<worn as a badge> a silvery pin with an emblem of a moon and a harp
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a scale of pulsating darkness [superior]
<worn in ear> a sparkling golden hoop earring [superior] (magic) (illuminating)
<worn on face> the mask of stone form (humming)
<worn around neck> an amulet of the Neogi Lords (magic)
<worn around neck> a transparent sheen of slime
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> an imperceptible cloak of the winds [superior] (invis)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior] [76%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms> some blue dragonscale shoulder guards of regeneration (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [75%]
<worn around wrist> the bracelet of emeralds of regeneration [78%]
<worn around wrist> a bracelet of finger bones [poor] [83%]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> an enchanted ring of balor bone [superior]
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> a haze of swirling green vapor (magic) (glowing)[228h 33m 27s]
<worn on feet> a pair of clawed demon-hide moccasins
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 213v/215V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is close by to your west.
A boat inspector who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is rather far off to your west.
< 806h/806H 213v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A boat merchant who is a brief walk away to your west.
< 806h/806H 214v/215V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
< 806h/806H 214v/215V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.
< 806h/806H 214v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 213v/215V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 806h/806H 213v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is in the distance to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is not far off to your west.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A boat merchant who is not far off to your west.
< 806h/806H 215v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is not far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop Burning Man floats here.
The Sloop DropLet floats here.
The Sloop Dipset floats here.
The Ketch Coffin floats here.
The Sloop Tresiba floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 806h/806H 214v/215V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop Burning Man floats here.
The Sloop DropLet floats here.
The Sloop Dipset floats here.
The Ketch Coffin floats here.
The Sloop Tresiba floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 806h/806H 214v/215V Pos: standing >
You start chanting...
< 806h/806H 214v/215V Pos: standing >
Casting: wall of stone **
< 806h/806H 214v/215V Pos: standing >
Casting: wall of stone *
< 806h/806H 214v/215V Pos: standing >
Casting: wall of stone
< 806h/806H 214v/215V Pos: standing >
You complete your spell...
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 214v/215V Pos: standing >
You sit down and relax.
< 806h/806H 214v/215V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - earthen tomb
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
1 - group globe of invulnerability
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 8th circle) 6 - disintegrate
( 7th circle) 1 - haste
1 - dimension door
4 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
2 - wall of stone
( 4th circle) 3 - lightning bolt
1 - levitate
1 - infravision
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
4 - mirror image
( 1st circle) 5 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 5th) wall of stone
1 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 806h/806H 214v/215V Pos: sitting >
You have finished memorizing wall of stone.
< 806h/806H 215v/215V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 806h/806H 215v/215V Pos: sitting >
You clamber to your feet.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 215v/215V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A boat merchant who is close by to your west.
< 806h/806H 215v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Ketch S.S. Dipset floats here.
The Sloop Burning Man floats here.
The Sloop DropLet floats here.
The Sloop Dipset floats here.
The Ketch Coffin floats here.
The Sloop Tresiba floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 214v/215V Pos: standing >
< 806h/806H 214v/215V Pos: standing >
Ok.
A large xorn leaves east.
A LARGE earth elemental leaves east.
A large xorn leaves east.
< 806h/806H 214v/215V Pos: standing >
You board the Ketch S.S. Dipset.
Aboard the Ketch S.S. Dipset
Obvious exits: -North -East -West
< 806h/806H 214v/215V Pos: standing >
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 806h/806H 214v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 806h/806H 214v/215V Pos: standing >
On the Bridge of the Ketch S.S. Dipset
Obvious exits: -South
< 806h/806H 213v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 806h/806H 213v/215V Pos: standing >
Name: S.S. Dipset
-========================================================================-
Captain: Narz Frags: 0 Status: DOCKED ID[**]
40/40 Speed Range: 0-72 Crew: Amateur Crew
Weight: 150,000
|| Load: 0/ 75
/..\ Passengers: 1/ 8
/.20.\
/..--..\ Num Name Position Ammo Status
|..20..|
|......| 91 [ 1] Diplomat's Flag Ready
\__..__/ ---
|..||..|/100
|....../
|...../|
|..../.|
26 |25./25| 40
--- |--/\--| ---
50 |25\/25| 50
|......|
|__||__|
/......\
|......|
|..12..|
|..--..|
|..12..|
\______/ Set Heading: 0 Set Speed: 0 Crew Stamina: 500
Heading: 0 Speed: 0 Repair Stock: 150
9/25
< 806h/806H 215v/215V Pos: standing >
You disembark this ship.
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Ketch S.S. Dipset floats here.
The Sloop Burning Man floats here.
The Sloop DropLet floats here.
The Sloop Dipset floats here.
The Ketch Coffin floats here.
The Sloop Tresiba floats here.
A Dwarf (medium) |--The Council of MaDMeN--| sits atop a young zebra. (Non-Fraggable)(Gold Aura)
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 806h/806H 215v/215V Pos: standing >
< 806h/806H 215v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A greyish stone wall is here to the east. (Illusion) (magic)
A strange gnomish contraption stands here, dispensing ferry tickets.
*A large Xorn stands here, three arms flailing. (minion)
*A LARGE earth elemental stands here, looking like a living rock. (minion)
*A large Xorn stands here, three arms flailing. (minion)
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 806h/806H 214v/215V Pos: standing >
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Ketch S.S. Dipset floats here.
The Sloop Burning Man floats here.
The Sloop DropLet floats here.
The Sloop Dipset floats here.
The Ketch Coffin floats here.
The Sloop Tresiba floats here.
A Dwarf (medium) |--The Council of MaDMeN--| sits atop a young zebra. (Non-Fraggable)(Gold Aura)
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A large xorn enters from the east.
< 806h/806H 213v/215V Pos: standing >
A Dwarf gets a small pile of coins from his grounds bag.
< 806h/806H 213v/215V Pos: standing >
Ok.
You snap into visibility.
A large xorn snaps into visibility.
A Dwarf avoids being bashed by a large xorn, who loses its balance and falls.
A Dwarf quickly slides off a young zebra's back.
A LARGE earth elemental snaps into visibility.
[Damage: 4 ] A Dwarf is knocked to the ground by a LARGE earth elemental's mighty bash!
A large xorn snaps into visibility.
A Dwarf avoids being bashed by a large xorn, who loses its balance and falls.
< 806h/806H 214v/215V Pos: standing >
[Damage: 10 ] A LARGE earth elemental's fine crush wounds a Dwarf.
[Damage: 12 ] A LARGE earth elemental's fine crush wounds a Dwarf.
A Dwarf misses a large xorn.
A Dwarf misses a large xorn.
[Damage: 11 ] A large xorn's crush wounds a Dwarf.
< 806h/806H 215v/215V Pos: standing >
A young sailor enters from the east.
< 806h/806H 215v/215V Pos: standing >
A young sailor leaves east.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 806h/806H 215v/215V Pos: standing >
A Dwarf misses a large xorn.
A Dwarf misses a large xorn.
< 806h/806H 215v/215V Pos: standing >
Casting: wall of stone *
[Damage: 13 ] A LARGE earth elemental's fine crush strikes a Dwarf.
[Damage: 10 ] A LARGE earth elemental's fine crush wounds a Dwarf.
[Damage: 25 ] A large xorn's crush strikes a Dwarf.
< 806h/806H 215v/215V Pos: standing >
You complete your spell...
< 806h/806H 215v/215V Pos: standing >
A Dwarf clambers to his feet.
< 806h/806H 215v/215V Pos: standing >
Oof! a young sailor bumps into a greyish stone wall...
A large xorn rears up and dives into the ground sending fragments flying.
Moments later it bursts forth charging into an a Dwarf.
A Dwarf is flung to the ground by a large xorn!
< 806h/806H 215v/215V Pos: standing >
A Dwarf misses a large xorn.
A Dwarf misses a large xorn.
< 806h/806H 215v/215V Pos: standing >
You start chanting...
< 806h/806H 215v/215V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
[Damage: 13 ] A LARGE earth elemental's fine crush strikes a Dwarf.
[Damage: 11 ] A LARGE earth elemental's fine crush strikes a Dwarf.
[Damage: 10 ] A large xorn's fine crush strikes a Dwarf.
A large xorn rises to its feet.
< 806h/806H 215v/215V Pos: standing >
Casting: acidimmolate
< 806h/806H 215v/215V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Dwarf full on!
[Damage: 35 ]
< 806h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A Dwarf clambers to his feet.
< 806h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 806h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 806h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 806h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf tips his hat.
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Dwarf. Moments later he lets out an agonized scream as the warmth
is drained from his body.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 856h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
Your bubbling spray of goo strikes a Dwarf full on!
You snap into visibility.
[Damage: 45 ]
< 856h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A Dwarf misses a large xorn.
A Dwarf misses a large xorn.
< 856h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Dwarf's skin!]=-
< 856h/806H 215v/215V Pos: standing >
< T: large TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Ok.
You snap into visibility.
A Dwarf avoids being bashed by a large xorn, who loses its balance and falls.
A Dwarf avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
[Damage: 9 ] A LARGE earth elemental's crush strikes a Dwarf.
[Damage: 9 ] A large xorn's fine crush strikes a Dwarf.
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
You miss a Dwarf.
As you attempt to attack a Dwarf, a Dwarf quickly reaches out, intercepting the attack with his hands and quickly twist your arm!
You snap into visibility.
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Dwarf's skin!]=-
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Dwarf's skin!]=-
< 856h/806H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
You feel less vitalized.
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A large xorn clambers to its feet.
A Dwarf misses a large xorn.
A Dwarf misses a large xorn.
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Dwarf's skin!]=-
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
Casting: disintegrate
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Dwarf's skin!]=-
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 636h/586H 215v/215V Pos: standing >
< T: large TP: kne TC:excellent E: A Dwarf sta EP: awful >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
You snap into visibility.
[Damage: 53 ] -=[You smile happily as your disintegration ray hits a Dwarf!]=-
A Dwarf's wicked looking collar [poor] was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.