The death of [36 Spiritualist] Phly (Centaur)

in The Center Docks

from the perspective of [44 Shadowmage] Notnyx Brewed in Blood (Shade)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       an old straw hat (glowing)
<worn on eyes>       an eyepatch of negative energy [superior] (magic)
<worn in ear>        a scale of pulsating darkness of intelligence
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       mask of battles past [poor] [67%]
<worn around neck>   some kharma mind beads (magic) [66%]
<worn around neck>   the collar of firestones (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of Arachdrathos [superior] (magic) [85%]
<worn as quiver>     the quiver of dragon hunters
<worn about waist>   a belt of woven dreams (magic) (humming) [75%]
<worn on belt buckle>a ruby globe of majesty with a strange dark bloodstone (magic) [84%]
<attached to belt>   a leather-bound book covered in shifting shadows (magic) [78%]
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a well-polished mithril body shield
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a random encrust object of health [88%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               the gem of the aerie [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [75%]
<worn on feet>       the dark-mithril tipped boots

   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 500h/500H 195v/195V Pos: standing >

		Score information for Notnyx

Level: 44   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 500(500)  Moves: 195(195)
Coins carried:    0 platinum     8 gold     2 silver     8 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +13.62   Deaths:   40
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Haste Invisibility Levitation Sneaking
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2066 

Active Spells:
--------------
detect invisibility (29 minutes)


< 500h/500H 195v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 500h/500H 194v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
Crawling about, this baby orc is crying loudly.
An orcish assassin prowls the area hunting his new prey.

< 500h/500H 193v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orc guard of the Black Order is here watching your every action.

< 500h/500H 192v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish street sweeper is here cleaning the city from rubbish.
An orcish street sweeper is here cleaning the city from rubbish.
(Q)An old orcish woman cries over the loss of her spouse.

< 500h/500H 191v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A wandering orcish soul, flying about here, is searching for a new victim.
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.

< 500h/500H 191v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.

< 500h/500H 191v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A grave-robbing orc sifts through the remains here.
An orcish street sweeper is here cleaning the city from rubbish.

< 500h/500H 191v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of a stray dog is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)

< 500h/500H 191v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
A small collar collects among the rubble on the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 500h/500H 190v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 191v/195V Pos: standing >

< 500h/500H 194v/195V Pos: standing >
Ok.

< 500h/500H 195v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
An orcish street sweeper is here cleaning the streets from rubbish.
An orc guard of the Black Order is here watching your every action.

< 500h/500H 194v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
An orc guard of the Black Order is here watching your every action.

< 500h/500H 193v/195V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 500h/500H 192v/195V Pos: standing >
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^M@..***  
 .^...+..^**  
 M....+...**  
  M^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 500h/500H 191v/195V Pos: standing >
  ******MMM   
 ***^^^*^MMM  
 *^*^^^^**MM  
 ^.^M+@.***M  
 ^...+..^***  
 ....+...***  
  ^..+....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 500h/500H 193v/195V Pos: standing >
  ******MMM   
 ***^^^*^MMM  
 *^*^^^^**MM  
 ^.^M+@.***M  
 ^...+..^***  
 ....+...***  
  ^..+....*   

< 500h/500H 194v/195V Pos: standing >

< 500h/500H 194v/195V Pos: standing >
You start chanting...

< 500h/500H 195v/195V Pos: standing >
Casting: relocate **

< 500h/500H 195v/195V Pos: standing >
Casting: relocate *

< 500h/500H 195v/195V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Hurrying along, a boat inspector makes sure things are in order.
A small rabbit is here, hopping through the grass.
You materialize elsewhere!

< 500h/500H 195v/195V Pos: standing >

< 500h/500H 195v/195V Pos: standing >

< 500h/500H 195v/195V Pos: standing >
Several Tharnadian troops on horseback ride through here, disappearing into the distance.


< 500h/500H 195v/195V Pos: standing >
Colc leaves west.

< 500h/500H 195v/195V Pos: standing >
I see no person by that name here!

< 500h/500H 195v/195V Pos: standing >
Pardon?

< 500h/500H 195v/195V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.

< 500h/500H 194v/195V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 500h/500H 194v/195V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W

< 500h/500H 193v/195V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 500h/500H 194v/195V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting a Githzerai.
A burly seaman walks by here, enjoying some time off.
A Githzerai (medium) sits in mid-air here, fighting Colc.
A Centaur (large) stands in mid-air here.

< 500h/500H 193v/195V Pos: standing >
Mussa snaps into visibility.

< 500h/500H 193v/195V Pos: standing >
A Githzerai misses Colc.

< 500h/500H 193v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.

< 500h/500H 195v/195V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
Colc's crush strikes a Githzerai.
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 500h/500H 195v/195V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 119 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-

< 500h/500H 195v/195V Pos: standing >
Fatwa snaps into visibility.
Fatwa's mighty crush enshrouds a Githzerai in a mist of blood.
Fatwa's powerful crush seriously wounds a Githzerai.
Mussa snaps into visibility.

< 500h/500H 195v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 500h/500H 195v/195V Pos: standing >

< 500h/500H 195v/195V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 114 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Githzerai's some apprentice monk robes shattered in bits as the tortured body spasms and quivers!
A Githzerai's large spiked metal collar [superior] shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a Githzerai dies in agony.
A Githzerai stops following a Centaur.

< 500h/500H 195v/195V Pos: standing >
You attempt to give consent...
Fatwa snaps into visibility.
In his haste to slam a Centaur around, Fatwa slips and falls!

< 500h/500H 195v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 500h/500H 195v/195V Pos: standing >
It's mild out today.

< 500h/500H 195v/195V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 118 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-

< 500h/500H 195v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.

< 500h/500H 195v/195V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 125 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-

< 500h/500H 195v/195V Pos: standing >
Fatwa's body appears to recover from the affects of the potion.

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
Mussa snaps into visibility.
A Centaur's eyes briefly cloud over as her body is painfully ripped apart from within.
You start chanting...
You snap into visibility.

< 500h/500H 195v/195V Pos: standing >
Colc suddenly attacks a Centaur!
Colc misses a Centaur.

< 500h/500H 195v/195V Pos: standing >
Mussa snaps into visibility.

< 500h/500H 195v/195V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 90 ] -=[Your giant fist of force causes a Centaur to stagger in agony!]=-
A Centaur's some moss and fungus-covered sleeves was completely destroyed by the massive blow!
A Centaur's soldiers black-bone ring was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Notnyx by 2722500.