<floating about head>a dark ioun stone (illuminating)[67h 54m 12s]
<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> a crown of burning flames [superior] (invis)
<worn on eyes> a black duergar eyepatch [superior]
<worn in ear> a large golden ring [superior] [65%]
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn on face> a tribal mask (magic)
<worn around neck> a grim blood soaked necklace [poor] (magic) [87%]
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body> a despair cloak of Vadatorn [superior]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing)
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [79%]
<worn on arms> some wolf hide sleeves [poor] [56%]
<worn around wrist> a steel wire (magic) (glowing) [78%]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [76%]
<worn on hands> some black leather gloves with mithril blades [89%]
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle [poor] (magic) [84%]
<primary weapon> the sword of fire and flame (magic) (glowing)[63h 32m 32s]
<secondary weapon> Tiamat's poison tail stinger (magic)[63h 44m 35s]
<worn on legs> some wolf hide pants [superior]
<worn on feet> a pair of boots of stealth (magic)
< 1023h/1023H 278v/278V Pos: standing >
Zurag touchs a ruined monument.
< 1023h/1023H 278v/278V Pos: standing >
You touch a ruined monument.
A Secret Passageway
This is strange room that is dimly lit, but wherefrom the light comes,
is a mystery. The walls seem to radiate and give the pleasant feeling of being
not welcome here. This is a passageway with spiders and cob webs all around.
A large wooden staircase leads up into the enormous hall. There is great danger
above, and continue further upward would be like flirting with death.
Obvious exits: -Up
a fragment of a soul lies here. (humming) (illuminating)
A drow-made emerald stiletto lies here on the ground. (magic)
A huge hammer made of mithril metal lies here.
A fine sleeves made from skin of human are lying here.
A spiked belt made from skin of human is lying here.
[3] A huge mace made of mithril metal lies here.
[2] A huge lance made of mithril metal lies here.
A strip of enchanted black leather has been dropped here, glowing softly. (magic) (glowing)
A shimmering reptile scale bracer lies here on the ground.
The corpse of a Grey Elf is lying here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting Beltorin.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting Orclife.(Red Aura)
< 1023h/1023H 278v/278V Pos: standing >
Beltorin has lost his link.
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Beltorin snaps into visibility.
Orclife's weak slash grazes Beltorin.
Orclife's fine slash wounds Beltorin.
Orclife's weak slash grazes Beltorin.
Beltorin dodges Orclife's attack.
Orclife's weak slash grazes Beltorin.
Beltorin has reconnected.
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife deflects Beltorin's blow and strikes back at him!
Orclife snaps into visibility.
Beltorin snaps into visibility.
Orclife's slash grazes Beltorin.
Orclife parries Beltorin's lunge at him.
Col slowly fades into existence.
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife attempts to flee.
Orclife tries to flee, but can't make it out of here!
< 1023h/1023H 278v/278V Pos: standing >
Orclife snaps into visibility.
Beltorin snaps into visibility.
Orclife's weak slash grazes Beltorin.
Orclife's fine slash grazes Beltorin.
Orclife's weak slash grazes Beltorin.
Beltorin dodges Orclife's attack.
Orclife's impressive slash wounds Beltorin.
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife attempts to flee.
Orclife leaves up.
< 1023h/1023H 278v/278V Pos: standing >
Beltorin attempts to flee.
Beltorin leaves up.
Col leaves up.
You follow Beltorin.
The Waiting Hall
This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Down -Northwest -Southwest -Northeast -Southeast
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Zurag enters from below.
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Orclife sneaks down.
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Orclife stops following Beltorin.
Orclife now follows Beltorin.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Col leaves east.
You follow Beltorin.
The Waiting Hall
This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Tackle who?
< 1023h/1023H 274v/278V Pos: standing >
Backstab who?
< 1023h/1023H 274v/278V Pos: standing >
Tackle who?
< 1023h/1023H 275v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 277v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife sneaks east.
Col leaves east.
You follow Beltorin.
The Waiting Hall
This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest
A large electrum sign demands your attention. (illuminating)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Col leaves east.
You follow Beltorin.
A Fiery Hallway
This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East -West
The corpse of the nasty-looking flesh eater is lying here.
The corpse of a patrolling ogre guard is lying here.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Backstab who?
< 1023h/1023H 274v/278V Pos: standing >
Tackle who?
< 1023h/1023H 274v/278V Pos: standing >
Backstab who?
< 1023h/1023H 275v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Beltorin sneaks east.
Col leaves east.
You follow Beltorin.
A Fiery Hallway
This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -East -West
A crafting recipe lies here collecting dust.
The corpse of the lizardman prince is lying here.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Backstab who?
< 1023h/1023H 275v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Col leaves east.
You follow Beltorin.
A Fiery Hallway
This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Orclife sneaks south.
Col leaves south.
You follow Beltorin.
A Fiery Hallway
This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -South
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.
Tackle who?
< 1023h/1023H 274v/278V Pos: standing >
Orclife sneaks south.
Col leaves south.
You follow Beltorin.
A Fiery Hallway
This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
An evil aura fills the area.
Obvious exits: -North -Southeast
A small pile of coins lies here.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.
Backstab who?
< 1023h/1023H 272v/278V Pos: standing >
Tackle who?
< 1023h/1023H 273v/278V Pos: standing >
Backstab who?
< 1023h/1023H 274v/278V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Tackle who?
< 1023h/1023H 275v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Col leaves southeast.
You follow Beltorin.
The Intersection of Two Hallways
This is an intersection of several hallways. A strange mystical forces are
pushing and pulling at each other from all around. This large room is cut in
into section by small walls of fire. The walls to move slowly changing
the layout of the room. When examine the room further could notice various
posts around the room to which people are chained to. The firewalls seem
to move in patterns that leave the poor people directly in the path of the
incoming fire. The walls seem to creep ever so slowly towards them. The
people blister and scream as the fire gets closer. Thier deaths seem like
minutes of agony and pain, and even as they burst into flames they
seem incapable of grasping the marciful attention of death...
Obvious exits: -East
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from elsewhere.
Tackle who?
< 1023h/1023H 275v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 277v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife sneaks east.
Col leaves east.
You follow Beltorin.
The Stone Archway
This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 277v/278V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
Backstab who?
< 1023h/1023H 277v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Orclife sneaks north.
Col leaves north.
You follow Beltorin.
The Stone Archway
This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the south.
Backstab who?
< 1023h/1023H 277v/278V Pos: standing >
Col leaves north.
You follow Beltorin.
The Stone Archway
This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East -South
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the south.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Orclife sneaks east.
Col leaves east.
You follow Beltorin.
The Stone Archway
This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Beltorin sneaks east.
Col leaves east.
You follow Beltorin.
The Stone Archway
This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the west.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 277v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Beltorin sneaks south.
Col leaves south.
You follow Beltorin.
The Red Hall
This beautifully decorated room contains some of strangest trophies.
Battle trophies occupy the majority of the wall space, however, there are
also some hunting trophies intermixed with the shields, banners, and weapons
of long vanquished enemies. The walls of this room glow and hum as if it is
alive.The tapestries were woven into beautiful and exciting scenes of
battles long ago. One on the left shows the historic battle between the Evil
and the Good forces that eventually Evil army won. A huge black cauldron is
in the center of the room, bubbling and gurgling, it pours forth a constant
stream of smokey fog into air. Here and there on stands of different sizes
are crystal balls and oddly shaped mirrors. The generals gather here to
discuss training strategies and count their loot. Here are papers which look
like important secret documents lying around. It seems that the loot comes
from raids on the towns in the surrounding areas above ground.
From the documents it seems that the pages and trainees are kidnapped from
the villages!
Obvious exits: -North -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.
Tackle who?
< 1023h/1023H 277v/278V Pos: standing >
Backstab who?
< 1023h/1023H 277v/278V Pos: standing >
Beltorin sneaks south.
Col leaves south.
You follow Beltorin.
The Audience Room
There is a large oaken desk in the center of the room, with many parchments
and scrolls on it. Audience Chamber is very neat and organized, almost to
the point of obsessive. The most notable thing in the room is a small set of
scales, which floats about eye level. Shelves filled with many books or arcane
knowledge are on every wall. Tall candles illuminate this area a soft light
that is very soothing and calming. Silver candlesticks are scattered about,
and on the walls, amongst the shields, banners and other trophies of war.
The tapestries were woven into beautiful and exciting scenes of battles long
ago. One of them is a scene of ghastly horror; An army of undead creatures of
all types are lined up patiently. Their leader is an evil demonoid necromancer.
His plans to use his army of undead to take over the world seem about ready
to get underway.
Obvious exits: -North -West
The corpse of the enslaved red dragon is lying here.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zurag enters from the north.
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 276v/278V Pos: standing >
Tackle who?
< 1023h/1023H 276v/278V Pos: standing >
Backstab who?
< 1023h/1023H 277v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Backstab who?
< 1023h/1023H 278v/278V Pos: standing >
Tackle who?
< 1023h/1023H 278v/278V Pos: standing >
Beltorin sneaks west.
Orclife sneaks west.
Col leaves west.
You follow Beltorin.
The Throne Room
This is a large, crudely decorated throne room. A huge throne adorned with
humanoid skulls sits against the west wall. This golden throne is so huge that
it takes up almost the entire wall, stretching far above the floor.It's evident
that this throne is more of a decoration than anything else. Only the largest
of kings could sit upon it.The high vaulted ceiling is carved from solid stone.
A huge stone pillars rise up from the floor to meet the ceiling far above.
The architecture appears to be elven. The Crude torches light the hall, smoke
clings to the ceiling. The walls have intricate paintings of dragons upon them.
There are not the good dragons in the paintings though, they are all of famous
evil dragons like Tiamat the five headed.
Obvious exits: -North -East -Southwest#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large) < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Zurag enters from the east.
< 1023h/1023H 277v/278V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A Githzerai gets something from a golden throne.
A Githzerai looks at a green dracolich.
< 1023h/1023H 277v/278V Pos: standing >
A Githzerai looks at a black dracolich.
< 1023h/1023H 277v/278V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gsufuh aiojugp'
Beltorin points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
Beltorin snaps into visibility.
< 1023h/1023H 277v/278V Pos: standing >
You snap into visibility.
You tackle a Githzerai HARD in the chest and go flying out of the room with him.
The Altar Chamber
This is a huge chapel designed around a beautifully crafted golden altar.
The eyes have trouble adjusting to the dim lighting. All around are columnar
statues of demons turned towards the altar standing at the top of a series
of steps. The altar is coverted in blood and radiates unspeakable power that
is absorbed by the horrible presence which stands in the middle. The alter
is a huge sacrificial altar covered in bloodstains. The stains of blood run
down off the altar towards the feet, oozing quietly.A small globe of magical
energy floats overhead, providing light. Many icons to lesser deities line
the room, but it is obvious by one glance at the symbols on the altar, that
this room was designed for the glory of Duris Gods.
Obvious exits: -East -South
You tackle a Githzerai square in the chest knocking the wind out of him!
< 1023h/1023H 277v/278V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 30 ] -=[Your powerful slash strikes a Githzerai.]=-
[Damage: 31 ] -=[Your powerful slash strikes a Githzerai.]=-
[Damage: 26 ] -=[Your impressive pierce strikes a Githzerai.]=-
[Damage: 33 ] -=[Your powerful pierce strikes a Githzerai.]=-
[Damage: 23 ] -=[Your impressive slash strikes a Githzerai.]=-
[Damage: 33 ] -=[Your slash strikes a Githzerai.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Githzerai.]=-
< 1023h/1023H 277v/278V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
You play with a Githzerai before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 77 ] -=[Your slash seriously wounds a Githzerai.]=-
The sword of fire and flame slices through the air with incredible ease!
[Damage: 30 ] -=[Your powerful slash strikes a Githzerai hard.]=-
You dodge a Githzerai's vicious attack.
< 1023h/1023H 277v/278V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 31 ] -=[Your powerful slash strikes a Githzerai hard.]=-
[Damage: 31 ] -=[Your slash strikes a Githzerai hard.]=-
[Damage: 35 ] -=[Your pierce strikes a Githzerai very hard.]=-
[Damage: 30 ] -=[Your pierce strikes a Githzerai very hard.]=-
[Damage: 28 ] -=[Your powerful slash strikes a Githzerai very hard.]=-
[Damage: 32 ] -=[Your powerful slash seriously wounds a Githzerai.]=-
[Damage: 36 ] -=[Your powerful slash seriously wounds a Githzerai.]=-
< 1023h/1023H 277v/278V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Githzerai sit EP: awful >
A Githzerai stops following a Githzerai.
< 1023h/1023H 277v/278V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Githzerai sit EP: awful >
A Githzerai misses you.
You parry a Githzerai's lunge at you.
You snap into visibility.
< 1023h/1023H 277v/278V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Githzerai sit EP: awful >
You snap into visibility.
[Damage: 28 ] -=[Your powerful slash seriously wounds a Githzerai.]=-
[Damage: 24 ] -=[Your impressive pierce enshrouds a Githzerai in a mist of blood.]=-
[Damage: 38 ] -=[Your pierce grievously wounds a Githzerai.]=-
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!
You miss a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your impressive slash hits a Githzerai.]=-
A Githzerai's shield of the battle dragon was completely destroyed by the massive blow!
A Githzerai's robes of wizardry [superior] was completely destroyed by the massive blow!
A Githzerai's black pearl earring was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!