<worn as a badge> the immaterial spirit of Tiamat [superior] (magic) (humming)
<worn on horns> horns of fire [superior] (glowing)
<worn on head> the crown of the ageless [poor] (magic) (glowing)
<worn on eyes> a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear> a pair of silver earrings with red rubies [42%]
<worn in ear> a brightly flaming earring
<worn on face> a pitch-black leather mask [poor] (magic)
<worn around neck> the glittering cloak of the sprite queen, Faelarae (magic) (glowing)[222h 40m 35s]
<worn around neck> the necklace of resilience [superior] (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the robes of the maelstrom
<worn on back> a backpack made of hemp (glowing) [64%]
<worn on tail> a fine woven braid of silver and gold [superior] (magic)
<worn as quiver> the quiver of dragon hunters [57%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands> a dark pair of illithid gloves [poor] (magic)
<worn on finger> a tiny ruby ring
<worn on finger> an amethyst ring [poor] (magic)
<primary weapon> a faded-red dagger called 'Silencer' [superior] (magic)
<worn on legs> some slime-covered aboleth skin [poor] (magic) (glowing) [79%]
<worn on feet> the winged boots of angelic movement (magic) [68%]
A burly seaman walks by here, enjoying some time off.
< 738h/738H 267v/269V Pos: standing >
Northwest Corner of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and south, and to
the west lies a long northern pier.
Obvious exits: -East -South
A burly seaman walks by here, enjoying some time off.
< 738h/738H 266v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 267v/269V Pos: standing >
The Northern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
There are residual brain waves in the area.
< 738h/738H 267v/269V Pos: standing >
The Northern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
< 738h/738H 267v/269V Pos: standing >
The Northern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 738h/738H 266v/269V Pos: standing >
Northeast Corner of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Towards the south is the center and the docks
continue west.
Obvious exits: -South -West
A young sailor moves about doing his duties.
< 738h/738H 266v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 267v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 269v/269V Pos: standing >
Score information for Mussa
Level: 53 Race: ShadowBeast Class: Psionicist / Psycheporter Sex: Male
Hit points: 738(738) Mana: 574(646) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +6.08 Deaths: 60
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Ectoplasmic form Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 1584
Active Spells:
--------------
biofeedback (5 minutes)
vitality (7 minutes)
ectoplasmic form (17 minutes)
displacement (37 minutes)
aura sight (22 minutes)
cannibalize (38 minutes)
flesh armor (8 minutes)
inertial barrier (11 minutes)
rested bonus (48 minutes)
combat mind (5 minutes)
tower of iron will (1 minute)
enhance strength (2 minutes)
enhance constitution (2 minutes)
enhance agility (2 minutes)
enhance dexterity (2 minutes)
intellect fortress (23 minutes)
fly (56 minutes)
molecular control (10 minutes)
< 738h/738H 269v/269V Pos: standing >
The Eastern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Towards the south is the center of the
docks.
Obvious exits: -North -South
< 738h/738H 268v/269V Pos: standing >
The Eastern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Towards the south is the center of the
docks.
Obvious exits: -North -South
Hurrying along, a boat inspector makes sure things are in order.
< 738h/738H 267v/269V Pos: standing >
The Eastern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Towards the south is the center of the
docks.
Obvious exits: -North -South
< 738h/738H 266v/269V Pos: standing >
The Eastern Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Towards the south is the center of the
docks.
Obvious exits: -North -South
< 738h/738H 265v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 266v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 738h/738H 267v/269V Pos: standing >
The Center of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East -South -West
< 738h/738H 268v/269V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East -West
< 738h/738H 267v/269V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 738h/738H 266v/269V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
< 738h/738H 265v/269V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A retired sailor who is a brief walk away to your east.
A young sailor who is a brief walk away to your west.
An old seaman who is rather far off to your west.
A boat inspector who is in the distance to your west.
A young sailor who is in the distance to your west.
< 738h/738H 266v/269V Pos: standing >
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
An elven woman shops around town here.(Gold Aura)
< 738h/738H 266v/269V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North# -East -West
< 738h/738H 266v/269V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
An elven woman who is close by to your west.
A young sailor who is in the distance to your west.
< 738h/738H 267v/269V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
An old sailor looks uneasy on land here.
< 738h/738H 267v/269V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
< 738h/738H 267v/269V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
< 738h/738H 266v/269V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
< 738h/738H 266v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
< 738h/738H 268v/269V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 738h/738H 267v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 738h/738H 268v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 738h/738H 267v/269V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your south.
A crazy man who is close by to your south.
A gloomy looking human who is not far off to your south.
A dwarven merchant who is not far off to your west.
< 738h/738H 267v/269V Pos: standing >
< 738h/738H 268v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 738h/738H 268v/269V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 738h/738H 267v/269V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 738h/738H 266v/269V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 738h/738H 265v/269V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A young girl who is not far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A young guard who is close by to your east.
A young guard who is close by to your east.
An elite guard who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A young guard who is rather far off to your east.
A retired sailor who is not far off to your west.
< 738h/738H 268v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
< 738h/738H 268v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
An old sailor looks uneasy on land here.
< 738h/738H 267v/269V Pos: standing >
You quickly scan the area.
A wealthy man who is close by to your north.
A wealthy man who is close by to your north.
The mount who is close by to your north.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A wealthy man who is close by to your north.
A young guard who is a brief walk away to your east.
A young guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A young guard who is rather far off to your east.
A retired sailor who is in the distance to your east.
< 738h/738H 267v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
An Old House
This small house is very old, the wooden fixtures falling
apart, the doors creaking. Dust has settled on everything
in this room, living or non, the glass windows nearly opaque
and in need of a cleaning. A large wooden door leads out onto
the street.
Obvious exits: -South#
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A man of wealth stands about doing nothing.
A man of wealth stands about doing nothing.
A sturdy looking mount is here, all saddled up and ready to ride.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A man of wealth stands about doing nothing.
< 738h/738H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
An old sailor looks uneasy on land here.
< 738h/738H 267v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues north and
east from here.
Obvious exits: -North -East
< 738h/738H 266v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
An old sailor looks uneasy on land here.
< 738h/738H 268v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
< 738h/738H 267v/269V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
< 738h/738H 266v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
< 738h/738H 265v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
A young member of the city guard strolls by here.
< 738h/738H 265v/269V Pos: standing >
Autosaving...
You quickly scan the area.
A tiny gnome who is close by to your north.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
A Halfling who is close by to your south.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A young girl who is not far off to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 267v/269V Pos: standing >
A Halfling enters from the south.
< 738h/738H 267v/269V Pos: standing >
A Halfling closes the door.
< 738h/738H 269v/269V Pos: standing >
A Halfling opens the door.
< 738h/738H 269v/269V Pos: standing >
A Halfling leaves north.
< 738h/738H 269v/269V Pos: standing >
< 738h/738H 269v/269V Pos: standing >
A young guard leaves west.
< 738h/738H 269v/269V Pos: standing >
Score information for Mussa
Level: 53 Race: ShadowBeast Class: Psionicist / Psycheporter Sex: Male
Hit points: 738(738) Mana: 603(646) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +6.08 Deaths: 60
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Ectoplasmic form Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 1584
Active Spells:
--------------
biofeedback (4 minutes)
vitality (6 minutes)
ectoplasmic form (16 minutes)
displacement (36 minutes)
aura sight (21 minutes)
cannibalize (37 minutes)
flesh armor (7 minutes)
inertial barrier (10 minutes)
rested bonus (47 minutes)
combat mind (4 minutes)
tower of iron will (less than a minute remaining)
enhance strength (1 minute)
enhance constitution (1 minute)
enhance agility (1 minute)
enhance dexterity (1 minute)
intellect fortress (22 minutes)
fly (55 minutes)
molecular control (9 minutes)
< 738h/738H 269v/269V Pos: standing >
You begin to focus your will...
< 738h/738H 269v/269V Pos: standing >
Casting: tower of iron will **
< 738h/738H 269v/269V Pos: standing >
Casting: tower of iron will *
< 738h/738H 269v/269V Pos: standing >
Casting: tower of iron will
< 738h/738H 269v/269V Pos: standing >
Your mental manipulations become a reality...
< 738h/738H 269v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South#
A Halfling (small) stands in mid-air here. (Non-Fraggable)
A tiny gnome is stretched out, sound asleep.
< 738h/738H 268v/269V Pos: standing >
This Halfling has quite a few wounds.
He's small in size.
He is glowing with holiness!
He is encased in killing ice!
< 738h/738H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 738h/738H 267v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A young girl who is not far off to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A young girl who is not far off to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A young girl who is not far off to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A young girl who is not far off to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is close by to your east.
A young girl who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
Score information for Mussa
Level: 53 Race: ShadowBeast Class: Psionicist / Psycheporter Sex: Male
Hit points: 738(738) Mana: 568(646) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +6.08 Deaths: 60
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Ectoplasmic form Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 1584
Active Spells:
--------------
biofeedback (4 minutes)
vitality (6 minutes)
ectoplasmic form (16 minutes)
displacement (36 minutes)
aura sight (21 minutes)
cannibalize (37 minutes)
flesh armor (7 minutes)
inertial barrier (10 minutes)
rested bonus (47 minutes)
combat mind (4 minutes)
tower of iron will (26 minutes)
enhance strength (1 minute)
enhance constitution (1 minute)
enhance agility (1 minute)
enhance dexterity (1 minute)
intellect fortress (22 minutes)
fly (55 minutes)
molecular control (9 minutes)
< 738h/738H 269v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South#
A Halfling (small) stands in mid-air here. (Non-Fraggable)
A tiny gnome is stretched out, sound asleep.
< 738h/738H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 738h/738H 267v/269V Pos: standing >
< 738h/738H 268v/269V Pos: standing >
< 738h/738H 269v/269V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A tiny gnome who is close by to your north.
A young guard who is close by to your east.
A retired sailor who is not far off to your east.
A young girl who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
A young guard who is close by to your west.
An elite guard who is close by to your west.
A retired sailor who is rather far off to your west.
< 738h/738H 269v/269V Pos: standing >
A young guard enters from the west.
< 738h/738H 269v/269V Pos: standing >
< 738h/738H 269v/269V Pos: standing >
< 738h/738H 269v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South#
A Halfling (small) stands in mid-air here, fighting a tiny gnome. (Non-Fraggable)
A tiny gnome stands here, fighting a Halfling.
< 738h/738H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
A young member of the city guard strolls by here.
< 738h/738H 267v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South#
A Halfling (small) crouches in mid-air here, fighting a tiny gnome. (Non-Fraggable)
A tiny gnome stands here, fighting a Halfling.
< 738h/738H 268v/269V Pos: standing >
A Halfling's slash strikes a tiny gnome.
A Halfling's fine whip strikes a tiny gnome.
< 738h/738H 268v/269V Pos: standing >
This Halfling has some big nasty wounds and scratches.
He's small in size.
He is glowing with holiness!
He is encased in killing ice!
< 738h/738H 268v/269V Pos: standing >
A tiny gnome's punch strikes a Halfling hard.
A tiny gnome shivers as he hits a Halfling.
A tiny gnome's fine punch strikes a Halfling.
A tiny gnome shivers as he hits a Halfling.
A tiny gnome kicks a Halfling in the stomach, rendering him breathless.
A tiny gnome shivers as he hits a Halfling.
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
This Halfling has some big nasty wounds and scratches.
He's small in size.
He is glowing with holiness!
He is encased in killing ice!
< 738h/738H 268v/269V Pos: standing >
A tiny gnome dodges a Halfling's attack.
A Halfling misses a tiny gnome.
< 738h/738H 269v/269V Pos: standing >
You begin to focus your will...
A Halfling rises to his feet.
< 738h/738H 269v/269V Pos: standing >
You snap into visibility.
Casting: psychic crush
A Halfling dodges a tiny gnome's attack.
A Halfling parries a tiny gnome's lunge at him.
< 738h/738H 269v/269V Pos: standing >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 182 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 738h/738H 269v/269V Pos: standing >
A Halfling misses a tiny gnome.
A Halfling's whip strikes a tiny gnome.
A Halfling misses a tiny gnome.
You begin to focus your will...
< 738h/738H 269v/269V Pos: standing >
Casting: psychic crush
< 738h/738H 269v/269V Pos: standing >
Your mental manipulations become a reality...
[Damage: 39 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Halfling's barbed whip dubbed 'Cometstrike' shattered in bits as the tortured body spasms and quivers!
A Halfling's some rusty flesh claws shattered in bits as the tortured body spasms and quivers!
A Halfling's eyes of a basilisk [poor] shattered in bits as the tortured body spasms and quivers!
A Halfling's foul smelling rat ear shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.