The death of [ 4 Mercenary] Xanchat (Gnome)

in The Ogre's Foot Lounge

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp [63%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming) [82%]
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords
<worn around neck>   a transparent sheen of slime
<worn on body>       the Living Necroplasm[232h 17m 20s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing) [58%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     a small circular shield of blue flames [poor] (illuminating) [84%]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of elemental control [poor] (glowing)
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

A tharnadian thief-hunter kicks a large xorn in the foot, causing a large xorn to hop around in pain.

< 1233h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You start chanting...

< 1232h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 Casting: acidimmolate 

< 1232h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  small wounds >
 [Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 37 ] 
< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter dodges your futile attack.
This being a hometown, you receive fewer exps...
[Damage:  4 ] -=[Your decent bludgeon grazes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You start chanting...

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 [Damage:  5 ] A large xorn's crude crush wounds a tharnadian thief-hunter.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A LARGE earth elemental misses a tharnadian thief-hunter.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's weak punch grazes a large xorn.
A tharnadian thief-hunter's weak punch grazes a large xorn.
A tharnadian thief-hunter's weak punch grazes a large xorn.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 Casting: acidimmolate 

< 1241h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 [Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 31 ] 
< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 23 ] 
< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 [Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
[Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
[Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
You start chanting...

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 [Damage:  5 ] A large xorn's crush wounds a tharnadian thief-hunter.
[Damage:  5 ] A large xorn's crude crush wounds a tharnadian thief-hunter.
A tharnadian thief-hunter's weak punch grazes a large xorn.
A tharnadian thief-hunter's decent punch grazes a large xorn.
A tharnadian thief-hunter misses a large xorn.
A tharnadian thief-hunter kicks a large xorn in the side with a hefty roundhouse kick.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 Casting: acidimmolate 
A LARGE earth elemental misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a LARGE earth elemental's attack.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 22 ] 
< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 A large xorn rears up and dives into the ground sending fragments flying.
Moments later it bursts forth charging into an a tharnadian thief-hunter.
A tharnadian thief-hunter is flung to the ground by a large xorn!

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  nasty wounds >
 [Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  nasty wounds >
 The mordant substance oozes off of a tharnadian thief-hunter.
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
Your power reserves are not sufficient to cast that spell!

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  5 ] -=[Your fine bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You start chanting...

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  nasty wounds >
 [Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
Casting: disintegrate 

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 93 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP: pretty hurt >
 [Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  awful >
 A tharnadian thief-hunter misses a large xorn.
A tharnadian thief-hunter misses a large xorn.
A tharnadian thief-hunter misses a large xorn.

< 1242h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  awful >
 The mordant substance oozes off of a tharnadian thief-hunter.
[Damage: 16 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  awful >
 [Damage:  6 ] A large xorn's crush strikes a tharnadian thief-hunter.
[Damage:  6 ] A large xorn's decent crush strikes a tharnadian thief-hunter.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sit EP:  awful >
 [Damage:  6 ] A LARGE earth elemental's decent crush strikes a tharnadian thief-hunter.
A tharnadian thief-hunter clambers to his feet.
[Damage:  4 ] A LARGE earth elemental's crude crush strikes a tharnadian thief-hunter.

< 1243h/895H 182v/182V Pos: standing >
< T: large TP: sta TC:few scratches E: thief sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 67 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Zloin by 213.
The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.

< 1243h/895H 182v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1242h/895H 182v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1242h/895H 182v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1242h/895H 182v/182V Pos: standing >
You sit down and relax.

< 1242h/895H 182v/182V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  6   (   2 seconds)
  9th circle:  0 of  5   (   5 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1242h/895H 182v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1242h/895H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1241h/895H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1241h/895H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1241h/895H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1241h/895H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1240h/895H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1240h/895H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1240h/895H 182v/182V Pos: sitting >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You clamber to your feet.

< 1239h/895H 182v/182V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1239h/895H 181v/182V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1239h/895H 179v/182V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A large xorn enters from the south.
A LARGE earth elemental enters from the south.

< 1239h/895H 177v/182V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A large xorn enters from the south.
A LARGE earth elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1239h/895H 178v/182V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[2] The corpse of a Town Guardian is lying here.
A large Xorn stands here, three arms flailing. (minion) 
A large xorn enters from elsewhere.
A LARGE earth elemental enters from elsewhere.

< 1239h/895H 179v/182V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A large xorn enters from the south.
A LARGE earth elemental enters from the south.
A large xorn enters from the south.

< 1238h/895H 181v/182V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[2] The corpse of a Town Guardian is lying here.
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
A large xorn enters from the north.

< 1238h/895H 179v/182V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A large xorn enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from elsewhere.
A large xorn enters from elsewhere.

< 1238h/895H 178v/182V Pos: standing >
The gate seems to be closed.

< 1238h/895H 179v/182V Pos: standing >
The gate seems to be closed.

< 1238h/895H 181v/182V Pos: standing >
The gate seems to be closed.

< 1238h/895H 182v/182V Pos: standing >
The gate seems to be closed.

< 1237h/895H 182v/182V Pos: standing >
Ok.

< 1237h/895H 182v/182V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
Alarm bells sound, signalling an invasion!
An elite guard suddenly attacks a LARGE earth elemental!
An elite guard's punch grazes a LARGE earth elemental.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
An elite guard suddenly attacks a LARGE earth elemental!
An elite guard's weak punch grazes a LARGE earth elemental.
A large xorn enters from the north.
A militia guard suddenly attacks a large xorn!
A militia guard misses a large xorn.

< 1236h/895H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1236h/895H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1236h/895H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A large xorn enters from the south.
You flee northward!

< 1236h/895H 150v/182V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A large xorn stands here, fighting a militia guard. (Minion) 
A LARGE earth elemental stands here, fighting an elite guard. (Minion) 
A militia guard stands here, fighting a large xorn.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
An elite guard stands here, fighting a LARGE earth elemental.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting a LARGE earth elemental.
A large xorn enters from the north.

< 1236h/895H 149v/182V Pos: standing >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks a large xorn!
A militia guard misses a large xorn.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the area.
A large xorn enters from the north.

< 1235h/895H 149v/182V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A large xorn enters from the west.

< 1235h/895H 154v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1235h/895H 156v/182V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A large xorn enters from the west.

< 1235h/895H 159v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A large xorn enters from the north.

< 1234h/895H 160v/182V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
Brinn who is close by to your west.

< 1234h/895H 161v/182V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A large xorn enters from the north.
Alarm bells sound, signalling an invasion!

< 1234h/895H 166v/182V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A shady mercenary who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1234h/895H 168v/182V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the east.
The Tharnadian Quartermaster sneers in contempt.
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
You snap into visibility.
The town crier suddenly attacks a large xorn!
The town crier's fine slash grazes a large xorn.

< 1233h/895H 176v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 1233h/895H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1233h/895H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1233h/895H 178v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
You flee westward!

< 1233h/895H 147v/182V Pos: standing >
A militia guard suddenly attacks YOU!

< 1232h/895H 153v/182V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large xorn stands here, fighting the town crier. (Minion) 
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.
The Tharnadian Quartermaster stands here.
The town crier stands here, fighting a large xorn.

< 1232h/895H 155v/182V Pos: standing >
Ok.

< 1232h/895H 156v/182V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1232h/895H 157v/182V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Gnome who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1231h/895H 163v/182V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Gnome who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1231h/895H 164v/182V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Gnome who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1231h/895H 166v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A Gnome (small) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1230h/895H 174v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A Gnome (small) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1230h/895H 175v/182V Pos: standing >
Ok.

< 1230h/895H 180v/182V Pos: standing >
You start chanting...

< 1229h/895H 182v/182V Pos: standing >
You complete your spell...
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Gnome.]=-
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Gnome.]=-
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Gnome.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Gnome.]=-
You receive your share of experience.