The death of [47 Thief] Grief Brewed in Blood (Shade)

in A Tropical Sandy Beach

from the perspective of [56 War Priest] Broc Brewed in Blood (Orc)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic) [64%]
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       eyes of the tanar'ri [poor] (magic) [89%]
<worn in ear>        a brightly flaming earring [44%]
<worn in ear>        a multi-phased fish bone earring [superior] (magic) (humming) [66%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [80%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [47%]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a backpack of flowing mist (magic) [58%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [75%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [73%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [88%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [88%]
<worn on hands>      the hands of justice (magic) (glowing) [78%]
<worn on finger>     Zorobabi's circular stone ring [superior]
<worn on finger>     Zorobabi's circular stone ring of precision [67%]
<primary weapon>     a sword of the whirlwinds (magic) (glowing)[126h 22m 24s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [68%]
<worn on feet>       the winged boots of angelic movement (magic)

Hit points: 1252(1252)  Moves: 239(239)
Coins carried:    0 platinum    14 gold     4 silver     2 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +1.25   Deaths:   55
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.99 
Leaderboard Points: 1184 

Active Spells:
--------------
roar of heroes (5 minutes)
accelerated healing (16 minutes)
reduce (28 minutes)
virtue (20 minutes)
bless (22 minutes)
armor (17 minutes)
vitality (11 minutes)
true seeing (68 minutes)
well-rested bonus (137 minutes)
fly (113 minutes)


< 1252h/1252H 239v/239V Pos: standing >

< 1252h/1252H 239v/239V Pos: standing >
A Vampire comes aboard.

< 1252h/1252H 239v/239V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Zai.

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
You disembark this ship.
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Galleon kaw! floats here.
The Sloop Zoomer floats here.
The Caravel The bUdgie smUggler floats here.
The Sloop  Rustoleum floats here.
The Yacht wheeeee floats here.
*A Shade (small)  < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Githzerai (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Gold Aura)
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
Dalvik stands here, watching the waves.
A Githzerai leaves north.
A Shade sneaks north.

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... .P.S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... P..S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^...P...S       
 MMMMM .@.        
 M                
                  
                  
                  
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Zai disembarks from the Galleon kaw!.

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^...P...S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... P..S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... .P.S       
 MMMMM .@.        
 M                
                  
                  
                  
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
Grief disembarks from the Galleon kaw!.

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. .P....     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
Bash who?

< 1252h/1252H 239v/239V Pos: standing >
   .^. .......    
  .^^. ......*    
 .^.^. .P....     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 239v/239V Pos: standing >
Grief sneaks north.
Zai sneaks north.
You follow Grief.

   ..M .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. .P....     
 ^^... .@.S       
 MMMMM .S.        
 M                
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.

< 1252h/1252H 237v/239V Pos: standing >
   ..M .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. ..P...     
 ^^... .@.S       
 MMMMM .S.        
 M                
                  
                  
Grief sneaks north.
You follow Grief.

   .^. ....**.    
  ...M .....*..   
 ...^. .........  
 ^.^^. ......*    
 .^.^. .@P...     
 ^^... ...S       
 MMMMM .S.        
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.

< 1252h/1252H 235v/239V Pos: standing >
   .^. ....**.    
  ...M .....*..   
 ...^. .........  
 ^.^^. ......*    
 .^.^. .@P...     
 ^^... ...S       
 MMMMM .S.        
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.
You follow Grief.

   ...M....***    
  *.^. ....**..   
 ....M .....*...  
 ...^. .........  
 ^.^^. .@....*    
 .^.^. ..P...     
 ^^... ...S       
  MMMM .S.        
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.

< 1252h/1252H 233v/239V Pos: standing >
   ...M....***    
  *.^. ....**..   
 ....M .....*...  
 ...^. .........  
 ^.^^. .@....*    
 .^.^. ......     
 ^^... ..PS       
  MMMM .S.        
                  

< 1252h/1252H 234v/239V Pos: standing >
   ...M....***    
  *.^. ....**..   
 ....M .....*...  
 ...^. .........  
 ^.^^. .@....*    
 .^.^. ......     
 ^^... ...S       
  MMMM .SP        
                  

< 1252h/1252H 236v/239V Pos: standing >
Zai sneaks south.
You follow Grief.

   .^. ....**.    
  ...M .....*..   
 ...^. .........  
 ^.^^. ......*    
 .^.^. .@....     
 ^^... ...S       
 MMMMM .SP        
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.

< 1252h/1252H 237v/239V Pos: standing >
   .^. ....**.    
  ...M .....*..   
 ...^. .........  
 ^.^^. ......*    
 .^.^. .@....     
 ^^... ...S       
 MMMMM .S.        
                  
                  
Grief sneaks south.
Zai sneaks south.
You follow Grief.

   ..M .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. ......     
 ^^... .@.S       
 MMMMM .S.        
 M                
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.

< 1252h/1252H 235v/239V Pos: standing >
Zai sneaks south.
You follow Grief.

   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Galleon kaw! floats here.
The Sloop Zoomer floats here.
The Caravel The bUdgie smUggler floats here.
The Sloop  Rustoleum floats here.
The Yacht wheeeee floats here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
Grief Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Grief's head.
*A Shade (small)  < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Githzerai (medium)  |--The Council of MaDMeN--| stands in mid-air here.(Gold Aura)
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
Dalvik stands here, watching the waves.

< 1252h/1252H 233v/239V Pos: standing >

		Score information for Broc

Level: 56   Race: Orc   Class: Cleric Warrior Sex: Male
Hit points: 1252(1252)  Moves: 234(239)
Coins carried:    0 platinum    14 gold     4 silver     2 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded
Frags:   +1.25   Deaths:   55
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.99 
Leaderboard Points: 1184 

Active Spells:
--------------
roar of heroes (5 minutes)
accelerated healing (16 minutes)
reduce (28 minutes)
virtue (20 minutes)
bless (22 minutes)
armor (17 minutes)
vitality (11 minutes)
true seeing (68 minutes)
well-rested bonus (137 minutes)
fly (113 minutes)

A Shade starts casting an offensive spell.
A Shade snaps into visibility.
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A Githzerai misses you.
You snap into visibility.
Zai snaps into visibility.

< 1252h/1252H 234v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Grief.
A Vampire sits down.

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
    .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.
Grief sneaks east.
A Vampire clambers to his feet.

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 Zai tackles a Vampire square in the chest knocking the wind out of him!

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Grief.
A Shade snaps into visibility.

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
    .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Vampire has lost his link.

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Grief.
The intense flames cause Grief's skin to smolder and burn!
A Shade snaps into visibility.
A blast of molten spray sent by a Shade coats Grief with searing agony.
[Damage:  1 ] -=[Your slash grazes a Githzerai.]=-
[Damage:  1 ] -=[Your feeble slash hits a Githzerai across the leg, resulting in a limp stride.]=-

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sta EP: few scratches >
 Grief dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 1252h/1252H 236v/239V Pos: standing >
< T: Broc TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
    .^M .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...S       
 MMMMM .@.        
 M                
                  
                  
                  
You snap into visibility.
You are fighting something else! Nevertheless, you attempt the bash...
As a Shade avoids your bash, you topple over and fall to the ground.
A Shade snaps into visibility.

< 1252h/1252H 236v/239V Pos: kneeling >
< T: Broc TP: kne TC:excellent E: A Githzerai sit EP: few scratches >
 You expertly block a Shade's lunge at you.
A Shade misses you.
A Shade snaps into visibility.
You snap into visibility.
A Githzerai misses you.
A Githzerai misses you.
A Githzerai misses you.
A Githzerai snaps into visibility.
You snap into visibility.

< 1252h/1252H 236v/239V Pos: kneeling >
< T: Broc TP: kne TC:excellent E: A Githzerai sit EP: few scratches >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 1252h/1252H 236v/239V Pos: kneeling >
< T: Broc TP: kne TC:excellent E: A Githzerai sit EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Grief.
The intense flames cause Grief's skin to smolder and burn!
A Shade snaps into visibility.
A blast of molten spray sent by a Shade coats Grief with searing agony.
Grief is dead! R.I.P.