The death of [35 Minstrel] Kraith (Grey Elf)

in An Immaculate Stone Highway

from the perspective of [56 RaGeloRd] Schlam Brewed in Blood (Troll)

<floating about head>a dark yellow ioun stone[133h 32m 20s]
<worn as a badge>    a necromantic death shroud of damage
<worn on head>       a crown of burning flames [superior] (invis) [83%]
<worn on eyes>       a blood soaked eyepatch of precision (magic) [54%]
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming) [84%]
<worn in ear>        a large golden ring of damage
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[133h 32m 20s]
<worn around neck>   a studded dragonscale neckguard of precision
<worn around neck>   a necklace of halfling ears of damage
<worn on body>       the chameleon suit of transformation of precision [84%]
<worn about body>    a curtain of elemental fire (magic) (humming) [85%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [53%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[133h 32m 20s]
<worn on arms>       some wolf hide sleeves of damage
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a bracelet of dracolich hide of precision (magic) (humming) [79%]
<worn on hands>      the bloody claws of the werewolf of damage (magic)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[133h 32m 20s]
<primary weapon>     an ancient adamantium warhammer of dwarven kings of damage (magic) [87%]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision (magic) [68%]
<worn on legs>       the leggings of a MaDMaN of precision (magic)
<worn on feet>       some boots of werewolf fur of endurance (magic)

   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (extremely good)
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1674h/1673H 293v/294V Pos: standing >
   ...*+....    
  .....+..M     
 MMM...+... M   
 ^M^...+...     
 ^.M^..@......  
 ....M.+..^...  
 **.^.^+..^...  
  ++++++.....   
   ***.+....    
   ....*+...    
  ^.....+..M    
 ^MMM...+... M  
 .^M^...+...    
 ^^.M^.@+.....  
 *....M.+..^..  
 ^**.^.^+..^..  
  +++++++....   
   ****.+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 292v/294V Pos: standing >
   .^..*M.*.    
  .....*+....   
 M^.....+..M    
 ^MMM...+... M  
 .^M^..@+...    
 ^^.M^..+.....  
 *....M.+..^..  
  **.^.^+..^.   
   ++++++...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 291v/294V Pos: standing >
   ..^..*M.*    
  ^.....*+...   
 .M^.....+..M   
 .^MMM...+...   
 ..^M^.@.+...   
 .^^.M^..+....  
 **....M.+..^.  
  ^**.^.^+..^   
   +++++++..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 290v/294V Pos: standing >
   ^...**+**    
  ...^..*M.*.   
 M^.....*+....  
 .M^.....+..M   
 .^MMM.@.+...   
 ..^M^...+...   
 .^^.M^..+....  
  *....M.+..^   
   **.^.^+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 290v/294V Pos: standing >
   .....*+**    
  .^...**+***   
 ....^..*M.*..  
 M^.....*+....  
 .M^...@.+..M   
 .^MMM...+...   
 ..^M^...+...   
  ^^.M^..+...   
   ....M.+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 289v/294V Pos: standing >
   ..^..*+**    
  ^.....*+***   
 ^.^...**+****  
 ....^..*M.*..  
 M^....@*+....  
 .M^.....+..M   
 .^MMM...+...   
  .^M^...+...   
   ^.M^..+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 289v/294V Pos: standing >
   ...^..*+*    
  ^^.....*+**   
 .^.^...**+***  
 .....^..*M.*.  
 .M^...@.*+...  
 ..M^.....+..M  
 ^.^MMM...+...  
  ..^M^...+..   
   ^^.M^..+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 292v/294V Pos: standing >
   ...^..*+*    
  ^^.....*+**   
 .^.^...**M***  
 .....^..*+.*.  
 .M^...@.*+...  
 ..M^.....+..M  
 ^.^MMM...+...  
  ..^M^...+..   
   ^^.M^..+.    
   ......*+*    
  ....^..*+**   
 ^^^.....*+***  
 .^.^...**M***  
 .....^@.*+.*.  
 .M^.....*+...  
 ..M^.....+..M  
  .^MMM...+..   
   .^M^...+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 290v/294V Pos: standing >
   ^.^..^.+*    
  ^......*+**   
 ^....^..*+***  
 ^^^.....*+***  
 .^.^..@**M***  
 .....^..*+.*.  
 .M^.....*+...  
  .M^.....+..   
   ^MMM...+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 288v/294V Pos: standing >
   .^.....+.    
  ^^.^..^.+**   
 ^^......*+***  
 ^....^..*+***  
 ^^^...@.*+***  
 .^.^...**M***  
 .....^..*+.*.  
  M^.....*+..   
   M^.....+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 287v/294V Pos: standing >
   ^^^.^..+.    
  ^.^.....+.*   
 .^^.^..^.+***  
 ^^......*+***  
 ^....^@.*+***  
 ^^^.....*+***  
 .^.^...**M***  
  ....^..*+.*   
   ^.....*+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 286v/294V Pos: standing >
   ^^^....+.    
  ^^^^.^..+.*   
 ^^.^.....+.**  
 .^^.^..^.+***  
 ^^....@.*+***  
 ^....^..*+***  
 ^^^.....*+***  
  ^.^...**M**   
   ...^..*+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 286v/294V Pos: standing >
   ^^....+..    
  ^^^.^..+.**   
 ^.^.....+.***  
 ^^.^..^.+****  
 ^.....@*+****  
 ....^..*+****  
 ^^.....*+****  
  .^...**M***   
   ..^..*+.*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 287v/294V Pos: standing >
   ^.^...+++    
  ^^^....+..*   
 ^^^^.^..+.***  
 ^.^.....+.***  
 ^^.^..@.+****  
 ^......*+****  
 ....^..*+****  
  ^.....*+***   
   ^...**M**    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 286v/294V Pos: standing >
   ^.^...+P+    
  ^^^....+..*   
 ^^^^.^..+.***  
 ^.^.....+.***  
 ^^.^..@.+****  
 ^......*+****  
 ....^..*+****  
  ^.....*+***   
   ^...**M**    
   ^..^.M^..    
  ^^.^...+P++   
 ^^^^....+..**  
 ^^^^.^..+.***  
 ^.^...@.+.***  
 ^^.^..^.+****  
 ^......*+****  
  ...^..*+***   
   .....*+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 286v/294V Pos: standing >
   ^..^.M^..    
  ^^.^...++++   
 ^^^^....+P.**  
 ^^^^.^..+.***  
 ^.^...@.+.***  
 ^^.^..^.+****  
 ^......*+****  
  ...^..*+***   
   .....*+**    
   M^^^^....    
  M^..^.M^...   
 M^^.^...+++++  
 ^^^^....+P.**  
 ^^^^.^@.+.***  
 ^.^.....+.***  
 ^^.^..^.+****  
  ......*+***   
   ..^..*+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 285v/294V Pos: standing >
   M^^^^....    
  M^..^.M^...   
 M^^.^...+++++  
 ^^^^....P..**  
 ^^^^.^@.+.***  
 ^.^.....+.***  
 ^^.^..^.+****  
  ......*+***   
   ..^..*+**    
   ^^^^.....    
  ^..^.M^...*   
 ^^.^...++++++  
 ^^^....P..***  
 ^^^.^.@+.****  
 .^.....+.****  
 ^.^..^.+*****  
  .....*+****   
   .^..*+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 285v/294V Pos: standing >
   ^^^^.....    
  ^..^.M^...*   
 ^^.^...++++++  
 ^^^....P..***  
 ^^^.^.@+.****  
 .^.....+.****  
 ^.^..^.+*****  
  .....*+****   
   .^..*+***    

< 1674h/1673H 286v/294V Pos: standing >
   ^^^^.....    
  ^..^.M^...*   
 ^^.^...++++++  
 ^^^....+..***  
 ^^^.^.@P.****  
 .^.....+.****  
 ^.^..^.+*****  
  .....*+****   
   .^..*+***    
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....+.*****  
 .^..^.+*****.  
  ....*+****.   
   ^..*+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)

< 1674h/1673H 286v/294V Pos: standing >
   ^^......*    
  .^.M^...***   
 .^...++++++++  
 ^....+..*****  
 ^.^..P@******  
 .....+.******  
 ^..^.+*****..  
  ...*+****..   
   ..*+*****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1674h/1673H 286v/294V Pos: standing >
You quickly scan the area.
You see nothing.

< 1674h/1673H 289v/294V Pos: standing >
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....+.*****  
 .^..^.+*****.  
  ....*+****.   
   ^..*+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)

< 1674h/1673H 291v/294V Pos: standing >
A Grey Elf leaves south.

< 1674h/1673H 293v/294V Pos: standing >
You feel your skin harden to stone.
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....P.*****  
 .^..^.+*****.  
  ....*+****.   
   ^..*+****    

< 1674h/1673H 294v/294V Pos: standing >
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....+.*****  
 .^..^.P*****.  
  ....*+****.   
   ^..*+****    
Bodyslam who?

< 1674h/1673H 294v/294V Pos: standing >
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....+.*****  
 .^..^.+*****.  
  ....*P****.   
   ^..*M****    

< 1674h/1673H 294v/294V Pos: standing >
   ^^^......    
  ..^.M^...**   
 ^.^...+++++++  
 ^^....+..****  
 ^^.^..@.*****  
 ^.....+.*****  
 .^..^.+*****.  
  ....*+****.   
   ^..*P****    
   .^.M^...*    
  .^...++++++   
 ^^....+..****  
 ^^.^..+.*****  
 ^.....@.*****  
 .^..^.+*****.  
 .....*+****..  
  .^..*P*****   
   ...*+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1674h/1673H 293v/294V Pos: standing >
   ^...+++++    
  ^....+..***   
 ^^.^..+.*****  
 ^.....+.*****  
 .^..^.@*****.  
 .....*+****..  
 ..^..*P******  
  ....*+*****   
   ..**+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1674h/1673H 292v/294V Pos: standing >
   ....+..**    
  ^.^..+.****   
 ^.....+.*****  
 .^..^.+*****.  
 .....*@****..  
 ..^..*P******  
 .....*+******  
  ...**+****.   
   ^..*+.*..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1674h/1673H 291v/294V Pos: standing >
 .^.+*  
 ..@+*  
 ..*P*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1674h/1673H 291v/294V Pos: standing >
 ..*+*  
 ..@P*  
 ..*+*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1674h/1673H 290v/294V Pos: standing >
 ..*P*  
 ..@+*  
 .**+*  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1674h/1673H 290v/294V Pos: standing >
   ....+.***    
  ^..^.+*****   
 .....*+****..  
 ..^..*P******  
 .....*@******  
 ^...**+****..  
 ..^..*+.*....  
  ....*+.....   
   ....+..M     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1674h/1673H 291v/294V Pos: standing >
Bodyslam who?

< 1674h/1673H 294v/294V Pos: standing >
   ....+.***    
  ^..^.+*****   
 .....*M****..  
 ..^..*P******  
 .....*@******  
 ^...**+****..  
 ..^..*+.*....  
  ....*+.....   
   ....+..M     

< 1674h/1673H 294v/294V Pos: standing >
   .^..+.***    
  .....+.****   
 .^..^.+*****.  
 .....*M****..  
 ..^..*@******  
 .....*+******  
 ^...**+****..  
  .^..*+.*...   
   ...*+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)

< 1674h/1673H 293v/294V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage: 12 ] 
< 1674h/1673H 263v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 34 ] -=[Your crush strikes a Grey Elf very hard.]=-
[Damage: 36 ] -=[Your mighty crush seriously wounds a Grey Elf.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 99 ] -=[Your awesome crush grievously wounds a Grey Elf.]=-
[Damage: 35 ] -=[Your mighty crush critically injures a Grey Elf.]=-
A Grey Elf is stunned!
[Damage: 10 ] -=[Your impressive crush hits a Grey Elf on the torso making him grimace in pain.]=-
A Grey Elf's thin steel dagger was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.