The death of [ 2 Sorcerer] Nothanks (Human)

in The Ogre's Foot Inn

from the perspective of [ 2 Sorcerer] Nothanks (Human)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 6h/30H 114v/114V Pos: standing >

< 6h/30H 114v/114V Pos: standing >
You feel a slight gust of hot air.

< 6h/30H 114v/114V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 6h/30H 114v/114V Pos: standing >

< 6h/30H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 7h/30H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
Fresh blood covers everything in the area.
A grounds keeper is cleaning here, singing songs to Mielikki.

< 7h/30H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 7h/30H 111v/114V Pos: standing >
A grounds keeper enters from above.

< 7h/30H 111v/114V Pos: standing >

		Score information for Nothanks

Level: 2   Race: Human   Class: Sorcerer Sex: Female
Hit points: 7(30)  Moves: 111(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 73%
Status:  Standing.
Frags:   +0.00   Deaths:   2
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:   19 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 7h/30H 111v/114V Pos: standing >

< 8h/30H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 8h/30H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.

< 8h/30H 112v/114V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure good)     
  *Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very good)     
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 8h/30H 112v/114V Pos: standing >
You enter a glowing portal.

<map>
Zone: Tharnadia - City of Humans.
Room: Inside a Twisted Twilight Tower of Illusion
</map>
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.

< 8h/30H 112v/114V Pos: standing >
You enter a glowing portal.

<map>
Zone: Tharnadia - City of Humans.
Room: The Entrance to the Great Park of Caer Tannad
</map>
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 8h/30H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/30H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/30H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 9h/30H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Entrance to the Great Park of Caer Tannad
</map>
The Entrance to the Great Park of Caer Tannad
Obvious exits: -N -W

< 9h/30H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 110v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 9h/30H 109v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 9h/30H 107v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 9h/30H 105v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 9h/30H 104v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Rise up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Rise up the Shr'nn Mesa
</map>
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.

< 9h/30H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 102v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing on the Shr'nn Mesa
</map>
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 9h/30H 100v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing in the Path up the Shr'nn Mesa
</map>
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 9h/30H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 98v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/30H 98v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.

< 10h/30H 96v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 10h/30H 95v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 95v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 95v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A diminutive old man sits here, scribbling on some vellum.

< 10h/30H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 93v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 10h/30H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/30H 93v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W

< 10h/30H 90v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 10h/30H 90v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 10h/30H 89v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N# -E -W

< 11h/30H 89v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large wandering dog is here, growling at you.

< 11h/30H 88v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/30H 89v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/30H 89v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/30H 90v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.

< 11h/30H 89v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.

< 11h/30H 88v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.

< 11h/30H 88v/114V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray dog who is close by to your west.
The shady youth who is not far off to your west.
A stray dog who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is a brief walk away to your west.

< 11h/30H 88v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -W
You see the red shape of a medium living being here.

< 11h/30H 88v/114V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
The shady youth who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 11h/30H 88v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -S -W

< 12h/30H 90v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -W
You see the red shape of a medium living being here.

< 12h/30H 90v/114V Pos: standing >
The door seems to be closed.

< 12h/30H 91v/114V Pos: standing >
Ok.

< 13h/30H 93v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D

< 13h/30H 92v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A large Xorn stands here, three arms flailing. (minion) 

< 13h/30H 92v/114V Pos: standing >

< 13h/30H 93v/114V Pos: standing >
Someone, looking very frustrated, packs up his holy symbol.

< 13h/30H 93v/114V Pos: standing >
It appears to be the corpse of Zhali.
the seal of Princess Rhithel
a ruby-encrusted eyepatch [76%]
a glowing emerald bracelet [superior] (glowing) (humming)
a satanic bracelet [superior]
a pelt loincloth [poor] (humming)
a purple robe [superior]
some demonic runed sleeves
a pair of strange gauntlets [poor]
some strange glowing sabatons
greaves of avoidance [poor]
a gnomish crown of superiority [superior]
a forest-green suit of cloth [poor]
a necklace of Drow testicles [superior] [82%]
a dwarven-made ivory quiver
a bloody silver torque from Lost City of Tikitzopl
a ring of dwarven flesh
a ring of elven flesh [superior] [83%]
[5] a spellbook

< 13h/30H 94v/114V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.

< 13h/30H 95v/114V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
-=[You stagger as a magic missile from a Drow Elf hits you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
-=[You stagger as a magic missile from a Drow Elf hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[