The death of [39 Thief] Sefu (Halfling)

in On Browncoat Boulevard

from the perspective of [56 Earth Reaver] Sor Brewed in Blood (Goblin)

<worn as a badge>    a necromantic death shroud of health [76%]
<worn on head>       the crown of might (magic)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        an anti-matter earring of damage
<worn in ear>        a mithril stud carved like a fist of health (magic)
<worn on face>       a wad of spawn goo of health (magic) (humming)
<worn around neck>   the bloody eyeballs on a sinew of precision
<worn around neck>   the bloody eyeballs on a sinew of damage [73%]
<worn on body>       the chameleon suit of transformation of dexterity [81%]
<worn about body>    a cloak of protection of damage (magic) [64%]
<worn on back>       a large leather backpack [89%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [80%]
<worn about waist>   the spiked circles of bloodletting of agility (humming) [84%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  a bracelet of purple mist of strength
<worn around wrist>  the bloody eyeballs on a sinew [superior]
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a shiny crimson ring of damage (magic)
<worn on finger>     Zorobabi's circular stone ring of constitution [85%]
<primary weapon>     the mace of light and darkness (magic) (dusty) (rocky)[148h 48m 54s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic) (dusty) (rocky)
<worn on legs>       some misty green leg plates of dexterity [83%]
<worn on feet>       some enchanted boots [superior] (magic)

A keeper of the forest stands here, taking care of the grounds.
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
A keeper of the forest stands here, taking care of the grounds.
An ugly vulture sits on a branch, looking for an easy meal.

< 961h/961H 213v/221V Pos: standing >
A graceful bluejay leaves west.

< 961h/961H 221v/221V Pos: standing >
A happy chipmunk enters from the west.

< 961h/961H 221v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
This agile swallow flies through the air, searching for food.
A furry monkey struts through the forest, trying to find a mate.
A furry monkey struts through the forest, trying to find a mate.
A majestic eagle flies through the air, looking for prey.

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
This happy chipmunk is busy looking for food.
This agile swallow flies through the air, searching for food.

< 961h/961H 217v/221V Pos: standing >
The gate seems to be closed.

< 961h/961H 217v/221V Pos: standing >
The gate seems to be closed.

< 961h/961H 218v/221V Pos: standing >
A furry monkey enters from the north.

< 961h/961H 220v/221V Pos: standing >
Ok.

< 961h/961H 221v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 961h/961H 219v/221V Pos: standing >
Ok.

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
(Q)An Ambassador from The Jade Empire walks the streets here.
A street performer juggles balls while dancing a jig.
A massive guard is patrolling the city of Winterhaven.

< 961h/961H 218v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A tiny brown cat sits here, playing with its tail.(Red Aura)

< 961h/961H 217v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 961h/961H 216v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.
A city mason is busy pretending to look busy.(Gold Aura)

< 961h/961H 216v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 961h/961H 215v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.(Gold Aura)

< 961h/961H 215v/221V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A street sweeper who is not far off to your east.
A city mason who is not far off to your east.
A tiny brown cat who is rather far off to your east.
An ambassador from the Jade Empire who is in the distance to your east.
A street performer who is in the distance to your east.
A member of the city patrol who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A city guard who is not far off to your west.
A city mason who is not far off to your west.
A white-clad Monk who is not far off to your west.
A huge furry ram who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A street sweeper who is in the distance to your west.
A wealthy merchant who is in the distance to your west.
Muredach who is in the distance to your west.

< 961h/961H 215v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.

< 961h/961H 218v/221V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A street sweeper who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A tiny brown cat who is in the distance to your east.
A city guard who is close by to your west.
A city mason who is close by to your west.
A white-clad Monk who is close by to your west.
A huge furry ram who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
A wealthy merchant who is in the distance to your west.

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A member of the city militia stands here, looking bored.(Gold Aura)
A city mason stands here, examining the road for imperfections.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 961h/961H 220v/221V Pos: standing >
You quickly scan the area.
An ambassador from the Sky City of Ultarium who is a brief walk away to your north.
A black crow who is rather far off to your north.
An ambassador from the Temple of Skrentherlog who is close by to your east.
A city guard who is not far off to your east.
A street sweeper who is rather far off to your east.
A city mason who is rather far off to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
An ambassador from the Forest City of Aravne who is not far off to your south.
A city noble who is rather far off to your south.
The High Priest of Winterhaven who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.

< 961h/961H 220v/221V Pos: standing >
A white-clad Monk starts to chant in a deep voice.

< 961h/961H 220v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 961h/961H 218v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 961h/961H 217v/221V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A city guard who is close by to your north.
A black crow who is close by to your north.
A black crow who is rather far off to your north.
A city mason who is rather far off to your north.
A wealthy merchant who is in the distance to your north.
An Ambassador from Quintaragon Castle who is in the distance to your north.
A black crow who is close by to your east.
A street sweeper who is close by to your east.
A city guard who is a brief walk away to your south.
A city mason who is a brief walk away to your south.
A white-clad Monk who is a brief walk away to your south.
A city guard who is rather far off to your south.
A street sweeper who is rather far off to your south.
An ambassador from the Forest City of Aravne who is in the distance to your south.

< 961h/961H 218v/221V Pos: standing >

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia stands here, keeping the peace.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)

< 961h/961H 220v/221V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your north.
A city mason who is a brief walk away to your north.
A wealthy merchant who is rather far off to your north.
An Ambassador from Quintaragon Castle who is in the distance to your north.
A city mason who is in the distance to your north.
A poor commoner who is in the distance to your north.
A small yellow cat who is in the distance to your north.
A caribou who is close by to your east.
A Halfling who is close by to your east.
A member of the city patrol who is close by to your east.
An Ambassador from the Obsidian Citadel who is close by to your east.
A small black dog who is a brief walk away to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from Rogue Plains who is rather far off to your east.
An ambassador from the Sky City of Ultarium who is close by to your south.
A city guard who is rather far off to your south.
A city mason who is rather far off to your south.
A white-clad Monk who is rather far off to your south.
A city guard who is in the distance to your south.
A street sweeper who is in the distance to your south.
A member of the city patrol who is close by to your west.
A male commoner who is not far off to your west.
A tiny brown cat who is a brief walk away to your west.

< 961h/961H 220v/221V Pos: standing >
That's impossible, I'm afraid.

< 961h/961H 220v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 961h/961H 219v/221V Pos: standing >
That's absurd.

< 961h/961H 219v/221V Pos: standing >
You kneel.

< 961h/961H 219v/221V Pos: kneeling >
Spring-leap at who?

< 961h/961H 220v/221V Pos: kneeling >
You rise to your feet.

< 961h/961H 220v/221V Pos: standing >

< 961h/961H 221v/221V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A black crow who is close by to your north.
A black crow who is rather far off to your north.
A city mason who is rather far off to your north.
A wealthy merchant who is in the distance to your north.
A black crow who is close by to your east.
A city guard who is a brief walk away to your south.
A city mason who is a brief walk away to your south.
A white-clad Monk who is a brief walk away to your south.
A city guard who is rather far off to your south.
A street sweeper who is rather far off to your south.
An ambassador from the Forest City of Aravne who is in the distance to your south.

< 961h/961H 221v/221V Pos: standing >
That's impossible, I'm afraid.

< 961h/961H 221v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 961h/961H 220v/221V Pos: standing >
That's absurd.

< 961h/961H 220v/221V Pos: standing >
You kneel.

< 961h/961H 220v/221V Pos: kneeling >
Spring-leap at who?

< 961h/961H 220v/221V Pos: kneeling >
You rise to your feet.

< 961h/961H 220v/221V Pos: standing >
You are already standing.

< 961h/961H 220v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>

<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
A Vacant building
Obvious exits: -W
A female commoner stands here, trying to look busy.(Gold Aura)
A wealthy merchant from another city stands here.(Gold Aura)

< 961h/961H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 961h/961H 220v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 961h/961H 219v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W

< 961h/961H 218v/221V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is a brief walk away to your north.
A city mason who is a brief walk away to your north.
An Ambassador from Quintaragon Castle who is rather far off to your north.
A wealthy merchant who is in the distance to your north.
A city mason who is in the distance to your north.
A small yellow cat who is in the distance to your north.
A city guard who is close by to your east.
A caribou who is close by to your east.
A Halfling who is close by to your east.
A member of the city patrol who is close by to your east.
An Ambassador from the Obsidian Citadel who is close by to your east.
A small black dog who is a brief walk away to your east.
A tiny brown cat who is a brief walk away to your east.
A street sweeper who is close by to your south.
An ambassador from the Sky City of Ultarium who is close by to your south.
A city guard who is rather far off to your south.
A city mason who is rather far off to your south.
A white-clad Monk who is rather far off to your south.
A city guard who is in the distance to your south.
A member of the city patrol who is close by to your west.
A male commoner who is not far off to your west.
A tiny brown cat who is a brief walk away to your west.

< 961h/961H 220v/221V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
The corpse of a female noble is lying here.
A member of the city militia stands here, keeping the peace.(Gold Aura)
A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)
A Halfling (small) sits here, fighting a member of the city patrol. (Non-Fraggable)
A member of the city patrol crouches in mid-air here, fighting a Halfling.
(Q)An Ambassador from The Obsidian Citadel stands in mid-air here, fighting a Halfling.

< 961h/961H 220v/221V Pos: standing >

< 961h/961H 220v/221V Pos: standing >
You quickly scan the area.
An Ambassador from Rogue Plains who is not far off to your east.
A small black dog who is not far off to your east.
A tiny brown cat who is not far off to your east.
A member of the city patrol who is not far off to your west.
A male commoner who is a brief walk away to your west.
A tiny brown cat who is rather far off to your west.

< 961h/961H 220v/221V Pos: standing >
You kneel.

< 961h/961H 220v/221V Pos: kneeling >
You fly right over your target and land on your head!

< 952h/961H 220v/221V Pos: sitting >
A city guard assists a member of the city patrol heroically.
A city guard suddenly attacks a Halfling!
A city guard misses a Halfling.

< 952h/961H 220v/221V Pos: sitting >
An Ambassador from the Obsidian Citadel's fine punch strikes a Halfling.
An Ambassador from the Obsidian Citadel ignites into black flames as he hits a Halfling!
An Ambassador from the Obsidian Citadel shivers as he hits a Halfling.
An Ambassador from the Obsidian Citadel is dead! R.I.P.
The last gasps of an Ambassador from the Obsidian Citadel cause a sickening chill to run up your spine.

< 952h/961H 220v/221V Pos: sitting >
A Halfling misses a member of the city patrol.
A Halfling misses a member of the city patrol.

< 952h/961H 220v/221V Pos: sitting >
A member of the city patrol rises to his feet.
A Halfling clambers to his feet.

< 954h/961H 220v/221V Pos: sitting >
A Halfling reaches for the ground, quickly tossing a clump of dirt at a member of the city patrol's face!
A member of the city patrol seems to be blinded!

< 955h/961H 220v/221V Pos: sitting >
A Halfling blocks a member of the city patrol's lunge at him.
A member of the city patrol's punch strikes a Halfling.
A member of the city patrol ignites into black flames as he hits a Halfling!
A member of the city patrol shivers as he hits a Halfling.
A Halfling dodges a member of the city patrol's attack.

< 956h/961H 220v/221V Pos: sitting >
A Halfling's fine pierce strikes a member of the city patrol.
A Halfling misses a member of the city patrol.
A Halfling's fine pierce strikes a member of the city patrol.

< 959h/961H 220v/221V Pos: sitting >
A Halfling parries a city guard's lunge at him.

< 960h/961H 220v/221V Pos: sitting >
A Halfling's pierce strikes a member of the city patrol.
A Halfling misses a member of the city patrol.
A Halfling dodges a member of the city patrol's attack.
A Halfling blocks a member of the city patrol's lunge at him.
A Halfling dodges a member of the city patrol's attack.

< 961h/961H 220v/221V Pos: sitting >
You clamber to your feet.

< 961h/961H 220v/221V Pos: standing >
You are already standing.

< 961h/961H 220v/221V Pos: standing >
You kneel.

< 961h/961H 220v/221V Pos: kneeling >
A city guard misses a Halfling.
A city guard misses a kick at a Halfling due to his small size.
Your spring at a Halfling sends him slightly off balance...

< 961h/961H 220v/221V Pos: standing >
< T: massive TP: sta TC:pretty hurt E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  4 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 15 ] -=[Your impressive bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  5 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 16 ] -=[Your impressive bludgeon strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  5 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 19 ] -=[Your impressive bludgeon strikes a Halfling hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  5 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 22 ] -=[Your bludgeon strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  5 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 21 ] -=[Your impressive bludgeon strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  6 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
[Damage: 18 ] -=[Your impressive crush strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  4 ] -=[The dust surrounding an ancient adamantium warhammer of dwarven kings scratches at a Halfling!]=-
[Damage: 17 ] -=[Your impressive bludgeon strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  4 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
A Halfling blocks your futile lunge at him.

< 961h/961H 220v/221V Pos: standing >
< T: massive TP: sta TC:pretty hurt E: A Halfling sit EP: pretty hurt >
 A Halfling misses a member of the city patrol.
A Halfling misses a member of the city patrol.
A Halfling misses a member of the city patrol.

< 961h/961H 220v/221V Pos: standing >
< T: massive TP: sta TC:pretty hurt E: A Halfling sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A Halfling blocks your futile lunge at him.
[Damage: 19 ] -=[Your impressive bludgeon seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  2 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
A Halfling blocks your futile lunge at him.
[Damage: 18 ] -=[Your impressive bludgeon seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage: 37 ] -=[A Halfling screams in pain as your acid blast burns him.]=-
[Damage:  4 ] -=[The dust surrounding the mace of light and darkness scratches at a Halfling!]=-
A Halfling blocks your futile lunge at him.
A Halfling blocks your futile lunge at him.
[Damage: 16 ] -=[Your crush critically injures a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
[Damage:  2 ] -=[The dust surrounding an ancient adamantium warhammer of dwarven kings scratches at a Halfling!]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your weak bludgeon hits a Halfling.]=-
A Halfling's flaming dagger [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.