's punch wounds you.]=-
-=[A militia guard's sweep catches you in the side and you almost stumble.]=-
< 789h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
Casting: greater mending *
< 789h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
A stray dog enters from the west.
< 789h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
Casting: greater mending
< 789h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You complete your spell...
You shudders as an immense rush of life flows into his body!
A militia guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
This being a hometown, you receive fewer exps...
[Damage: 10 ] -=[Your powerful punch seriously wounds a militia guard.]=-
< 929h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: guard sta EP: awful >
Broc starts casting a spell.
< 929h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: guard sta EP: awful >
-=[A militia guard's decent punch grazes you.]=-
A militia guard misses you.
You dodge a militia guard's feeble leg sweep.
You start chanting...
< 920h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: awful >
A faint hum can be heard from Tsunami, the trident of storms carried by Broc.
< 920h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: awful >
Broc completes his spell...
Broc utters the words 'yjrr pzar'
Broc quickly diagnoses your wounds.
A torrent of divine energy flows from Broc into your body, and your wounds begin to heal!
< 926h/929H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: awful >
A homeless peasant enters from the west.
You complete your spell...
You point at a militia guard.
[Damage: 43 ] -=[Your blast of molten spray slams into a militia guard, burning holes into his flesh.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 926h/929H 193v/193V Pos: standing >
You dodge a militia guard's vicious attack.
< 926h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a few coins
< 926h/929H 193v/193V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 926h/929H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
The corpse of a young cleric is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Gnome is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large wandering dog is here, growling at you.
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A militia guard stands here, fighting YOU!
< 926h/929H 193v/193V Pos: standing >
You start chanting...
< 926h/929H 193v/193V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
You complete your spell...
You point at a militia guard.
[Damage: 43 ] -=[Your blast of molten spray slams into a militia guard, burning holes into his flesh.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 926h/929H 193v/193V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A religious zealot who is close by to your east.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 926h/929H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a few coins
< 926h/929H 193v/193V Pos: standing >
You sit down and relax.
< 926h/929H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 3 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
1 - elemental affinity
( 6th circle) 6 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 4 - pantherspeed
1 - mousestrength
3 - summon beast
1 - hawkvision
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
0 seconds: ( 9th) arieks shattering iceball
1 seconds: ( 9th) arieks shattering iceball
2 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 8th) scathing wind
4 seconds: ( 8th) scathing wind
5 seconds: ( 6th) greater mending
5 seconds: ( 5th) molten spray
6 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You start meditating...
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Broc sits down in a comfortable spot.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing scathing wind.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing scathing wind.
Broc takes out his unholy symbol and begins praying intently.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing greater mending.
< 926h/929H 193v/193V Pos: sitting >
You have finished memorizing molten spray.
< 927h/929H 193v/193V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 927h/929H 193v/193V Pos: sitting >
Broc raises his unholy symbol and smiles malevolently.
< 927h/929H 193v/193V Pos: sitting >
Broc clambers to his feet.
< 927h/929H 193v/193V Pos: sitting >
You clamber to your feet.
< 928h/929H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
The corpse of a young cleric is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Gnome is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large wandering dog is here, growling at you.
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 928h/929H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 928h/929H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless peasant who is close by to your west.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 928h/929H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 928(929) Moves: 192(193)
Coins carried: 0 platinum 16 gold 8 silver 9 copper
Compression ratio: 84%
Status: Standing, fighting a militia guard.
Stornogs Lesser Spheres
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Fearless
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 7259
Active Spells:
--------------
bless (24 minutes)
roar of heroes (3 minutes)
guardian spirits (20 minutes)
spirit armor (58 minutes)
ravenflight (58 minutes)
pantherspeed (59 minutes)
sense spirit (63 minutes)
detect invisibility (19 minutes)
hawkvision (28 minutes)
lionrage (3 minutes)
elephantstrength (4 minutes)
elemental affinity (26 minutes)
vitality (13 minutes)
rested bonus (120 minutes)
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
A faint hum can be heard from Tsunami, the trident of storms carried by Broc.
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: arieks shattering iceball
< 928h/929H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
You point at a militia guard.
[Damage: 45 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 928h/929H 192v/193V Pos: standing >
You failed.
< 928h/929H 192v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
some spiked leather armor bearing the insignia of Tharnadia [superior]
a few coins
< 928h/929H 192v/193V Pos: standing >
You are using:
<worn as a badge> a elven rune of restoration of endurance (magic) (glowing) [52%]
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn on face> the mask of wildmagic[220h 38m 30s]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the amulet named "Flow" of health (humming) [80%]
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms> a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist> a silver charm bracelet (magic) (glowing) [71%]
<worn on hands> the gloves of placation [77%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [75%]
<held> the Totem of Mastery (magic) (glowing)[220h 38m 30s]
<worn on legs> some leggings of red flames [poor] (magic) [85%]
<worn on feet> the slippers of rot and decay [80%]
< 928h/929H 192v/193V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 928h/929H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 928h/929H 191v/193V Pos: standing >
< 928h/929H 191v/193V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Broc.
< 928h/929H 193v/193V Pos: standing >
You stop using the cloak of woven time of endurance.
You wear the robes of the maelstrom about your body.
It glows brightly.
< 928h/929H 193v/193V Pos: standing >
Into what?
< 928h/929H 193v/193V Pos: standing >
Into what?
< 928h/929H 193v/193V Pos: standing >
You do not see or have the bag.
< 929h/929H 193v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless peasant who is not far off to your west.
A stray dog who is not far off to your west.
A large rat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 929h/929H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 929h/929H 192v/193V Pos: standing >
< 929h/929H 192v/193V Pos: standing >
You get a battle visor made of adamantium [poor] from a net of endless currents.
< 929h/929H 192v/193V Pos: standing >
You drop a battle visor made of adamantium [poor].
< 929h/929H 193v/193V Pos: standing >
You get a foggy visor [superior] from a net of endless currents.
< 929h/929H 193v/193V Pos: standing >
You stop using the eyes of the High Forest.
You slide a foggy visor [superior] over your eyes.
< 929h/929H 193v/193V Pos: standing >
You hide a battle visor made of adamantium [poor].
< 929h/929H 193v/193V Pos: standing >
Into what?
< 929h/929H 193v/193V Pos: standing >
Into what?
< 929h/929H 193v/193V Pos: standing >
You do not see or have the bag.
< 929h/929H 193v/193V Pos: standing >
You don't know that spell!
< 929h/929H 193v/193V Pos: standing >
You put 2 items into a net of endless currents.
< 929h/929H 193v/193V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 8 silver, and 9 copper coins into a net of endless currents.
< 929h/929H 193v/193V Pos: standing >
A net of endless currents appears to be empty.
< 929h/929H 193v/193V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 929h/929H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 929h/929H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A religious zealot who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 929h/929H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A suit of spiked leather armor lies here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Broc sneaks in from the west.
< 929h/929H 191v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your west.
< 929h/929H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Broc sneaks in from the west.
< 929h/929H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your west.
A street sweeper who is rather far off to your west.
< 929h/929H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
< 929h/929H 191v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A street sweeper who is not far off to your west.
A street sweeper who is in the distance to your west.
< 929h/929H 191v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
< 929h/929H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the walls.
< 929h/929H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
< 929h/929H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A suit of spiked leather armor lies here.
The corpse of a tharnadian thief-hunter is lying here.
< 929h/929H 191v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
< 929h/929H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
Broc sneaks in from the west.
< 929h/929H 190v/193V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A militia guard who is not far off to your west.
< 929h/929H 191v/193V Pos: standing >
< 929h/929H 193v/193V Pos: standing >
A militia guard leaves west.
< 929h/929H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
< 929h/929H 192v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 929h/929H 192v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 134 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
You receive your share of experience.