The death of [39 Zealot] Choron *-* Clan Ragnarok *-* (Duergar)

in The Inn of the Shady Grove

from the perspective of [39 Zealot] Choron *-* Clan Ragnarok *-* (Duergar)

<worn on head>       an unholy priest cap
<worn around neck>   some unholy beads
<worn around neck>   some unholy beads
<worn on body>       a thin priest gown
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<held as shield>     a chimaera scale [poor]
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 95v/112V Pos: standing >
 
 ..M..  
 *.@.M  
 *....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 94v/112V Pos: standing >
 
 ....*  
 ..@..  
 *...M  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 668h/668H 92v/112V Pos: standing >
 
 ...**  
 ..@.*  
 ..M..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 91v/112V Pos: standing >
 
 ....*  
 ..@..  
 *..M.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 89v/112V Pos: standing >
 
 .....  
 ..@..  
 **..M  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 87v/112V Pos: standing >
 
 ....*  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 86v/112V Pos: standing >
 
 .....  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 85v/112V Pos: standing >
 
 .....  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 83v/112V Pos: standing >
 
 ^....  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 82v/112V Pos: standing >
 
 .^...  
 ..@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 80v/112V Pos: standing >
 
 ^M..M  
 .^@..  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 79v/112V Pos: standing >
 
 .^M..  
 ..@..  
 .....  
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 77v/112V Pos: standing >
 
 ..^M.  
 ..@^.  
 .....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 76v/112V Pos: standing >
 
 *..^M  
 *.@.^  
 *....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 74v/112V Pos: standing >
 
 ^.^.M  
 *.@^M  
 *...^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 72v/112V Pos: standing >
 
 ^^.^.  
 ^*@.^  
 **...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 71v/112V Pos: standing >
 
 ...M.  
 ^^@^.  
 ^*..^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 69v/112V Pos: standing >
 
 .....  
 ..@M.  
 ^^.^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 668h/668H 68v/112V Pos: standing >
The heat from the sun saps your life away!
 
 .....  
 *.@.M  
 *^^.^  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 655h/668H 66v/112V Pos: standing >
 
 +....  
 +*@..  
 +*^^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 655h/668H 65v/112V Pos: standing >
 
 .+...  
 *+@..  
 *+*^^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 655h/668H 63v/112V Pos: standing >
 
 .+...  
 .+@..  
 *+*..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 655h/668H 61v/112V Pos: standing >
 
 .+...  
 .+@..  
 .+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 655h/668H 59v/112V Pos: standing >
 
 .+...  
 .+@..  
 .+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 655h/668H 58v/112V Pos: standing >
 
 ^...+..^*  
 ....+...*  
 .^..@....  
 ^*..+....  
 ^**.+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 655h/668H 57v/112V Pos: standing >
 
 ^.^^+..**  
 ^...+..^*  
 ....@...*  
 .^..+....  
 ^*..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 655h/668H 57v/112V Pos: standing >
 
 *^*^^^^**  
 ^.^^+..**  
 ^...@..^*  
 ....+...*  
 .^..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 655h/668H 56v/112V Pos: standing >
 
 ***^^^*^M  
 *^*^^^^**  
 ^.^^@..**  
 ^...+..^*  
 ....+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 655h/668H 56v/112V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 655h/668H 55v/112V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A small black skunk peers wearily at you.

< 655h/668H 54v/112V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   #
An orcish assassin prowls the area hunting his new prey.

< 655h/668H 54v/112V Pos: standing >
The black seems to be closed.

< 655h/668H 54v/112V Pos: standing >
Ok.

< 655h/668H 56v/112V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 655h/668H 55v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 656h/668H 57v/112V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A small vial with Harvestman Poison written on the label has been dropped.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[4] A warhammer with a sturdy-looking steel head lies here.
[18] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 656h/668H 56v/112V Pos: standing >
You get a large pile of coins from your large leather backpack.
There were: 14655 platinum coins, 25 gold coins, 15 silver coins, 18 copper coins. 

< 657h/668H 60v/112V Pos: standing >
Your account contains:
    49878 platinum, 806 gold, 705 silver, 301 copper coins.

< 658h/668H 66v/112V Pos: standing >
Your account contains:
    45878 platinum, 806 gold, 705 silver, 301 copper coins.

< 658h/668H 70v/112V Pos: standing >
Ok.
You put 4000 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 660h/668H 76v/112V Pos: standing >

< 660h/668H 78v/112V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 660h/668H 78v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 660h/668H 79v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.

< 660h/668H 78v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A wandering orcish soul, flying about here, is searching for a new victim. (casting) 
A wandering orcish soul, flying about here, is searching for a new victim. (casting) 

< 660h/668H 77v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
An orcish merchant is standing here completing his next transaction.

< 660h/668H 77v/112V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
(Q)An old orcish woman cries over the loss of her spouse.

< 661h/668H 76v/112V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A small collar collects among the rubble on the ground.
A black hooded orc stands here in the shadow.
An orcish merchant is standing here completing his next transaction.
An orcish elite in mid-air sits atop a large warhorse.

< 661h/668H 75v/112V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
An orc guard of the Black Order is here watching your every action.
A wandering orcish soul, flying about here, is searching for a new victim.

< 661h/668H 75v/112V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A cute kitten rolls on the ground here playing with a ball of yarn.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 661h/668H 74v/112V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
The corpse of an Orc is lying here.
Some strangely-flowered, pungent hemp has been left here.
A rare piece of blessed bronze lies here, glowing softly. (glowing)
A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large stone warhammer has been dropped here.
A small leather-bound book lies here.
Yzarafk (Orc)(medium) stands in mid-air here (Newbie).
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 661h/668H 73v/112V Pos: standing >

< 661h/668H 74v/112V Pos: standing >

< 664h/668H 92v/112V Pos: standing >
You feel less vitalized.

< 512h/512H 112v/112V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 512h/512H 112v/112V Pos: standing >
Autosaving...

< 512h/512H 112v/112V Pos: standing >
An orc guard snaps into visibility.
An orc guard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 512h/512H 112v/112V Pos: standing >
< T: Choron TP: sta TC:excellent E: an orc guard sta EP: few scratches >
 An orc guard dodges your futile attack.
An orc guard dodges your futile attack.
An orc guard snaps into visibility.
An orc guard snaps into visibility.
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
You block an orc guard's lunge at you.
You dodge an orc guard's vicious attack.
You dodge an orc guard's vicious attack.
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-

< 479h/512H 112v/112V Pos: standing >
< T: Choron TP: sta TC:few scratches E: an orc guard sta EP: few scratches >
 An orc guard snaps into visibility.
An orc guard dances an acrobatic maneuver in battle, tripping you.

< 479h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: an orc guard sta EP: few scratches >
 An orc anti-paladin suddenly attacks an orc guard!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin's punch wounds an orc guard.

< 479h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC:few scratches E: an orc guard sta EP: few scratches >
 An orc guard snaps into visibility.
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
You block an orc guard's lunge at you.
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-

< 406h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: an orc guard sta EP: few scratches >
 You miss an orc guard.
You miss an orc guard.
An orc guard snaps into visibility.

< 406h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: an orc guard sta EP: few scratches >
 An orc guard snaps into visibility.
An orc anti-paladin's fine punch strikes an orc guard.
An orc anti-paladin's punch strikes an orc guard.
An orc guard parries an orc anti-paladin's lunge at him.
An orc anti-paladin starts casting an offensive spell.

< 406h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: an orc guard sta EP:  small wounds >
 An orcish guard assists an orc anti-paladin heroically.
An orcish guard suddenly attacks an orc guard!
An orcish guard's fine punch strikes an orc guard.

< 406h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: small wounds E: an orc guard sta EP:  small wounds >
 An orc guard snaps into visibility.
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
An orc guard snaps into visibility.
-=[You feel the lifeforce being drained from your limbs!]=-
OUCH!  That really did HURT!
-=[You scream in pain as an orc guard's pierce tears into your flesh.]=-

< 192h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: an orc guard sta EP:  small wounds >
 An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'warhunso gsfal'
An orc anti-paladin points at an orc guard.
The intense flames cause an orc guard's skin to smolder and burn!
A blast of molten spray sent by an orc anti-paladin coats an orc guard with searing agony.

< 192h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: an orc guard sta EP:  few wounds >
 PooF! an orc guard suddenly performs an evasive maneouver, quickling darting into the shadows!

< 192h/512H 112v/112V Pos: sitting >
An orc guard snaps into visibility.
-=[An orc guard's pierce strikes you very hard.]=-

< 172h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: an orc guard sta EP:  few wounds >
 An orc anti-paladin suddenly attacks an orc guard!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin misses an orc guard.
An orcish guard suddenly attacks an orc guard!
An orcish guard's fine punch strikes an orc guard.
A Shade's disguise falls apart!

< 172h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: A Shade sta EP:  few wounds >
 You miss a Shade.
A Shade parries your futile lunge at him.
A Shade snaps into visibility.

< 172h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: nasty wounds E: A Shade sta EP:  few wounds >
 A Shade snaps into visibility.
-=[A Shade's impressive pierce strikes you.]=-
-=[A Shade's pierce strikes you hard.]=-
Your pair of brown leather gloves was damaged from the massive blow!
-=[A Shade's impressive pierce strikes you very hard.]=-
-=[A Shade's impressive pierce strikes you hard.]=-
-=[A Shade's powerful pierce seriously wounds you.]=-
-=[A Shade's impressive pierce strikes you very hard.]=-
-=[A Shade's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!

< 59h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: awful E: A Shade sta EP:  few wounds >
 A Shade dodges an orcish guard's attack.
A Shade snaps into visibility.
An orcish guard's fine punch strikes a Shade.
An orcish guard's punch strikes a Shade.
An orc anti-paladin misses a Shade.
A Shade dodges an orc anti-paladin's attack.
An orc anti-paladin's punch strikes a Shade.
An orc anti-paladin wields an orcish-forged blade.
An orc anti-paladin starts casting an offensive spell.

< 59h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: awful E: A Shade sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
A Shade snaps into visibility.
[Damage:  9 ] -=[Your impressive crush wounds a Shade.]=-
A Shade parries your futile lunge at him.

< 59h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: awful E: A Shade sta EP:  few wounds >
 An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'oagzajg qraje'
An orc anti-paladin points at a Shade.
A Shade snaps into visibility.
An orc anti-paladin creates a gaseous cloud with a wave of his hand, directing it at a Shade and causing him to choke painfully.

< 59h/512H 112v/112V Pos: sitting >
< T: Choron TP: sit TC: awful E: A Shade sta EP:  nasty wounds >
 A Shade snaps into visibility.
-=[A Shade's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shade's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shade's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You block a Shade's lunge at you.
-=[A Shade's impressive pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Shade's impressive pierce hits you.]=-