The death of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

in Bank of Nax'Varan

from the perspective of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

<worn as a badge>    a rare fire opal [poor] (glowing)
<worn on head>       a black devil-hide headband [superior]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   the neck-charm of Savannah of Broken Trusts [poor] [85%]
<worn around neck>   an amulet of creation (humming)
<worn on body>       the chainmail of the dread knights [86%]
<worn about body>    a deep hooded cloak of sorrow
<worn about waist>   the sash of the maelstrom [poor] [80%]
<worn on belt buckle>lucky alchemist sack
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a bracelet of astrology [superior] [81%]
<worn on hands>      some light steel gloves from The Prisons of Carthapia
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a dented granite ring from The Prisons of Carthapia
<primary weapon>     a mace of cleansing [superior]
<worn on legs>       some fragile gem leg plates from The Prisons of Carthapia
<worn on feet>       a bloodied pair of plated gladiator boots [poor]

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West # -Up   

< 487h/487H 158v/158V Pos: standing >

< 487h/487H 158v/158V Pos: standing >
It's raining lightly.

< 487h/487H 158v/158V Pos: standing >
You are carrying: (0/11)

< 487h/487H 158v/158V Pos: standing >

		Score information for Jook

Level: 53   Race: Halfling   Class: Ethermancer / Frost Magus Sex: Female
Hit points: 487(487)  Moves: 158(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 54%
Status:  Standing.
         Negative Shielded
Frags:   -2.82   Deaths:   50
Detecting:      Invisible Evil Good Magic Life
Protected from: Cold Lightning
Enchantments:   Farsee Fly Haste Waterbreathing Tower of Iron Will
Combat Pulse:   14 Spell Pulse:  0.73 
Leaderboard Points:  279 

Active Spells:
--------------
faerie sight (1 minute)
fly (81 minutes)
detect invisibility (28 minutes)
elephantstrength (9 minutes)
storm empathy (20 minutes)
tower of iron will (8 minutes)
windrage (7 minutes)
stone skin (4 minutes)


< 487h/487H 158v/158V Pos: standing >
The Brawling Foot Inn
Obvious exits: -East  -West # -Up   

< 487h/487H 158v/158V Pos: standing >
The door seems to be closed.

< 487h/487H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/487H 158v/158V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [poor] (glowing)
<worn on head>       a black devil-hide headband [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier (magic) [84%]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [poor] [85%]
<worn around neck>   an amulet of creation (magic) (humming)
<worn on body>       the chainmail of the dread knights (magic) [86%]
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       
<worn as quiver>     the masters quiver [poor] (magic) (glowing) [83%]
<worn about waist>   the sash of the maelstrom [poor] (magic) [80%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   
<attached to belt>   
<worn on arms>       some blood-stained steel sleeves from The Prisons of Carthapia
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a bracelet of astrology [superior] [81%]
<worn on hands>      some light steel gloves from The Prisons of Carthapia
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a dented granite ring from The Prisons of Carthapia
<primary weapon>     a mace of cleansing [superior] (magic)
<worn on legs>       some fragile gem leg plates from The Prisons of Carthapia
<worn on feet>       a bloodied pair of plated gladiator boots [poor]

< 487h/487H 158v/158V Pos: standing >
You start chanting...

< 487h/487H 158v/158V Pos: standing >
You feel invigorated as the spirits of The Prisons of Carthapia bless you.

< 487h/487H 158v/158V Pos: standing >
Casting: ethereal form *

< 497h/497H 158v/158V Pos: standing >
You complete your spell...
Your physical substance seems to fade away...

< 497h/497H 158v/158V Pos: standing >
The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
A drunk minotaur staggers about.

< 497h/497H 157v/158V Pos: standing >
Pardon?

< 497h/497H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 157v/158V Pos: standing >
The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West # -Up   

< 497h/497H 156v/158V Pos: standing >
There is no locker here.

< 497h/497H 156v/158V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [poor] (glowing)
<worn on head>       a black devil-hide headband [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier (magic) [84%]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [poor] [85%]
<worn around neck>   an amulet of creation (magic) (humming)
<worn on body>       the chainmail of the dread knights (magic) [86%]
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       
<worn as quiver>     the masters quiver [poor] (magic) (glowing) [83%]
<worn about waist>   the sash of the maelstrom [poor] (magic) [80%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   
<attached to belt>   
<worn on arms>       some blood-stained steel sleeves from The Prisons of Carthapia
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a bracelet of astrology [superior] [81%]
<worn on hands>      some light steel gloves from The Prisons of Carthapia
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a dented granite ring from The Prisons of Carthapia
<primary weapon>     a mace of cleansing [superior] (magic)
<worn on legs>       some fragile gem leg plates from The Prisons of Carthapia
<worn on feet>       a bloodied pair of plated gladiator boots [poor]

< 497h/497H 156v/158V Pos: standing >
Your body vibrates as you fan out your molecules.
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East # -South -West 
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.

< 497h/497H 156v/158V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 
An agitated commoner walks the road.

< 497h/497H 156v/158V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 497h/497H 155v/158V Pos: standing >

The escort says 'You have 311 items, which costs you 9 g, 3 s, and 4 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Piff
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A huge mining sack has been left here.
[2] A green linen bag lies in a heap. (glowing)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A leather satchel threaded with silver has been lost here. (illuminating)
A durable alchemist sack lies here. [74%]
The bag of impossibilities lies crumpled here.
a tough cloth backpack lies crumpled on the ground.
A large leather backpack has been left upon the ground.
A green backpack sits here! (glowing)
Someone dropped a really nice bakpack here. (illuminating)
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 497h/497H 157v/158V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a rare fire opal [poor] (glowing)
<worn on head>       a black devil-hide headband [superior] (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier (magic) [84%]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [poor] [85%]
<worn around neck>   an amulet of creation (magic) (humming)
<worn on body>       the chainmail of the dread knights (magic) [86%]
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       
<worn as quiver>     the masters quiver [poor] (magic) (glowing) [83%]
<worn about waist>   the sash of the maelstrom [poor] (magic) [80%]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   
<attached to belt>   
<worn on arms>       some blood-stained steel sleeves from The Prisons of Carthapia
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a bracelet of astrology [superior] [81%]
<worn on hands>      some light steel gloves from The Prisons of Carthapia
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a dented granite ring from The Prisons of Carthapia
<primary weapon>     a mace of cleansing [superior] (magic)
<worn on legs>       some fragile gem leg plates from The Prisons of Carthapia
<worn on feet>       a bloodied pair of plated gladiator boots [poor]

< 497h/497H 157v/158V Pos: standing >
You are carrying: (0/11)

< 497h/497H 158v/158V Pos: standing >
The Storage Locker for Piff
Obvious exits: -North#
A huge mining sack has been left here.
[2] A green linen bag lies in a heap. (glowing)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A leather satchel threaded with silver has been lost here. (illuminating)
A durable alchemist sack lies here. [74%]
The bag of impossibilities lies crumpled here.
a tough cloth backpack lies crumpled on the ground.
A large leather backpack has been left upon the ground.
A green backpack sits here! (glowing)
Someone dropped a really nice bakpack here. (illuminating)
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

< 497h/497H 158v/158V Pos: standing >
The bag of impossibilities contains:

a big big bag for a little person (illuminating)
a small pile of coins
a coiling serpent [superior] (illuminating)
[3] a fiery red potion
a potion of swashbuckling (magic) (glowing)
a quill
[12] a large medicated bandage
[6] a magical mushroom
[8] the opaque white potion of regeneration
[16] a green potion with black chunks
[20] a dark misty potion

< 497h/497H 158v/158V Pos: standing >
It is 9am, on the Day of the Great Gods
The 5th Day of the Month of GreatWind, Year 2027.
Time elapsed since boot-up: 32:06:05
Current time is: Sun Jun 22 07:27:27 2025 (GMT)
                 Sun Jun 22 03:27:27 2025 (EDT)

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
For some reason, that doesn't seem possible here.

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
You jump in surprise.. EEK! 

< 497h/497H 158v/158V Pos: standing >
You jump in surprise.. EEK! 

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
You feel the twinkle in your eyes fade.

< 497h/497H 158v/158V Pos: standing >
Pardon?

< 497h/497H 158v/158V Pos: standing >
Autosaving...

< 497h/497H 158v/158V Pos: standing >

< 497h/497H 158v/158V Pos: standing >
You feel your skin soften and return to normal.

< 497h/497H 158v/158V Pos: standing >
You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.

< 497h/497H 158v/158V Pos: standing >
You can only sit idle in your own locker...  GET OUT!
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.

< 497h/497H 158v/158V Pos: standing >
An agitated minotaur leaves east.

< 497h/497H 158v/158V Pos: standing >
A ShadowBeast sneaks in from the east.

< 497h/497H 158v/158V Pos: standing >
The sun starts to set in the south.

< 497h/497H 158v/158V Pos: standing >
An agitated minotaur enters from the east.

< 497h/497H 158v/158V Pos: standing >
Your mind begins to slow as the winds subside.

< 497h/497H 158v/158V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 497h/497H 158v/158V Pos: standing >
Autosaving...

< 497h/497H 158v/158V Pos: standing >
You just lost your tower of iron will!

< 497h/497H 158v/158V Pos: standing >
Your mind will now be more resistant to psionic attack!
The spirits of The Prisons of Carthapia grant you their protection.

< 497h/497H 158v/158V Pos: standing >
The sun vanishes behind the southern horizon.

< 497h/497H 158v/158V Pos: standing >
You feel your skin soften and return to normal.
You feel less like an elephant and more like your normal self.

< 463h/463H 158v/158V Pos: standing >
You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.

< 463h/463H 158v/158V Pos: standing >
It's raining lightly.

< 463h/463H 158v/158V Pos: standing >
The night has begun.

< 463h/463H 158v/158V Pos: standing >
An agitated minotaur leaves east.

< 463h/463H 158v/158V Pos: standing >
An Orc snaps into visibility.
You snap into visibility.
An Orc disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 463h/463H 158v/158V Pos: standing >
< T: Jook TP: sta TC:excellent E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc snaps into visibility.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's unholy avenger named 'Bloodlust' turns blood red as it slashes into you!
An Orc snaps into visibility.
You snap into visibility.
-=[You feel yourself becoming weak as the blood is sucked out of you!]=-
OUCH!  That really did HURT!

< 379h/463H 158v/158V Pos: standing >
< T: Jook TP: sta TC: small wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 379h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc dodges your futile attack.
With unbelievable speed, an Orc's Tiamat's poison tail stinger intercepts your attack, and then an Orc steps wide to deliver a graceful counter-attack!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You snap into visibility.
An Orc snaps into visibility.

< 356h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's pierce tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 248h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: few wounds E: An Orc sta EP: excellent >
 You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.

< 248h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes an Orc.]=-
You miss an Orc.

< 248h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
You block an Orc's lunge at you.
You block an Orc's lunge at you.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 213h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc attempted to headbutt you.

< 213h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's skillfully shifts his stance and unholy avenger named 'Bloodlust' glistens with insane speed to thwart your attack!
You feel your skin soften and return to normal.
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[You scream in pain as an Orc's slash tears into your flesh.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc parries your futile lunge at him.
You miss an Orc.
You snap into visibility.
An Orc snaps into visibility.

< 177h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive pierce strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive pierce strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash seriously wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.

< 78h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc dodges your futile attack.
An Orc dodges your futile attack.
You snap into visibility.
An Orc snaps into visibility.

< 78h/463H 158v/158V Pos: sitting >
< T: Jook TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 You block an Orc's lunge at you.
You block an Orc's lunge at you.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash hits you.]=-
Your some blood-stained steel sleeves from the Prisons of Carthapia was completely destroyed by the massive blow!
Your horned ritualistic mask of Moregeeth was completely destroyed by the massive blow!
Your gnomish ear amplifier was completely destroyed by the massive blow!
Your masters quiver [poor] was completely destroyed by the massive blow!