The death of [42 Enslaver] Nrz < The Commonwealth > (Githzerai)

in A Slow Flowing River

from the perspective of [44 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a glowing blue crystal (magic) [64%]
<worn on head>       the royal crown of Aravne (magic) [80%]
<worn on eyes>       the eyes of undead fire (magic) (glowing) [78%]
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing) [75%]
<worn around neck>   a necklace of flowing mist [poor] (magic) [82%]
<worn around neck>   a royal token of Valois (magic) (glowing) [86%]
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of eternal fire (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [46%]
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       the sleeves of impskin
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [68%]
<worn around wrist>  a bracelet of influence of endurance (magic) [86%]
<worn on hands>      some mithril gloves of the explorer (glowing) [84%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of sandstone [superior] (magic)
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [78%]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       boots of endurance [superior]


<map>
Zone: Cloud Giant Kingdom.
Room: Stairs to the Second Floor
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Stairs to the Second Floor
</map>
Stairs to the Second Floor
Obvious exits: -S -U
A cloud giant stair guard stands here.(Gold Aura)
A cloud giant stair guard stands here.(Gold Aura)

< 656h/656H 208v/211V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Top of the Stairs
</map>
Top of the Stairs
Obvious exits: -S -D

< 656h/656H 207v/211V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -E -S -W
A guest of the cloud giants stands here.

< 656h/656H 207v/211V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -E -S -W
A servant of the castle brings drinks to the guests.
A guest of the cloud giants stands here.
A cloud giant guard patrols here.(Gold Aura)

< 656h/656H 207v/211V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -E -S -W
A servant of the castle brings drinks to the guests.

< 656h/656H 207v/211V Pos: standing >
You start chanting...

< 656h/656H 210v/211V Pos: standing >
Casting: spirit jump 

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
Town Square
Obvious exits: -N -E -S -W
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)

< 656h/656H 211v/211V Pos: standing >
Anne, the savior starts casting a spell.
Anne, the savior completes her spell...
Anne, the savior utters the word 'epabrawa'

< 656h/656H 211v/211V Pos: standing >
You don't know that spell!

< 656h/656H 211v/211V Pos: standing >
You sit down and relax.

< 656h/656H 211v/211V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               2 - corrosive blast
( 7th circle)  5 - greater soul disturbance
               1 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  3 - pantherspeed
               3 - summon beast
               1 - hawkvision
               1 - mending
( 3rd circle)  7 - scalding blast
               2 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 656h/656H 211v/211V Pos: sitting >
You start meditating...

< 656h/656H 211v/211V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 656h/656H 211v/211V Pos: sitting >
You clamber to your feet.

< 656h/656H 211v/211V Pos: standing >
You start chanting...

< 656h/656H 211v/211V Pos: standing >
Casting: spirit jump 

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: Du'Maathe Castle.
Room: Kitchen of a Small Village House
</map>
Kitchen of a Small Village House
Obvious exits: -W
Preparing the evening meal, a goodwife looks up and smiles.(Gold Aura)

< 656h/656H 211v/211V Pos: standing >
You don't know that spell!

< 656h/656H 211v/211V Pos: standing >
You sit down and relax.

< 656h/656H 211v/211V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               2 - corrosive blast
( 7th circle)  5 - greater soul disturbance
               1 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  3 - pantherspeed
               3 - summon beast
               1 - hawkvision
               1 - mending
( 3rd circle)  7 - scalding blast
               2 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 656h/656H 211v/211V Pos: sitting >

		Score information for Beltorin

Level: 44   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 656(656)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Sitting around, resting.
         Fireshielded Memorizing
Frags:   +7.63   Deaths:   20
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Fearless Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 1716 

Active Spells:
--------------
elemental affinity (21 minutes)
vitality (9 minutes)
stone skin (2 minutes)
rested bonus (145 minutes)
detect invisibility (53 minutes)
hawkvision (9 minutes)
elephantstrength (32 minutes)


< 656h/656H 211v/211V Pos: sitting >
You start meditating...

< 656h/656H 211v/211V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 656h/656H 211v/211V Pos: sitting >
You clamber to your feet.

< 656h/656H 211v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Dining Room of a Small Village House
</map>
Dining Room of a Small Village House
Obvious exits: -E -S -W

< 656h/656H 210v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -E -S -W

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -N -E -S -W

< 656h/656H 208v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Apples and Wheat Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: The Apples and Wheat Inn
</map>
The Apples and Wheat Inn
Obvious exits: -E -S
Smiling warmly the innkeep stands here polishing a glass.(Gold Aura)

< 656h/656H 207v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 656h/656H 208v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -N -E -S -W

< 656h/656H 210v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -N -E -S
Dressed garishly a tinker man stands here selling his wares.(Gold Aura)

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)

< 656h/656H 208v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -S

< 656h/656H 206v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -S

< 656h/656H 205v/211V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is not far off to your north.
A tinker who is a brief walk away to your north.

< 656h/656H 206v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -E -S -W

< 656h/656H 208v/211V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is in the distance to your east.
A cheltite goodwife who is not far off to your west.

< 656h/656H 209v/211V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is in the distance to your east.
A cheltite goodwife who is not far off to your west.

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Tiny Bridge Over a Slow Flowing River
</map>
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W

< 656h/656H 210v/211V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is rather far off to your north.
A tinker who is in the distance to your north.
A cheltite toddler who is rather far off to your west.

< 656h/656H 210v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Little Used Dirt Road
</map>
A Little Used Dirt Road
Obvious exits: -N -S

< 656h/656H 209v/211V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is in the distance to your north.
A cheltite toddler who is in the distance to your south.

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Tiny Bridge Over a Slow Flowing River
</map>
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W

< 656h/656H 210v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 207v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A Centaur trots in from the west.

< 656h/656H 205v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
Darting around mischeviously, a young toddler plays here.(Gold Aura)

< 656h/656H 204v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 203v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 202v/211V Pos: standing >
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 205v/211V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.

< 656h/656H 207v/211V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.
A Githzerai who is rather far off to your east.
A Centaur who is rather far off to your east.

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.
A Githzerai who is rather far off to your east.
A Centaur who is rather far off to your east.

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.
A Githzerai who is rather far off to your east.
A Centaur who is rather far off to your east.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A Centaur trots in from the east.

< 656h/656H 209v/211V Pos: standing >
A Centaur trots west.

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
Darting around mischeviously, a young toddler plays here.(Gold Aura)

< 656h/656H 207v/211V Pos: standing >

< 656h/656H 207v/211V Pos: standing >
You feel some of your attachment to the world lessen.

< 656h/656H 208v/211V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your west.
A Centaur who is close by to your west.

< 656h/656H 211v/211V Pos: standing >

< 656h/656H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 78 ] -=[Your blast of molten spray slams into a Githzerai, burning holes into his flesh.]=-

< 656h/656H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/656H 211v/211V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 67 ] -=[Your blast of molten spray slams into a Githzerai, burning holes into his flesh.]=-

< 656h/656H 211v/211V Pos: standing >
A Centaur trots in from the west.

< 656h/656H 211v/211V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 656h/656H 211v/211V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 656h/656H 211v/211V Pos: standing >
A Centaur starts casting an offensive spell called 'sunray'.

< 656h/656H 211v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 209v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/656H 209v/211V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!

< 656h/656H 209v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/656H 211v/211V Pos: standing >
You abort your spell before it's done!

< 656h/656H 211v/211V Pos: standing >
It's raining really hard right now.

< 656h/656H 211v/211V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 656h/656H 211v/211V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your west.
A Centaur who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.

< 656h/656H 211v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
Darting around mischeviously, a young toddler plays here.(Gold Aura)

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A Githzerai (medium)  < The Commonwealth > sits atop Toyan.(Gold Aura)

< 656h/656H 207v/211V Pos: standing >

< 656h/656H 207v/211V Pos: standing >
You start chanting...

< 656h/656H 207v/211V Pos: standing >
A Githzerai leaves east riding on A husky, filthy Centaur.

< 656h/656H 208v/211V Pos: standing >
You abort your spell before it's done!

< 656h/656H 211v/211V Pos: standing >

		Score information for Beltorin

Level: 44   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 656(656)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +7.63   Deaths:   20
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Fearless Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 1716 

Active Spells:
--------------
elemental affinity (20 minutes)
vitality (8 minutes)
stone skin (1 minute)
rested bonus (144 minutes)
detect invisibility (52 minutes)
hawkvision (8 minutes)
elephantstrength (31 minutes)


< 656h/656H 211v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 209v/211V Pos: standing >
You failed.

< 656h/656H 209v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 656h/656H 207v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A Githzerai (medium)  < The Commonwealth > sits atop Toyan.(Gold Aura)
Darting around mischeviously, a young toddler plays here.(Gold Aura)
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 656h/656H 205v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You attempt to flee...

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
You flee eastward!

< 656h/656H 178v/211V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A Githzerai (medium)  < The Commonwealth > sits atop Toyan.(Gold Aura)
Darting around mischeviously, a young toddler plays here.(Gold Aura)

< 656h/656H 178v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/656H 179v/211V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 136 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
Shattered bits of broken ice splashes into the water and begins to float.
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 656h/656H 183v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You start chanting...
You snap into visibility.

< 656h/656H 184v/211V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 109 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's globe of stars [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's magnificent white marble shield [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's woven golden-red headband [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's braided plant necklace freezes and shatters into million pieces from the intense cold!
A Githzerai's pleated red and yellow kilt [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's spiked bone eyepatch freezes and shatters into million pieces from the intense cold!
A Githzerai's butterfly earring [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai is stunned!
A Githzerai falls off his mount!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 4200000.
The smell of fresh blood enters your body, infusing you with power!