<worn as a badge> a beautiful rose [superior] [15%]
<worn on head> the great helm of mysticism (glowing) [69%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a small copper colored earring [superior] (magic)
<worn in ear> a dwarven earring (magic) [86%]
<worn on face> a misty blue mask of gauze
<worn around neck> a symbol of domination (magic) (humming)
<worn around neck> the holy symbol of sanctity [superior] (magic) (glowing) (humming)
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> a curtain of elemental fire (magic) (humming)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> the ceinture of giant strength [poor] (magic)
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a large shield made from basilisk scales [poor] (magic)
<worn around wrist> a bracelet of flesh hooks [superior] (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn on hands> the gloves of immolation (glowing) [71%]
<worn on finger> an armageddon signet ring of power [87%]
<worn on finger> a thick gold and platinum ring [superior]
<primary weapon> a strange warhammer
<worn on legs> some drow-made crystal pants
<worn on feet> the boots of the dreamer (magic) [82%]
The skeletal knight's decent punch wounds you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
An undead dragon's impressive claw strikes a Shade.
An undead dragon's fine claw strikes a Shade.
An undead dragon misses a Shade.
An undead dragon lashes out with its mighty tail!
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
[Damage: 4 ] -=[Your fine crush grazes the skeletal knight.]=-
You miss the skeletal knight.
[Damage: 4 ] -=[Your fine crush grazes the skeletal knight.]=-
You miss the skeletal knight.
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
A Shade clambers to her feet.
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
You start chanting...
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
A Shade starts casting an offensive spell.
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
Casting: arieks shattering iceball
< 696h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: few scratches >
A Shade completes her spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
-=[A Shade's force missile slams into you.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You dodge the skeletal knight's vicious attack.
You dodge the skeletal knight's vicious attack.
You dodge the skeletal knight's vicious attack.
< 568h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 116 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
An undead dragon dodges a Shade's attack.
An undead dragon dodges a Shade's attack.
A Shade snaps into visibility.
< 568h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
You miss the skeletal knight.
You snap into visibility.
[Damage: 4 ] -=[Your crush grazes the skeletal knight.]=-
[Damage: 5 ] -=[Your fine crush grazes the skeletal knight.]=-
< 568h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
A Shade starts casting an offensive spell.
You start chanting...
< 568h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
An undead dragon's claw strikes a Shade.
An undead dragon's fine claw strikes a Shade.
An undead dragon's impressive claw strikes a Shade hard.
An undead dragon lashes out with its mighty tail!
< 568h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
Casting: arieks shattering iceball
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You snap into visibility.
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 139 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
A Shade attempts to flee.
A Shade leaves east.
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You failed.
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
An undead dragon ROARS, filling your heart with sheer terror!
The skeletal knight dodges your futile attack.
The skeletal knight dodges your futile attack.
The skeletal knight dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 7 ] -=[Your crush grazes the skeletal knight.]=-
You start chanting...
< 467h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
An ice elemental clambers to its feet.
-=[The skeletal knight's decent punch strikes you.]=-
[Damage: 8 ] -=[The skeletal knight is burned severely as he hits you!]=-
-=[The skeletal knight's fine punch strikes you.]=-
[Damage: 11 ] -=[The skeletal knight is burned severely as he hits you!]=-
You block the skeletal knight's lunge at you.
< 430h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
Casting: ethereal recharge
< 430h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You complete your spell...
You feel ethereal power recharge you!
< 541h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
You dodge an undead dragon's vicious attack.
-=[An undead dragon's claw strikes you.]=-
Your spell flows around an undead dragon, leaving it unharmed!
-=[An undead dragon's fine claw wounds you.]=-
[Damage: 9 ] -=[An undead dragon is burned severely as it hits you!]=-
An undead dragon lashes out with its mighty tail!
An ice elemental crashes to the ground!
< 508h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You start chanting...
< 508h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
Casting: ethereal recharge
< 508h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You complete your spell...
You feel ethereal power recharge you!
-=[The skeletal knight's punch strikes you.]=-
[Damage: 9 ] -=[The skeletal knight is burned severely as he hits you!]=-
You dodge the skeletal knight's vicious attack.
You dodge the skeletal knight's vicious attack.
< 560h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 560h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: few scratches >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 501h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
You miss the skeletal knight.
You snap into visibility.
[Damage: 4 ] -=[Your fine crush grazes the skeletal knight.]=-
The skeletal knight dodges your futile attack.
You miss the skeletal knight.
< 501h/718H 81v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: skeletal sta EP: few scratches >
-=[An undead dragon's decent claw wounds you.]=-
[Damage: 8 ] -=[An undead dragon is burned severely as it hits you!]=-
You block an undead dragon's lunge at you.
-=[An undead dragon's fine claw strikes you.]=-
[Damage: 10 ] -=[An undead dragon is burned severely as it hits you!]=-
An undead dragon breathes frost!
An ice elemental absorbs an undead dragon's spell!
-=[An undead dragon freezes you.]=-
OUCH! That really did HURT!
You attempt to flee...
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
You flee westward!
< 387h/718H 56v/104V Pos: standing >
Score information for Jook
Level: 51 Race: Halfling Class: Ethermancer / Frost Magus Sex: Female
Hit points: 387(718) Moves: 58(104)
Coins carried: 0 platinum 7 gold 20 silver 18 copper
Compression ratio: 83%
Status: Standing.
Fireshielded
Frags: -1.49 Deaths: 39
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Aware Haste Blur Levitation Lightfooted
Combat Pulse: 14 Spell Pulse: 0.73
Leaderboard Points: 406
Active Spells:
--------------
faerie sight (21 minutes)
vitality (3 minutes)
blur (1 minute)
windrage (8 minutes)
ethereal form (4 minutes)
storm empathy (41 minutes)
vapor strike (15 minutes)
vapor armor (15 minutes)
detect invisibility (46 minutes)
storm empathy (15 minutes)
fly (77 minutes)
< 387h/718H 58v/104V Pos: standing >
You start chanting...
< 387h/718H 59v/104V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 526h/718H 60v/104V Pos: standing >
You start chanting...
< 526h/718H 61v/104V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 654h/718H 62v/104V Pos: standing >
You sit down and relax.
< 654h/718H 63v/104V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 10 of 10
4th circle: 7 of 9 ( 1 seconds)
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 3 of 6 ( 1 seconds)
8th circle: 0 of 5 ( 3 seconds)
9th circle: 5 of 5
10th circle: 2 of 4 ( 1 seconds)
11th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 654h/718H 63v/104V Pos: sitting >
You start meditating...
< 654h/718H 64v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 654h/718H 66v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 654h/718H 71v/104V Pos: sitting >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 611h/718H 72v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 611h/718H 74v/104V Pos: sitting >
< 612h/718H 77v/104V Pos: sitting >
You are already meditating.
< 612h/718H 78v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 612h/718H 79v/104V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 612h/718H 80v/104V Pos: standing >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 568h/718H 83v/104V Pos: standing >
Your group consists of ( 2/30):
( Head) 568/718 hit, 83/104 move Jook
(Front) an ice elemental
< 568h/718H 83v/104V Pos: standing >
You are already standing.
< 568h/718H 83v/104V Pos: standing >
Your group consists of ( 2/30):
( Head) 569/718 hit, 83/104 move Jook
(Front) an ice elemental
< 569h/718H 83v/104V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
An undead dragon is here, aimlessly wandering.(Red Aura)
An ice elemental stands here, fighting the skeletal knight. (Minion)
The skeletal knight stands here, fighting an ice elemental.(Red Aura)
< 569h/718H 84v/104V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of the Small Tunnel
The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East -South# -West
The corpse of a Human is lying here.
< 569h/718H 84v/104V Pos: standing >
< 569h/718H 85v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
An undead dragon is here, aimlessly wandering.(Red Aura)
An ice elemental stands here, fighting the skeletal knight. (Minion)
The skeletal knight stands here, fighting an ice elemental.(Red Aura)
< 569h/718H 85v/104V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
*A Shade (small) FeRMEntaTIOn-OvERLord Brewed in Blood sits resting.(Red Aura)
< 569h/718H 84v/104V Pos: standing >
A Shade clambers to her feet.
< 569h/718H 85v/104V Pos: standing >
You failed.
< 570h/718H 87v/104V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You failed.
< 570h/718H 88v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An ice elemental stands here, fighting the skeletal knight. (Minion)
The skeletal knight stands here, fighting an ice elemental.(Red Aura)
< 570h/718H 89v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
< 570h/718H 88v/104V Pos: standing >
You sit down and relax.
< 570h/718H 90v/104V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 10 of 10
4th circle: 7 of 9 ( 1 seconds)
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 3 of 6 ( 1 seconds)
8th circle: 2 of 5 ( 2 seconds)
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 571h/718H 90v/104V Pos: sitting >
You start meditating...
< 571h/718H 91v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 571h/718H 93v/104V Pos: sitting >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 520h/718H 94v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 520h/718H 98v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 521h/718H 102v/104V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 521h/718H 104v/104V Pos: standing >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
Your a dwarven earring is burned from the blast!
< 458h/718H 104v/104V Pos: standing >
Your group consists of ( 2/30):
( Head) 458/718 hit, 104/104 move Jook
(Front) an ice elemental
< 458h/718H 104v/104V Pos: standing >
A Small Tunnel
Obvious exits: -East -West
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
< 458h/718H 104v/104V Pos: standing >
You start chanting...
< 458h/718H 104v/104V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 609h/718H 104v/104V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An ice elemental stands here, fighting the skeletal knight. (Minion)
The skeletal knight stands here, fighting an ice elemental.(Red Aura)
< 609h/718H 104v/104V Pos: standing >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 549h/718H 104v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An ice elemental stands here, fighting the skeletal knight. (Minion)
The skeletal knight stands here, fighting an ice elemental.(Red Aura)
< 549h/718H 103v/104V Pos: standing >
Ok.
< 549h/718H 103v/104V Pos: standing >
An undead dragon's fine claw strikes an ice elemental.
An ice elemental's spell flows around an undead dragon, leaving it unharmed!
An ice elemental's spell flows around an undead dragon, leaving it unharmed!
An undead dragon's decent claw strikes an ice elemental.
An ice elemental's spell flows around an undead dragon, leaving it unharmed!
[Damage: 7 ] An undead dragon shivers as it hits an ice elemental.
An ice elemental parries an undead dragon's lunge at it.
An undead dragon kicks an ice elemental in the side with a hefty roundhouse kick.
An ice elemental's spell flows around an undead dragon, leaving it unharmed!
[Damage: 7 ] An undead dragon shivers as it hits an ice elemental.
< 550h/718H 103v/104V Pos: standing >
Ok.
< 550h/718H 103v/104V Pos: standing >
Order who to do what?
< 550h/718H 103v/104V Pos: standing >
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 497h/718H 103v/104V Pos: standing >
[Damage: 8 ] An ice elemental's bludgeon grazes the skeletal knight.
[Damage: 8 ] An ice elemental's pierce grazes the skeletal knight.
[Damage: 7 ] An ice elemental's impressive bludgeon grazes the skeletal knight.
The skeletal knight misses an ice elemental.
The skeletal knight's decent punch strikes an ice elemental.
[Damage: 7 ] The skeletal knight shivers as he hits an ice elemental.
An ice elemental parries the skeletal knight's lunge at it.
The skeletal knight kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
[Damage: 4 ] The skeletal knight shivers as he hits an ice elemental.
< 497h/718H 103v/104V Pos: standing >
Ok.
An ice elemental attempts to flee.
An ice elemental leaves east.
An undead dragon ROARS, filling your heart with sheer terror!
An undead dragon lashes out with its mighty tail!
< 497h/718H 104v/104V Pos: standing >
You dodge an undead dragon's vicious attack.
You snap into visibility.
-=[An undead dragon's impressive claw strikes you.]=-
[Damage: 19 ] -=[An undead dragon is burned severely as it hits you!]=-
You dodge an undead dragon's vicious attack.
< 464h/718H 104v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: dragon sta EP: few scratches >
You attempt to flee...
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
An ice elemental is here chilling the room. (minion)
A Shade (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here. (Casting) (Red Aura)
You flee eastward!
< 464h/718H 74v/104V Pos: standing >
You start chanting...
< 464h/718H 74v/104V Pos: standing >
A Shade completes her spell...
A Shade utters the word 'yufzbarr'
A Shade snaps into visibility.
You snap into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
< 419h/718H 74v/104V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 580h/718H 75v/104V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 580h/718H 76v/104V Pos: standing >
Ok.
You snap into visibility.
[Damage: 4 ] A Shade is knocked to the ground by an ice elemental's mighty bash!
< 580h/718H 77v/104V Pos: standing >
A Shade stops invoking abruptly!
< 580h/718H 78v/104V Pos: standing >
An ice elemental dodges a Shade's attack.
A Shade misses an ice elemental.
< 580h/718H 78v/104V Pos: standing >
[Damage: 8 ] An ice elemental's bludgeon strikes a Shade.
[Damage: 8 ] An ice elemental's impressive pierce strikes a Shade.
[Damage: 7 ] An ice elemental's impressive bludgeon strikes a Shade.
< 581h/718H 81v/104V Pos: standing >
You start chanting...
< 581h/718H 81v/104V Pos: standing >
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 120 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
< 581h/718H 82v/104V Pos: standing >
You see nothing special about her.
This Shade is in awful condition.
She's small in size.
She seems to be moving much faster than normal..
She has little gills in her neck!
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [86%]
<worn on head> a troll brewer's fez of clarity [81%]
<worn on eyes> the magenta eye of a beholder guardian of constitution (magic) (humming)
<worn in ear> a lightning earring [76%]
<worn in ear> a brightly flaming earring
<worn on face> a wad of spawn goo of constitution (magic) (humming)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn around neck> the fang of inhabitation [superior] (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a thin dragonskin cloak coated with brass [superior] (magic)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt> a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield> a well-polished mithril body shield [superior] with a strange sharp rubin (illuminating)
<worn around wrist> a bracelet of wizardry of intelligence (magic) (glowing)
<worn around wrist> a bracelet of woven willow leaves of endurance (magic) (illuminating)
<worn on hands> gloves of arcane power [superior]
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> the gem of the aerie [superior] (magic)
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> boots of brain golem skin of constitution (magic)
< 581h/718H 83v/104V Pos: standing >
A Shade misses an ice elemental.
A Shade misses an ice elemental.
A Shade snaps into visibility.
< 581h/718H 84v/104V Pos: standing >
You start chanting...
You snap into visibility.
< 581h/718H 84v/104V Pos: standing >
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 102 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
A Shade's gloves of arcane power [superior] freezes and shatters into million pieces from the intense cold!
A Shade's magenta eye of a beholder guardian of constitution freezes and shatters into million pieces from the intense cold!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jook by 13333333.
The smell of fresh blood enters your body, infusing you with power!