The death of [46 Forest Druid] Jai o==(=Mithril=Knights=- (Githzerai)

in Smokey Tap Room of the One Armed Dwarf

from the perspective of [47 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    a necromantic death shroud
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a glowing crystalline earring [superior]
<worn in ear>        a flaming earring [superior] [62%]
<worn on face>       the terrifying visage of the great wraith Dranum[239h 38m 49s]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a necklace of halfling ears [superior] [79%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a cloak bearing the seal of Bozk
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (glowing) [77%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a diamondine axe covered in blood [86%]
<worn on arms>       some scintillating sleeves [superior] [86%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a bracelet of dracolich hide of health (humming)
<worn on hands>      the gauntlets of dwarven kind of damage (glowing)
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle [68%]
<primary weapon>     the Soulsword (humming) [81%]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (humming)
<worn on legs>       some wolf hide pants [89%]
<worn on feet>       the boots of speed of endurance

Dan who is rather far off to your west.
Gukk who is rather far off to your west.
A winged hellhound who is rather far off to your west.
Pooka who is rather far off to your west.

< 1015h/1021H 359v/361V Pos: standing >
You quickly scan the area.
A brilliant sorcerer who is close by to your west.
A commoner who is close by to your west.
A gnoll witchdocter who is close by to your west.
A fat bouncer who is close by to your west.
A burly bouncer who is close by to your west.
A desert merchant who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
Choro who is rather far off to your west.
Kaji who is rather far off to your west.
Ra who is rather far off to your west.
An orog warrior who is rather far off to your west.
Loesh who is rather far off to your west.
Zhady who is rather far off to your west.
Syl who is rather far off to your west.
Dan who is rather far off to your west.
Gukk who is rather far off to your west.
A winged hellhound who is rather far off to your west.
Pooka who is rather far off to your west.
A commoner who is rather far off to your west.

< 1015h/1021H 360v/361V Pos: standing >
Dan enters from the west.

< 1017h/1021H 361v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
Entrance to the One Armed Dwarf
   'If you've got guts, I'll gut you.', reads the sign hanging on the wall, or
what's left of the sign anyhow for the sign is dangling on a loose wire as it
sways this way and that. The sign is cracked, stained, and has nearly fallen
off the wall. This tavern has a bad reputation within the city, in a city
where bad is good and worse is merely child play. Many mercenaries have been
known to finish off their marks in their time of weakness here, when they're
drunk. This tavern is owned by an one-eyed hill dwarf, which has been thrown out
of his clan in disgrace. Rumors are numerous just exactly why this hill dwarf
was been banished from his homeland, however, none can say for certain.
Obvious exits: -East  -West 
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.
A gnoll witchdocter is here, wondering about something important.
A fat bouncer is here, with his arms folded across his chest.
A burly bouncer scratches his left nut.

< 1018h/1021H 360v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East  -South -West 
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
A gazing merchant wanders the bizaare.

< 1019h/1021H 359v/361V Pos: standing >
You quickly scan the area.
Verdadd who is not far off to your north.
Dan who is close by to your east.
A brilliant sorcerer who is close by to your east.
A commoner who is close by to your east.
A gnoll witchdocter who is close by to your east.
A fat bouncer who is close by to your east.
A burly bouncer who is close by to your east.
A commoner who is not far off to your east.
A peddler who is not far off to your east.
A barmaid who is not far off to your east.
A patron who is not far off to your east.
A patron who is not far off to your east.
A heavily cloaked figure who is not far off to your east.
Narggle who is not far off to your east.
Mathanyal who is not far off to your south.
Ra who is close by to your west.
Choro who is close by to your west.
Syl who is close by to your west.
Gukk who is close by to your west.
A winged hellhound who is close by to your west.
Pooka who is close by to your west.
Zhady who is close by to your west.
Pohet who is close by to your west.
Loesh who is close by to your west.
Kaji who is close by to your west.
A desert merchant who is close by to your west.
A commoner who is close by to your west.
A commoner who is not far off to your west.

< 1019h/1021H 359v/361V Pos: standing >
You quickly scan the area.
Verdadd who is not far off to your north.
Dan who is close by to your east.
A brilliant sorcerer who is close by to your east.
A commoner who is close by to your east.
A gnoll witchdocter who is close by to your east.
A fat bouncer who is close by to your east.
A burly bouncer who is close by to your east.
A commoner who is not far off to your east.
A peddler who is not far off to your east.
A barmaid who is not far off to your east.
A patron who is not far off to your east.
A patron who is not far off to your east.
A heavily cloaked figure who is not far off to your east.
Narggle who is not far off to your east.
Mathanyal who is not far off to your south.
Ra who is close by to your west.
Choro who is close by to your west.
Syl who is close by to your west.
Gukk who is close by to your west.
A winged hellhound who is close by to your west.
Pooka who is close by to your west.
Zhady who is close by to your west.
Pohet who is close by to your west.
Loesh who is close by to your west.
Kaji who is close by to your west.
A desert merchant who is close by to your west.
A commoner who is not far off to your west.
A commoner who is not far off to your west.

< 1019h/1021H 359v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -South -West 

< 1019h/1021H 360v/361V Pos: standing >
You quickly scan the area.
A gazing merchant who is close by to your north.
Verdadd who is a brief walk away to your north.
Mathanyal who is close by to your south.
A commoner who is close by to your west.
A filthy peasant who is close by to your west.
A tall mountain dwarf who is not far off to your west.
A three-eyed rabbit who is not far off to your west.
A one-armed githyanki who is not far off to your west.
A human slave who is a brief walk away to your west.
A human slave who is a brief walk away to your west.
A human slave who is a brief walk away to your west.
A tharnadian merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
An ogre slave who is rather far off to your west.
An ogre slave who is rather far off to your west.
An ogre slave who is rather far off to your west.
A duergar slave who is in the distance to your west.
A duergar slave who is in the distance to your west.
A duergar slave who is in the distance to your west.

< 1019h/1021H 360v/361V Pos: standing >
You quickly scan the area.
Dan who is close by to your north.
A gazing merchant who is close by to your north.
Verdadd who is a brief walk away to your north.
Mathanyal who is close by to your south.
A commoner who is close by to your west.
A filthy peasant who is close by to your west.
A tall mountain dwarf who is not far off to your west.
A three-eyed rabbit who is not far off to your west.
A one-armed githyanki who is not far off to your west.
A human slave who is a brief walk away to your west.
A human slave who is a brief walk away to your west.
A human slave who is a brief walk away to your west.
A tharnadian merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
An ogre slave who is rather far off to your west.
An ogre slave who is rather far off to your west.
An ogre slave who is rather far off to your west.
A duergar slave who is in the distance to your west.
A duergar slave who is in the distance to your west.
A duergar slave who is in the distance to your west.

< 1019h/1021H 360v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East  -South -West 
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
A gazing merchant wanders the bizaare.

< 1020h/1021H 359v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -South -West 

< 1020h/1021H 358v/361V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your north.
Ra who is close by to your south.
Choro who is close by to your south.
Syl who is close by to your south.
Gukk who is close by to your south.
A winged hellhound who is close by to your south.
Pooka who is close by to your south.
Zhady who is close by to your south.
Pohet who is close by to your south.
Loesh who is close by to your south.
Kaji who is close by to your south.
An orog warrior who is close by to your south.
A gazing merchant who is close by to your south.
Mathanyal who is a brief walk away to your south.
A commoner who is close by to your west.
A fat merchant lord who is not far off to your west.
A camel who is a brief walk away to your west.
A keeper of the peace who is a brief walk away to your west.
Dan who is rather far off to your west.

< 1020h/1021H 358v/361V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your north.
Ra who is close by to your south.
Choro who is close by to your south.
Syl who is close by to your south.
Gukk who is close by to your south.
A winged hellhound who is close by to your south.
Pooka who is close by to your south.
Zhady who is close by to your south.
Pohet who is close by to your south.
Loesh who is close by to your south.
Kaji who is close by to your south.
An orog warrior who is close by to your south.
A gazing merchant who is close by to your south.
Mathanyal who is a brief walk away to your south.
A commoner who is close by to your west.
A fat merchant lord who is not far off to your west.
A camel who is a brief walk away to your west.
A keeper of the peace who is a brief walk away to your west.
Dan who is in the distance to your west.

< 1020h/1021H 358v/361V Pos: standing >
You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East  -South -West 
*Ra (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Ra's head.
*Choro (Duergar)(medium) stands in mid-air here.
Syl (Drider)(large) stands in mid-air here.
*Gukk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gukk's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
Pooka (Githyanki)(medium) stands in mid-air here.
*Zhady (Duergar)(medium) stands in mid-air here.
Pohet (Vampire)(medium) stands in mid-air here.
Loesh (Troll)(large) stands in mid-air here.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
A gazing merchant wanders the bizaare.

< 1020h/1021H 359v/361V Pos: standing >
Kaji sneaks east.
Loesh leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
Entrance to the One Armed Dwarf
   'If you've got guts, I'll gut you.', reads the sign hanging on the wall, or
what's left of the sign anyhow for the sign is dangling on a loose wire as it
sways this way and that. The sign is cracked, stained, and has nearly fallen
off the wall. This tavern has a bad reputation within the city, in a city
where bad is good and worse is merely child play. Many mercenaries have been
known to finish off their marks in their time of weakness here, when they're
drunk. This tavern is owned by an one-eyed hill dwarf, which has been thrown out
of his clan in disgrace. Rumors are numerous just exactly why this hill dwarf
was been banished from his homeland, however, none can say for certain.
Obvious exits: -East  -West 
Loesh (Troll)(large) stands in mid-air here.
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.
A gnoll witchdocter is here, wondering about something important. (casting) 
A fat bouncer is here, with his arms folded across his chest.
A burly bouncer scratches his left nut.
Pohet enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Gukk enters from the west.
Syl skitters in from the west.
Choro enters from the west.
Ra enters from the west.
Alas, you cannot go that way. . . .

< 1020h/1021H 358v/361V Pos: standing >
Kaji sneaks east.
Loesh leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
Smokey Tap Room of the One Armed Dwarf
   Tables are numerous, chairs are plentiful, customers are everywhere. The
only thing keeping this tavern from becoming great is the quality of the
customers and the location of this business in a desert full of nomads and
tyrants. Stains on top of the tap floor are from either from lousy dancers or
drunk dancers. On the outside of the tap floor are huge cobblestones that have
been embedded into the sand below to allow for stable footing along within the
bar. A huge counter remains in the western corner of the room. Within the
center of the counter an opening opens up for customers to head upstairs to the
rooms for rent, once they have paid of course. Fights often break out here,
which is the reason behind the two burly bouncers standing side by side by
the hearth in the far northern section of the room, however, these fights often
end abruptly as they're tossed out onto the street and onto their asses.
A soothing aura fills the area.
Obvious exits: -West 
Loesh (Troll)(large) stands in mid-air here.
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
A commoner in rags searches the bazaar.
A peddler wanders the bizarre.
A barmaid services a patron under the counter.
A patron of the bar enjoys the entertainment.
A patron of the bar enjoys the entertainment.
(Q)A heavily cloaked figure sits at the bar.
(Q)Narggle, the bartender, serves drinks.
Pohet enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Gukk enters from the west.
Syl skitters in from the west.
Choro enters from the west.
Ra enters from the west.
Alas, you cannot go that way. . . .

< 1020h/1021H 358v/361V Pos: standing >
You quickly scan the area.
A brilliant sorcerer who is close by to your west.
A commoner who is close by to your west.
A gnoll witchdocter who is close by to your west.
A fat bouncer who is close by to your west.
A burly bouncer who is close by to your west.
A gazing merchant who is a brief walk away to your west.
A desert merchant who is a brief walk away to your west.
A void elemental who is rather far off to your west.
Ifix who is rather far off to your west.
Orax who is rather far off to your west.
A commoner who is rather far off to your west.
A commoner who is rather far off to your west.

< 1020h/1021H 358v/361V Pos: standing >
You quickly scan the area.
A brilliant sorcerer who is close by to your west.
A commoner who is close by to your west.
A gnoll witchdocter who is close by to your west.
A fat bouncer who is close by to your west.
A burly bouncer who is close by to your west.
A gazing merchant who is a brief walk away to your west.
A desert merchant who is a brief walk away to your west.
A void elemental who is rather far off to your west.
Ifix who is rather far off to your west.
Orax who is rather far off to your west.
A commoner who is rather far off to your west.
A commoner who is rather far off to your west.

< 1021h/1021H 359v/361V Pos: standing >
You are surrounded by a magenta glow.

< 1021h/1021H 360v/361V Pos: standing >
A Githzerai enters from the west.
A dark shroud encases Pooka as he charges into battle.
A Githzerai is knocked to the ground by Pooka's mighty bash!
Pooka dives at a Githzerai skewering him with his two-handed sword of stars.
Choro snaps into visibility.
Choro fills with BLooDLuST and makes a ferocious leap at a Githzerai!
A Githzerai avoids Choro's ferocious maul, and down she goes!
Smokey Tap Room of the One Armed Dwarf
Obvious exits: -West 
A Githzerai (medium)  o==(=Mithril=Knights=- sits in mid-air here, fighting Pooka.
*Ra (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Ra's head.
Choro (Duergar)(medium) crouches in mid-air here, fighting a Githzerai.
Syl (Drider)(large) stands in mid-air here.
*Gukk (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gukk's head.
A winged beast from hell stands here reeking with malevolence. (minion) 
Pooka (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.
*Zhady (Duergar)(medium) stands in mid-air here.
Pohet (Vampire)(medium) stands in mid-air here.
Loesh (Troll)(large) stands in mid-air here.
*An orog warrior is standing here, busy with his own matters.
A globe of darkness floats near an orog warrior's head.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
A commoner in rags searches the bazaar.
A peddler wanders the bizarre.
A barmaid services a patron under the counter.
A patron of the bar enjoys the entertainment.
A patron of the bar enjoys the entertainment.
(Q)A heavily cloaked figure sits at the bar.
(Q)Narggle, the bartender, serves drinks.

< 1021h/1021H 361v/361V Pos: standing >
An orog warrior snaps into visibility.
An orog warrior seems to dance with a Githzerai, but winds up flat on her ass.
Loesh leaves west.
You follow Kaji.

You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
Entrance to the One Armed Dwarf
   'If you've got guts, I'll gut you.', reads the sign hanging on the wall, or
what's left of the sign anyhow for the sign is dangling on a loose wire as it
sways this way and that. The sign is cracked, stained, and has nearly fallen
off the wall. This tavern has a bad reputation within the city, in a city
where bad is good and worse is merely child play. Many mercenaries have been
known to finish off their marks in their time of weakness here, when they're
drunk. This tavern is owned by an one-eyed hill dwarf, which has been thrown out
of his clan in disgrace. Rumors are numerous just exactly why this hill dwarf
was been banished from his homeland, however, none can say for certain.
Obvious exits: -East  -West 
Loesh (Troll)(large) stands in mid-air here.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.
A gnoll witchdocter is here, wondering about something important.
A fat bouncer is here, with his arms folded across his chest.
A burly bouncer scratches his left nut.
Pohet enters from the east.
Zhady enters from the east.
Gukk enters from the east.
Syl skitters in from the east.
Ra enters from the east.

< 1021h/1021H 360v/361V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
Choro who is close by to your east.
A winged hellhound who is close by to your east.
Pooka who is close by to your east.
An orog warrior who is close by to your east.
A commoner who is close by to your east.
A peddler who is close by to your east.
A barmaid who is close by to your east.
A patron who is close by to your east.
A patron who is close by to your east.
A heavily cloaked figure who is close by to your east.
Narggle who is close by to your east.
A void elemental who is close by to your west.
Ifix who is close by to your west.
Orax who is close by to your west.
A gazing merchant who is not far off to your west.
A desert merchant who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 1021h/1021H 360v/361V Pos: standing >
A peddler enters from the east.
You quickly scan the area.
A Githzerai who is close by to your east.
Choro who is close by to your east.
A winged hellhound who is close by to your east.
Pooka who is close by to your east.
An orog warrior who is close by to your east.
A commoner who is close by to your east.
A barmaid who is close by to your east.
A patron who is close by to your east.
A patron who is close by to your east.
A heavily cloaked figure who is close by to your east.
Narggle who is close by to your east.
A void elemental who is close by to your west.
Ifix who is close by to your west.
Orax who is close by to your west.
A gazing merchant who is not far off to your west.
A desert merchant who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 1021h/1021H 360v/361V Pos: standing >
Orax enters from the west.
Ifix enters from the west.
A void elemental enters from the west.

< 1021h/1021H 360v/361V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
Choro who is close by to your east.
A winged hellhound who is close by to your east.
Pooka who is close by to your east.
An orog warrior who is close by to your east.
A commoner who is close by to your east.
A barmaid who is close by to your east.
A patron who is close by to your east.
A patron who is close by to your east.
A heavily cloaked figure who is close by to your east.
Narggle who is close by to your east.
A gazing merchant who is not far off to your west.
A desert merchant who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 1021h/1021H 360v/361V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
Choro who is close by to your east.
A winged hellhound who is close by to your east.
Pooka who is close by to your east.
An orog warrior who is close by to your east.
A commoner who is close by to your east.
A barmaid who is close by to your east.
A patron who is close by to your east.
A patron who is close by to your east.
A heavily cloaked figure who is close by to your east.
Narggle who is close by to your east.
A gazing merchant who is not far off to your west.
A desert merchant who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 1021h/1021H 360v/361V Pos: standing >
Loesh leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in The Desert City of Venan'Trut.
Smokey Tap Room of the One Armed Dwarf
   Tables are numerous, chairs are plentiful, customers are everywhere. The
only thing keeping this tavern from becoming great is the quality of the
customers and the location of this business in a desert full of nomads and
tyrants. Stains on top of the tap floor are from either from lousy dancers or
drunk dancers. On the outside of the tap floor are huge cobblestones that have
been embedded into the sand below to allow for stable footing along within the
bar. A huge counter remains in the western corner of the room. Within the
center of the counter an opening opens up for customers to head upstairs to the
rooms for rent, once they have paid of course. Fights often break out here,
which is the reason behind the two burly bouncers standing side by side by
the hearth in the far northern section of the room, however, these fights often
end abruptly as they're tossed out onto the street and onto their asses.
A soothing aura fills the area.
Obvious exits: -West 
Loesh (Troll)(large) stands in mid-air here.
*Kaji (Troll)(large) stands in mid-air here.
A globe of darkness floats near Kaji's head.
A Githzerai (medium)  o==(=Mithril=Knights=- sits in mid-air here, fighting Pooka.
*Choro (Duergar)(medium) crouches in mid-air here, fighting a Githzerai.
A winged beast from hell stands here reeking with malevolence. (minion) 
Pooka (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.
An orog warrior sits in mid-air here, fighting a Githzerai.
A globe of darkness floats near an orog warrior's head.
A commoner in rags searches the bazaar.
A barmaid services a patron under the counter.
A patron of the bar enjoys the entertainment.
A patron of the bar enjoys the entertainment.
(Q)A heavily cloaked figure sits at the bar.
(Q)Narggle, the bartender, serves drinks.
Pohet enters from the west.
Zhady enters from the west.
Gukk enters from the west.
Syl skitters in from the west.
Ra enters from the west.
Pohet's powerful pierce strikes a Githzerai.

< 1021h/1021H 359v/361V Pos: standing >
An orog warrior snaps into visibility.
An orog warrior's powerful slash strikes a Githzerai.
An orog warrior's powerful pierce strikes a Githzerai.
An orog warrior's slash strikes a Githzerai.
An orog warrior's mighty pierce strikes a Githzerai hard.
A Githzerai blocks an orog warrior's lunge at him.
An orog warrior misses a Githzerai.
Ra snaps into visibility.
Syl starts casting an offensive spell.

< 1021h/1021H 359v/361V Pos: standing >
Zhady snaps into visibility.
A Githzerai avoids being bashed by Zhady, who loses his balance and falls.

< 1021h/1021H 359v/361V Pos: standing >
Headbutt whom?

< 1021h/1021H 359v/361V Pos: standing >
Pooka dodges a Githzerai's attack.
Pooka parries a Githzerai's lunge at him.

< 1021h/1021H 360v/361V Pos: standing >
Pohet sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
Pohet's impressive pierce wounds a Githzerai.
Pohet misses a Githzerai.
Pohet's fine pierce wounds a Githzerai.
Headbutt whom?

< 1021h/1021H 360v/361V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Githzerai's wisp of living wind cracks as the tortured body writhes!
Syl completes his spell...
Syl utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Syl.

< 1021h/1021H 361v/361V Pos: standing >
Seems that it's too crowded!

< 1021h/1021H 361v/361V Pos: standing >
Choro snaps into visibility.
Choro's impressive crush strikes a Githzerai.
Choro smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
Choro snaps into visibility.
A Githzerai wavers under the impact of the lightning bolt sent by Choro.
A Githzerai's some tempered mithril leg plates is filled with electrical energy!
A writhing bolt of lightning leaves Choro's hands...
Choro's spell flows around a Githzerai, leaving him unharmed!
Choro snaps into visibility.
Then leaps and smacks into a commoner!
Then leaps and smacks into a barmaid!
Then leaps and smacks into a patron!
Then leaps and smacks into a patron!
Then leaps and smacks into a heavily cloaked figure!
Then leaps and smacks into Narggle!
Choro's impressive crush strikes a Githzerai.

< 1021h/1021H 361v/361V Pos: standing >
Choro snaps into visibility.
Narggle's powerful slash wounds Choro.
Narggle's fine slash grazes Choro.
Narggle misses Choro.
Narggle turns to focus his attack on Pohet!
A heavily cloaked figure's decent pierce grazes Choro.
A heavily cloaked figure suddenly appears a bit confused!
A heavily cloaked figure's pierce grazes Choro.
A heavily cloaked figure attempts to flee.
A heavily cloaked figure leaves west.
A patron suddenly appears a bit confused!
A patron's weak punch grazes Choro.
A patron's punch grazes Choro.
A patron kicks Choro in the stomach, rendering her breathless.
A patron's weak punch grazes Choro.
A patron's weak punch grazes Choro.
A patron kicks Choro in the stomach, rendering her breathless.
A barmaid suddenly appears a bit confused!
A barmaid's weak punch grazes Choro.
Choro snaps into visibility.
Choro is so overcome with bloodlust, a barmaid's punch barely grazes her!
A barmaid turns to focus her attack on Pohet!
A commoner misses Choro.
Dan enters from the west.

< 1021h/1021H 361v/361V Pos: standing >
Kaji grasps his totem tightly, and begins communing with the spirits.
Kaji starts casting an offensive spell.
Kaji snaps into visibility.

< 1021h/1021H 361v/361V Pos: standing >
Syl starts casting an offensive spell.

< 1021h/1021H 361v/361V Pos: standing >
Seems that it's too crowded!

< 1021h/1021H 361v/361V Pos: standing >
Pooka's fine slash strikes a Githzerai.
A Githzerai blocks Pooka's lunge at him.
Pooka's impressive slash strikes a Githzerai hard.

< 1021h/1021H 361v/361V Pos: standing >
Electrical arcs continue to blacken and pincushion a Githzerai.

< 1021h/1021H 361v/361V Pos: standing >
A winged hellhound suddenly attacks a Githzerai!
A winged hellhound misses a Githzerai.
Kaji snaps into visibility.
Kaji completes his spell...
Kaji utters the words 'abrauztg gpahhzfuio uqzbarr'
Kaji points at a Githzerai.
Kaji's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's devil crown of Bar'zuul freezes and shatters into million pieces from the intense cold!
A Githzerai's ring of invisibility [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's mask of the iron bloodhounds freezes and shatters into million pieces from the intense cold!
A Githzerai's earring of angels freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!