<floating about head>a dark yellow ioun stone[67h 12m 26s]
<worn as a badge> a necromantic death shroud of damage
<worn on head> a crown of burning flames [superior] (invis) [83%]
<worn on eyes> a blood soaked eyepatch of precision (magic) [54%]
<worn in ear> a wad of spawn goo of regeneration (magic) (humming) [84%]
<worn in ear> a large golden ring of damage
<worn on face> the terrifying visage of the great wraith Dranum (magic)[154h 42m 29s]
<worn around neck> a studded dragonscale neckguard of precision
<worn around neck> a necklace of halfling ears of damage
<worn on body> the chameleon suit of transformation of precision [84%]
<worn about body> a curtain of elemental fire (magic) (humming) [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [53%]
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[67h 12m 26s]
<worn on arms> some wolf hide sleeves of damage
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a bracelet of dracolich hide of precision (magic) (humming) [79%]
<worn on hands> the bloody claws of the werewolf of damage (magic)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> a death ring of Tezcatlipoca (magic)[67h 12m 26s]
<primary weapon> an ancient adamantium warhammer of dwarven kings of damage (magic) [87%]
<secondary weapon> an ancient adamantium warhammer of dwarven kings of precision (magic) [68%]
<worn on legs> the leggings of a MaDMaN of precision (magic)
<worn on feet> some boots of werewolf fur of endurance (magic)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (slightly evil)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
*Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely evil)
*Castle Ravenloft (evil)
* = already completed this boot.
< 1450h/1450H 293v/294V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (pure evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
*Village of Werrun (extremely good)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (good)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
*Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (good)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (slightly good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (good)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
*The Caverns of Armageddon (evil)
*The Forest City of Aravne (evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (good)
Jotunheim (neutral)
*The Transparent Tower (evil)
*Krethik Keep (extremely evil)
Temple of the Earth (good)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
*Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (extremely evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (slightly evil)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
*Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely evil)
*Castle Ravenloft (evil)
* = already completed this boot.
< 1450h/1450H 293v/294V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (pure evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
*Village of Werrun (extremely good)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (good)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
*Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (good)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (slightly good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (good)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
*The Caverns of Armageddon (evil)
*The Forest City of Aravne (evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (good)
Jotunheim (neutral)
*The Transparent Tower (evil)
*Krethik Keep (extremely evil)
Temple of the Earth (good)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
*Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (extremely evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (slightly evil)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
*Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely evil)
*Castle Ravenloft (evil)
* = already completed this boot.
< 1450h/1450H 293v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Newhaven Way and Bliss Boulevard
</map>
Intersection of Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Pieces of a rusted iron gate hang from the ruins of their frame.
< 1450h/1450H 292v/294V Pos: standing >
Your blood boils for a second, and then the feeling passes.
< 1450h/1450H 294v/294V Pos: standing >
You can't seem to stay in control..
You lose all self control, your blood rushes fiercely!
< 1450h/1450H 294v/294V Pos: standing >
You are unable to call forth the rage within you...
< 1450h/1450H 294v/294V Pos: standing >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 1450h/1450H 294v/294V Pos: standing >
Score information for Schlam
Level: 56 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1450(1450) Moves: 294(294)
Coins carried: 0 platinum 13 gold 6 silver 9 copper
Compression ratio: 80%
Status: Standing.
Fireshielded
Frags: +6.38 Deaths: 41
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Enlarged Size Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse: 11 Spell Pulse: 1.20
Leaderboard Points: 1528
Active Spells:
--------------
rage (less than a minute remaining)
blur (3 minutes)
sense spirit (65 minutes)
ravenflight (60 minutes)
pantherspeed (61 minutes)
lionrage (59 minutes)
hawkvision (29 minutes)
dexterity (49 minutes)
strength (49 minutes)
war cry (1 minute)
bless (6 minutes)
armor (1 minute)
elephantstrength (9 minutes)
berserk (6 minutes)
stone skin (less than a minute remaining)
< 1450h/1450H 294v/294V Pos: standing >
You quickly scan the area.
A skeleton of a girl who is not far off to your east.
A zombie of a woman who is not far off to your east.
A skeletal man who is not far off to your south.
A small lizard who is a brief walk away to your west.
< 1450h/1450H 294v/294V Pos: standing >
You quickly scan the area.
A small lizard who is rather far off to your south.
< 1450h/1450H 294v/294V Pos: standing >
Intersection of Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Pieces of a rusted iron gate hang from the ruins of their frame.
< 1450h/1450H 294v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Along Newhaven Way before an Eerie City
</map>
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
< 1450h/1450H 291v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Between a Row of Wicked Trees on Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: Between a Row of Wicked Trees on Newhaven Way
</map>
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A skeleton of a citizen of Newhaven is walking here.
< 1450h/1450H 288v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 1450h/1450H 286v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)
< 1450h/1450H 288v/294V Pos: standing >
The gate seems to be closed.
< 1450h/1450H 289v/294V Pos: standing >
Ok.
< 1450h/1450H 292v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
A warder of Newhaven roams the streets.
< 1450h/1450H 289v/294V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
A citizen who is not far off to your east.
The stronghold gatekeeper who is close by to your south.
A small lizard who is a brief walk away to your south.
A cat who is close by to your west.
< 1450h/1450H 291v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
< 1450h/1450H 289v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 1450h/1450H 288v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A lawkeeper of Newhaven stands guard here.
< 1450h/1450H 286v/294V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
A warder who is not far off to your north.
A small lizard who is not far off to your north.
A warder who is a brief walk away to your north.
The page who is a brief walk away to your north.
A girl who is close by to your west.
A warder who is a brief walk away to your west.
A cat who is rather far off to your west.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
< 1450h/1450H 287v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.(Gold Aura)
A citizen of Newhaven stands here.
< 1450h/1450H 288v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A warder of Newhaven strolls about the area.(Gold Aura)
This lizard scampers about the area.
< 1450h/1450H 286v/294V Pos: standing >
You quickly scan the area.
The boy who is close by to your south.
A citizen who is close by to your south.
The lawkeeper who is not far off to your south.
< 1450h/1450H 287v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
A warder of Newhaven roams the streets.
A young page stands here, ready to serve.
< 1450h/1450H 288v/294V Pos: standing >
You quickly scan the area.
A warder who is close by to your south.
A small lizard who is close by to your south.
The boy who is not far off to your south.
A citizen who is not far off to your south.
The lawkeeper who is a brief walk away to your south.
A warder who is close by to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
< 1450h/1450H 289v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S# -W
A warder of Newhaven roams the streets.
< 1450h/1450H 291v/294V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A warder who is rather far off to your west.
A grand knight who is in the distance to your west.
< 1450h/1450H 291v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
< 1450h/1450H 288v/294V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A warder who is not far off to your east.
A small lizard who is close by to your south.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A warder who is a brief walk away to your west.
A grand knight who is rather far off to your west.
< 1450h/1450H 288v/294V Pos: standing >
You feel yourself return to normal as your rage abates.
< 1450h/1450H 291v/294V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Institution of Punishment and Disobedience
</map>
<map>
Zone: The City of Newhaven.
Room: The Institution of Punishment and Disobedience
</map>
The Institution of Punishment and Disobedience
Obvious exits: -N -W#
[4] There is a portal here shimmering in a rainbow of colors. (magic)
A Human (medium) stands in mid-air here.(Gold Aura)
This lizard climbs upon the walls.
A warder of Newhaven strolls about the area.(Gold Aura)
< 1450h/1450H 291v/294V Pos: standing >
You quickly scan the area.
Artos Chori, Avenger of Newhaven who is close by to your north.
< 1450h/1450H 293v/294V Pos: standing >
You snap into visibility.
You mindlessly slam her with your mass!
[Damage: 12 ] A Human is stunned!
< 1450h/1450H 264v/294V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 9 ] -=[Your fine crush strikes a Human.]=-
[Damage: 18 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 11 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 12 ] -=[Your crush strikes a Human.]=-
[Damage: 14 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 15 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 16 ] -=[Your impressive crush strikes a Human hard.]=-
[Damage: 13 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 13 ] -=[Your impressive crush strikes a Human hard.]=-
< 1450h/1450H 264v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Human ass EP: few wounds >
A rainbow colored portal dissolves in a swirl of colors and is gone.
< 1450h/1450H 264v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Human ass EP: few wounds >
You parry a Human's lunge at you.
You parry a Human's lunge at you.
You snap into visibility.
< 1450h/1450H 264v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Human ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your impressive crush strikes a Human very hard.]=-
[Damage: 18 ] -=[Your crush strikes a Human very hard.]=-
[Damage: 33 ] -=[Your crush enshrouds a Human in a mist of blood.]=-
[Damage: 31 ] -=[Your powerful crush enshrouds a Human in a mist of blood.]=-
You miss a Human.
[Damage: 30 ] -=[Your crush grievously wounds a Human.]=-
[Damage: 22 ] -=[Your powerful crush hits a Human.]=-
A Human is dead! R.I.P.
You receive your share of experience.