The death of [56 Guardian] Colc Brewed in Blood (Drow Elf)

in The High-Arched Foyer before The Hall of < The Commonwealth >

from the perspective of [56 Holyman] Aikc < The Commonwealth > (Grey Elf)

<floating about head>a mirrored ioun stone[239h 57m 7s]
<worn as a badge>    a spherical chunk of the swamp fane runestone of health (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [75%]
<worn on eyes>       devil eyes of the ghargatula [poor] (magic)
<worn in ear>        a brightly flaming earring [80%]
<worn in ear>        a sapphire earring (illuminating) [89%]
<worn on face>       a stalkers mask [superior] [61%]
<worn around neck>   the amulet named "Flow" (humming) [77%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the platemail of the DragonLord (magic)[239h 57m 4s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 57m 4s]
<worn on back>       a crested shield of Melkivar (magic) [66%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [82%]
<worn about waist>   a belt of iron solidarity (magic)[239h 57m 3s]
<worn on belt buckle>a potion of bubbling goo (magic) (glowing) [55%]
<attached to belt>   a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [57%]
<worn on arms>       some blue dragonscale shoulder guards of dexterity (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 57m 4s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [66%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [60%]
<worn on hands>      the gloves of placation [69%]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis) [85%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[239h 57m 5s]
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic) [76%]
<worn on feet>       a pair of clawed demon-hide moccasins [72%]

*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 271v/273V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Bones.

< 1212h/1212H 271v/273V Pos: standing >
Ayla sneaks north.
Nos sneaks north.
Rio sneaks north riding on a bronze dracolich.
Bones sneaks north riding on a bronze dracolich.
Jelli sneaks north.
Zkr leaves north.
Grutan leaves north.
Om leaves north.
Gukkz leaves north.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: A Stairway Covered in Ugly Yellow Fog
</map>

<map>
Zone: The Fortress of Dreams.
Room: A Stairway Covered in Ugly Yellow Fog
</map>
A Stairway Covered in Ugly Yellow Fog
Obvious exits: -N -S
Strong as the hardest of steels, a silver githyanki longsword rests here. (magic) (glowing)
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 269v/273V Pos: standing >
Ayla sneaks north.
Nos sneaks north.
Rio sneaks north riding on a bronze dracolich.
Bones sneaks north riding on a bronze dracolich.
Jelli sneaks north.
Zkr leaves north.
Grutan leaves north.
Om leaves north.
Gukkz leaves north.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: A Stairway Carved from Obsidian
</map>

<map>
Zone: The Fortress of Dreams.
Room: A Stairway Carved from Obsidian
</map>
A Stairway Carved from Obsidian
Obvious exits: -N -S
The faint outlines of a portal can be seen.
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 267v/273V Pos: standing >
Rio sneaks north riding on a bronze dracolich.
Bones sneaks north riding on a bronze dracolich.
Zkr leaves north.
Grutan leaves north.
Om leaves north.
Gukkz leaves north.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: The Fortress of Dreams
</map>

<map>
Zone: The Fortress of Dreams.
Room: The Fortress of Dreams
</map>
The Fortress of Dreams
Obvious exits: -S -U
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 266v/273V Pos: standing >

< 1212h/1212H 267v/273V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1212(1212)  Moves: 269(273)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +4.29   Deaths:   49
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2769 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (2 minutes)
virtue (20 minutes)
sanctuary (7 minutes)
elephantstrength (43 minutes)
pantherspeed (22 minutes)
bless (21 minutes)
armor (16 minutes)
vitality (10 minutes)
rested bonus (51 minutes)


< 1212h/1212H 269v/273V Pos: standing >
Ayla sneaks up.
Rio floats up riding on a bronze dracolich.
Bones sneaks up riding on a bronze dracolich.
Zkr leaves up.
Grutan leaves up.
Om leaves up.
Gukkz leaves up.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: A Domed Cathedral
</map>

<map>
Zone: The Fortress of Dreams.
Room: A Domed Cathedral
</map>
A Domed Cathedral
Obvious exits: -N -D
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 268v/273V Pos: standing >

< 1212h/1212H 270v/273V Pos: standing >
Nos sneaks north.
Rio sneaks north riding on a bronze dracolich.
Bones sneaks north riding on a bronze dracolich.
Zkr leaves north.
Grutan leaves north.
Om leaves north.
Gukkz leaves north.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: A Small Curved Stairway
</map>

<map>
Zone: The Fortress of Dreams.
Room: A Small Curved Stairway
</map>
A Small Curved Stairway
Obvious exits: -S -U
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 271v/273V Pos: standing >

< 1212h/1212H 271v/273V Pos: standing >
Nos sneaks up.
Rio floats up riding on a bronze dracolich.
Bones sneaks up riding on a bronze dracolich.
Jelli floats up.
Zkr leaves up.
Grutan leaves up.
Om leaves up.
Gukkz leaves up.
You follow Ayla.


<map>
Zone: The Fortress of Dreams.
Room: A Room of Spectral Mirrors
</map>

<map>
Zone: The Fortress of Dreams.
Room: A Room of Spectral Mirrors
</map>
A Room of Spectral Mirrors
Obvious exits: -S -D
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.

< 1212h/1212H 269v/273V Pos: standing >

< 1212h/1212H 269v/273V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1212h/1212H 273v/273V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
You start chanting...

< 1212h/1212H 273v/273V Pos: standing >
A bronze dracolich winces in pain, as the flames surrounding its sword are too much for it to handle!
Casting: group recall ***

< 1212h/1212H 273v/273V Pos: standing >
Casting: group recall **

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
Casting: group recall *

< 1212h/1212H 273v/273V Pos: standing >
Casting: group recall 

< 1212h/1212H 273v/273V Pos: standing >
You complete your spell...
You utter a single word and Bones disappears.
You utter a single word and Ayla disappears.
You utter a single word and Om disappears.
You utter a single word and Zkr disappears.
You utter a single word and Grutan disappears.
You utter a single word and Gukkz disappears.
You utter a single word and Jelli disappears.
You utter a single word and Rio disappears.
You utter a single word and Nos disappears.

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A ring of water swirls into itself.
A bulletin board stands here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nos's head.
*Rio  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
An impenetrable globe of darkness floats near Rio's head.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Om  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
Ayla sneaks east.
Nos sneaks east.
Rio sneaks east riding on a bronze dracolich.
Bones sneaks east riding on a bronze dracolich.
Jelli sneaks east.
Zkr leaves east.
Grutan leaves east.
Om leaves east.
Gukkz leaves east.

< 1212h/1212H 273v/273V Pos: standing >
The blue glow surrounding you fades away.

<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)

< 1212h/1212H 272v/273V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)

< 1212h/1212H 272v/273V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1212(1212)  Moves: 273(273)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +4.29   Deaths:   49
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2769 
Paladin auras:   Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (2 minutes)
virtue (20 minutes)
sanctuary (7 minutes)
elephantstrength (43 minutes)
pantherspeed (22 minutes)
bless (21 minutes)
armor (16 minutes)
vitality (10 minutes)
rested bonus (51 minutes)


< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
But you aren't fighting anything!

< 1212h/1212H 273v/273V Pos: standing >
You sit down and relax.

< 1212h/1212H 273v/273V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - plane shift
               1 - resurrect
               1 - holy word
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  3 - vitality
               4 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - remove poison
               1 - sense life
               7 - cause critical
( 2nd circle)  7 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  (11th) group recall

You can pray 6 1st, 1 2nd and 1 3rd circle spell(s).
You continue your praying.

< 1212h/1212H 273v/273V Pos: sitting >

< 1212h/1212H 273v/273V Pos: sitting >
You have finished praying for group recall.
Your prayers are complete.

< 1212h/1212H 273v/273V Pos: sitting >
You clamber to your feet.

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A ring of water swirls into itself.
A bulletin board stands here.

< 1212h/1212H 272v/273V Pos: standing >

< 1212h/1212H 272v/273V Pos: standing >

< 1212h/1212H 272v/273V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -N -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1212h/1212H 271v/273V Pos: standing >
Looks like an exit.
You extend your sights southward.
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -N -S
Fresh blood splatters cover the area.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.
*Gukkz  < The Commonwealth > (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*Om  < The Commonwealth > (Githzerai)(medium) sits in mid-air here, fighting a Drow Elf.
Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here. (Casting) 
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a Drow Elf. (Casting) 
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting the statue of an anubian soldier. (Casting) 
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
Rio  < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near Rio's head.
A bronze dracolich stands in mid-air here, fighting a Drow Elf. (Minion) 
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting the statue of an anubian soldier. (Casting) 
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here.
A Drow Elf (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Githyanki (medium) WindMaker - Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Drow Elf's head.
The statue of an anubian soldier stands in mid-air here, fighting a Drow Elf.
The statue of an anubian soldier stands in mid-air here, fighting a Drow Elf.

< 1212h/1212H 271v/273V Pos: standing >
You feel a slight gust of hot air.

< 1212h/1212H 273v/273V Pos: standing >

< 1212h/1212H 273v/273V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of < The Commonwealth >
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of < The Commonwealth >
</map>
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting Zkr.
Gukkz  < The Commonwealth > (Barbarian)(large) sits in mid-air here, fighting a Drow Elf.
*Om  < The Commonwealth > (Githzerai)(medium) sits in mid-air here, fighting a Drow Elf.
*Grutan  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkr  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a Drow Elf.
*Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting the statue of an anubian soldier.
Bones  < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a bronze dracolich.
Rio  < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near Rio's head.
A bronze dracolich stands in mid-air here, fighting a Drow Elf. (Minion) 
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near Nos's head.
*Ayla  < The Commonwealth > (Grey Elf)(small) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Githyanki (medium) WindMaker - Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting the statue of an anubian soldier.
An impenetrable globe of darkness floats near a Drow Elf's head.
The statue of an anubian soldier stands in mid-air here, fighting a Drow Elf.
The statue of an anubian soldier stands in mid-air here, fighting a Drow Elf.

< 1212h/1212H 272v/273V Pos: standing >
You are surrounded by a blue glow.
The statue of an anubian soldier dodges Nos's attack.
Nos misses the statue of an anubian soldier.

< 1212h/1212H 272v/273V Pos: standing >
The statue of an anubian soldier's skin seems to turn to stone.

< 1212h/1212H 272v/273V Pos: standing >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
Jelli starts casting an offensive spell.
Jelli snaps into visibility.
You start chanting...
You snap into visibility.

< 1212h/1212H 273v/273V Pos: standing >
You complete your spell...
[Damage: 39 ] -=[You send a Drider reeling with your word of power.]=-
You snap into visibility.
[Damage: 24 ] -=[You send a Drow Elf reeling with your word of power.]=-
A Githyanki twists out of the way avoiding the harmful magic!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 36 ] -=[You send a Drow Elf reeling with your word of power.]=-
A Drow Elf's helm of the dragonkind shattered into a million pieces by the divine fury!
A Drow Elf's silk veil of the enchantress shattered into a million pieces by the divine fury!
A Drow Elf's wad of spawn goo [poor] with a strange dark bloodstone shattered into a million pieces by the divine fury!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!