<worn as a badge> a elven rune of restoration of endurance (glowing)
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin
<worn on eyes> a foggy visor [superior]
<worn in ear> an earring of hope and enlightenment [superior] (glowing)
<worn in ear> a shimmering crystal dragon scale (glowing)
<worn on face> the mask of wildmagic[139h 38m 23s]
<worn around neck> an amulet of wisdom [superior]
<worn around neck> the amulet named "Flow"
<worn on body> the legendary platemail of defense [poor]
<worn about body> the cloak of woven time of endurance (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [58%]
<worn about waist> a waistband of rock and stone [superior]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> a magical pair of remorhaz hide vambraces
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a silver charm bracelet (glowing)
<worn on hands> the hands of justice [superior] (glowing)
<worn on finger> the signet of Hammerhelm [superior]
<worn on finger> a ring called 'Soulcatcher' [78%]
<held> the totem of Mox (humming)[231h 3m 25s]
<worn on legs> some leggings of red flames [poor]
<worn on feet> a pair of clawed demon-hide moccasins
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (evil)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (very evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (evil)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (slightly evil)
*Temple of the Earth (very good)
Sea Kingdom (evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (pure evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
*The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (extremely evil)
Vecna's Tomb (good)
Ny'Neth's Stronghold (good)
Apocalypse Castle (evil)
The Realm of Barovia Continued (very good)
The Hall of the Ancients (very evil)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 858h/858H 194v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -E -D
Zurag enters from the east.
Gulz enters from the east.
Presto enters from the east.
< 858h/858H 192v/196V Pos: standing >
< 858h/858H 192v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
Presto starts casting a spell.
< 858h/858H 196v/196V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 858h/858H 196v/196V Pos: standing >
Semat's body appears to recover from the affects of the potion.
< 858h/858H 196v/196V Pos: standing >
A distant roar can be heard off in the distance...
< 858h/858H 196v/196V Pos: standing >
Semat's skin seems to turn to stone.
< 858h/858H 196v/196V Pos: standing >
Presto completes his spell...
Presto utters the words 'xarr ay ghaiz'
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -W -D
The corpse of yves, the ethereal stalker is lying here.
The corpse of the illithid magus Ixilik is lying here.
Zurag enters from the west.
Gulz enters from the west.
Presto enters from the west.
Semat sneaks in from the west.
< 858h/858H 194v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Richly Decorated Chamber
</map>
A Richly Decorated Chamber
Obvious exits: -E -S -W -U
Zurag floats in from above.
Gulz floats in from above.
Presto enters from above.
< 858h/858H 192v/196V Pos: standing >
Presto starts casting a spell.
You failed.
< 858h/858H 192v/196V Pos: standing >
You quickly scan the area.
A grey slaad who is not far off to your south.
A blue slaad who is not far off to your south.
A blue slaad who is not far off to your south.
A red slaad who is not far off to your south.
A red slaad who is not far off to your south.
A shadow dracolich who is close by to your west.
A Githzerai who is close by to your west.
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
Presto completes his spell...
Presto utters the words 'xarr ay ghaiz'
< 858h/858H 196v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Richly Decorated Chamber
</map>
<map>
Zone: The Fortress of Dreams.
Room: A Richly Decorated Chamber
</map>
A Richly Decorated Chamber
Obvious exits: -E
You sense a lifeform nearby.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.
Zurag enters from the east.
Gulz enters from the east.
Semat snaps into visibility.
Semat tackles a Githzerai square in the chest knocking the wind out of him!
< 858h/858H 194v/196V Pos: standing >
Semat snaps into visibility.
A Githzerai snaps into visibility.
Semat's fine slash grazes a Githzerai.
Semat's slash grazes a Githzerai.
Semat's decent slash grazes a Githzerai.
Semat's fine slash grazes a Githzerai.
Semat's slash grazes a Githzerai.
Semat's powerful slash wounds a Githzerai.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Semat glares at a Githzerai, and begins emanating a HORRIBLE sound!
Semat snaps into visibility.
A Githzerai snaps into visibility.
You wince as Semat sends out an agonizing wave of sound at a Githzerai!
Semat's decent slash grazes a Githzerai.
Zurag suddenly attacks a Githzerai!
Zurag snaps into visibility.
Zurag's fine slash wounds a Githzerai.
A look of sheer horror and dread cover Zurag's face as a shadow dracolich locks him in unholy combat.
< 858h/858H 194v/196V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 858h/858H 194v/196V Pos: standing >
Semat parries a Githzerai's lunge at him.
A Githzerai misses Semat.
A Githzerai snaps into visibility.
Semat snaps into visibility.
< 858h/858H 194v/196V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
You start chanting...
The magic gathers, then fades away.
< 858h/858H 194v/196V Pos: standing >
Zurag snaps into visibility.
A shadow dracolich's impressive whip grazes Zurag.
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
A shadow dracolich's powerful whip wounds Zurag.
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
A shadow dracolich's powerful whip grazes Zurag.
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
Zurag pales and shivers as a shadow dracolich's tainted weapon strikes him.
A shadow dracolich's powerful whip grazes Zurag.
A shadow dracolich fiercely presses its attack on Zurag, and a long slime-covered tendril with an unblinking eye [superior] glows with white hot flame, cleaving into his flesh with its demonic hellfire!
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
Zurag pales and shivers as a shadow dracolich's tainted weapon strikes him.
A shadow dracolich's powerful whip wounds Zurag.
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
A shadow dracolich's whip wounds Zurag.
Without warning, a shadow dracolich's long slime-covered tendril with an unblinking eye [superior] begins sucking all the heat from the room as it slashes into Zurag!
A shadow dracolich's long slime-covered tendril with an unblinking eye [superior] burns Zurag with a godly fire!
< 858h/858H 194v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Richly Decorated Chamber
</map>
<map>
Zone: The Fortress of Dreams.
Room: A Richly Decorated Chamber
</map>
A Richly Decorated Chamber
Obvious exits: -E -S -W -U
Presto Caskling Brewed in Blood (Vampire)(medium) stands in mid-air here.
< 858h/858H 192v/196V Pos: standing >
< 858h/858H 192v/196V Pos: standing >
Presto starts casting a spell.
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Richly Decorated Chamber
Obvious exits: -E
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Githzerai.
Gulz EbonFang <~ShadoW's CreeD~> (Orc)(medium) stands in mid-air here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here, fighting a Githzerai.
An impenetrable globe of darkness floats near Zurag's head.
A shadow dracolich stands in mid-air here, fighting Zurag. (Minion)
*A Githzerai (medium) < The Commonwealth > sits in mid-air here, fighting Semat.
A Minotaur sneaks east.
< 858h/858H 196v/196V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
A grey slaad who is not far off to your south.
A blue slaad who is not far off to your south.
A blue slaad who is not far off to your south.
A red slaad who is not far off to your south.
A red slaad who is not far off to your south.
Semat who is close by to your west.
Gulz who is close by to your west.
Zurag who is close by to your west.
< 858h/858H 196v/196V Pos: standing >
< 858h/858H 196v/196V Pos: standing >
You failed.
A Minotaur sneaks in from the east.
< 858h/858H 196v/196V Pos: standing >
A Minotaur sneaks up.
< 858h/858H 196v/196V Pos: standing >
Presto completes his spell...
Presto utters the words 'xarr ay ghaiz'
< 858h/858H 196v/196V Pos: standing >
A Richly Decorated Chamber
Obvious exits: -E -S -W -U
Presto Caskling Brewed in Blood (Vampire)(medium) stands in mid-air here.
< 858h/858H 196v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -W -D
The corpse of yves, the ethereal stalker is lying here.
The corpse of the illithid magus Ixilik is lying here.
You sense a lifeform nearby.
< 858h/858H 194v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -E -D
A greyish stone wall is here to the down.
< 858h/858H 192v/196V Pos: standing >
< 858h/858H 192v/196V Pos: standing >
Oof! You bump into a greyish stone wall...
< 858h/858H 194v/196V Pos: standing >
Oof! You bump into a greyish stone wall...
< 858h/858H 196v/196V Pos: standing >
Oof! You bump into a greyish stone wall...
< 858h/858H 196v/196V Pos: standing >
Oof! You bump into a greyish stone wall...
< 858h/858H 196v/196V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 196v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -W -D
The corpse of yves, the ethereal stalker is lying here.
The corpse of the illithid magus Ixilik is lying here.
You sense a lifeform nearby.
< 858h/858H 194v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
< 858h/858H 194v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 858h/858H 194v/196V Pos: standing >
Casting: scathing wind
< 858h/858H 194v/196V Pos: standing >
You complete your spell...
A scathing gust of wind is released from your fingertips.
A Minotaur snaps into visibility.
[Damage: 112 ] -=[A Minotaur gasps in pain as your scathing wind burns flesh from his body.]=-
< 858h/858H 194v/196V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 858h/858H 196v/196V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 119 ] -=[You drain a Minotaur of some of his energy.]=-
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 181 ] -=[Your iceball shatters upon impacting a Minotaur, rending flesh and sending blood flying.]=-
< 941h/858H 196v/196V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 941h/858H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 941h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 161 ] -=[Your iceball shatters upon impacting a Minotaur, rending flesh and sending blood flying.]=-
< 941h/858H 196v/196V Pos: standing >
< 941h/858H 196v/196V Pos: standing >
A Minotaur enters from the west.
< 941h/858H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 941h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 188 ] -=[Your iceball shatters upon impacting a Minotaur, rending flesh and sending blood flying.]=-
< 941h/858H 196v/196V Pos: standing >
A Minotaur attempts to flee.
A Minotaur leaves west.
< 941h/858H 196v/196V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 941(858) Moves: 196(196)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 79%
Status: Standing.
Frags: +22.74 Deaths: 72
Detecting: Invisible Life
Protected from: All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.66
Leaderboard Points: 6105
Active Spells:
--------------
stone skin (3 minutes)
elemental affinity (14 minutes)
hawkvision (14 minutes)
elephantstrength (42 minutes)
detect invisibility (27 minutes)
pantherspeed (12 minutes)
vitality (8 minutes)
< 941h/858H 196v/196V Pos: standing >
You failed.
< 941h/858H 196v/196V Pos: standing >
You failed.
< 941h/858H 196v/196V Pos: standing >
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
<map>
Zone: The Fortress of Dreams.
Room: A Wide Landing On Top of the Fortress
</map>
A Wide Landing On Top of the Fortress
Obvious exits: -E -D
A greyish stone wall is here to the down.
*A Minotaur (large) < The Commonwealth > stands in mid-air here.
< 941h/858H 194v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 941h/858H 194v/196V Pos: standing >
Semat snaps into visibility.
A Minotaur snaps into visibility.
A Minotaur's face turns pale as Semat slams his head into his face.
A Minotaur is stunned!
< 941h/858H 194v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 163 ] -=[Your iceball shatters upon impacting a Minotaur, rending flesh and sending blood flying.]=-
< 941h/858H 194v/196V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 941h/858H 196v/196V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 941h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 164 ] -=[Your iceball shatters upon impacting a Minotaur, rending flesh and sending blood flying.]=-
< 941h/858H 196v/196V Pos: standing >
< 941h/858H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 940h/858H 196v/196V Pos: standing >
Semat snaps into visibility.
A Minotaur snaps into visibility.
Semat's slash grazes a Minotaur.
Semat's crude slash grazes a Minotaur.
Semat's weak slash grazes a Minotaur.
Semat's weak slash grazes a Minotaur.
A Minotaur's Tiamat's poison tail stinger flashes into the path of Semat's attack, then a Minotaur delivers a graceful counter-attack!
A Minotaur's weak slash grazes Semat.
As a Minotaur strikes Semat, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur's slash grazes Semat.
A Minotaur parries Semat's lunge at him.
A Minotaur's intercepts Semat's attack with unholy avenger named 'Bloodlust' with eloquent ease.
A Minotaur's feeble slash grazes Semat.
A Minotaur's fine slash grazes Semat.
< 940h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
Your victim's spirit is greatly protected causing your spell to do less damage.
Your spiritual assault devastates a Minotaur from within, he SCREAMS in utter anguish!
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 129 ]
< 940h/858H 196v/196V Pos: standing >
Zurag enters from the east.
Gulz enters from the east.
< 940h/858H 196v/196V Pos: standing >
This Minotaur is in awful condition.
He's large in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
< 940h/858H 196v/196V Pos: standing >
You say 'flow'
The amulet named "Flow" hums loudly!
Powerful magic flows forth from the amulet, and your power of greater spirit anguish returns to you!
< 940h/858H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 940h/858H 196v/196V Pos: standing >
A Minotaur snaps into visibility.
Semat snaps into visibility.
A Minotaur kicks Semat in the stomach, rendering him breathless.
< 940h/858H 196v/196V Pos: standing >
< 940h/858H 196v/196V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You point at a Minotaur.
Your victim's spirit is greatly protected causing your spell to do less damage.
Your spiritual assault devastates a Minotaur from within, he SCREAMS in utter anguish!
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 125 ]
< 940h/858H 196v/196V Pos: standing >
Zurag misses a Minotaur with a clumsy kick.
Zurag snaps into visibility.
< 940h/858H 196v/196V Pos: standing >
This Minotaur is in awful condition.
He's large in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
< 940h/858H 196v/196V Pos: standing >
A Minotaur snaps into visibility.
Semat snaps into visibility.
A Minotaur's crude slash grazes Semat.
Semat parries a Minotaur's lunge at him.
Semat dodges a Minotaur's attack.
A Minotaur's slash grazes Semat.
Semat snaps into visibility.
A Minotaur's weak slash grazes Semat.
You start chanting...
You snap into visibility.
< 940h/858H 196v/196V Pos: standing >
Semat snaps into visibility.
A Minotaur snaps into visibility.
Semat's weak slash wounds a Minotaur.
Semat's weak slash wounds a Minotaur.
Semat's slash strikes a Minotaur.
A Minotaur dodges Semat's attack.
A Minotaur parries Semat's lunge at him.
Semat's weak slash wounds a Minotaur.
A Minotaur fills with BloodLust
Semat's weak slash wounds a Minotaur.
< 940h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 145 ] -=[A Minotaur screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Minotaur's armor!
< 940h/858H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 940h/858H 196v/196V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Minotaur.
< 940h/858H 196v/196V Pos: standing >
You complete your spell...
You point at a Minotaur.
Your victim is dripping in acid causing your spell to do less damage.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage: 75 ] -=[A Minotaur screams in utter agony as your corrosive blast slams into his body!]=-
< 940h/858H 196v/196V Pos: standing >
Zurag snaps into visibility.
A Minotaur snaps into visibility.
Zurag's weak slash seriously wounds a Minotaur.
Zurag's weak bludgeon enshrouds a Minotaur in a mist of blood.
A Minotaur snaps into visibility.
Zurag's weak bludgeon causes a Minotaur to grimace in pain.
A Minotaur is mortally wounded, and will die soon, if not aided.
Zurag's weak slash hits a Minotaur.
A Minotaur's an obsidian circle of damage was completely destroyed by the massive blow!
A Minotaur's wad of spawn goo of dexterity was completely destroyed by the massive blow!
A Minotaur's an obsidian circle of damage was completely destroyed by the massive blow!
A Minotaur's bronze Zarbonesti seal of Kryz'Kyssik of regeneration was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 9428571.