The death of [ 4 Mercenary] Xanchat (Gnome)

in The Ogre's Foot Inn

from the perspective of [ 4 Mercenary] Xanchat (Gnome)


The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Nothanks (Human)(medium) stands here.

< 37h/37H 102v/102V Pos: standing >
Your Terminal mode is now: MSP .

< 37h/37H 102v/102V Pos: standing >
You have not yet earned the right to use that ability.

< 37h/37H 102v/102V Pos: standing >
Owner               Artifact

Zephyr              tendrils of shadowy mist
Beltorin            the Totem of Mastery
Spinach             the globe of shadows
Spinach             the blackened staff of Netheril
Bryken              Illesarus, the Sword of Sharpness
Somahsol            Krindors Incredible Device
Dir                 the dagger of Wind
Zai                 a gladius called 'Backstabber'
Zkr                 the rod of Dispator
Aikc                a cloak of Elvenkind
Bryken              the holy flamberge of the efreeti
Zurag               Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Amira               the mystic axe of the dragonkind
Broc                a mystical warhammer
Aikc                the holy mace of the efreeti
Zephyr              the ketoh of the Serpentine chindi
Gukkz               the mace of light and darkness
Orclife             the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Zloin               the Living Necroplasm
Jelli               the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      11
         Evils:        14
         Total:        25

< 37h/37H 102v/102V Pos: standing >
Owner               Unique

Amira               a wispy astral-twined mindstone ring
Bis                 the staff of blue flames
Even                the stone mace 'Godsfury'
Bis                 the Crown of Aktosh
Gelcro              the platemail of the Dragon Horde
Sgan                the three-pronged totem of the Naga Queen
Ojoo                the orb of elemental fire
Sgan                some platemail of colorless salamander scales
Baulz               the robe of Lost Souls
Bones               a large gold-rimmed church door
Vren                the band of emerald flames
Zlo                 a gilded Songbird charm
Cript               a set of gartham hide sleeves
Jaiu                the glittering cloak of the sprite queen, Faelarae
Broc                a sword of the whirlwinds
Beltorin            the mask of wildmagic
Gelcro              the twisted spine and skull of the Lich Lord
Ojoo                some platinum linked sleeves of life
Orclife             a haze of swirling green vapor
Gukkz               the wicked-looking scimitar of Demogorgon
Bones               Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Schlam              a death ring of Tezcatlipoca
Schlam              an obsidian buckle named "Rage"
Vren                a swirling staff of air conjuration
Semat               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Amira               the mace of mentality
Bryken              the bracer of the whirlwinds
Bones               the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      12
         Evils:        21
         Total:        33

< 37h/37H 102v/102V Pos: standing >
Owner               Ioun

Spinach             a dark purple ioun stone
Ayla                a LARGE green ioun stone
Sgan                a BRIGHT blue ioun stone
Semat               a dark ioun stone
Schlam              a dark yellow ioun stone
Aikc                a mirrored ioun stone
Orclife             a LARGE blue ioun stone
Amira               a bright green ioun stone

       ------Summary------
         Goodies:      3
         Evils:        5
         Total:        8

< 37h/37H 102v/102V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure good)     
  *Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very good)     
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 37h/37H 102v/102V Pos: standing >

		Score information for Xanchat

Level: 4   Race: Gnome   Class: Mercenary Sex: Male
Hit points: 37(37)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   15
Detecting:      Heat
Enchantments:   Ultravision
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:   36 

Active Spells:
--------------
rested bonus (150 minutes)


< 37h/37H 102v/102V Pos: standing >

< 37h/37H 102v/102V Pos: standing >
Nothanks agrees wholeheartedly.

< 37h/37H 102v/102V Pos: standing >

		Score information for Xanchat

Level: 4   Race: Gnome   Class: Mercenary Sex: Male
Hit points: 37(37)  Moves: 102(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   15
Detecting:      Heat
Enchantments:   Ultravision
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:   36 

Active Spells:
--------------
rested bonus (150 minutes)


< 37h/37H 102v/102V Pos: standing >

< 37h/37H 102v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Nothanks (Human)(medium) stands here.

< 37h/37H 102v/102V Pos: standing >
Nothanks's large wooden torch just went out.

< 37h/37H 102v/102V Pos: standing >
You say 'everyone needs to shame zloin for allowing rampant cheating'

< 37h/37H 102v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
Nothanks (Human)(medium) stands here.

< 37h/37H 102v/102V Pos: standing >

< 37h/37H 102v/102V Pos: standing >

< 37h/37H 102v/102V Pos: standing >
A Drider slowly fades into existence.

< 37h/37H 102v/102V Pos: standing >
A LARGE earth elemental slowly fades into existence.
A large xorn slowly fades into existence.
A LARGE earth elemental slowly fades into existence.

< 37h/37H 102v/102V Pos: standing >
Someone slowly fades into existence.

< 37h/37H 102v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
Someone slowly fades into existence.
Someone slowly fades into existence.
Someone slowly fades into existence.

< 37h/37H 102v/102V Pos: standing >
A Drider starts casting an offensive spell.

< 37h/37H 102v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
Someone slowly fades into existence.

< 37h/37H 102v/102V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here. (Casting) 
Nothanks (Human)(medium) stands here.
A Drow Elf snaps into visibility.

< 37h/37H 102v/102V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jiparl xafe'
-=[You are sent reeling by a Drow Elf's unholy word.]=-