<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> the great helm of mysticism (glowing) [87%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> a sapphire earring
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the necklace of the icecrag royalty [superior] (magic) [88%]
<worn around neck> the necklace of the icecrag royalty of endurance (magic)
<worn on body> the armor of a MaDMaN (magic)
<worn about body> the cloak of woven time (magic) (glowing) [87%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [86%]
<worn about waist> a belt of fresh blood [superior] [80%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing) [87%]
<attached to belt> an intricate hourglass running in reverse [poor] (invis) (magic)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor" [75%]
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> the band of emerald flames (magic)[97h 9m 14s]
<worn on hands> the cubes of protection [poor] (humming) [78%]
<worn on finger> a gleaming platinum ring [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> a swirling staff of air conjuration (magic) (glowing)[97h 9m 14s]
<worn on legs> some mantis leggings [75%]
<worn on feet> mystical boots of Volo the Traveller of intelligence (magic) (glowing) [63%]
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up. (magic)
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 923h/923H 148v/148V Pos: standing >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - group stone skin
4 - dread wave
( 9th circle) 1 - relocate
1 - fly
3 - gate
( 8th circle) 1 - detect invisibility
4 - disintegrate
1 - globe of invulnerability
( 7th circle) 2 - fireball
2 - dimension door
2 - water to life
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 3 - lightning bolt
6 - wall of force
( 3rd circle) 3 - shocking grasp
1 - strength
5 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
4 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
You can memorize no more spells.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
Pardon?
< 923h/923H 148v/148V Pos: standing >
Pardon?
< 923h/923H 148v/148V Pos: standing >
Pardon?
< 923h/923H 148v/148V Pos: standing >
You start chanting...
< 923h/923H 148v/148V Pos: standing >
Casting: wall of stone **
< 923h/923H 148v/148V Pos: standing >
Casting: wall of stone *
< 923h/923H 148v/148V Pos: standing >
Casting: wall of stone
< 923h/923H 148v/148V Pos: standing >
You complete your spell...
There's already a magical wall there!
< 923h/923H 148v/148V Pos: standing >
You sit down and relax.
< 923h/923H 148v/148V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - group stone skin
4 - dread wave
( 9th circle) 1 - relocate
1 - fly
3 - gate
( 8th circle) 1 - detect invisibility
4 - disintegrate
1 - globe of invulnerability
( 7th circle) 2 - fireball
2 - dimension door
2 - water to life
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
3 - wall of stone
( 4th circle) 3 - lightning bolt
6 - wall of force
( 3rd circle) 3 - shocking grasp
1 - strength
5 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
4 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 923h/923H 148v/148V Pos: sitting >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 923(923) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Sitting around, resting.
Stornogs Lesser Spheres Memorizing
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Paladin auras: Protection Battle Lust
Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
well-rested bonus (30 minutes)
fly (99 minutes)
elephantstrength (4 minutes)
globe of darkness (4 minutes)
vitality (12 minutes)
virtue (25 minutes)
armor (18 minutes)
bless (23 minutes)
< 923h/923H 148v/148V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 923h/923H 148v/148V Pos: sitting >
You clamber to your feet.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Even.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up. (magic)
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A greyish stone wall is here to the up. (magic)
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 923(923) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Stornogs Lesser Spheres
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Paladin auras: Protection Battle Lust
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
well-rested bonus (29 minutes)
fly (98 minutes)
elephantstrength (3 minutes)
globe of darkness (3 minutes)
vitality (11 minutes)
virtue (24 minutes)
armor (17 minutes)
bless (22 minutes)
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
Zurag lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 923h/923H 148v/148V Pos: standing >
Zurag stops using Avernus the life stealer.
< 923h/923H 148v/148V Pos: standing >
Zurag wields the mace of the earth.
< 923h/923H 148v/148V Pos: standing >
Zurag says 'earth'
Zurag's mace of the earth hums briefly.
Zurag's skin seems to turn to stone.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
Zurag stops using the mace of the earth.
< 923h/923H 148v/148V Pos: standing >
Zurag wields Avernus the life stealer.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Even.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
< 923h/923H 148v/148V Pos: standing >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 923(923) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Stornogs Lesser Spheres
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Paladin auras: Protection Battle Lust
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
well-rested bonus (29 minutes)
fly (98 minutes)
elephantstrength (3 minutes)
globe of darkness (3 minutes)
vitality (11 minutes)
virtue (24 minutes)
armor (17 minutes)
bless (22 minutes)
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Even.
< 923h/923H 148v/148V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (extremely evil)
The High Moor Forest (good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (pure good)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (good)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (very good)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (very good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (very evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (evil)
The Forest City of Aravne (evil)
Plane of Fire (good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly good)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (very evil)
Temple of the Earth (very good)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (evil)
* = already completed this boot.
< 923h/923H 148v/148V Pos: standing >
Even's pupils dialate and return to normal.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
Even starts casting a spell.
< 923h/923H 148v/148V Pos: standing >
Even completes his spell...
Even utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
< 923h/923H 148v/148V Pos: standing >
Even sits down in a comfortable spot.
< 923h/923H 148v/148V Pos: standing >
Even takes out his unholy symbol and begins praying intently.
< 923h/923H 148v/148V Pos: standing >
Even raises his unholy symbol and smiles malevolently.
< 923h/923H 148v/148V Pos: standing >
Even clambers to his feet.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
You are NOT welcome here!
< 923h/923H 148v/148V Pos: standing >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 923(923) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Stornogs Lesser Spheres
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Paladin auras: Protection Battle Lust
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
well-rested bonus (28 minutes)
fly (97 minutes)
elephantstrength (2 minutes)
globe of darkness (2 minutes)
vitality (14 minutes)
virtue (23 minutes)
armor (20 minutes)
bless (25 minutes)
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
Score information for Vren
Level: 56 Race: Drow Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 923(923) Moves: 148(148)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Stornogs Lesser Spheres
Frags: +1.60 Deaths: 94
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1335
Paladin auras: Protection Battle Lust
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
well-rested bonus (28 minutes)
fly (97 minutes)
elephantstrength (2 minutes)
globe of darkness (2 minutes)
vitality (14 minutes)
virtue (23 minutes)
armor (20 minutes)
bless (25 minutes)
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Zurag.
< 923h/923H 148v/148V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A greyish stone wall is here to the down. (magic)
The corpse of the receptionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A LARGE water elemental is here, flowing like a living current. (minion)
A beautiful undine summoned from her watery home swims around here. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
Even's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 923h/923H 148v/148V Pos: standing >
A Dwarf has entered the game.
< 923h/923H 148v/148V Pos: standing >
< 923h/923H 148v/148V Pos: standing >
Zurag snaps into visibility.
In his haste to slam a Dwarf around, Zurag slips and falls!
Zurag is stunned!
Even shouts in drow 'This is now an evil HT.'
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
Even suddenly attacks a Dwarf!
Even snaps into visibility.
< 923h/923H 148v/148V Pos: standing >
Orclife's skin seems to turn to stone.
< 923h/923H 148v/148V Pos: standing >
Ok.
You snap into visibility.
[Damage: 4 ] A Dwarf is knocked to the ground by a LARGE water elemental's mighty bash!
A Dwarf avoids being bashed by a beautiful undine, who loses its balance and falls.
A Dwarf avoids being bashed by a LARGE water elemental, who loses its balance and falls.
< 923h/923H 148v/148V Pos: standing >
[Damage: 12 ] [Damage: 13 ] A LARGE water elemental attacks a Dwarf. [2 Hits]
< 923h/923H 148v/148V Pos: standing >
Orclife snaps into visibility.
A Dwarf avoids being bashed by Orclife, who loses his balance and falls.
< 923h/923H 148v/148V Pos: standing >
Even attacks a Dwarf. [2 Hits]
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
A Dwarf attacks Even. [0 Hits]
Even starts casting an offensive spell.
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
< 923h/923H 148v/148V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Dwarf by Even!
< 923h/923H 148v/148V Pos: standing >
Zurag clambers to his feet.
Even starts casting an offensive spell.
Even snaps into visibility.
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
[Damage: 11 ] [Damage: 12 ] A LARGE water elemental attacks a Dwarf. [2 Hits]
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
A Dwarf attacks Even. [0 Hits]
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Dwarf by Even!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
Zurag snaps into visibility.
Zurag kicks a Dwarf in the stomach, rendering him breathless.
Even starts casting an offensive spell.
Even snaps into visibility.
< 923h/923H 148v/148V Pos: standing >
A Dwarf clambers to his feet.
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Even.
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
Orclife clambers to his feet.
< 923h/923H 148v/148V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even completes his spell...
Even utters the words 'yjrr pabraw'
Even snaps into visibility.
A beam of pure wrath is called down on a Dwarf by Even!
Even snaps into visibility.
Even attacks a Dwarf. [2 Hits]
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
Orclife suddenly attacks a Dwarf!
A dark shroud encases Orclife as he charges into battle.
< 923h/923H 148v/148V Pos: standing >
A LARGE water elemental clambers to its feet.
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
[Damage: 17 ] [Damage: 10 ] A LARGE water elemental attacks a Dwarf. [2 Hits]
It's already closed!
Even starts casting an offensive spell.
Even snaps into visibility.
< 923h/923H 148v/148V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
A Dwarf attacks Even. [0 Hits]
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
It's already closed!
< 923h/923H 148v/148V Pos: standing >
Even snaps into visibility.
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A beautiful undine clambers to its feet.
It's already closed!
< 923h/923H 148v/148V Pos: standing >
It's already closed!
< 923h/923H 148v/148V Pos: standing >
A Dwarf's leather bag with two little eye holes was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.