The death of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

in By the Wall of the Blue Dragon

from the perspective of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn about body>    a cloak of deva's feathers [superior] [78%]

Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       
<worn on eyes>       
<worn in ear>        
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a gleaming crystal medallion from The Halfcut Hills
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn on body>       
<worn about body>    a cloak of deva's feathers [superior] [78%]
<worn on back>       
<worn as quiver>     
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       
<held as shield>     
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     
<worn on finger>     a ring of protection (magic)
<primary weapon>     
<held>               
<worn on legs>       
<worn on feet>       a garish pair of shoes (magic) (glowing) (illuminating)

< 359h/359H 187v/187V Pos: standing >

		Score information for Jook

Level: 53   Race: Halfling   Class: Ethermancer / Frost Magus Sex: Female
Hit points: 359(359)  Moves: 187(187)
Coins carried:    9 platinum     1 gold     4 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Coldshielded
Frags:   -4.82   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Cold Lightning
Enchantments:   Fly Armor Invisibility
Combat Pulse:   14 Spell Pulse:  0.73 
Leaderboard Points:   66 

Active Spells:
--------------
iceflow armor (8 minutes)
ethereal form (13 minutes)
storm empathy (53 minutes)
vapor strike (26 minutes)
vapor armor (26 minutes)
windrage (7 minutes)


< 359h/359H 187v/187V Pos: standing >
On a Translucent Drawbridge
Obvious exits: -North -South -Down 
An ice elemental is here chilling the room. (minion) 

< 359h/359H 187v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
a full suit of well-polished mithril platemail has been left here. (magic) (illuminating)
An ice elemental enters from elsewhere.

< 359h/359H 186v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is not far off to your east.
A green mist who is rather far off to your east.
A green mist who is in the distance to your east.
A green mist who is not far off to your south.
A green mist who is not far off to your south.
A green mist who is rather far off to your south.
A green mist who is close by to your west.
An ice elemental who is not far off to your west.
You who is not far off to your west.
A green mist who is a brief walk away to your west.
An ice elemental who is rather far off to your west.
You who is rather far off to your west.
A green mist who is in the distance to your west.

< 359h/359H 186v/187V Pos: standing >

< 359h/359H 186v/187V Pos: standing >
Looks like an exit.

< 359h/359H 186v/187V Pos: standing >
Looks like an exit.

< 359h/359H 186v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is not far off to your east.
A green mist who is rather far off to your east.
A green mist who is in the distance to your east.
A green mist who is not far off to your south.
A green mist who is not far off to your south.
A green mist who is rather far off to your south.
A green mist who is close by to your west.
An ice elemental who is not far off to your west.
You who is not far off to your west.
A green mist who is a brief walk away to your west.
An ice elemental who is rather far off to your west.
You who is rather far off to your west.
A green mist who is in the distance to your west.

< 359h/359H 186v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
An ice elemental enters from the south.

< 359h/359H 185v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 185v/187V Pos: standing >
Looks like an exit.

< 359h/359H 186v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
Pardon?

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
You quickly scan the area.
An ice elemental who is rather far off to your north.
You who is rather far off to your north.
A green mist who is close by to your east.
A green mist who is not far off to your east.
A green mist who is in the distance to your east.
A green mist who is a brief walk away to your south.
A green mist who is a brief walk away to your south.
A yellow mist who is rather far off to your south.
A green mist who is in the distance to your south.
A green mist who is close by to your west.
A green mist who is rather far off to your west.

< 359h/359H 187v/187V Pos: standing >
A Maze of Strange Lights and Prisms
Obvious exits: -North -East  -South -West 
An ice elemental is here chilling the room. (minion) 

< 359h/359H 187v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
A yellow mist floats along the walls and pillers.(Red Aura)
An ice elemental enters from the south.

< 359h/359H 186v/187V Pos: standing >
A yellow mist suddenly attacks YOU!
You snap into visibility.
-=[A yellow mist's punch grazes you.]=-
The globe around a yellow mist's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.

< 357h/359H 186v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 357h/359H 186v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You stare but can't see that person anywhere...

< 357h/359H 186v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You attempt to flee...
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
An ice elemental enters from elsewhere.
You flee westward!

< 357h/359H 165v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
The corpse of a lost adventurer is lying here.
A green mist floats here, struggling to take some sort of form.(Red Aura)
An ice elemental enters from the north.
A green mist suddenly attacks YOU!
You snap into visibility.
-=[A green mist's weak punch wounds you.]=-
The globe around a green mist's body flares as it bears the brunt of your assault!

< 352h/359H 165v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 352h/359H 165v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 Pardon?

< 352h/359H 165v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 A yellow mist enters from the south.

< 352h/359H 165v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 A yellow mist suddenly attacks an ice elemental!
A yellow mist's punch strikes an ice elemental.

< 352h/359H 165v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You attempt to flee...
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
You flee southward!

< 352h/359H 135v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 

< 352h/359H 135v/187V Pos: standing >
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 

< 352h/359H 134v/187V Pos: standing >
A green mist enters from elsewhere.

< 352h/359H 135v/187V Pos: standing >
A green mist suddenly attacks YOU!
-=[A green mist's feeble punch grazes you.]=-
The globe around a green mist's body flares as it bears the brunt of your assault!
You stare but can't see that person anywhere...

< 349h/359H 135v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You stare but can't see that person anywhere...

< 349h/359H 135v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 A Maze of Strange Lights and Prisms
Obvious exits: -North -East  -South -West 
A green mist stands in mid-air here, fighting YOU!(Red Aura)

< 349h/359H 135v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You flip head over heels.

< 349h/359H 135v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 You attempt to flee...
A Maze of Strange Lights and Prisms
   Odd prisms of some strange translucent green material have been mounted
on pillars that extend off in every direction.  The prisms shed a strange,
faint light that gives everything an eerie glow.  Twisted shapes appear to
be trapped within the prisms, struggling to break free.  Everything has an
incredibly ancient feel to it, yet the floors are free of dust and show no
signs of wear.  A strange and twisted magic has been at work here, and it
has left behind something dark and sinister, it is as if the maze itself is
alive and breathing.  Wide pillared openings extend in every direction.
Obvious exits: -North -East  -South -West 
A strange blue prism lies on the ground here.
A green mist floats here, struggling to take some sort of form.(Red Aura)
A green mist floats here, struggling to take some sort of form.(Red Aura)
You flee southward!
A green mist suddenly attacks YOU!
-=[A green mist's weak punch wounds you.]=-
The globe around a green mist's body flares as it bears the brunt of your assault!
A green mist suddenly attacks YOU!
-=[A green mist's weak punch wounds you.]=-
The globe around a green mist's body flares as it bears the brunt of your assault!

< 336h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 A green mist enters from the north.

< 336h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC:few scratches E: mist sta EP: excellent >
 A green mist suddenly attacks YOU!
-=[A green mist's weak punch wounds you.]=-
The globe around a green mist's body flares as it bears the brunt of your assault!
You stare a strange blue prism.
A Room of Tranlucent Pillars
   The ceiling of this strange room is shrouded in some sort of strange
twisting light.  Faint light appears to shift and change colors because the
triangular pillars that stand throughout the huge room act like prisms,
twisting the light and separating it into different colors.  It is almost
painful to try to make out clear images within the odd translucent pillars,
and dizzying to look upward and the constantly shifting ceiling.  The only
solid thing here is the floor, and even it has a certain fogginess to it
that leaves one feeling as if they are walking on air.  Thin fragile-
looking steps make up a narrow spiral staircase that leads upward and short
hallways extend off in every direction into strangely colored rooms.
Obvious exits: -North -East  -South -West  -Up   
A leather shield rests here unwatched.

< 330h/359H 107v/187V Pos: standing >
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.
Your group has been disbanded.

< 330h/359H 107v/187V Pos: standing >
You start chanting...

< 330h/359H 107v/187V Pos: standing >
Casting: conjure ice *

< 330h/359H 107v/187V Pos: standing >
A Drow Elf slowly fades into existence.

< 330h/359H 107v/187V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 330h/359H 107v/187V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 330h/359H 107v/187V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
OUCH!  That really did HURT!

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
You snap into visibility.
A Drow Elf snaps into visibility.
A Drow Elf starts casting an offensive spell.

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 An ice elemental is now a member of your group.

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 Your group consists of ( 2/30):
( Head)   272/359   hit,  107/187  move Jook
(Front)   752/752   hit,  187/187  move an ice elemental

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Room of Tranlucent Pillars
Obvious exits: -North -East  -South -West  -Up   
A leather shield rests here unwatched.
An ice elemental is here chilling the room. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting YOU! (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 272h/359H 107v/187V Pos: standing >
< T: Jook TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
By the Wall of the Blue Dragon
   Light here is broken and twisted until only faint blue light remains, a
light which is absorbed by the translucent wall to the north, a wall that
has a tremendous carving of a blue dragon.  Twisting light makes the
carving, which is realistic enough to begin with, seem to breathe and move.
There is a life and evilness to the carving that is unmistakeable.  Like
most of the tower, strange mists of twisting light cover the floor and
ceiling, leading one to wonder if any of this truely exists.  Strange
hallways shrouded in twisting light appear to extend to the south and east.
Obvious exits: -East  -South
A blue mist hangs in the air here.(Red Aura)
An ice elemental enters from the east.
You flee westward!

< 272h/359H 81v/187V Pos: standing >
You snap into visibility.
-=[Green slime eats away at your skin!]=-

< 243h/359H 81v/187V Pos: standing >
A blue mist suddenly attacks an ice elemental!
A blue mist's punch wounds an ice elemental.
[Damage:  9 ] A blue mist shivers as it hits an ice elemental.

< 243h/359H 81v/187V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 243h/359H 83v/187V Pos: standing >
A Drow Elf snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-

< 214h/359H 84v/187V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
You snap into visibility.
A Drow Elf snaps into visibility.
You snap into visibility.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 160h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A blue mist's fine punch wounds an ice elemental.
[Damage:  9 ] A blue mist shivers as it hits an ice elemental.
A blue mist's fine punch strikes an ice elemental.
[Damage: 10 ] A blue mist shivers as it hits an ice elemental.
A blue mist's fine punch wounds an ice elemental.
[Damage:  8 ] A blue mist shivers as it hits an ice elemental.
A blue mist's fine punch wounds an ice elemental.
[Damage:  9 ] A blue mist shivers as it hits an ice elemental.
A blue mist's punch strikes an ice elemental.
[Damage: 10 ] A blue mist shivers as it hits an ice elemental.
A blue mist starts casting an offensive spell.
A blue mist completes its spell...
A blue mist utters the words 'ofzahzf zabrahpunso ofags'
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground, aiming at a Drow Elf but he manages to avoid it.
An earthen fist bursts from the ground, aiming at an ice elemental but it manages to avoid it.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but you avoid it.

< 160h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[A Drow Elf's bludgeon grazes you.]=-
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's weak bludgeon grazes you.]=-
You dodge a Drow Elf's vicious attack.
[Damage:  5 ] An ice elemental's punch grazes a blue mist.
A blue mist dodges an ice elemental's attack.

< 158h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You start chanting...
You snap into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 158h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-

< 129h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-
Casting: arieks shattering iceball *

< 100h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
You snap into visibility.
OUCH!  That really did HURT!

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You snap into visibility.
Casting: arieks shattering iceball 

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You complete your spell...
You point at a Drow Elf.
The sphere circling a Drow Elf's body darts in front of your assault!

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A blue mist's fine punch strikes an ice elemental.
[Damage:  9 ] A blue mist shivers as it hits an ice elemental.
A blue mist's fine punch strikes an ice elemental.
[Damage:  9 ] A blue mist shivers as it hits an ice elemental.
A blue mist's decent punch strikes an ice elemental.
[Damage:  8 ] A blue mist shivers as it hits an ice elemental.
A blue mist's fine punch strikes an ice elemental.
[Damage: 10 ] A blue mist shivers as it hits an ice elemental.
A blue mist's punch strikes an ice elemental.
[Damage: 10 ] A blue mist shivers as it hits an ice elemental.
A blue mist starts casting an offensive spell.
A blue mist completes its spell...
A blue mist utters the words 'ofzahzf zabrahpunso ofags'
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground, aiming at a Drow Elf but he manages to avoid it.
An earthen fist bursts from the ground, aiming at an ice elemental but it manages to avoid it.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but you avoid it.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You start chanting...
You snap into visibility.

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 The mordant substance oozes off you!

< 58h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-
You wish that your wounds would stop BLEEDING so much!

< 29h/359H 84v/187V Pos: standing >
< T: Jook TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  6 ] An ice elemental's crude punch grazes a blue mist.

< 0h/359H 84v/187V Pos: standing >
Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 0h/359H 84v/187V Pos: standing >
A Drow Elf snaps into visibility.

< 0h/359H 84v/187V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
You snap into visibility.
A Drow Elf snaps into visibility.
You snap into visibility.
Your gleaming crystal medallion from the Halfcut Hills melted corroded by the acid.
Your sapphire and amethyst necklace [superior] melted corroded by the acid.
Your ring of protection melted corroded by the acid.
Your garish pair of shoes melted corroded by the acid.