<worn as a badge> a necromantic death shroud [60%]
<worn on head> Khildarak's battle helmet [42%]
<worn on eyes> the eye of the ogre of precision (glowing) (humming)
<worn in ear> an earring of bone [superior]
<worn in ear> a lightning earring [superior]
<worn on face> a serpentine mask [58%]
<worn around neck> a scarf of enhanced stealth of regeneration
<worn around neck> a glowing necklace of power of health (glowing)
<worn on body> a suit of wickedly-barbed devil hide of damage (humming)
<worn about body> the cloak of shadow dragons [superior]
<worn as quiver> a twisted limestone quiver from The Fields Between [77%]
<worn about waist> a belt encrusted with black sapphires [superior] (invis)
<worn on belt buckle>a diamondine axe covered in blood [60%]
<worn on arms> some scintillating sleeves [superior] (invis)
<worn around wrist> a dracolich-bone bracelet [poor] (humming)
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing)
<worn on hands> the gauntlets of FuRy (glowing) [28%]
<worn on finger> a bluestone ring
<worn on finger> a blue earthstone ring
<primary weapon> the Soulsword (humming)
<secondary weapon> a gladius called 'Backstabber' (glowing)[76h 2m 14s]
<worn on legs> some skull knee guards lined with feathers [poor]
<worn on feet> some spurred blood crystal boots
^^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1591h/1575H 117v/301V Pos: standing >
^^***
*******
^**@**.
^^*****
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1591h/1575H 116v/301V Pos: standing >
.^^**
^******
^^*@.**
^^^****
^^^^*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1591h/1575H 115v/301V Pos: standing >
..^^*
^^*****
^^^@..*
M^^^***
M^^^^
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1591h/1575H 114v/301V Pos: standing >
MM^^.....**
MMM^^.....***
^^MM^^^^^.*****
^^^MMM^..^^******
^^^MMM^^*********
^M^^MM^^@********
^^^^MMM^^^*******
^.^M^MMM^^^^*****
^.^^^^MMMM...**
^^.^^^^..^.^^
^..^^^^.^..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 113v/301V Pos: standing >
MMM^^.....*
^MMM^^.....**
^^^MM^^^^^.****
^^^^MMM^..^^*****
.^^^MMM^^********
^^M^^MM^@.*******
^^^^^MMM^^^******
^^.^M^MMM^^^^****
^^.^^^^MMMM...*
^^^.^^^^..^.^
^^..^^^^.^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 111v/301V Pos: standing >
^MMM^^.....
^^MMM^^.....*
^^^^MM^^^^^.***
^^^^^MMM^..^^****
^.^^^MMM^^*******
^^^M^^MM@..******
^^^^^^MMM^^^*****
^^^.^M^MMM^^^^***
.^^.^^^^MMMM...
^^^^.^^^^..^.
.^^..^^^^.^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 110v/301V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1591h/1575H 111v/301V Pos: standing >
^^MMM^.....
^^MMM^^.....*
^^^MMM^^.....**
^^^^^MM^^^^^.****
^^^^^MMM^..^^****
^.^^^MMM@^*******
^^^M^^MM...******
^^^^^^MMM^^^*****
^^.^M^MMM^^^^**
^^.^^^^MMMM..
^^^.^^^^..^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 112v/301V Pos: standing >
^^MMM^^..^.
^^^MMM^.....*
^^^MMM^^.....**
^^^^MMM^^.....***
^^^^^MM^^^^^.****
^^^^^MMM@..^^****
^.^^^MMM.^*******
^^^M^^MM...******
^^^^^MMM^^^****
^.^M^MMM^^^^*
^.^^^^MMMM.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 111v/301V Pos: standing >
^^MMM^^..^.
^^^MMM^.....*
^^^MMM^^.....**
^^^^MMM^^.....***
^^^^^MM^^^^^.****
^^^^^MMM@..^^****
^.^^^MMM.^*******
^^^M^^MM...******
^^^^^MMM^^^****
^.^M^MMM^^^^*
^.^^^^MMMM.
^^MMMM^^.^.
^^^MMM^^..^.*
^^^^MMM^.....**
^^^^MMM^^.....***
^^^^MMM^^.....***
^^^^^MM^@^^^.****
^^^^^MMM^..^^****
^.^^^MMM.^*******
^^M^^MM...*****
^^^^MMM^^^***
.^M^MMM^^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -E -S -W
< 1591h/1575H 110v/301V Pos: standing >
Alas, you cannot go that way. . . .
< 1591h/1575H 111v/301V Pos: standing >
^MMMM^^.^.*
^^MMM^^..^.**
^^^MMM^.....***
^^^MMM^^.....****
^^^MMM^^.....****
^^^^MM^.@^^.*****
^^^^MMM^..^^*****
.^^^MMM.^********
^M^^MM...******
^^^MMM^^^****
^M^MMM^^^^*
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1591h/1575H 111v/301V Pos: standing >
^^MMM^^^..^
^^MMMM^^.^.**
^^^MMM^^..^.***
^^^^MMM^.....****
^^^MMM^^.....****
^^^MMM^^@....****
^^^^MM^..^^.*****
^^^^MMM^..^^*****
^^^MMM.^*******
M^^MM...*****
^^MMM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 1591h/1575H 110v/301V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
< 1591h/1575H 109v/301V Pos: standing >
< 1591h/1575H 121v/301V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 1591h/1575H 125v/301V Pos: standing >
Score information for Zai
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1591(1575) Moves: 132(301)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: -1.98 Deaths: 90
Detecting: Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 813
Active Spells:
--------------
detect invisibility (42 minutes)
vitality (1 minute)
fly (51 minutes)
rested bonus (72 minutes)
< 1591h/1575H 132v/301V Pos: standing >
You get a sparkling piranha from a bottomless bag of the illithids.
< 1591h/1575H 137v/301V Pos: standing >
You feel sated already.
< 1591h/1575H 138v/301V Pos: standing >
Ok.
< 1591h/1575H 139v/301V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 1591h/1575H 147v/301V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
< 1591h/1575H 155v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 1591h/1575H 155v/301V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 1591h/1575H 155v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 1591h/1575H 155v/301V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
< 1591h/1575H 154v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 1591h/1575H 153v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 1591h/1575H 153v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1591h/1575H 153v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
A shady chemist peers at you.
< 1591h/1575H 153v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
There are some tracks heading north.
< 1591h/1575H 153v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
There are some tracks heading west.
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
Kina, the tinkerer, scribbles something upon a pad.
There are some tracks heading west.
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
< 1591h/1575H 150v/301V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 1591h/1575H 150v/301V Pos: standing >
It's already open!
< 1591h/1575H 151v/301V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
There are Troll tracks going east.
< 1591h/1575H 151v/301V Pos: standing >
Ok.
< 1591h/1575H 152v/301V Pos: standing >
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 1591h/1575H 152v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1591h/1575H 155v/301V Pos: standing >
A drunk minotaur enters from below.
< 1591h/1575H 170v/301V Pos: standing >
You attempt to hide yourself.
< 1591h/1575H 171v/301V Pos: standing >
Score information for Zai
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1591(1575) Moves: 211(301)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: -1.98 Deaths: 90
Detecting: Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 813
Active Spells:
--------------
detect invisibility (42 minutes)
vitality (1 minute)
fly (51 minutes)
rested bonus (72 minutes)
< 1591h/1575H 211v/301V Pos: standing >
You don't see that here.
< 1591h/1575H 212v/301V Pos: standing >
A drunk minotaur leaves down.
< 1591h/1575H 244v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1590h/1575H 291v/301V Pos: standing >
Score information for Zai
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1590(1575) Moves: 301(301)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: -1.98 Deaths: 90
Detecting: Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 813
Active Spells:
--------------
detect invisibility (41 minutes)
vitality (less than a minute remaining)
fly (50 minutes)
rested bonus (71 minutes)
< 1590h/1575H 301v/301V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.
< 1590h/1575H 301v/301V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 1590h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1590h/1575H 301v/301V Pos: standing >
You don't have the misty.
< 1590h/1575H 301v/301V Pos: standing >
You attempt to hide yourself.
< 1590h/1575H 301v/301V Pos: standing >
Score information for Zai
Level: 56 Race: Troll Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 1590(1575) Moves: 301(301)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: -1.98 Deaths: 90
Detecting: Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 813
Active Spells:
--------------
detect invisibility (41 minutes)
vitality (14 minutes)
fly (50 minutes)
rested bonus (71 minutes)
< 1590h/1575H 301v/301V Pos: standing >
You don't see that here.
< 1590h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1589h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1587h/1575H 301v/301V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 1587h/1575H 301v/301V Pos: standing >
A Vampire has entered the game.
< 1587h/1575H 301v/301V Pos: standing >
You snap into visibility.
You tackle a Vampire square in the chest knocking the wind out of him!
< 1587h/1575H 301v/301V Pos: standing >
<You snap into visibility.
[Damage: 23 ] Your powerful slash causes a Vampire to grimace in pain.
[Damage: 23 ] Your pierce hits a Vampire.
A Vampire's small round wooden shield was completely destroyed by the massive blow!
A Vampire's pair of tight black pants was completely destroyed by the massive blow!
A Vampire's black leather mask was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.