The death of [50 Bounty Hunter] Dracos < The Commonwealth > (ShadowBeast)

in In a Natural Tunnel

from the perspective of [53 Blackguard] Orclife Brewed in Blood (Orc)

<worn as a badge>    a frost dragon's eye [superior] with a strange dark bloodstone (glowing) [87%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       some catseye inventor's goggles of dexterity (glowing)
<worn in ear>        a delicate enchanted snowflake [superior] with a strange green stone [89%]
<worn in ear>        a tiny copper earring [superior]
<worn on face>       a mask of shadows of agility [79%]
<worn around neck>   a werewolf tooth necklace [poor]
<worn around neck>   the fangs of the balor [superior]
<worn on body>       the chameleon suit of transformation of dexterity [81%]
<worn about body>    a black hooded cloak of Isha the Wanderer (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a silver belt-buckle of dragon teeth [superior] (glowing) [75%]
<worn on belt buckle>an orb of mental toughness [superior] (humming) [75%]
<worn on arms>       some scintillating sleeves [superior] (invis)
<held as shield>     a large, frozen slab of dust [poor]
<worn around wrist>  a steel wire (glowing) [79%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      the gauntlets of Torm's Justice (glowing) (humming)
<worn on finger>     Zorobabi's circular stone ring of precision [89%]
<worn on finger>     a shiny crimson ring of greater dexterity
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<worn on legs>       the leggings of a MaDMaN [77%]
<worn on feet>       the boots of speed of endurance [80%]

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West 
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the west.

< 1143h/938H 187v/195V Pos: standing >
You follow Beltorin.

On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  The ground here seems slightly unsettled near the wall to the south.
It is likely nothing important.  There are very few cracks between the large
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East  -West  -Down 
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the west.

< 1143h/938H 186v/195V Pos: standing >
You quickly scan the area.
A large bi-pedal insect who is close by to your east.
A patrolling guard who is not far off to your west.
An oasis village commoner who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.

< 1142h/938H 188v/195V Pos: standing >
You follow Beltorin.

The Beginning of a Natural Burrow
   This appears to be the entrance to a sort of natural tunnel system.  The
tunnels are rather large, allowing for many full sized humanoids to proceed
through in groups.  Strange looking footprints have been left in the dirt here
suggesting recent activity.  Some tattered clothing has also been left on the
ground here.  The clothing seems to be marred with blood.  The tunnel can be
cleared away above, to return to the surface.  The tunnel also leads to
the north, into darkness.
Obvious exits: -North -Up   
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from above.

< 1142h/938H 188v/195V Pos: standing >

< 1142h/938H 192v/195V Pos: standing >
You quickly scan the area.
A female village commoner who is close by to your north.

< 1141h/938H 194v/195V Pos: standing >
Vren starts casting a spell.

< 1141h/938H 195v/195V Pos: standing >

		Score information for Orclife

Level: 53   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1141(938)  Moves: 195(195)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   9
Detecting:      Invisible Evil Good
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Sneaking Sparkling
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.02 
Leaderboard Points:  559 
Guarding: Vren

Active Spells:
--------------
climb (10 minutes)
roar of heroes (5 minutes)
dexterity (44 minutes)
strength (44 minutes)
soulshield (2 minutes)
battle ecstasy (2 minutes)
lionrage (7 minutes)
elephantstrength (27 minutes)
armor (6 minutes)
rested bonus (6 minutes)


< 1141h/938H 195v/195V Pos: standing >
Vren completes his spell...
Vren utters the words 'xarr ay ghaiz'

< 1140h/938H 195v/195V Pos: standing >

< 1140h/938H 195v/195V Pos: standing >
You recite a chant and a blood-red glow radiates from your finger tips.
You are surrounded by a blood-red glow.

< 1140h/938H 195v/195V Pos: standing >
Beltorin sits down in a comfortable spot.

< 1139h/938H 195v/195V Pos: standing >
Vren starts casting a spell.

< 1139h/938H 195v/195V Pos: standing >
The Beginning of a Natural Burrow
Obvious exits: -North -Up   
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)

< 1139h/938H 195v/195V Pos: standing >
Vren completes his spell...
Vren utters the words 'xarr ay ghaiz'

< 1138h/938H 195v/195V Pos: standing >
Beltorin clambers to his feet.

< 1138h/938H 195v/195V Pos: standing >

< 1137h/938H 195v/195V Pos: standing >

< 1137h/938H 195v/195V Pos: standing >

< 1137h/938H 195v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A female commoner goes about her daily business.
A deadly nightmare trots in from the south.

< 1137h/938H 194v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.

< 1137h/938H 193v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  at this point in the
tunnel, it becomes almost impossible to look ahead due to the darkness.  A
strange chittering noise can be heard nearby.
Obvious exits: -North -Southwest
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1136h/938H 194v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.

< 1136h/938H 193v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southeast
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southeast.

< 1135h/938H 194v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
The corpse of a patrolling mantis is lying here.
The corpse of a female village commoner is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.

< 1135h/938H 193v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Southwest -Northeast
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1135h/938H 194v/195V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Down  -Southwest
[2] The corpse of a large bi-pedal insect is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A patrolling mantis searches for intruders.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1135h/938H 193v/195V Pos: standing >
A patrolling mantis suddenly attacks a deadly nightmare!
A patrolling mantis's sting wounds a deadly nightmare.

< 1135h/938H 194v/195V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 1134h/938H 195v/195V Pos: standing >
Vren starts casting an offensive spell.
Vren snaps into visibility.
Banzai! To the rescue...
You feel unholy power coursing through your limbs!

< 1134h/938H 195v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: mantis sta EP: excellent >
 Beltorin completes his spell...
Beltorin utters the words 'arieks shattering iceball'
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.
-=[A patrolling mantis's crude sting wounds you.]=-
You parry a patrolling mantis's lunge at you.
You dodge a patrolling mantis's vicious attack.
-=[You suddenly see a patrolling mantis's foot in your chest.]=-

< 1139h/938H 195v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: mantis sta EP:  few wounds >
 Vren completes his spell...
Vren utters the word 'grzzs'
A patrolling mantis goes to sleep.
Beltorin starts casting an offensive spell.

< 1139h/938H 195v/195V Pos: standing >
<Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin's spell disturbs a patrolling mantis's beauty sleep!
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.

< 1156h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mantis sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your slash strikes a patrolling mantis.]=-
[Damage: 12 ] -=[Your slash strikes a patrolling mantis.]=-
[Damage: 11 ] -=[Your fine slash strikes a patrolling mantis.]=-
[Damage: 11 ] -=[Your slash strikes a patrolling mantis.]=-

< 1160h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mantis sta EP: pretty hurt >
 Vren starts casting an offensive spell called 'sleep'.

< 1160h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mantis sta EP: pretty hurt >
 Beltorin starts casting an offensive spell.

< 1160h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mantis sta EP: pretty hurt >
 Vren completes his spell...
Vren utters the word 'grzzs'

< 1160h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: mantis sta EP: pretty hurt >
 A patrolling mantis's decent sting wounds Beltorin.
A patrolling mantis's decent sting wounds Beltorin.
A patrolling mantis's decent sting wounds Beltorin.

< 1159h/938H 195v/195V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: mantis sta EP: pretty hurt >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.
A patrolling mantis is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 143567.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a patrolling mantis's gurgling and choking signals his demise.

< 1159h/938H 195v/195V Pos: standing >
It appears to be the corpse of a patrolling mantis.
Nothing.

< 1159h/938H 195v/195V Pos: standing >
Vren puts a small pile of coins into a bottomless bag of the illithids.
In a Natural Tunnel
Obvious exits: -Down  -Southwest
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a patrolling mantis is lying here.
[2] The corpse of a large bi-pedal insect is lying here.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 1159h/938H 195v/195V Pos: standing >
Beltorin leaves down.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  The chittering noise
seems to be more powerful here.
Obvious exits: -East  -South -Up   
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vren's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A patrolling mantis searches for intruders.(Red Aura)
A deadly nightmare trots in from above.

< 1159h/938H 194v/195V Pos: standing >
Beltorin is knocked to the ground by a patrolling mantis's mighty bash!
A patrolling mantis dodges Beltorin's attack.
A patrolling mantis dodges Beltorin's attack.
A patrolling mantis's decent sting wounds Beltorin.
A patrolling mantis's fine sting wounds Beltorin.
A patrolling mantis's decent sting wounds Beltorin.
You quickly scan the area.
You see nothing.

< 1159h/938H 194v/195V Pos: standing >

< 1158h/938H 194v/195V Pos: standing >
Vren starts casting an offensive spell.
Vren snaps into visibility.

< 1158h/938H 194v/195V Pos: standing >
Vren completes his spell...
Vren utters the word 'sleep'
A patrolling mantis goes to sleep.

< 1158h/938H 194v/195V Pos: standing >
But nobody is fighting him?

< 1157h/938H 194v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 1157h/938H 194v/195V Pos: standing >
Beltorin's totem of Mox glows and Beltorin is bathed in a healing aura.
Beltorin is surrounded by a glowing green aura!

< 1157h/938H 194v/195V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 1157h/938H 194v/195V Pos: standing >
Beltorin clambers to his feet.
You quickly scan the area.
You see nothing.

< 1156h/938H 194v/195V Pos: standing >

< 1156h/938H 195v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 1156h/938H 195v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 1156h/938H 195v/195V Pos: standing >
Beltorin sits down in a comfortable spot.

< 1156h/938H 195v/195V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
In a Natural Tunnel
Obvious exits: -East  -South -Up   
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)
A patrolling mantis stands, apparently asleep.(Red Aura)

< 1156h/938H 195v/195V Pos: standing >
Vren starts casting a spell.

< 1156h/938H 195v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 1156h/938H 195v/195V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 1155h/938H 195v/195V Pos: standing >
Beltorin clambers to his feet.

< 1155h/938H 195v/195V Pos: standing >
Vren completes his spell...
Vren utters the words 'xarr ay ghaiz'

< 1155h/938H 195v/195V Pos: standing >

< 1155h/938H 195v/195V Pos: standing >
Beltorin leaves east.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the west.

< 1154h/938H 194v/195V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 1153h/938H 194v/195V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1153h/938H 193v/195V Pos: standing >
Beltorin leaves north.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
The corpse of a large bi-pedal insect is lying here.
The corpse of a mature mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.

< 1152h/938H 194v/195V Pos: standing >
Beltorin nods.

< 1152h/938H 194v/195V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
The corpse of a patrolling mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1152h/938H 193v/195V Pos: standing >

< 1151h/938H 194v/195V Pos: standing >
Beltorin leaves southwest.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
The corpse of a large bi-pedal insect is lying here.
The corpse of a mature mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the northeast.

< 1151h/938H 194v/195V Pos: standing >

< 1150h/938H 194v/195V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
The corpse of a patrolling mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the southwest.

< 1150h/938H 193v/195V Pos: standing >
Beltorin leaves north.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest
Puddles of fresh blood cover the ground.
[2] Some awful smelling fungus grows out of the ground.
The corpse of a large bi-pedal insect is lying here.
[3] The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
[3] The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
*Vren FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.
A void elemental enters from the northwest.
A ShadowBeast enters from the northwest.

< 1149h/938H 194v/195V Pos: standing >
You feel unholy power coursing through your limbs!
A ShadowBeast snaps into visibility.
[Damage:  1 ] Your bash knocks a ShadowBeast to the ground!

< 1149h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP: few scratches >
 Vren starts casting an offensive spell.
Vren snaps into visibility.

< 1149h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP: few scratches >
 A void elemental leaves south.

< 1149h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
A ShadowBeast snaps into visibility.
[Damage:  1 ] -=[Your feeble slash grazes a ShadowBeast.]=-
[Damage:  1 ] -=[Your feeble slash grazes a ShadowBeast.]=-
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  1 ] -=[Your feeble slash grazes a ShadowBeast.]=-
[Damage:  1 ] -=[Your slash grazes a ShadowBeast.]=-
A ShadowBeast snaps into visibility.
-=[You are burned as you hit a ShadowBeast!]=-

< 1148h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP: few scratches >
 Vren completes his spell...
Vren utters the word 'euguihzofahz'
Vren sends a bright green ray of light streaking towards a ShadowBeast!
A ShadowBeast snaps into visibility.
Vren cackles as his disintegration ray strikes a ShadowBeast hard!

< 1156h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  small wounds >
 Beltorin starts casting an offensive spell.

< 1155h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  small wounds >
 Vren starts casting an offensive spell.
Vren snaps into visibility.

< 1155h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  small wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a ShadowBeast.
A ShadowBeast snaps into visibility.
Beltorin's iceball shatters upon impacting a ShadowBeast, rending flesh and sending blood flying.

< 1156h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  few wounds >
 A ShadowBeast suddenly appears a bit confused!
You watch in glee as a ShadowBeast looks dazzled.
A ShadowBeast snaps into visibility.
-=[A ShadowBeast's slash grazes you.]=-
The globe around a ShadowBeast's body flares as it bears the brunt of your assault!
A ShadowBeast misses you.
A ShadowBeast snaps into visibility.
-=[A ShadowBeast's slash grazes you.]=-
The globe around a ShadowBeast's body flares as it bears the brunt of your assault!
You parry a ShadowBeast's lunge at you.
A ShadowBeast snaps into visibility.
-=[A ShadowBeast's impressive slash wounds you.]=-
The globe around a ShadowBeast's body flares as it bears the brunt of your assault!
A ShadowBeast snaps into visibility.
-=[A ShadowBeast's slash grazes you.]=-
The globe around a ShadowBeast's body flares as it bears the brunt of your assault!
A ShadowBeast snaps into visibility.

< 1105h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  few wounds >
 Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 1105h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  few wounds >
 Vren completes his spell...
Vren utters the word 'euguihzofahz'
Vren sends a bright green ray of light streaking towards a ShadowBeast!
Vren snaps into visibility.
A ShadowBeast snaps into visibility.
Vren cackles as his disintegration ray strikes a ShadowBeast hard!

< 1125h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  nasty wounds >
 A Grey Elf enters from the south.

< 1125h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  nasty wounds >
 Beltorin completes his spell...
Beltorin utters the words 'arieks shattering iceball'
Beltorin points at a ShadowBeast.
Beltorin snaps into visibility.
A ShadowBeast snaps into visibility.
Beltorin's iceball shatters upon impacting a ShadowBeast, rending flesh and sending blood flying.

< 1156h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
A ShadowBeast snaps into visibility.
[Damage:  7 ] -=[Your fine slash strikes a ShadowBeast hard.]=-
A ShadowBeast snaps into visibility.
-=[You are burned as you hit a ShadowBeast!]=-
A ShadowBeast snaps into visibility.
[Damage:  1 ] -=[Your slash wounds a ShadowBeast.]=-
A ShadowBeast snaps into visibility.
-=[You are burned as you hit a ShadowBeast!]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a ShadowBeast.]=-
A ShadowBeast snaps into visibility.
-=[You are burned as you hit a ShadowBeast!]=-
[Damage: 15 ] -=[Your slash enshrouds a ShadowBeast in a mist of blood.]=-
A ShadowBeast snaps into visibility.
-=[You are burned as you hit a ShadowBeast!]=-

< 1139h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  awful >
 Vren starts casting an offensive spell.
Vren snaps into visibility.

< 1139h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  awful >
 Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.
Beltorin snaps into visibility.

< 1139h/938H 194v/195V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A ShadowBeast sit EP:  awful >
 Beltorin completes his spell...
Beltorin utters the words 'arieks shattering iceball'
Beltorin points at a ShadowBeast.
Beltorin snaps into visibility.
A ShadowBeast snaps into visibility.
Beltorin's iceball shatters upon impacting a ShadowBeast, rending flesh and sending blood flying.
A ShadowBeast's armor of Darkness [poor] freezes and shatters into million pieces from the intense cold!
A ShadowBeast's red earthstone ring freezes and shatters into million pieces from the intense cold!
A ShadowBeast's some misty green leg plates [superior] freezes and shatters into million pieces from the intense cold!
A ShadowBeast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!