The death of [ 2 Warrior] Nraht (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [61%]
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a brightly flaming earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the mask of wildmagic[239h 21m 31s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [71%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [78%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<held>               the Totem of Mastery (magic) (glowing)[239h 21m 31s]
<worn on legs>       some leggings of red flames [poor] (magic) [89%]
<worn on feet>       the slippers of rot and decay [89%]


< 920h/939H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 920h/939H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 920h/939H 190v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.

< 920h/939H 191v/193V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 920h/939H 193v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.

< 921h/939H 193v/193V Pos: standing >
Saving Beltorin.

< 921h/939H 193v/193V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 921h/939H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 922h/939H 192v/193V Pos: standing >
Ok.
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
You snap into visibility.

< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
You flee northward!

< 922h/939H 169v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 922h/939H 169v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 922h/939H 176v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 922h/939H 177v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 922h/939H 179v/193V Pos: standing >

< 922h/939H 183v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 922h/939H 187v/193V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.

< 923h/939H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 923h/939H 193v/193V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 53 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
You receive your share of experience.

< 924h/939H 193v/193V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 924h/939H 193v/193V Pos: standing >
You do not see that here.

< 924h/939H 193v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 924(939)  Moves: 193(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +28.39   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 6938 

Active Spells:
--------------
roar of heroes (2 minutes)
sense spirit (51 minutes)
pantherspeed (47 minutes)
ravenflight (46 minutes)
spirit armor (46 minutes)
hawkvision (16 minutes)
lionrage (46 minutes)
elephantstrength (47 minutes)
elemental affinity (26 minutes)
vitality (7 minutes)
detect invisibility (48 minutes)


< 924h/939H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 924h/939H 192v/193V Pos: standing >
The sun vanishes behind the southern horizon.

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)

< 924h/939H 191v/193V Pos: standing >

< 925h/939H 193v/193V Pos: standing >
You sit down and relax.

< 926h/939H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               3 - nivards wicked firebrand
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  4 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 926h/939H 193v/193V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 926h/939H 193v/193V Pos: sitting >
You clamber to your feet.

< 926h/939H 193v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 926h/939H 193v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 927h/939H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 927h/939H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 927h/939H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 927h/939H 190v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A human merchant from another town stands here, perusing Tharnadia.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 927h/939H 191v/193V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A large rat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 927h/939H 193v/193V Pos: standing >
A human merchant leaves west.

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 928h/939H 192v/193V Pos: standing >
A tharnadian thief-hunter enters from the north.

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 928h/939H 191v/193V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 928h/939H 191v/193V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
You snap into visibility.
-=[A tharnadian thief-hunter's punch wounds you.]=-

< 913h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: excellent >
 You suddenly feel a rush of supernatural heat surround your body.

< 913h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: excellent >
 You start chanting...

< 913h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: excellent >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 127 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-

< 913h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You start chanting...

< 913h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  small wounds >
 The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'
-=[A tharnadian thief-hunter's decent punch wounds you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter starts casting an offensive spell.

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  small wounds >
 Casting: arieks shattering iceball 

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  small wounds >
 A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 141 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 114 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
Your shadowy crown of damnation bearing the soul of Beltorin flares brilliantly as a tharnadian thief-hunter's spell is tranformed and deflected!
A tharnadian thief-hunter briefly reveals a red aura!

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 122 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 You start chanting...

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 A militia guard enters from the west.

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 155 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
You dodge a bash from a militia guard, who loses his balance and falls.
You dodge a militia guard's vicious attack.

< 899h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  awful >
 -=[A tharnadian thief-hunter's decent punch wounds you.]=-
A tharnadian thief-hunter misses you.
-=[A tharnadian thief-hunter's decent punch wounds you.]=-
A tharnadian thief-hunter starts casting a spell.
You start chanting...

< 871h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  awful >
 Casting: gaseous cloud 

< 871h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP:  awful >
 You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 32 ] -=[A tharnadian thief-hunter screams out in pain!]=-
You point at a tharnadian thief-hunter.
This being a hometown, you receive fewer exps...
[Damage: 18 ] -=[With a wave of your hand, you cause a tharnadian thief-hunter to choke painfully on your gaseous cloud.]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 266.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
A tharnadian thief-hunter stops chanting abruptly!

< 871h/939H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
a small pile of coins

< 871h/939H 193v/193V Pos: standing >
You dodge a militia guard's vicious attack.

< 871h/939H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 871h/939H 193v/193V Pos: standing >
Casting: gaseous cloud 

< 871h/939H 193v/193V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 45 ] -=[With a wave of your hand, you cause a militia guard to choke painfully on your gaseous cloud.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 871h/939H 193v/193V Pos: standing >
You failed.

< 871h/939H 193v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
some spiked leather armor bearing the insignia of Tharnadia [superior]
a few coins
a leather jacket

< 871h/939H 193v/193V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.

< 871h/939H 193v/193V Pos: standing >
A stray dog enters from the west.
You sit down and relax.

< 871h/939H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               3 - nivards wicked firebrand
(10th circle)  1 - etherportal
               2 - gaseous cloud
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  4 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 9th) arieks shattering iceball
    1 seconds:  ( 9th) arieks shattering iceball
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  (10th) gaseous cloud
    5 seconds:  (10th) gaseous cloud

You can memorize no more spells.
You continue your study.

< 871h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 871h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 871h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 871h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 872h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 872h/939H 193v/193V Pos: sitting >
You have finished memorizing gaseous cloud.

< 872h/939H 193v/193V Pos: sitting >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
A stray dog leaves west.
You have finished memorizing gaseous cloud.
You snap out of your meditative trance, memorization complete.

< 872h/939H 193v/193V Pos: sitting >
You clamber to your feet.

< 873h/939H 193v/193V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 873h/939H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 873h/939H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 873h/939H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 874h/939H 191v/193V Pos: standing >

< 874h/939H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 874h/939H 193v/193V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 874h/939H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 874h/939H 193v/193V Pos: standing >
You start chanting...

< 875h/939H 193v/193V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 17 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
You receive your share of experience.