The death of [14 Warrior] Miyu (Thri-Kreen)

in The Start of a Lush Mountain Pass

from the perspective of [14 Warrior] Miyu (Thri-Kreen)

<worn on head>       a bronze skull cap
<worn about waist>   a thin leather belt
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a wickedly curved dagger [poor]
<secondary weapon>   a crystalline chatkcha (glowing)
<third weapon>       a crystalline chatkcha (glowing)
<fourth weapon>      a crystalline chatkcha (glowing)
<worn on legs>       a pair of studded leather leggings


< 47h/157H 163v/163V Pos: standing >
<A Shade snaps into visibility.

< 47h/157H 163v/163V Pos: standing >
<Someone dodges your futile attack.
A Shade snaps into visibility.

< 47h/157H 163v/163V Pos: standing >
<A Shade snaps into visibility.
You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
You flee westward!

< 47h/157H 132v/163V Pos: standing >
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/157H 132v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South

< 10h/157H 132v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/157H 133v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A small raven totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a Shade is lying here.

< 10h/157H 133v/163V Pos: standing >
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
Fongg, the receptionist, is ready to tuck you in.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.

< 10h/157H 133v/163V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 11h/157H 134v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A small raven totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a Shade is lying here.

< 11h/157H 134v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South
The corpse of a slimy mold is lying here.

< 11h/157H 134v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West 
[5] A small bandage rests upon the ground here.
The corpse of a slimy mold is lying here.

< 11h/157H 134v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/157H 135v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East  -South -West 
[2] The corpse of a slimy mold is lying here.

< 11h/157H 135v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 11h/157H 134v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 

< 12h/157H 134v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   

< 12h/157H 134v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A small cave worm burrows through the earth.

< 12h/157H 133v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up   
Fresh blood splatters cover the area.

< 12h/157H 133v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 12h/157H 132v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 12h/157H 131v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 12h/157H 131v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 

< 12h/157H 130v/163V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 12h/157H 129v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 12h/157H 126v/163V Pos: standing >
 
   MMM^^^..*    
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 127v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 127v/163V Pos: standing >
 
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   *..******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 126v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 125v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 125v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 124v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 123v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 122v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 122v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 121v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 120v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 120v/163V Pos: standing >
 
   ^.***^..^    
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 119v/163V Pos: standing >
 
   .***^..^.    
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 13h/157H 118v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 117v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 13h/157H 117v/163V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 14h/157H 117v/163V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 14h/157H 117v/163V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 14h/157H 117v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 14h/157H 117v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 14h/157H 116v/163V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 14h/157H 115v/163V Pos: standing >
The first rays of sunlight signal that day is approaching.
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 14h/157H 115v/163V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 14h/157H 115v/163V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 14h/157H 112v/163V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 14h/157H 111v/163V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 14h/157H 109v/163V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 14h/157H 107v/163V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 14h/157H 105v/163V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 15h/157H 103v/163V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 15h/157H 102v/163V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 15h/157H 100v/163V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 15h/157H 99v/163V Pos: standing >
The Start of a Lush Mountain Pass
   This lush pass through the mountain is filled with many
types of exotic plantlife.  Various rocks and plants can be
seen on distant peaks of this mountain, reaching into the
clouds above.  This mountain pass continues northward twisting
around jagged spires, and southward into a blooming ravine.
Obvious exits: -North -East  -South

< 15h/157H 98v/163V Pos: standing >
You sit down and relax.

< 15h/157H 100v/163V Pos: sitting >
You nod off.

< 16h/157H 104v/163V Pos: sitting >
Autosaving...

< 17h/157H 129v/163V Pos: on your ass >
In your dreams, or what?

< 21h/157H 163v/163V Pos: on your ass >
You wake up.

< 22h/157H 163v/163V Pos: on your ass >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your hard leather cloak melted from the intense heat!
Your pair of studded leather sleeves melted from the intense heat!