<worn on head> a pitted bone circlet
<worn on eyes> a dragon-embossed black and silver eyepatch [poor]
<worn on face> a mask of sewn flesh [superior]
<worn around neck> a dwarven-made obsidian amulet
<worn around neck> a flaming bronze gorget
<worn on body> a fine suit of leather armor
<worn on back> a large leather backpack
<worn about waist> a fine bone girth
<worn on belt buckle>a rugged adventurers satchel
<held as shield> a buckler
<worn around wrist> a burnt bronze wristguard
<worn on hands> some dented bronze mitts from Shairak and Smokeveil Forest
<primary weapon> a blood covered scythe [poor]
<worn on feet> some soft leather boots [poor]
A traveling adventurer leaves west.
< 256h/516H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 256h/516H 117v/117V Pos: standing >
A traveling merchant leaves west.
< 257h/516H 117v/117V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A hand axe is on the ground here collecting dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 258h/516H 115v/117V Pos: standing >
A wandering merchant leaves west.
< 264h/516H 115v/117V Pos: standing >
You get a hand axe.
< 265h/516H 115v/117V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
< 266h/516H 117v/117V Pos: standing >
You have to write quit - no less, to quit!
< 267h/516H 117v/117V Pos: standing >
A wandering merchant enters from the west.
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
< 270h/516H 115v/117V Pos: standing >
A small villager leaves east.
< 272h/516H 115v/117V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A burnt hemp amulet lies here on the ground.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
< 273h/516H 113v/117V Pos: standing >
A village commoner enters from the south.
< 274h/516H 115v/117V Pos: standing >
You get a burnt hemp amulet.
< 281h/516H 117v/117V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.
< 282h/516H 116v/117V Pos: standing >
Ok.
< 284h/516H 116v/117V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A pair of rothe-hide boots is here.
[2] A spellbook has been tossed aside here.
Some pitted bronze greaves lie here on the ground.
[2] A huge bone has been fumbled here.
A strangly shaped mask has been left behind here.
A piece of bugbear skin has been thrown away here.
[2] A piece of twisted metal is lying here.
< 285h/516H 115v/117V Pos: standing >
Ok.
< 290h/516H 117v/117V Pos: standing >
You drop a burnt hemp amulet.
< 299h/516H 117v/117V Pos: standing >
You drop to your belly.
< 303h/516H 117v/117V Pos: on your ass >
You drift off to sleep.
< 306h/516H 117v/117V Pos: on your ass >
< 313h/516H 117v/117V Pos: on your ass >
You have gained some progress, but still have a ways to go yet towards your next level.
< 341h/516H 117v/117V Pos: on your ass >
< 385h/516H 117v/117V Pos: on your ass >
< 393h/516H 117v/117V Pos: on your ass >
In your dreams, or what?
< 397h/516H 117v/117V Pos: on your ass >
You wake up.
< 408h/516H 117v/117V Pos: on your ass >
You are carrying: (4/11)
a hand axe
a short steel dagger
a small wooden raft
a large leather backpack
< 411h/516H 117v/117V Pos: on your ass >
< 439h/516H 117v/117V Pos: on your ass >
You drift off to sleep.
< 447h/516H 117v/117V Pos: on your ass >
< 451h/516H 117v/117V Pos: on your ass >
< 482h/516H 117v/117V Pos: on your ass >
< 499h/516H 117v/117V Pos: on your ass >
< 508h/516H 117v/117V Pos: on your ass >
You wake up.
< 511h/516H 117v/117V Pos: on your ass >
You clamber to your feet.
< 515h/516H 117v/117V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
invisibility
strength
*ultravision
*ud-sneak (obtained at level 31)
enlarge
*battle frenzy
battlerage (obtained at level 31)
*dayblind
*vulnerable to sun
*magical reduction
< 516h/516H 117v/117V Pos: standing >
A large leather backpack contains:
a small pile of coins
a bag made from sewn rat skins
[4] a small bandage
a clear crystal eyepatch [superior]
a slender fishing pole
a slender fishing pole [73%]
a giant hammer [poor]
[3] a sparkling small clam
a sparkling large mussel
a small black velvet bag
a quill
< 516h/516H 117v/117V Pos: standing >
Ok.
< 516h/516H 117v/117V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 516h/516H 116v/117V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
< 516h/516H 115v/117V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
< 516h/516H 115v/117V Pos: standing >
A village commoner enters from the north.
< 516h/516H 115v/117V Pos: standing >
A small villager enters from the east.
< 516h/516H 115v/117V Pos: standing >
[Damage: 4 ] Your bash knocks a wandering merchant to the ground!
< 516h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:excellent E: merchant sit EP: few scratches >
You parry a wandering merchant's lunge at you.
-=[A wandering merchant's impressive punch strikes you.]=-
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
[Damage: 5 ] -=[Your fine slash wounds a wandering merchant.]=-
You miss a wandering merchant.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
A small villager leaves east.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
A wandering merchant misses you.
A wandering merchant misses you.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
A peasant commoner leaves north.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
[Damage: 5 ] -=[Your slash wounds a wandering merchant.]=-
[Damage: 6 ] -=[Your impressive slash wounds a wandering merchant.]=-
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
Pardon?
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
A wandering adventurer leaves north.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few scratches >
A wandering merchant clambers to his feet.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: few scratches >
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: few scratches >
You haven't reoriented yourself yet enough for another bash!
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: few scratches >
You miss a wandering merchant.
You miss a wandering merchant.
You feel much stronger!
< 488h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: few scratches >
You dodge a wandering merchant's vicious attack.
-=[A wandering merchant's fine punch wounds you.]=-
< 475h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: few scratches >
[Damage: 4 ] -=[Your fine slash wounds a wandering merchant.]=-
[Damage: 4 ] -=[Your fine slash wounds a wandering merchant.]=-
< 475h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: small wounds >
Autosaving...
< 475h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant misses you.
You deflect a wandering merchant's blow and strike back at him!
[Damage: 4 ] -=[Your fine slash wounds a wandering merchant.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sta EP: small wounds >
[Damage: 4 ] Your bash knocks a wandering merchant to the ground!
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
A village commoner leaves east.
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
[Damage: 5 ] -=[Your slash wounds a wandering merchant.]=-
[Damage: 5 ] -=[Your fine slash wounds a wandering merchant.]=-
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
A wandering merchant misses you.
A wandering merchant misses you.
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
A muscular villager enters from the east.
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
A village commoner leaves east.
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
[Damage: 5 ] -=[Your slash wounds a wandering merchant.]=-
[Damage: 6 ] -=[Your impressive slash wounds a wandering merchant.]=-
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: small wounds >
[Damage: 17 ] -=[You hit a wandering merchant in the face, sending him reeling.]=-
< 468h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC:few scratches E: merchant sit EP: few wounds >
A peasant commoner enters from the north.
You deflect a wandering merchant's blow and strike back at him!
[Damage: 6 ] -=[Your impressive slash wounds a wandering merchant.]=-
A wandering merchant clambers to his feet.
-=[A wandering merchant's fine punch wounds you.]=-
Your some dented bronze mitts from Shairak and Smokeveil Forest was damaged from the massive blow!
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: few wounds >
[Damage: 5 ] -=[Your fine slash wounds a wandering merchant.]=-
You miss a wandering merchant.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
A wandering merchant misses you.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: few wounds >
[Damage: 4 ] Your bash knocks a wandering merchant to the ground!
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
[Damage: 6 ] -=[Your impressive slash strikes a wandering merchant.]=-
[Damage: 6 ] -=[Your impressive slash strikes a wandering merchant.]=-
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
You deflect a wandering merchant's blow and strike back at him!
[Damage: 5 ] -=[Your slash wounds a wandering merchant.]=-
You feel your skill in riposte improving.
You parry a wandering merchant's lunge at you.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
A village commoner enters from the east.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
You parry a wandering merchant's lunge at you.
A wandering merchant misses you.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
[Damage: 5 ] -=[Your fine slash wounds a wandering merchant.]=-
[Damage: 5 ] -=[Your slash strikes a wandering merchant.]=-
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: few wounds >
[Damage: 21 ] -=[Your kick crashes into a wandering merchant's chest.]=-
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sit EP: nasty wounds >
A wandering merchant clambers to his feet.
< 448h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A wandering merchant misses you.
You parry a wandering merchant's lunge at you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 438h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A wandering merchant dodges your futile attack.
[Damage: 4 ] -=[Your fine slash wounds a wandering merchant.]=-
< 438h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A wandering adventurer enters from the north.
As a wandering merchant avoids your bash, you topple over and fall to the ground.
< 438h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: small wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's fine punch strikes you.]=-
-=[A wandering merchant's fine punch strikes you.]=-
< 409h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: small wounds E: merchant sta EP: nasty wounds >
You miss a wandering merchant.
< 409h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: small wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's fine punch strikes you.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 382h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: nasty wounds >
You rise to your feet.
< 382h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You are already standing.
< 382h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 4 ] -=[Your slash wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.
[Damage: 11 ] -=[You hit a wandering merchant in the thigh with a hefty sweep.]=-
< 382h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's impressive punch strikes you.]=-
A wandering merchant misses you.
< 357h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A muscular villager leaves east.
< 357h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 9 ] -=[Your slash strikes a wandering merchant.]=-
[Damage: 3 ] -=[Your decent slash wounds a wandering merchant.]=-
< 357h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
As a wandering merchant avoids your bash, you topple over and fall to the ground.
< 357h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: nasty wounds >
-=[A wandering merchant's punch strikes you.]=-
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: nasty wounds >
You miss a wandering merchant.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant misses you.
A wandering merchant misses you.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: nasty wounds >
You rise to your feet.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You are already standing.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 5 ] Your bash knocks a wandering merchant to the ground!
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive slash strikes a wandering merchant hard.]=-
[Damage: 4 ] -=[Your fine slash strikes a wandering merchant.]=-
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
You parry a wandering merchant's lunge at you.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your powerful slash strikes a wandering merchant very hard.]=-
[Damage: 5 ] -=[Your slash strikes a wandering merchant.]=-
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
You parry a wandering merchant's lunge at you.
A wandering merchant misses you.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
A young villager enters from the east.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
[Damage: 19 ] -=[Your kick crashes into a wandering merchant's chest.]=-
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: pretty hurt >
A wandering merchant clambers to his feet.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] -=[Your impressive slash strikes a wandering merchant very hard.]=-
A wandering merchant dodges your futile attack.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
You deflect a wandering merchant's blow and strike back at him!
[Damage: 4 ] -=[Your slash strikes a wandering merchant hard.]=-
A wandering merchant misses you.
< 343h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
As a wandering merchant avoids your bash, you topple over and fall to the ground.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
You block a wandering merchant's lunge at you.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
[Damage: 3 ] -=[Your decent slash strikes a wandering merchant.]=-
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
A peasant commoner leaves east.
< 343h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
A wandering merchant misses you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 336h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
You miss a wandering merchant.
< 336h/516H 115v/117V Pos: kneeling >
< T: Graxxo TP: kne TC: few wounds E: merchant sta EP: awful >
You rise to your feet.
< 336h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
You are already standing.
< 336h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 9 ] -=[You hit a wandering merchant in the thigh with a hefty sweep.]=-
< 336h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.
< 336h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 4 ] -=[Your fine slash strikes a wandering merchant very hard.]=-
[Damage: 4 ] -=[Your fine slash seriously wounds a wandering merchant.]=-
< 336h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant misses you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
[Damage: 4 ] Your bash knocks a wandering merchant to the ground!
< 330h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: awful >
A wandering adventurer leaves north.
< 330h/516H 115v/117V Pos: standing >
< T: Graxxo TP: sta TC: few wounds E: merchant sit EP: awful >
[Damage: 6 ] -=[Your impressive slash enshrouds a wandering merchant in a mist of blood.]=-
A wandering merchant is stunned!
[Damage: 5 ] -=[Your slash causes a wandering merchant to grimace in pain.]=-
A wandering merchant is incapacitated and will slowly die, if not aided.
< 330h/516H 115v/117V Pos: standing >
<[Damage: 6 ] -=[Your impressive slash hits a wandering merchant.]=-
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.
< 330h/516H 115v/117V Pos: standing >
Bash who?
< 330h/516H 115v/117V Pos: standing >
< 330h/516H 115v/117V Pos: standing >
You get a small pile of coins from the corpse of a wandering merchant.
There were: 31 gold coins.
< 330h/516H 115v/117V Pos: standing >
Ok.
You put 0 platinum, 31 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 330h/516H 115v/117V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.
< 330h/516H 115v/117V Pos: standing >
A small villager enters from the east.
< 330h/516H 117v/117V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 331h/516H 117v/117V Pos: standing >
A village commoner leaves north.
< 331h/516H 117v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/516H 117v/117V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 333h/516H 115v/117V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 333h/516H 114v/117V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A pair of rothe-hide boots is here.
[2] A spellbook has been tossed aside here.
A burnt hemp amulet lies here on the ground.
Some pitted bronze greaves lie here on the ground.
[2] A huge bone has been fumbled here.
A strangly shaped mask has been left behind here.
A piece of bugbear skin has been thrown away here.
[2] A piece of twisted metal is lying here.
< 334h/516H 115v/117V Pos: standing >
Ok.
< 336h/516H 117v/117V Pos: standing >
You drop to your belly.
< 339h/516H 117v/117V Pos: on your ass >
You drift off to sleep.
< 344h/516H 117v/117V Pos: on your ass >
< 370h/516H 117v/117V Pos: on your ass >
-=[
< 352h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: few wounds E: A Halfling sta EP: excellent >
-=[Out of nowhere, a Barbarian stabs you in the back.]=-
< 314h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: few wounds E: A Halfling sta EP: excellent >
A Barbarian leaps at you only to realize you are down already.
< 314h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: few wounds E: A Halfling sta EP: excellent >
-=[A Halfling's impressive whip strikes you.]=-
-=[A Halfling's fine whip strikes you.]=-
-=[A Halfling's whip strikes you.]=-
-=[A Halfling's impressive whip strikes you.]=-
< 249h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: nasty wounds E: A Halfling sta EP: excellent >
You miss a Halfling.
A Halfling dodges your futile attack.
< 249h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: nasty wounds E: A Halfling sta EP: excellent >
You block a Barbarian's lunge at you.
-=[A Barbarian's powerful pierce strikes you.]=-
-=[A Barbarian's impressive slash strikes you.]=-
-=[A Barbarian's powerful slash strikes you hard.]=-
< 189h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC: nasty wounds E: A Halfling sta EP: excellent >
-=[A Halfling's impressive whip strikes you hard.]=-
-=[A Halfling's whip strikes you hard.]=-
-=[A Halfling's whip strikes you hard.]=-
-=[A Halfling's impressive whip strikes you very hard.]=-
< 118h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
-=[A Vampire's slash enshrouds you in a mist of blood.]=-
< 79h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
You miss a Halfling.
A Halfling dodges your futile attack.
< 79h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
A Barbarian clambers to his feet.
< 79h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
A Barbarian attempted to headbutt you.
< 79h/516H 117v/117V Pos: on your ass >
< T: Graxxo TP: ass TC:pretty hurt E: A Halfling sta EP: excellent >
-=[A Barbarian's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful slash critically injures you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[A Barbarian's impressive slash hits you.]=-