<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[220h 6m 35s]
<worn about body> the cloak of woven time (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing) [54%]
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> the bracelet of emeralds of regeneration
<worn around wrist> a bracelet of finger bones [superior] [83%]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
You quickly scan the area.
An elite highwayman who is almost out of sight to your west.
Favi who is almost out of sight to your west.
< 1122h/863H 180v/182V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
+M++++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
< 1122h/863H 180v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
+M+++++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 1122h/863H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/863H 179v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
PM+++++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
< 1121h/863H 182v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
+PM++++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
< 1121h/863H 182v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
++P++++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
< 1121h/863H 182v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
++MP+++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
< 1121h/863H 182v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
++M+P++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
< 1121h/863H 182v/182V Pos: standing >
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
++M++P+^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMMM^
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
++M+++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Githzerai (medium) stands here. (Non-Fraggable)
< 1121h/863H 180v/182V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
++M+++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
A Githzerai leaves east.
You quickly scan the area.
A Githzerai who is close by to your east.
An elite highwayman who is rather far off to your west.
Favi who is almost out of sight to your west.
< 1121h/863H 180v/182V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
+++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
.....^^^M
......^^^MM
.......^^MMM^
+++M+++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMMM^..
**^^^MM^^..
*^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 1121h/863H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/863H 179v/182V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
+++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1120h/863H 180v/182V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
Favi who is almost out of sight to your west.
< 1120h/863H 180v/182V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
< 1120h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Fresh blood splatters cover the area.
A large wooden sign stands here.
< 1120h/863H 179v/182V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
A Githzerai who is in the distance above you.
< 1120h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
< 1119h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1119h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.
< 1119h/863H 178v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
< 1119h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
An unnatural darkness fills this area.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.
< 1119h/863H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1119h/863H 182v/182V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your west.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
A halfling guard who is in the distance to your west.
< 1119h/863H 182v/182V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 1118h/863H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1118h/863H 182v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1117h/863H 182v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1117h/863H 182v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1117h/863H 182v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1117h/863H 182v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1117h/863H 182v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
< 1117h/863H 181v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.
< 1117h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
< 1117h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
< 1117h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Fresh blood splatters cover the area.
A large wooden sign stands here.
< 1117h/863H 181v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
The corpse of the smiling cleric is lying here.
< 1117h/863H 179v/182V Pos: standing >
< 1117h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Fresh blood splatters cover the area.
A large wooden sign stands here.
< 1116h/863H 181v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
< 1116h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
< 1116h/863H 178v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.
< 1116h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
< 1116h/863H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1116h/863H 182v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
An unnatural darkness fills this area.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.
< 1116h/863H 181v/182V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 1116h/863H 181v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 1115h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A young duck searches for food here.
A fuzzy white duckling wanders here searching for food.
< 1115h/863H 179v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A fuzzy white duckling wanders here searching for food.
< 1115h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a Githzerai is lying here.
Alarm bells sound, signalling an invasion!
< 1115h/863H 181v/182V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A box turtle who is not far off to your north.
The happy woman who is not far off to your north.
A giant bee who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A young duck who is not far off to your east.
A fuzzy duckling who is not far off to your east.
A Githzerai who is close by to your south.
A snapping turtle who is close by to your south.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A halfling guard who is close by to your west.
A box turtle who is not far off to your west.
A halfling child who is a brief walk away to your west.
The small woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A brown duck who is rather far off to your west.
A father duck who is in the distance to your west.
< 1115h/863H 181v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A playing card with a yellow face has been left behind.
A Githzerai (medium) stands here. (Non-Fraggable)
A large, ugly snapping turtle is here.
The wife of a simple farmer smiles with pleasure as she looks around.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 1115h/863H 180v/182V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A tiny humming bird who is rather far off to your north.
The receptionist who is close by above you.
The halfling thief who is close by below you.
A young duck who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 1115h/863H 180v/182V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a Githzerai is lying here.
< 1115h/863H 181v/182V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A box turtle who is not far off to your north.
A giant bee who is not far off to your north.
The happy woman who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A young duck who is not far off to your east.
A fuzzy duckling who is not far off to your east.
A Githzerai who is close by to your south.
A snapping turtle who is close by to your south.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A halfling guard who is close by to your west.
A box turtle who is not far off to your west.
A halfling child who is a brief walk away to your west.
The small woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A brown duck who is rather far off to your west.
A father duck who is in the distance to your west.
< 1115h/863H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1114h/863H 181v/182V Pos: standing >
You complete your spell...
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
You snap into visibility.
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
You snap into visibility.
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
You snap into visibility.
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
You receive your share of experience.