The death of [37 Brigand] Aeor (Vampire)

in Aboard the Carrack Unlife

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [63%]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a brightly flaming earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the mask of wildmagic[109h 24m 6s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [71%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [78%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<held>               the Totem of Mastery (magic) (glowing)[109h 24m 6s]
<worn on legs>       some leggings of red flames [poor] (magic) [89%]
<worn on feet>       the slippers of rot and decay [89%]

The Inn of Storm Port
Obvious exits: -D
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 892h/892H 193v/193V Pos: standing >
Your Terminal mode is now: MSP .

< 892h/892H 193v/193V Pos: standing >
Your soul calls out to the world to bring forth your item.
After a brief moment, you feel whole once again, ready to conquer the world.

< 892h/892H 193v/193V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (extremely good)
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (very good)     
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 892h/892H 193v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 892(892)  Moves: 193(193)
Coins carried:   67 platinum     9 gold     0 silver     1 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +27.39   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 6578 

Active Spells:
--------------
rested bonus (150 minutes)
hawkvision (4 minutes)
elephantstrength (4 minutes)
lionrage (3 minutes)
sense spirit (39 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
spirit armor (34 minutes)
fly (17 minutes)
vitality (13 minutes)
elemental affinity (5 minutes)
strength (20 minutes)
dexterity (20 minutes)


< 892h/892H 193v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 892(892)  Moves: 193(193)
Coins carried:   67 platinum     9 gold     0 silver     1 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +27.39   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 6578 

Active Spells:
--------------
rested bonus (150 minutes)
hawkvision (4 minutes)
elephantstrength (4 minutes)
lionrage (3 minutes)
sense spirit (39 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
spirit armor (34 minutes)
fly (17 minutes)
vitality (13 minutes)
elemental affinity (5 minutes)
strength (20 minutes)
dexterity (20 minutes)


< 892h/892H 193v/193V Pos: standing >

< 892h/892H 193v/193V Pos: standing >
You don't have that spell memorized.

< 892h/892H 193v/193V Pos: standing >
You sit down and relax.

< 892h/892H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               3 - nivards wicked firebrand
(10th circle)  4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  4 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 892h/892H 193v/193V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 892h/892H 193v/193V Pos: sitting >
You clamber to your feet.

< 892h/892H 193v/193V Pos: standing >

< 892h/892H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 892h/892H 193v/193V Pos: standing >
You start chanting...

< 892h/892H 193v/193V Pos: standing >
Casting: etherportal ***

< 892h/892H 193v/193V Pos: standing >
Casting: etherportal **

< 892h/892H 193v/193V Pos: standing >
Casting: etherportal *

< 892h/892H 193v/193V Pos: standing >
Casting: etherportal 

< 892h/892H 193v/193V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 892h/892H 193v/193V Pos: standing >

< 892h/892H 193v/193V Pos: standing >
Notnyx steps out of the etherportal.

< 892h/892H 193v/193V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
   .M. .......    
  .M^. ......*    
 .^.^. ......     
 ^^... .M.S       
 MMMMM .@S        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The Cruiser Leader + Frag Lord floats here.
The Galleon kaw! floats here.
The Sloop Zoomer floats here.
The Caravel The bUdgie smUggler floats here.
The Sloop  Rustoleum floats here.
The Yacht wheeeee floats here.
Dalvik stands here, watching the waves.

< 892h/892H 193v/193V Pos: standing >
   .^M .......    
  .M^. ......*    
 .^.^. ......     
 ^^... .M.S       
 MMMMM .@S        
 M                
                  
                  
                  

< 892h/892H 193v/193V Pos: standing >
You quickly scan the area.
Jamael, the grand cosmomancer who is close by to your north.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .@S         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 193v/193V Pos: standing >
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .S@         
                  
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Carrack Unlife floats here.

< 892h/892H 191v/193V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.
   ^M ........    
  M^. ......*     
 ^.^. ......      
 ^... .M.S        
 MMMM .S@         
                  
                  
                  
                  

< 892h/892H 191v/193V Pos: standing >
You board the Carrack Unlife.
Aboard the Carrack Unlife
Obvious exits: -N

< 892h/892H 191v/193V Pos: standing >
You quickly scan the area.
A Vampire who is not far off to your north.

< 892h/892H 191v/193V Pos: standing >
Aboard the Carrack Unlife
Obvious exits: -N -E -S -W

< 892h/892H 190v/193V Pos: standing >
The crew readies the sails.

< 892h/892H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 892h/892H 193v/193V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 211 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 892h/892H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 892h/892H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 892h/892H 193v/193V Pos: standing >
You complete your spell...
You point at a Vampire.
You snap into visibility.
[Damage: 101 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
You receive your share of experience.