<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter leaves west.
< 135h/135H 117v/117V Pos: standing >
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter enters from the west.
< 135h/135H 117v/117V Pos: standing >
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
< 135h/135H 117v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A stray dog who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
< 135h/135H 117v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A stray dog who is close by to your west.
A commoner who is not far off to your west.
A stray cat who is not far off to your west.
A stray cat who is rather far off to your west.
< 135h/135H 117v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
A stray cat who is close by to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 135h/135H 117v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A commoner is standing here, minding his own business.
A stray tomcat is darting after rodents, here.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A stray dog who is close by to your east.
A stray cat who is not far off to your west.
A street sweeper who is a brief walk away to your west.
< 135h/135H 117v/117V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A stray cat who is close by to your east.
A religious zealot who is not far off to your east.
A militia guard who is close by to your south.
A HUGE stone golem who is close by to your south.
A HUGE stone golem who is close by to your south.
A HUGE stone golem who is close by to your south.
A Shade who is close by to your south.
A shadow dracolich who is close by to your south.
A Troll who is close by to your south.
A Githyanki who is close by to your south.
A Drow Elf who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A stray cat who is close by to your west.
A street sweeper who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 135h/135H 117v/117V Pos: standing >
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A militia guard stands here, fighting someone.
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A Shade (small) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githyanki (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting a militia guard.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A militia guard stands here, fighting a Drow Elf.
< 18h/135H 117v/117V Pos: standing >
Green slime eats away at a militia guard's skin!
A militia guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 18h/135H 117v/117V Pos: standing >
A Githyanki starts casting an offensive spell.
< 18h/135H 117v/117V Pos: standing >
A HUGE stone golem says 'I must assist my master!'
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
< 18h/135H 117v/117V Pos: standing >
A Githyanki utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Githyanki slashes you with its sharp claws.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as the shadowy hand conjured by a Githyanki slashes you with its sharp claws.]=-
You wish that your wounds would stop BLEEDING so much!
< 6h/135H 117v/117V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 6h/135H 117v/117V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 6h/135H 117v/117V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 7h/135H 117v/117V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 7h/135H 117v/117V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 8h/135H 117v/117V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 8h/135H 117v/117V Pos: standing >
You know no such ability!
< 9h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 9h/135H 117v/117V Pos: standing >
You know no such ability!
< 9h/135H 117v/117V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
summon mount [too tired to use again]
*anti-evil
lay hands
aura of protection
aura of precision
aura of battlelust (obtained at level 45)
aura of endurance (obtained at level 15)
aura of improved healing (obtained at level 30)
*holy combat
*seadog
Alarm bells sound, signalling an invasion!
< 10h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter leaves south.
< 11h/135H 117v/117V Pos: standing >
Your hands glow as you lay your hands on yourself.
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 135h/135H 117v/117V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 135h/135H 117v/117V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 135h/135H 117v/117V Pos: standing >
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter leaves south.
< 135h/135H 117v/117V Pos: standing >
A tharnadian thief-hunter leaves north.
< 135h/135H 117v/117V Pos: standing >
A street sweeper leaves north.
< 135h/135H 117v/117V Pos: standing >
A street sweeper enters from the north.
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your west.
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
< 135h/135H 117v/117V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 135h/135H 117v/117V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A peddler who is close by to your south.
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A greyish stone wall is here to the west.
A commoner is standing here, minding his own business.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is close by to your west.
A human merchant who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
Oof! You bump into a greyish stone wall...
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A HUGE stone golem who is close by to your west.
A HUGE stone golem who is close by to your west.
A HUGE stone golem who is close by to your west.
A Shade who is close by to your west.
A shadow dracolich who is close by to your west.
A Troll who is close by to your west.
A large rat who is close by to your west.
A human merchant who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 135h/135H 117v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A HUGE stone golem who is close by to your west.
A HUGE stone golem who is close by to your west.
A HUGE stone golem who is close by to your west.
A shadow dracolich who is close by to your west.
A Troll who is close by to your west.
A large rat who is close by to your west.
A human merchant who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 135h/135H 117v/117V Pos: standing >
The door seems to be closed.
< 135h/135H 117v/117V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the west.
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
Shattered bits of ice are scattered about the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Troll (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A large rat is scurrying about here.
< 135h/135H 117v/117V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A commoner is standing here, minding his own business.
< 135h/135H 117v/117V Pos: standing >
A Troll enters from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
A Troll leaves west.
A shadow dracolich leaves west.
A HUGE stone golem leaves west.
A HUGE stone golem leaves west.
A HUGE stone golem leaves west.
< 135h/135H 117v/117V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 135h/135H 117v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
< 135h/135H 117v/117V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 135h/135H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 135h/135H 117v/117V Pos: standing >
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
Someone suddenly attacks YOU!
A Troll snaps into visibility.
A Troll misses you.
Divine power encases you as you turn to battle evil.
< 135h/135H 117v/117V Pos: standing >
< T: Thenwho TP: sta TC:excellent E: A Troll sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 247h/247H 117v/117V Pos: standing >
< T: Thenwho TP: sta TC:excellent E: A Troll sta EP: excellent >
A Troll snaps into visibility.
A Troll tackles you HARD and sends you flying out of the room with him.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A Troll (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 247h/247H 117v/117V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 247h/247H 117v/117V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 247h/247H 117v/117V Pos: sitting >
A Shade snaps into visibility.
< 247h/247H 117v/117V Pos: sitting >
A Troll snaps into visibility.
-=[A Troll's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Troll's pierce strikes you hard.]=-
-=[A Troll's impressive slash strikes you hard.]=-
-=[A Troll's powerful slash strikes you very hard.]=-
-=[A Troll's powerful slash seriously wounds you.]=-
OUCH! That really did HURT!
< 124h/247H 117v/117V Pos: sitting >
< T: Thenwho TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your bronze skull cap melted from the intense heat!
Your pair of studded leather boots melted from the intense heat!
Your thin leather belt melted from the intense heat!