<worn as a badge> a elven rune of restoration of endurance (magic) (glowing) [61%]
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a brightly flaming earring
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the mask of wildmagic[239h 22m 15s]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the amulet named "Flow" of health [80%]
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [71%]
<worn on arms> a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a silver charm bracelet (magic) (glowing) [71%]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands> the gloves of placation [77%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [78%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<held> the Totem of Mastery (magic) (glowing)[239h 22m 15s]
<worn on legs> some leggings of red flames [poor] (magic) [89%]
<worn on feet> the slippers of rot and decay [89%]
You start chanting...
< 932h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: excellent >
A militia guard enters from the east.
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 132 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 932h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: small wounds >
A militia guard suddenly attacks YOU!
-=[A militia guard's feeble punch grazes you.]=-
You start chanting...
< 931h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: small wounds >
-=[A tharnadian thief-hunter's punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
< 927h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: small wounds >
Casting: arieks shattering iceball
< 927h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: small wounds >
A human merchant says 'Hmmm, Where can a man go to have a good time?'
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
< 925h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: small wounds >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 125 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 925h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 925(939) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing, fighting a tharnadian thief-hunter.
Frags: +28.39 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Fearless
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 6938
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
sense spirit (51 minutes)
pantherspeed (47 minutes)
ravenflight (46 minutes)
spirit armor (46 minutes)
hawkvision (16 minutes)
lionrage (46 minutes)
elephantstrength (47 minutes)
elemental affinity (26 minutes)
vitality (7 minutes)
detect invisibility (48 minutes)
< 925h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 925h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
-=[Piercing light from a tharnadian thief-hunter's holy symbol hurts you!]=-
You start chanting...
< 853h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
A militia guard misses you.
-=[A militia guard's punch grazes you.]=-
-=[A militia guard's kick crashes into your chest.]=-
This being a hometown, you receive fewer exps...
< 851h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
Casting: arieks shattering iceball
< 851h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
-=[A tharnadian thief-hunter's punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
< 849h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: few wounds >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 139 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 849h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: nasty wounds >
A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
< 849h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: nasty wounds >
-=[A tharnadian thief-hunter's punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
A tharnadian thief-hunter clambers to his feet.
A tharnadian thief-hunter starts casting an offensive spell.
< 846h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: nasty wounds >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 846h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: nasty wounds >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 119 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 846h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: thief sta EP: pretty hurt >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
-=[Piercing light from a tharnadian thief-hunter's holy symbol hurts you!]=-
< 774h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: thief sta EP: pretty hurt >
You start chanting...
< 774h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: thief sta EP: pretty hurt >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
-=[Piercing light from a tharnadian thief-hunter's holy symbol hurts you!]=-
You dodge a militia guard's vicious attack.
< 696h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: pretty hurt >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 139 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 696h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
-=[A tharnadian thief-hunter's fine punch wounds you.]=-
Your elven rune of restoration of endurance was damaged from the massive blow!
-=[A tharnadian thief-hunter's decent punch wounds you.]=-
-=[A tharnadian thief-hunter's decent punch wounds you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
< 651h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 651h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
You don't have that spell memorized.
< 651h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
-=[A tharnadian thief-hunter's punch strikes you.]=-
A tharnadian thief-hunter misses you.
-=[A tharnadian thief-hunter's decent punch wounds you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
You don't have that spell memorized.
< 609h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 609h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
Casting: gaseous cloud
< 609h/939H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: thief sta EP: awful >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 12 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 12 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 12 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
[Damage: 12 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a tharnadian thief-hunter.]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 266.
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.
A tharnadian thief-hunter stops chanting abruptly!
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
< 609h/939H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
Obvious exits: -N -S
A large rat is scurrying about here.
A human merchant from another town stands here, perusing Tharnadia.
< 609h/939H 191v/193V Pos: standing >
You do not see that here.
< 609h/939H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
Obvious exits: -N -S
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 609h/939H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leadings Away From Tharnadia
</map>
The Road Leadings Away From Tharnadia
Obvious exits: -N -S
< 609h/939H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 609h/939H 189v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S
Militia forces muster to bolster the town's defenses against the invaders!!!
< 609h/939H 189v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 609h/939H 189v/193V Pos: standing >
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*@+**^**.^
^M++++M++
*M+*^*.***
M^******..
MMMM^***^..
MMMMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
< 609h/939H 189v/193V Pos: standing >
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*@+**^**.^
^M+++++M+
*M+*^*.***
M^******..
MMMM^***^..
MMMMMM*^*..
< 610h/939H 191v/193V Pos: standing >
^**^*
**@**
*++*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 610h/939H 192v/193V Pos: standing >
You start chanting...
< 610h/939H 192v/193V Pos: standing >
^**^*
**@**
*++*
< 610h/939H 192v/193V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 760h/939H 192v/193V Pos: standing >
You start chanting...
< 760h/939H 192v/193V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 915h/939H 192v/193V Pos: standing >
You sit down and relax.
< 916h/939H 192v/193V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
3 - gaseous cloud
( 8th circle) 2 - scathing wind
3 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
1 - elemental affinity
( 6th circle) 5 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
1 - mousestrength
3 - summon beast
1 - hawkvision
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
0 seconds: ( 9th) arieks shattering iceball
1 seconds: ( 9th) arieks shattering iceball
2 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
4 seconds: (10th) gaseous cloud
5 seconds: ( 6th) greater mending
5 seconds: ( 6th) greater mending
You can memorize no more spells.
You continue your study.
< 916h/939H 192v/193V Pos: sitting >
You start meditating...
< 916h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 916h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 916h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 916h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 917h/939H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 917h/939H 193v/193V Pos: sitting >
You have finished memorizing gaseous cloud.
< 917h/939H 193v/193V Pos: sitting >
You have finished memorizing greater mending.
< 917h/939H 193v/193V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 917h/939H 193v/193V Pos: sitting >
You clamber to your feet.
< 918h/939H 193v/193V Pos: standing >
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*@+**^**.^
^M++++++M
*M+*^*.***
M^******..
MMMM^***^..
MMMMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
< 919h/939H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
Obvious exits: -N -S
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 919h/939H 190v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
Obvious exits: -N -S
A large rat is scurrying about here.
A human merchant from another town stands here, perusing Tharnadia.
< 919h/939H 189v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Alarm bells sound, signalling an invasion!
< 919h/939H 190v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 919h/939H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 919h/939H 193v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your east.
A human merchant who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is rather far off to your east.
A homeless peasant who is rather far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 920h/939H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
< 920h/939H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 920h/939H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 920h/939H 192v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 920h/939H 191v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 920h/939H 190v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
< 920h/939H 191v/193V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 920h/939H 193v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
< 921h/939H 193v/193V Pos: standing >
Saving Beltorin.
< 921h/939H 193v/193V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 921h/939H 193v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 922h/939H 192v/193V Pos: standing >
Ok.
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
You snap into visibility.
< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 922h/939H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: tharnadian sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
You flee northward!
< 922h/939H 169v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.
< 922h/939H 169v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 922h/939H 176v/193V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 922h/939H 177v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 922h/939H 179v/193V Pos: standing >
< 922h/939H 183v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 922h/939H 187v/193V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.
< 923h/939H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 923h/939H 193v/193V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 53 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
You receive your share of experience.