<worn on head> a stylish dragonscale hood
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a Tukluk spirit mask [superior]
<worn around neck> a rusty dragonscale torque
<worn around neck> a knight's tin pendant
<worn on body> a dark bronze ringmail
<worn about body> a soft skin cloak
<worn as quiver> a cracked bronze quiver
<worn on arms> some glowing dragonscale vambraces from The Surface Realm of Duris
<held as shield> a cracked gem buckler from The Surface Realm of Duris
<worn around wrist> a black and white zebra-hide wristband [superior]
<worn on hands> some ancient Tukluk spellshield gloves [superior]
<worn on finger> a tiny ruby ring
<primary weapon> a flaming sabre (magic) (glowing) (illuminating)
<worn on legs> some flaming electrum greaves
<worn on feet> a pair of bark lined boots [85%]
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 152v/172V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is a brief walk away to your west.
A homeless peasant who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 153v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 153v/172V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A religious zealot who is a brief walk away to your west.
A homeless peasant who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 154v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 154v/172V Pos: standing >
You are using:
<worn on head> a stylish dragonscale hood
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a Tukluk spirit mask [superior]
<worn around neck> a rusty dragonscale torque
<worn around neck> a knight's tin pendant
<worn on body> a dark bronze ringmail
<worn about body> a soft skin cloak
<worn as quiver> a cracked bronze quiver
<worn about waist> a belt of iron bands (magic)
<worn on arms> some glowing dragonscale vambraces from The Surface Realm of Duris
<held as shield> a cracked gem buckler from The Surface Realm of Duris
<worn around wrist> a black and white zebra-hide wristband [superior]
<worn on hands> some ancient Tukluk spellshield gloves [superior]
<worn on finger> a bright platinum wedding band [poor]
<worn on finger> a tiny ruby ring
<primary weapon> a flaming sabre (magic) (glowing) (illuminating)
<worn on legs> some flaming electrum greaves
<worn on feet> a pair of bark lined boots [85%]
< 449h/449H 155v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 155v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 156v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 156v/172V Pos: standing >
*****
*M+**^*
^M@+++
*++*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 449h/449H 155v/172V Pos: standing >
M+**^
^M++++
*++@^*.
^***M**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 449h/449H 155v/172V Pos: standing >
+**^*
^M+++++
++*@*.*
******.
***^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 449h/449H 153v/172V Pos: standing >
**^**
M++++++
+*^@.**
**M**..
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 449h/449H 152v/172V Pos: standing >
+++++
+*^*.**
**M@*..
***^..^
^*..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 449h/449H 150v/172V Pos: standing >
M++++
++*^*.*
***@**.
^***^..
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The vampire of a noble stands here. (minion) (Red Aura)
There are some tracks heading west.
< 449h/449H 149v/172V Pos: standing >
^M+++
*++*^*.
^**@M**
M^***^.
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 449h/449H 147v/172V Pos: standing >
^M++
*++*^*
M^*@*M*
MM^***^
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 449h/449H 146v/172V Pos: standing >
*M+**
^M+++
*+@*^*
M^*****
M^***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 449h/449H 145v/172V Pos: standing >
*****
*M+**^
^@+++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 145v/172V Pos: standing >
You start chanting...
< 449h/449H 146v/172V Pos: standing >
Casting: pass without trace
< 449h/449H 147v/172V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
< 449h/449H 148v/172V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 449h/449H 150v/172V Pos: standing >
You complete your spell...
Your skin rehardens.
< 449h/449H 151v/172V Pos: standing >
*****
*M+**^
^@++M
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 152v/172V Pos: standing >
*****
*M+**^
^@++M
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 152v/172V Pos: standing >
*****
*M+**^
^@+M+
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 152v/172V Pos: standing >
*****
*M+**^
^@+M+
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 153v/172V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
*****
*M+**^
^@+M+
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 153v/172V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your east.
An elite guard who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 153v/172V Pos: standing >
*****
*M+**^
^@+M+
*++*P*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 154v/172V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
You quickly scan the area.
An elite highwayman who is not far off to your east.
An elite guard who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 154v/172V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your east.
An elite guard who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 154v/172V Pos: standing >
*M+**
^M+M+
*+@*P*
M^*****
M^***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 449h/449H 154v/172V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Drider who is not far off to your east.
< 449h/449H 154v/172V Pos: standing >
*****
*M+**^
^@M++
*++*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 154v/172V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Drow Elf who is close by to your south.
A Drider who is close by to your south.
An elite guard who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 155v/172V Pos: standing >
An elite highwayman enters from the east.
*****
*M+**^
^@+++
*+P*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 155v/172V Pos: standing >
*****
*M+**^
^@+++
*+P*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
< 449h/449H 156v/172V Pos: standing >
A Town Guardian suddenly fades into this reality, muttering a word of thanks.
< 449h/449H 157v/172V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.
A Shade who is not far off to your south.
A Shade who is not far off to your south.
A Shade who is not far off to your south.
An elite guard who is close by to your west.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A large crow who is rather far off to your west.
< 449h/449H 157v/172V Pos: standing >
A Drow Elf enters from the south.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 449h/449H 156v/172V Pos: standing >
< 449h/449H 159v/172V Pos: standing >
*****
*MP**^
^@+++
*+M*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
A Drider (large) Victorian Bitter Brewed in Blood stands in mid-air here, fighting an elite highwayman.(Red Aura)
A Decorated Town Guardian stands watch over the city gates.
An elite highwayman stands in mid-air here, fighting a Drider.
A Town Guardian stands in mid-air here, fighting a Drider.
< 449h/449H 158v/172V Pos: standing >
A tharnadian highway marshall leaves north.
< 449h/449H 158v/172V Pos: standing >
A Town Guardian starts casting a spell.
< 449h/449H 159v/172V Pos: standing >
You failed.
A Drider attempts to flee.
A Drider leaves south.
< 449h/449H 159v/172V Pos: standing >
A Drow Elf enters from the north.
< 449h/449H 159v/172V Pos: standing >
A Drow Elf leaves west.
You failed.
< 449h/449H 160v/172V Pos: standing >
An elite highwayman leaves south.
< 449h/449H 160v/172V Pos: standing >
You failed.
< 449h/449H 161v/172V Pos: standing >
A Town Guardian stops chanting abruptly!
< 449h/449H 161v/172V Pos: standing >
A Drider starts casting an offensive spell.
< 449h/449H 161v/172V Pos: standing >
You kneel.
< 449h/449H 162v/172V Pos: kneeling >
< 449h/449H 162v/172V Pos: kneeling >
A Town Guardian makes a futile attempt to bash a Drider, but he is simply immovable.
A Town Guardian suddenly attacks a Drider!
A Town Guardian's punch strikes a Drider.
< 449h/449H 162v/172V Pos: kneeling >
A Drider completes his spell...
A Drider utters the words 'energy drain'
You resist the effects of a Drider's spell!
< 449h/449H 163v/172V Pos: kneeling >
You rise to your feet.
A ShadowBeast snaps into visibility.
< 449h/449H 165v/172V Pos: standing >
A Drider attempts to flee.
A Drider leaves north.
< 449h/449H 166v/172V Pos: standing >
A Town Guardian suddenly attacks a ShadowBeast!
The aura of displacement around a ShadowBeast absorbs most of the assault!
A Town Guardian's punch grazes a ShadowBeast.
< 449h/449H 166v/172V Pos: standing >
A Town Guardian clambers to its feet.
< 449h/449H 166v/172V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
< 367h/449H 167v/172V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
An elite guard crouches here, fighting a Drow Elf.
< 368h/449H 166v/172V Pos: standing >
You start chanting...
< 374h/449H 168v/172V Pos: standing >
A Drow Elf clambers to his feet.
< 378h/449H 169v/172V Pos: standing >
Casting: natures touch
< 379h/449H 169v/172V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
A Drow Elf dodges an elite guard's attack.
An elite guard rises to his feet.
A Drow Elf's eyes roll as an elite guard plants a foot in his face.
< 427h/449H 169v/172V Pos: standing >
An elite guard dodges a Drow Elf's attack.
A Drow Elf misses an elite guard.
You are knocked to the ground by a Drow Elf's skillful bash!
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
You miss a Drow Elf.
A Drow Elf parries your futile lunge at him.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf's impressive crush wounds an elite guard.
A Drow Elf's fine crush wounds an elite guard.
A Drow Elf dodges an elite guard's attack.
An elite guard's punch wounds a Drow Elf.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf deflects your blow and strikes back at YOU!
-=[A Drow Elf's weak crush grazes you.]=-
You miss a Drow Elf.
< 448h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf's impressive crush wounds an elite guard.
A Drow Elf's impressive crush wounds an elite guard.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
It rains a bit harder.
A Drow Elf dodges an elite guard's attack.
A Drow Elf parries an elite guard's lunge at him.
An elite guard almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You can't do this sitting!
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You clamber to your feet.
< 449h/449H 170v/172V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You start chanting...
< 449h/449H 170v/172V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You are knocked to the ground by a Drow Elf's skillful bash!
< 448h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You can't do this sitting!
You abort your prayer before it's done!
A Drow Elf's crush wounds an elite guard.
A Drow Elf's fine crush wounds an elite guard.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
The first hint of daylight can be seen on the northern horizon.
A Drow Elf parries an elite guard's lunge at him.
An elite guard's decent punch wounds a Drow Elf.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider starts casting an offensive spell.
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 449h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 374h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries your futile lunge at him.
You miss a Drow Elf.
A Drider starts casting an offensive spell.
< 379h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf's fine crush wounds an elite guard.
An elite guard dodges a Drow Elf's attack.
< 380h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade enters from the east.
A Shade enters from the east.
< 382h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade starts casting an offensive spell called 'asphyxiate'.
< 383h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 291h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf deflects an elite guard's blow and strikes back at him!
A Drow Elf misses an elite guard.
An elite guard's decent punch wounds a Drow Elf.
An elite guard almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
< 293h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade completes his spell...
A Shade utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 258h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A Drider starts casting an offensive spell.
< 225h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 198h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade starts casting an offensive spell.
< 201h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 130h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
A Drow Elf misses an elite guard.
A Drow Elf's impressive crush wounds an elite guard.
< 131h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade completes his spell...
A Shade utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
< 97h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You resist the effects of a Shade's spell!
A Drider starts casting an offensive spell.
< 98h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You resist the effects of a Shade's spell!
You clamber to your feet.
< 99h/449H 170v/172V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 100h/449H 170v/172V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf dodges an elite guard's attack.
A Drow Elf parries an elite guard's lunge at him.
< 102h/449H 170v/172V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You are knocked to the ground by a Drow Elf's skillful bash!
< 102h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 33h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You can't do this sitting!
You abort your prayer before it's done!
< 34h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade starts casting an offensive spell.
< 36h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drider starts casting an offensive spell.
< 38h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf's impressive crush wounds an elite guard.
A Drow Elf's impressive crush wounds an elite guard.
< 40h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
< 41h/449H 170v/172V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Shade completes his spell...
A Shade utters the word 'hammer'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
Your bright platinum wedding band [poor] was completely destroyed by the massive blow!
Your belt of iron bands was completely destroyed by the massive blow!