The death of [10 Rogue] Zhathi (Vampire)

in A Grimney Sleeping Chamber

from the perspective of [56 Bounty Hunter] Zai Brewed in Blood (Troll)

<worn as a badge>    a necromantic death shroud [60%]
<worn on head>       Khildarak's battle helmet [42%]
<worn on eyes>       the eye of the ogre of precision (glowing) (humming)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a lightning earring [superior]
<worn on face>       a serpentine mask [58%]
<worn around neck>   a scarf of enhanced stealth of regeneration
<worn around neck>   a glowing necklace of power of health (glowing)
<worn on body>       a suit of wickedly-barbed devil hide of damage (humming)
<worn about body>    the cloak of shadow dragons [superior]
<worn as quiver>     a twisted limestone quiver from The Fields Between [77%]
<worn about waist>   a belt encrusted with black sapphires [superior] (invis)
<worn on belt buckle>a diamondine axe covered in blood [60%]
<worn on arms>       some scintillating sleeves [superior] (invis)
<worn around wrist>  a dracolich-bone bracelet [poor] (humming)
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn on hands>      the gauntlets of FuRy (glowing) [28%]
<worn on finger>     a bluestone ring
<worn on finger>     a blue earthstone ring
<primary weapon>     the Soulsword (humming)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[76h 2m 14s]
<worn on legs>       some skull knee guards lined with feathers [poor]
<worn on feet>       some spurred blood crystal boots

  ^^***   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1591h/1575H 117v/301V Pos: standing >
  ^^***   
 *******  
 ^**@**.  
 ^^*****  
  ^^^**   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1591h/1575H 116v/301V Pos: standing >
  .^^**   
 ^******  
 ^^*@.**  
 ^^^****  
  ^^^^*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1591h/1575H 115v/301V Pos: standing >
  ..^^*   
 ^^*****  
 ^^^@..*  
 M^^^***  
  M^^^^   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1591h/1575H 114v/301V Pos: standing >
    MM^^.....**     
   MMM^^.....***    
  ^^MM^^^^^.*****   
 ^^^MMM^..^^******  
 ^^^MMM^^*********  
 ^M^^MM^^@********  
 ^^^^MMM^^^*******  
 ^.^M^MMM^^^^*****  
  ^.^^^^MMMM...**   
   ^^.^^^^..^.^^    
    ^..^^^^.^..     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 113v/301V Pos: standing >
    MMM^^.....*     
   ^MMM^^.....**    
  ^^^MM^^^^^.****   
 ^^^^MMM^..^^*****  
 .^^^MMM^^********  
 ^^M^^MM^@.*******  
 ^^^^^MMM^^^******  
 ^^.^M^MMM^^^^****  
  ^^.^^^^MMMM...*   
   ^^^.^^^^..^.^    
    ^^..^^^^.^.     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 111v/301V Pos: standing >
    ^MMM^^.....     
   ^^MMM^^.....*    
  ^^^^MM^^^^^.***   
 ^^^^^MMM^..^^****  
 ^.^^^MMM^^*******  
 ^^^M^^MM@..******  
 ^^^^^^MMM^^^*****  
 ^^^.^M^MMM^^^^***  
  .^^.^^^^MMMM...   
   ^^^^.^^^^..^.    
    .^^..^^^^.^     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 110v/301V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1591h/1575H 111v/301V Pos: standing >
    ^^MMM^.....     
   ^^MMM^^.....*    
  ^^^MMM^^.....**   
 ^^^^^MM^^^^^.****  
 ^^^^^MMM^..^^****  
 ^.^^^MMM@^*******  
 ^^^M^^MM...******  
 ^^^^^^MMM^^^*****  
  ^^.^M^MMM^^^^**   
   ^^.^^^^MMMM..    
    ^^^.^^^^..^     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 112v/301V Pos: standing >
    ^^MMM^^..^.     
   ^^^MMM^.....*    
  ^^^MMM^^.....**   
 ^^^^MMM^^.....***  
 ^^^^^MM^^^^^.****  
 ^^^^^MMM@..^^****  
 ^.^^^MMM.^*******  
 ^^^M^^MM...******  
  ^^^^^MMM^^^****   
   ^.^M^MMM^^^^*    
    ^.^^^^MMMM.     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 111v/301V Pos: standing >
    ^^MMM^^..^.     
   ^^^MMM^.....*    
  ^^^MMM^^.....**   
 ^^^^MMM^^.....***  
 ^^^^^MM^^^^^.****  
 ^^^^^MMM@..^^****  
 ^.^^^MMM.^*******  
 ^^^M^^MM...******  
  ^^^^^MMM^^^****   
   ^.^M^MMM^^^^*    
    ^.^^^^MMMM.     
    ^^MMMM^^.^.     
   ^^^MMM^^..^.*    
  ^^^^MMM^.....**   
 ^^^^MMM^^.....***  
 ^^^^MMM^^.....***  
 ^^^^^MM^@^^^.****  
 ^^^^^MMM^..^^****  
 ^.^^^MMM.^*******  
  ^^M^^MM...*****   
   ^^^^MMM^^^***    
    .^M^MMM^^^^     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -E -S -W

< 1591h/1575H 110v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 1591h/1575H 111v/301V Pos: standing >
    ^MMMM^^.^.*     
   ^^MMM^^..^.**    
  ^^^MMM^.....***   
 ^^^MMM^^.....****  
 ^^^MMM^^.....****  
 ^^^^MM^.@^^.*****  
 ^^^^MMM^..^^*****  
 .^^^MMM.^********  
  ^M^^MM...******   
   ^^^MMM^^^****    
    ^M^MMM^^^^*     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1591h/1575H 111v/301V Pos: standing >
    ^^MMM^^^..^     
   ^^MMMM^^.^.**    
  ^^^MMM^^..^.***   
 ^^^^MMM^.....****  
 ^^^MMM^^.....****  
 ^^^MMM^^@....****  
 ^^^^MM^..^^.*****  
 ^^^^MMM^..^^*****  
  ^^^MMM.^*******   
   M^^MM...*****    
    ^^MMM^^^***     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1591h/1575H 110v/301V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 1591h/1575H 109v/301V Pos: standing >

< 1591h/1575H 121v/301V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 1591h/1575H 125v/301V Pos: standing >

		Score information for Zai

Level: 56   Race: Troll   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1591(1575)  Moves: 132(301)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   -1.98   Deaths:   90
Detecting:      Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  813 

Active Spells:
--------------
detect invisibility (42 minutes)
vitality (1 minute)
fly (51 minutes)
rested bonus (72 minutes)


< 1591h/1575H 132v/301V Pos: standing >
You get a sparkling piranha from a bottomless bag of the illithids.

< 1591h/1575H 137v/301V Pos: standing >
You feel sated already.

< 1591h/1575H 138v/301V Pos: standing >
Ok.

< 1591h/1575H 139v/301V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 1591h/1575H 147v/301V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 1591h/1575H 155v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 1591h/1575H 155v/301V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 1591h/1575H 155v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1591h/1575H 155v/301V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1591h/1575H 154v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 1591h/1575H 153v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 1591h/1575H 153v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1591h/1575H 153v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
A shady chemist peers at you.

< 1591h/1575H 153v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
There are some tracks heading north.

< 1591h/1575H 153v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
There are some tracks heading west.

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
Kina, the tinkerer, scribbles something upon a pad.
There are some tracks heading west.

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 1591h/1575H 150v/301V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1591h/1575H 150v/301V Pos: standing >
It's already open!

< 1591h/1575H 151v/301V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
There are Troll tracks going east.

< 1591h/1575H 151v/301V Pos: standing >
Ok.

< 1591h/1575H 152v/301V Pos: standing >

<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>

<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1591h/1575H 152v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1591h/1575H 155v/301V Pos: standing >
A drunk minotaur enters from below.

< 1591h/1575H 170v/301V Pos: standing >
You attempt to hide yourself.

< 1591h/1575H 171v/301V Pos: standing >

		Score information for Zai

Level: 56   Race: Troll   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1591(1575)  Moves: 211(301)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -1.98   Deaths:   90
Detecting:      Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  813 

Active Spells:
--------------
detect invisibility (42 minutes)
vitality (1 minute)
fly (51 minutes)
rested bonus (72 minutes)


< 1591h/1575H 211v/301V Pos: standing >
You don't see that here.

< 1591h/1575H 212v/301V Pos: standing >
A drunk minotaur leaves down.

< 1591h/1575H 244v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1590h/1575H 291v/301V Pos: standing >

		Score information for Zai

Level: 56   Race: Troll   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1590(1575)  Moves: 301(301)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -1.98   Deaths:   90
Detecting:      Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  813 

Active Spells:
--------------
detect invisibility (41 minutes)
vitality (less than a minute remaining)
fly (50 minutes)
rested bonus (71 minutes)


< 1590h/1575H 301v/301V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 1590h/1575H 301v/301V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 1590h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1590h/1575H 301v/301V Pos: standing >
You don't have the misty.

< 1590h/1575H 301v/301V Pos: standing >
You attempt to hide yourself.

< 1590h/1575H 301v/301V Pos: standing >

		Score information for Zai

Level: 56   Race: Troll   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1590(1575)  Moves: 301(301)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -1.98   Deaths:   90
Detecting:      Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  813 

Active Spells:
--------------
detect invisibility (41 minutes)
vitality (14 minutes)
fly (50 minutes)
rested bonus (71 minutes)


< 1590h/1575H 301v/301V Pos: standing >
You don't see that here.

< 1590h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1589h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1587h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1587h/1575H 301v/301V Pos: standing >
A Vampire has entered the game.

< 1587h/1575H 301v/301V Pos: standing >
You snap into visibility.
You tackle a Vampire square in the chest knocking the wind out of him!

< 1587h/1575H 301v/301V Pos: standing >
<You snap into visibility.
[Damage: 23 ] Your powerful slash causes a Vampire to grimace in pain.
[Damage: 23 ] Your pierce hits a Vampire.
A Vampire's small round wooden shield was completely destroyed by the massive blow!
A Vampire's pair of tight black pants was completely destroyed by the massive blow!
A Vampire's black leather mask was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.