<floating about head>a dark ioun stone (illuminating)[65h 8m 21s]
<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> a blood-red Vistani bandana (magic) [89%]
<worn on eyes> a black duergar eyepatch [superior]
<worn in ear> a large golden ring [superior] [82%]
<worn in ear> a black pearl earring [superior] (illuminating) [88%]
<worn on face> a tribal mask (magic)
<worn around neck> a grim blood soaked necklace [poor] (magic) [87%]
<worn around neck> an iron locket (glowing)
<worn on body> the chameleon suit of transformation of damage
<worn about body> a crimson hooded cape [superior] (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [87%]
<worn on arms> some wolf hide sleeves [poor] [56%]
<worn around wrist> a steel wire (magic) (glowing) [86%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle [poor] (magic) [88%]
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> Khazid'hea, the blade of Cutting with a strange black stone (magic) (humming) [89%]
<worn on legs> some wolf hide pants [superior]
<worn on feet> a pair of boots of stealth (magic)
You now follow Sor.
< 890h/890H 273v/274V Pos: standing >
Sor leaves north.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North# -East -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A filthy peasant begs for spare change.
You attempt to give consent...
< 890h/890H 273v/274V Pos: standing >
You are now a member of Sor's group.
< 890h/890H 273v/274V Pos: standing >
Sor leaves east.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A filthy vagabond begs for some food.
< 890h/890H 272v/274V Pos: standing >
Sor's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 890h/890H 273v/274V Pos: standing >
Sor leaves north.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 273v/274V Pos: standing >
Sor leaves north.
You follow Sor.
A Shoppe of the Traveling People
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A tinker sits on a stool next to the wagon.
< 890h/890H 272v/274V Pos: standing >
Sor leaves northeast.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -Southwest
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 273v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A desert arachnid is here.
A tiny desert spider devours some prey.
< 890h/890H 271v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 271v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 269v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A desert arachnid is here.
< 890h/890H 267v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A scarab burrows into the sand.
< 890h/890H 266v/274V Pos: standing >
A scarab leaves north.
< 890h/890H 266v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A scarab burrows into the sand.
< 890h/890H 265v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 263v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 262v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A desert arachnid is here.
< 890h/890H 260v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A small spider searches for something to eat.
A desert arachnid is here.
< 890h/890H 258v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 257v/274V Pos: standing >
Sor leaves north.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A small spider searches for something to eat.
A desert arachnid is here.
< 890h/890H 257v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 257v/274V Pos: standing >
Sor leaves east.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East -South -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A desert arachnid is here.
< 890h/890H 255v/274V Pos: standing >
Sor leaves south.
You follow Sor.
In the Heart of the Open Desert
The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -Southwest
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 254v/274V Pos: standing >
Sor leaves southwest.
You follow Sor.
A Shoppe of the Traveling People
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A tinker sits on a stool next to the wagon.
< 890h/890H 253v/274V Pos: standing >
< 890h/890H 256v/274V Pos: standing >
< 890h/890H 260v/274V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your south.
A wretched vagabond who is close by to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
< 890h/890H 260v/274V Pos: standing >
Sor leaves south.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A filthy vagabond begs for some food.
< 890h/890H 260v/274V Pos: standing >
< 890h/890H 263v/274V Pos: standing >
Sor starts casting a spell.
< 890h/890H 267v/274V Pos: standing >
Sor completes his spell...
Sor utters the word 'qaregpuzre'
Sor is surrounded by an aura of deadly cold!
< 890h/890H 269v/274V Pos: standing >
Sor leaves south.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 270v/274V Pos: standing >
< 890h/890H 270v/274V Pos: standing >
Sor leaves west.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North# -East -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A filthy peasant begs for spare change.
< 890h/890H 270v/274V Pos: standing >
Sor leaves south.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South# -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 271v/274V Pos: standing >
Sor leaves west.
You follow Sor.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -East -West
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 272v/274V Pos: standing >
Sor leaves west.
You follow Sor.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West #
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 273v/274V Pos: standing >
Sor leaves south.
You follow Sor.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
A wretched vagabond begs for some food.
< 890h/890H 272v/274V Pos: standing >
Sor leaves south.
You follow Sor.
Near an Oasis
This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 271v/274V Pos: standing >
Sor leaves south.
You follow Sor.
An Oasis
The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
Obvious exits: -North -East -South
A fresh water oasis seems inviting.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
Deraisem, the wandering prophet, recites a poem.
< 890h/890H 270v/274V Pos: standing >
Sor leaves south.
You follow Sor.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
< 890h/890H 271v/274V Pos: standing >
Sor opens the door.
< 890h/890H 273v/274V Pos: standing >
Tackle who?
< 890h/890H 273v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Sor leaves south.
You follow Sor.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
[2] The corpse of a sleepy soldier is lying here.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 273v/274V Pos: standing >
Tackle who?
< 890h/890H 273v/274V Pos: standing >
Tackle who?
< 890h/890H 273v/274V Pos: standing >
Tackle who?
< 890h/890H 273v/274V Pos: standing >
Sor leaves north.
You follow Sor.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest#
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
< 890h/890H 272v/274V Pos: standing >
Tackle who?
< 890h/890H 272v/274V Pos: standing >
Sor closes the door.
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Sor.
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Sor opens the door.
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Tackle who?
< 890h/890H 274v/274V Pos: standing >
Sor leaves south.
You follow Sor.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
[2] The corpse of a sleepy soldier is lying here.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
Tackle who?
< 890h/890H 273v/274V Pos: standing >
Sor leaves east.
You follow Sor.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East -South -West
[2] The corpse of a sleepy soldier is lying here.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
< 890h/890H 272v/274V Pos: standing >
Sor leaves east.
You follow Sor.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -South -West
Fresh blood covers everything in the area.
[2] The corpse of a sleepy soldier is lying here.
*Sor (HardCore) Caskling Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sor's head.
*The wraith of a miner stands here. (minion)
*The wraith of a human slave stands here. (minion)
*The wraith of a human slave stands here. (minion)
A Githzerai (medium) sits resting. (Non-Fraggable)
A Vampire (medium) stands in mid-air here.
You snap into visibility.
You tackle a Vampire square in the chest knocking the wind out of her!
< 890h/890H 271v/274V Pos: standing >
<You snap into visibility.
[Damage: 24 ] -=[Your powerful slash hits a Vampire on the torso making her grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
[Damage: 27 ] -=[Your powerful slash strikes a Vampire hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 36 ] -=[Your powerful slash strikes a Vampire very hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
[Damage: 20 ] -=[Your slash strikes a Vampire hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Vampire hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
As you swing your sword at your foe, a distinct concordant note of sound _&-RCRACKS_ the air and blasts a Vampire!
You glare at a Vampire, and begin to generate a wretched sound of death!
You snap into visibility.
[Damage: 94 ] -=[A Vampire screams as she is hit by your ghastly wave of sound!]=-
Sor settles to his knees.
< 890h/890H 271v/274V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
Sor snaps into visibility.
Sor passes well above his target and lands on his head.
< 890h/890H 271v/274V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Vampire sit EP: pretty hurt >
With superb grace and ease, you intercept a Vampire's attack with Khazid'hea, the blade of Cutting with a strange black stone and counter-attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 38 ] -=[Your powerful slash enshrouds a Vampire in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
The legendary cutlass 'Sanguine Song' [superior] slices through the air with incredible ease!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash enshrouds a Vampire in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash enshrouds a Vampire in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
A Vampire misses you.
You snap into visibility.
< 890h/890H 271v/274V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Vampire sit EP: awful >
You snap into visibility.
[Damage: 24 ] -=[Your powerful slash critically injures a Vampire.]=-
A Vampire is stunned!
The globe around your body flares as it bears the brunt of a Vampire's assault!
You miss a Vampire.
You snap into visibility.
[Damage: 10 ] -=[Your fine slash hits a Vampire.]=-
A Vampire's fused stony helmet was completely destroyed by the massive blow!
A Vampire's angelic marble necklace was completely destroyed by the massive blow!
A Vampire's twisted obsidian gorget from Negative Material Plane was completely destroyed by the massive blow!
A Vampire's ring of endless light [poor] was completely destroyed by the massive blow!
A Vampire's glowing jade earring of intelligence was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13200000.