<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a large wooden torch
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
a pair of studded leather sleeves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a small leather-bound book
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 24h/30H 114v/114V Pos: standing >
You are carrying: (9/11)
an amber-colored rod
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 24h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
< 24h/30H 114v/114V Pos: standing >
Saving Nothanks.
< 25h/30H 114v/114V Pos: standing >
You get a large leather backpack.
< 25h/30H 114v/114V Pos: standing >
A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 69 pounds, and is about halfway full.
a large leather backpack currently contains:
A large leather backpack contains:
a blood-stained electrum mantle from Ceothia
a magical essence of Hitroll
a ring of dwarven flesh [poor]
a sapphire necklace [superior] (glowing)
a ring of halfling flesh [superior]
a sapphire necklace [superior] (glowing)
[12] a set of bone picks
a thick clumsy dagger [poor]
[2] a potion of fiery protection (glowing)
a flowered robe
< 25h/30H 114v/114V Pos: standing >
< 28h/30H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 28(30) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 76%
Status: Standing.
Frags: +0.00 Deaths: 3
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 19
Active Spells:
--------------
well-rested bonus (143 minutes)
< 28h/30H 114v/114V Pos: standing >
< 28h/30H 114v/114V Pos: standing >
Your large wooden torch flickers as it slowly burns down.
< 30h/30H 114v/114V Pos: standing >
Zhachat has entered the game.
Zhachat shrugs into a suit of spiked leather armor.
Zhachat slides his legs into a pair of studded leather leggings.
Zhachat covers his arms with a pair of studded leather sleeves.
Zhachat clasps a thin leather belt around his waist.
Zhachat pulls some thick leather gloves onto his hands.
Zhachat places a pair of studded leather boots on his feet.
Zhachat dons a bronze skull cap on his head.
Zhachat straps a small round wooden shield to his arm.
Zhachat wears a hard leather cloak about his body.
Zhachat grabs a small leather-bound book.
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch flickers as it slowly burns down.
< 30h/30H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 30(30) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 76%
Status: Standing.
Frags: +0.00 Deaths: 3
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 19
Active Spells:
--------------
well-rested bonus (143 minutes)
Someone slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
Someone says 'hall is gone'
< 30h/30H 114v/114V Pos: standing >
You nod.
< 30h/30H 114v/114V Pos: standing >
Someone says 'they will enter to here shortly'
< 30h/30H 114v/114V Pos: standing >
Zhachat says 'they in hall now ? '
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Zhachat (Human)(medium) stands here.
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch flickers as it slowly burns down.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Zhachat (Human)(medium) stands here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Zhachat (Human)(medium) stands here.
< 30h/30H 114v/114V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (extremely evil)
*The High Moor Forest (good)
The Stone Tomb of Kelek (neutral)
*Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (pure good)
*Nizari (extremely good)
*The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (pure good)
*Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
*The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (good)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
*The Prisons of Carthapia (slightly good)
*Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (very good)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
*Ice Tower (slightly evil)
Desolate Under Fire (neutral)
*The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (good)
*Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
*Quintaragon Castle (slightly evil)
The Sky City of Ultarium (good)
*Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
*The Kingdom of Torg (very evil)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (evil)
The Forest City of Aravne (evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (neutral)
*The Astral Plane (slightly good)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (extremely evil)
Temple of the Earth (good)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (evil)
* = already completed this boot.
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch flickers as it slowly burns down.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
Zhachat drops a small leather bag.
Zhachat drops a great flail.
Zhachat drops a large two-handed sword.
Zhachat drops a large two-handed sword.
Zhachat drops a steel warhammer.
Zhachat drops a black leather whip.
Zhachat drops a footman's flail.
Zhachat drops a thin steel dagger.
Zhachat drops a steel dagger.
Zhachat drops a long steel sword.
Zhachat drops a steel short sword.
Zhachat drops a steel long sword.
Zhachat drops a small wooden mace.
Zhachat drops a stout oaken cudgel.
Zhachat drops a sturdy wooden club.
< 30h/30H 114v/114V Pos: standing >
A small leather bag crumbles to dust and blows away.
< 30h/30H 114v/114V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.
< 30h/30H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 30(30) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Standing.
Frags: +0.00 Deaths: 3
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 19
Active Spells:
--------------
well-rested bonus (142 minutes)
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Zhachat (Human)(medium) stands here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Zhachat (Human)(medium) stands here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
Zhachat tries to drag the corpse of Zhali out of the room.
Zhachat leaves down.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
Xanchat has entered the game.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
You agree wholeheartedly.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Xanchat (Gnome)(small) stands here.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Xanchat (Gnome)(small) stands here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
Your large wooden torch just went out.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
You see the red shape of a small living being here.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
You see the red shape of a small living being here.
< 30h/30H 114v/114V Pos: standing >
A spiral oak staircase leads to the lounge.
< 30h/30H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 30(30) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 79%
Status: Standing.
Frags: +0.00 Deaths: 3
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 19
Active Spells:
--------------
well-rested bonus (141 minutes)
< 30h/30H 114v/114V Pos: standing >
A red shape says 'everyone needs to shame zloin for allowing rampant cheating'
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
You see the red shape of a small living being here.
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
You see the red shape of a small living being here.
< 30h/30H 114v/114V Pos: standing >
Score information for Nothanks
Level: 2 Race: Human Class: Sorcerer Sex: Female
Hit points: 30(30) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +0.00 Deaths: 3
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 19
Active Spells:
--------------
well-rested bonus (141 minutes)
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
You see the red shape of a small living being here.
< 30h/30H 114v/114V Pos: standing >
A Drider slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
A LARGE earth elemental slowly fades into existence.
A large xorn slowly fades into existence.
A LARGE earth elemental slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
Someone slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Someone slowly fades into existence.
Someone slowly fades into existence.
Someone slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A Drider (huge) Norrlands Guld Brewed in Blood stands in mid-air here.
Xanchat (Gnome)(small) stands here.
< 30h/30H 114v/114V Pos: standing >
A Drider starts casting an offensive spell.
< 30h/30H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Someone slowly fades into existence.
< 30h/30H 114v/114V Pos: standing >
A Drow Elf snaps into visibility.
< 30h/30H 114v/114V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
A Drow Elf sends Xanchat reeling with an unholy word.
Xanchat is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Xanchat.
A Drow Elf snaps into visibility.
-=[You are sent reeling by a Drow Elf's unholy word.]=-
Your hard leather cloak shattered into a million pieces by the divine fury!